//------------------------------------------------------------------------- /* Copyright (C) 2010-2019 EDuke32 developers and contributors Copyright (C) 2019 Nuke.YKT This file is part of NBlood. NBlood is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #include "ns.h" // Must come before everything else! #include #include #include #include "compat.h" #include "build.h" #include "common.h" #include "common_game.h" #include "blood.h" #include "config.h" #include "globals.h" #include "resource.h" #include "tile.h" void qloadvoxel(int32_t nVoxel) { static int nLastVoxel = 0; dassert(nVoxel >= 0 && nVoxel < kMaxVoxels); DICTNODE *hVox = gSysRes.Lookup(nVoxel, "KVX"); if (!hVox) ThrowError("Missing voxel #%d", nVoxel); if (!hVox->lockCount) voxoff[nLastVoxel][0] = 0; nLastVoxel = nVoxel; char *pVox = (char*)gSysRes.Lock(hVox); for (int i = 0; i < MAXVOXMIPS; i++) { int nSize = *((int*)pVox); #if B_BIG_ENDIAN == 1 nSize = B_LITTLE32(nSize); #endif pVox += 4; voxoff[nVoxel][i] = (intptr_t)pVox; pVox += nSize; } } void CalcPicsiz(int a1, int a2, int a3) { int nP = 0; for (int i = 2; i <= a2; i<<= 1) nP++; for (int i = 2; i <= a3; i<<= 1) nP+=1<<4; picsiz[a1] = nP; } CACHENODE tileNode[kMaxTiles]; bool artLoaded = false; int nTileFiles = 0; int tileStart[256]; int tileEnd[256]; int hTileFile[256]; char surfType[kMaxTiles]; signed char tileShade[kMaxTiles]; short voxelIndex[kMaxTiles]; const char *pzBaseFileName = "TILES%03i.ART"; //"TILES%03i.ART"; int32_t MAXCACHE1DSIZE = (96*1024*1024); int tileInit(char a1, const char *a2) { UNREFERENCED_PARAMETER(a1); if (artLoaded) return 1; artLoadFiles(a2 ? a2 : pzBaseFileName, MAXCACHE1DSIZE); for (int i = 0; i < kMaxTiles; i++) voxelIndex[i] = 0; int hFile = kopen4loadfrommod("SURFACE.DAT", 0); if (hFile != -1) { kread(hFile, surfType, sizeof(surfType)); kclose(hFile); } hFile = kopen4loadfrommod("VOXEL.DAT", 0); if (hFile != -1) { kread(hFile, voxelIndex, sizeof(voxelIndex)); #if B_BIG_ENDIAN == 1 for (int i = 0; i < kMaxTiles; i++) voxelIndex[i] = B_LITTLE16(voxelIndex[i]); #endif kclose(hFile); } hFile = kopen4loadfrommod("SHADE.DAT", 0); if (hFile != -1) { kread(hFile, tileShade, sizeof(tileShade)); kclose(hFile); } for (int i = 0; i < kMaxTiles; i++) { if (voxelIndex[i] >= 0 && voxelIndex[i] < kMaxVoxels) SetBitString((char*)voxreserve, voxelIndex[i]); } artLoaded = 1; #ifdef USE_OPENGL PolymostProcessVoxels_Callback = tileProcessGLVoxels; #endif return 1; } #ifdef USE_OPENGL void tileProcessGLVoxels(void) { static bool voxInit = false; if (voxInit) return; voxInit = true; for (int i = 0; i < kMaxVoxels; i++) { DICTNODE *hVox = gSysRes.Lookup(i, "KVX"); if (!hVox) continue; char *pVox = (char*)gSysRes.Load(hVox); voxmodels[i] = loadkvxfrombuf(pVox, hVox->size); } } #endif char * tileLoadTile(int nTile) { if (!waloff[nTile]) tileLoad(nTile); return (char*)waloff[nTile]; } char * tileAllocTile(int nTile, int x, int y, int ox, int oy) { dassert(nTile >= 0 && nTile < kMaxTiles); char *p = (char*)tileCreate(nTile, x, y); dassert(p != NULL); picanm[nTile].xofs = ClipRange(ox, -127, 127); picanm[nTile].yofs = ClipRange(oy, -127, 127); return (char*)waloff[nTile]; } void tilePreloadTile(int nTile) { int n = 0; switch (picanm[nTile].extra&7) { case 0: n = 1; break; case 1: n = 5; break; case 2: n = 8; break; case 3: n = 2; break; case 6: case 7: if (voxelIndex[nTile] < 0 || voxelIndex[nTile] >= kMaxVoxels) { voxelIndex[nTile] = -1; picanm[nTile].extra &= ~7; } else qloadvoxel(voxelIndex[nTile]); break; } while(n--) { if (picanm[nTile].sf&PICANM_ANIMTYPE_MASK) { for (int frame = picanm[nTile].num; frame >= 0; frame--) { if ((picanm[nTile].sf&PICANM_ANIMTYPE_MASK) == PICANM_ANIMTYPE_BACK) tileLoadTile(nTile-frame); else tileLoadTile(nTile+frame); } } else tileLoadTile(nTile); nTile += 1+picanm[nTile].num; } } int nPrecacheCount; char precachehightile[2][(MAXTILES+7)>>3]; void tilePrecacheTile(int nTile, int nType) { int n = 0; switch (picanm[nTile].extra&7) { case 0: n = 1; break; case 1: n = 5; break; case 2: n = 8; break; case 3: n = 2; break; } while(n--) { if (picanm[nTile].sf&PICANM_ANIMTYPE_MASK) { for (int frame = picanm[nTile].num; frame >= 0; frame--) { int tile; if ((picanm[nTile].sf&PICANM_ANIMTYPE_MASK) == PICANM_ANIMTYPE_BACK) tile = nTile-frame; else tile = nTile+frame; if (!TestBitString(gotpic, tile)) { nPrecacheCount++; SetBitString(gotpic, tile); } SetBitString(precachehightile[nType], tile); } } else { if (!TestBitString(gotpic, nTile)) { nPrecacheCount++; SetBitString(gotpic, nTile); } SetBitString(precachehightile[nType], nTile); } nTile += 1+picanm[nTile].num; } } char tileGetSurfType(int hit) { int n = hit & 0x3fff; switch (hit&0xc000) { case 0x4000: return surfType[sector[n].floorpicnum]; case 0x6000: return surfType[sector[n].ceilingpicnum]; case 0x8000: return surfType[wall[n].picnum]; case 0xc000: return surfType[sprite[n].picnum]; } return 0; }