#include "ns.h" #include "build.h" #include "common.h" #include "common_game.h" BEGIN_SW_NS void SW_InitMultiPsky(void) { // default psky_t * const defaultsky = tileSetupSky(DEFAULTPSKY); defaultsky->lognumtiles = 1; defaultsky->horizfrac = 8192; } void SW_CleanupSearchPaths() { } void SW_ExtInit() { } END_SW_NS