class RedneckBillyRay : DukeActor { default { pic "BILLYRAY"; +INTERNAL_BADGUY; +KILLCOUNT; } override void PlayFTASound() { self.PlayActorSound("BR_RECOG"); } override void Initialize() { self.scale = (0.390625, 0.328125); self.setClipDistFromTile(); } } class RedneckBillyRayStayput: RedneckBillyRay { default { pic "BILLYRAYSTAYPUT"; } override void PlayFTASound() { } override void initialize() { super.initialize(); self.actorstayput = self.sector; // make this a flag once everything has been exported. } } class RedneckBillyRayCock: RedneckBillyRay { default { pic "BILLYCOCK"; } } class RedneckBillyRaySniper: RedneckBillyRay { default { pic "BRAYSNIPER"; } override void initialize() { super.initialize(); self.actorstayput = self.sector; // make this a flag once everything has been exported. } }