//------------------------------------------------------------------------- /* Copyright (C) 2010-2019 EDuke32 developers and contributors Copyright (C) 2019 Nuke.YKT This file is part of NBlood. NBlood is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #pragma once #include "resource.h" struct SEQFRAME { unsigned int tile : 12; unsigned int at1_4 : 1; // transparent unsigned int at1_5 : 1; // transparent unsigned int at1_6 : 1; // blockable unsigned int at1_7 : 1; // hittable unsigned int at2_0 : 8; // xrepeat unsigned int at3_0 : 8; // yrepeat signed int at4_0 : 8; // shade unsigned int at5_0 : 5; // palette unsigned int at5_5 : 1; // unsigned int at5_6 : 1; // unsigned int at5_7 : 1; // unsigned int at6_0 : 1; // unsigned int at6_1 : 1; // unsigned int at6_2 : 1; // invisible unsigned int at6_3 : 1; // unsigned int at6_4 : 1; // unsigned int tile2 : 4; unsigned soundRange : 4; // (by NoOne) random sound range relative to global SEQ sound unsigned surfaceSound : 1; // (by NoOne) trigger surface sound when moving / touching unsigned reserved : 2; }; struct Seq { char signature[4]; short version; short nFrames; // at6 short at8; short ata; int atc; SEQFRAME frames[1]; // at10 void Preload(void); void Precache(void); }; struct ACTIVE { unsigned char type; unsigned short xindex; }; struct SEQINST { DICTNODE *hSeq; Seq *pSequence; // mass int at8; int atc; short at10; unsigned char frameIndex; // at12 char at13; void Update(ACTIVE *pActive); }; inline int seqGetTile(SEQFRAME* pFrame) { return pFrame->tile+(pFrame->tile2<<12); } int seqRegisterClient(void(*pClient)(int, int)); void seqPrecacheId(int id); SEQINST * GetInstance(int a1, int a2); void UnlockInstance(SEQINST *pInst); void seqSpawn(int a1, int a2, int a3, int a4 = -1); void seqKill(int a1, int a2); void seqKillAll(void); int seqGetStatus(int a1, int a2); int seqGetID(int a1, int a2); void seqProcess(int a1);