-- test script for ELua/Lunatic Interpreter print('--- ELua Test script ---') local function checkfail(funcstr) local status, res = pcall(DBG_.loadstring(funcstr)) if (status) then print('ERROR: '..funcstr.." DIDN'T fail") else print('SUCCESS: '..funcstr.." failed: "..res) end end local i print('tweaking sector pals') print('numsectors: ' .. gv.numsectors) ---[[ for i = 0, gv.numsectors/2 do sector[i].floorpal = 1; sector[i].ceilingpal = 2; end checkfail('gv.sprite[0].yrepeat = 100') -- direct gv array access forbidden print('tweaking some sprites 2') i = 562 spriteext[i].alpha = 0.5; sprite[i].cstat = bit.bor(sprite[i].cstat, 2+512); spriteext[i].pitch = 128; spriteext[i].roll = 256; for spr in spritesofsect(307) do -- some fence sprites in E1L1 print('spr', spr) sprite[spr].pal = 6 end for spr in spritesofsect(236) do print('#spr', spr) end --this is a problem --actor = {} actor[562].flags = bit.bor(actor[562].flags, 2); -- pal 6 with goggles on front SEENINE --]] print('_G contains:') for k,v in pairs(_G) do print(k, v) end checkfail('print(sprite[100000].ceilingpal)') -- oob read access checkfail('setmetatable(sprite, {})') -- set metatable forbidden checkfail('sector[-1].ceilingpal = 4') -- oob write access checkfail('sector[0].wallnum = 0') -- wallnum member is read-only checkfail('gv.numsectors = 4') -- gv.numsectors is read-only checkfail('gv.QWE = 4') -- cannot create new fields in 'gv' checkfail('sector[4] = sector[6]') -- direct sector write access forbidden checkfail('nextspritesect[4] = -666') -- that would be horrible... checkfail('print(nextspritesect[4].whatfield)') -- we're indexing a plain array! checkfail('wall[4].QWE = 123') -- creating new keys forbidden... handled by LuaJit checkfail("require('os')") -- 'require' has been thrown away to be replaced by -- something more restricted later checkfail("new_global = 345") -- we should declare globals print('--- end test script ---')