// Raze specific names xx(0) xx(no) xx(IngameMenu) xx(ListMenuItemBloodDripDrawer) xx(UsermapMenu) xx(EngineCredits) xx(EngineCredits2) xx(CreditsMenu) xx(MultiMenu) xx(RazeStatusBar) xx(zoomsize) xx(AltHud) xx(spawnstate) xx(brokenstate) xx(breaksound) xx(fullbright) xx(spawnsound) xx(gutsoffset) xx(falladjustz) xx(aimoffset) xx(strength) xx(autoaimangle) xx(shootzoffset) xx(moveclipdist) xx(jumptoplayer_factor) xx(justjump1_factor) xx(justjump2_factor) xx(windang_factor) xx(floating_floordist) xx(floating_ceilingdist) xx(landmovefactor) xx(watermovefactor) xx(gravityfactor) xx(minhitscale) xx(SetAction) xx(SetAI) xx(SetMove) xx(isNam) xx(isNamWW2GI) xx(isWW2GI) xx(isDuke) xx(isRR) xx(isRRRA) xx(isRoute66) xx(isWorldTour) xx(isPlutoPak) xx(isVacation) xx(isShareware) xx(isDukeLike) xx(isDukeEngine) xx(isBlood) xx(isSW) xx(isExhumed) xx(ChangeAction) xx(ChangeAI) xx(ChangeMove) xx(Swim) xx(DeathJump) xx(Jump) xx(DeathFall) xx(Fall) xx(Dead) xx(Run) xx(Sit) xx(Stand) xx(Death1) xx(Death2) xx(Duck) xx(Rise) xx(Fly) xx(Crawl) xx(Pain) xx(Climb) xx(Special) xx(CloseAttack) xx(Attack) xx(Dive) xx(Sword) xx(Punch) xx(HeadHurl) xx(HangFall) xx(Speeds) xx(TicAdjust) xx(MaxWeapons) xx(AmbientSound) xx(AlertSound) xx(AttackSound) xx(PainSound) xx(DieSound) xx(ExtraSound1) xx(ExtraSound2) xx(ExtraSound3) xx(ExtraSound4) xx(ExtraSound5) xx(ExtraSound6) xx(CloseAttackPercent) xx(AttackPercent)