/* ** st_start.mm ** **--------------------------------------------------------------------------- ** Copyright 2015 Alexey Lysiuk ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #include #import #include "c_cvars.h" #include "st_console.h" #include "st_start.h" #include "printf.h" #include "engineerrors.h" // --------------------------------------------------------------------------- FBasicStartupScreen::FBasicStartupScreen(int maxProgress, bool showBar) : FStartupScreen(maxProgress) { FConsoleWindow& consoleWindow = FConsoleWindow::GetInstance(); consoleWindow.SetProgressBar(true); #if 0 // Testing code, please do not remove consoleWindow.AddText("----------------------------------------------------------------\n"); consoleWindow.AddText("1234567890 !@#$%^&*() ,<.>/?;:'\" [{]}\\| `~-_=+ " "This is very very very long message needed to trigger word wrapping...\n\n"); consoleWindow.AddText("Multiline...\n\tmessage...\n\t\twith...\n\t\t\ttabs.\n\n"); consoleWindow.AddText(TEXTCOLOR_BRICK "TEXTCOLOR_BRICK\n" TEXTCOLOR_TAN "TEXTCOLOR_TAN\n"); consoleWindow.AddText(TEXTCOLOR_GRAY "TEXTCOLOR_GRAY & TEXTCOLOR_GREY\n"); consoleWindow.AddText(TEXTCOLOR_GREEN "TEXTCOLOR_GREEN\n" TEXTCOLOR_BROWN "TEXTCOLOR_BROWN\n"); consoleWindow.AddText(TEXTCOLOR_GOLD "TEXTCOLOR_GOLD\n" TEXTCOLOR_RED "TEXTCOLOR_RED\n"); consoleWindow.AddText(TEXTCOLOR_BLUE "TEXTCOLOR_BLUE\n" TEXTCOLOR_ORANGE "TEXTCOLOR_ORANGE\n"); consoleWindow.AddText(TEXTCOLOR_WHITE "TEXTCOLOR_WHITE\n" TEXTCOLOR_YELLOW "TEXTCOLOR_YELLOW\n"); consoleWindow.AddText(TEXTCOLOR_UNTRANSLATED "TEXTCOLOR_UNTRANSLATED\n"); consoleWindow.AddText(TEXTCOLOR_BLACK "TEXTCOLOR_BLACK\n" TEXTCOLOR_LIGHTBLUE "TEXTCOLOR_LIGHTBLUE\n"); consoleWindow.AddText(TEXTCOLOR_CREAM "TEXTCOLOR_CREAM\n" TEXTCOLOR_OLIVE "TEXTCOLOR_OLIVE\n"); consoleWindow.AddText(TEXTCOLOR_DARKGREEN "TEXTCOLOR_DARKGREEN\n" TEXTCOLOR_DARKRED "TEXTCOLOR_DARKRED\n"); consoleWindow.AddText(TEXTCOLOR_DARKBROWN "TEXTCOLOR_DARKBROWN\n" TEXTCOLOR_PURPLE "TEXTCOLOR_PURPLE\n"); consoleWindow.AddText(TEXTCOLOR_DARKGRAY "TEXTCOLOR_DARKGRAY\n" TEXTCOLOR_CYAN "TEXTCOLOR_CYAN\n"); consoleWindow.AddText(TEXTCOLOR_ICE "TEXTCOLOR_ICE\n" TEXTCOLOR_FIRE "TEXTCOLOR_FIRE\n"); consoleWindow.AddText(TEXTCOLOR_SAPPHIRE "TEXTCOLOR_SAPPHIRE\n" TEXTCOLOR_TEAL "TEXTCOLOR_TEAL\n"); consoleWindow.AddText(TEXTCOLOR_NORMAL "TEXTCOLOR_NORMAL\n" TEXTCOLOR_BOLD "TEXTCOLOR_BOLD\n"); consoleWindow.AddText(TEXTCOLOR_CHAT "TEXTCOLOR_CHAT\n" TEXTCOLOR_TEAMCHAT "TEXTCOLOR_TEAMCHAT\n"); consoleWindow.AddText("----------------------------------------------------------------\n"); #endif // _DEBUG } FBasicStartupScreen::~FBasicStartupScreen() { FConsoleWindow::GetInstance().SetProgressBar(false); } void FBasicStartupScreen::Progress() { if (CurPos < MaxPos) { ++CurPos; } FConsoleWindow::GetInstance().Progress(CurPos, MaxPos); } void FBasicStartupScreen::NetInit(const char* const message, const int playerCount) { FConsoleWindow::GetInstance().NetInit(message, playerCount); } void FBasicStartupScreen::NetProgress(const int count) { FConsoleWindow::GetInstance().NetProgress(count); } void FBasicStartupScreen::NetDone() { FConsoleWindow::GetInstance().NetDone(); } bool FBasicStartupScreen::NetLoop(bool (*timerCallback)(void*), void* const userData) { while (true) { if (timerCallback(userData)) { break; } [[NSRunLoop currentRunLoop] limitDateForMode:NSDefaultRunLoopMode]; // Do not poll to often usleep(50000); } return true; } // --------------------------------------------------------------------------- FStartupScreen *FStartupScreen::CreateInstance(const int maxProgress, bool showprogress) { return new FBasicStartupScreen(maxProgress, showprogress); }