//------------------------------------------------------------------------- /* Copyright (C) 2010-2019 EDuke32 developers and contributors Copyright (C) 2019 sirlemonhead, Nuke.YKT This file is part of PCExhumed. PCExhumed is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #include "ns.h" #include "aistuff.h" #include "exhumed.h" #include "engine.h" #include "sequence.h" #include BEGIN_PS_NS static actionSeq RoachSeq[] = { {24, 0}, {0, 0}, {0, 0}, {16, 0}, {8, 0}, {32, 1}, {42, 1} }; //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void BuildRoach(int nType, DExhumedActor* pActor, const DVector3& pos, sectortype* pSector, DAngle angle) { if (pActor == nullptr) { pActor = insertActor(pSector, 105); pActor->spr.pos = pos; } else { ChangeActorStat(pActor, 105); pActor->spr.pos.Z = pActor->sector()->floorz; angle = pActor->spr.Angles.Yaw; } pActor->spr.cstat = CSTAT_SPRITE_BLOCK_ALL; pActor->spr.shade = -12; pActor->spr.xoffset = 0; pActor->spr.yoffset = 0; pActor->spr.picnum = 1; pActor->spr.pal = pActor->sector()->ceilingpal; pActor->clipdist = 15; pActor->spr.Angles.Yaw = angle; pActor->spr.scale = DVector2(0.625, 0.625); pActor->vel.X = 0; pActor->vel.Y = 0; pActor->vel.Z = 0; pActor->spr.hitag = 0; pActor->spr.lotag = runlist_HeadRun() + 1; pActor->spr.extra = -1; // GrabTimeSlot(3); if (nType) { pActor->nAction = 0; } else { pActor->nAction = 1; } pActor->nFrame = 0; pActor->nCount = 0; pActor->pTarget = nullptr; pActor->nHealth = 600; pActor->nPhase = Counters[kCountRoach]++; pActor->spr.intowner = runlist_AddRunRec(pActor->spr.lotag - 1, pActor, 0x1C0000); pActor->nRun = runlist_AddRunRec(NewRun, pActor, 0x1C0000); pActor->nSeqFile = "roach"; nCreaturesTotal++; } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void GoRoach(DExhumedActor* pActor) { pActor->vel.XY() = pActor->spr.Angles.Yaw.ToVector() * (512 - 128); } void AIRoach::Draw(RunListEvent* ev) { if (const auto pActor = ev->pObjActor) { const auto roachSeq = &RoachSeq[pActor->nAction]; seq_PlotSequence(ev->nParam, pActor->nSeqFile, roachSeq->nSeqId, pActor->nFrame, roachSeq->nFlags); } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void AIRoach::RadialDamage(RunListEvent* ev) { auto pActor = ev->pObjActor; if (!pActor) return; ev->nDamage = runlist_CheckRadialDamage(pActor); Damage(ev); } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void AIRoach::Damage(RunListEvent* ev) { auto pActor = ev->pObjActor; if (!pActor) return; int nAction = pActor->nAction; if (ev->nDamage) { if (pActor->nHealth <= 0) { return; } pActor->nHealth -= dmgAdjust(ev->nDamage); if (pActor->nHealth <= 0) { pActor->vel.X = 0; pActor->vel.Y = 0; pActor->vel.Z = 0; pActor->spr.cstat &= ~CSTAT_SPRITE_BLOCK_ALL; pActor->nHealth = 0; if (nAction < 5) { DropMagic(pActor); pActor->nAction = 5; pActor->nFrame = 0; } nCreaturesKilled++; // NOTE: This was incrementing in original code. Bug? } else { auto pSprite2 = ev->pOtherActor; if (pSprite2) { if (pSprite2->spr.statnum < 199) { pActor->pTarget = pSprite2; } if (nAction == 0) { pActor->nAction = 2; GoRoach(pActor); pActor->nFrame = 0; } else { if (!RandomSize(4)) { pActor->nAction = 4; pActor->nFrame = 0; } } } } } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void AIRoach::Tick(RunListEvent* ev) { auto pActor = ev->pObjActor; if (!pActor) return; int nAction = pActor->nAction; bool bVal = false; Gravity(pActor); const auto& roachSeq = getSequence(pActor->nSeqFile, RoachSeq[nAction].nSeqId); const auto& seqFrame = roachSeq.frames[pActor->nFrame]; pActor->spr.picnum = seqFrame.getFirstPicnum(); seqFrame.playSound(pActor); pActor->nFrame++; if (pActor->nFrame >= roachSeq.frames.Size()) { bVal = true; pActor->nFrame = 0; } DExhumedActor* pTarget = pActor->pTarget; if (nAction > 5) { return; } switch (nAction) { case 0: { if (pActor->nFrame == 1) { pActor->nCount--; if (pActor->nCount <= 0) { pActor->nCount = RandomSize(6); } else { pActor->nFrame = 0; } } if (((pActor->nPhase & 0xF) == (totalmoves & 0xF)) && pTarget == nullptr) { pTarget = FindPlayer(pActor, 50); if (pTarget) { pActor->nAction = 2; pActor->nFrame = 0; pActor->pTarget = pTarget; GoRoach(pActor); } } return; } case 1: { // partly the same as case 0. if (((pActor->nPhase & 0xF) == (totalmoves & 0xF)) && pTarget == nullptr) { pTarget = FindPlayer(pActor, 100); if (pTarget) { pActor->nAction = 2; pActor->nFrame = 0; pActor->pTarget = pTarget; GoRoach(pActor); } } return; } case 2: { if ((totalmoves & 0xF) == (pActor->nPhase & 0xF)) { PlotCourseToSprite(pActor, pTarget); GoRoach(pActor); } auto nMov = MoveCreatureWithCaution(pActor); if (nMov.type == kHitSprite) { if (nMov.actor() == pTarget) { // repeated below pActor->nIndex = RandomSize(2) + 1; pActor->nAction = 3; pActor->vel.X = 0; pActor->vel.Y = 0; pActor->spr.Angles.Yaw = (pTarget->spr.pos - pActor->spr.pos).Angle(); pActor->nFrame = 0; } else { pActor->spr.Angles.Yaw += DAngle45; GoRoach(pActor); } } else if (nMov.type == kHitWall) { pActor->spr.Angles.Yaw += DAngle45; GoRoach(pActor); } else { if (pActor->nCount != 0) { pActor->nCount--; } else { // same as above pActor->nIndex = RandomSize(2) + 1; pActor->nAction = 3; pActor->vel.X = 0; pActor->vel.Y = 0; pActor->spr.Angles.Yaw = (pTarget->spr.pos - pActor->spr.pos).Angle(); pActor->nFrame = 0; } } if (pTarget && !(pTarget->spr.cstat & CSTAT_SPRITE_BLOCK_ALL)) { pActor->nAction = 1; pActor->nFrame = 0; pActor->nCount = 100; pActor->pTarget = nullptr; pActor->vel.X = 0; pActor->vel.Y = 0; } return; } case 3: { if (bVal) { pActor->nIndex--; if (pActor->nIndex <= 0) { pActor->nAction = 2; GoRoach(pActor); pActor->nFrame = 0; pActor->nCount = RandomSize(7); } } else { if (seqFrame.flags & 0x80) { BuildBullet(pActor, 13, INT_MAX, pActor->spr.Angles.Yaw, pTarget, 1); } } return; } case 4: { if (bVal) { pActor->nAction = 2; pActor->nFrame = 0; } return; } case 5: { if (bVal) { pActor->spr.cstat = 0; pActor->nAction = 6; pActor->nFrame = 0; } return; } } } END_PS_NS