//------------------------------------------------------------------------- /* Copyright (C) 2010-2019 EDuke32 developers and contributors Copyright (C) 2019 Nuke.YKT This file is part of NBlood. NBlood is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #include "ns.h" // Must come before everything else! #include "compat.h" #include "build.h" #include "pragmas.h" #include "mmulti.h" #include "common_game.h" #include "actor.h" #include "ai.h" #include "aistate.h" #include "blood.h" #include "db.h" #include "dude.h" #include "eventq.h" #include "levels.h" #include "player.h" #include "seq.h" #include "sound.h" BEGIN_BLD_NS static void sub_7034C(spritetype *, XSPRITE *); static void sub_70380(spritetype *, XSPRITE *); static void sub_704D8(spritetype *, XSPRITE *); AISTATE podIdle = { kAiStateIdle, 0, -1, 0, NULL, NULL, aiThinkTarget, NULL }; AISTATE pod13A600 = { kAiStateMove, 7, -1, 3600, NULL, aiMoveTurn, sub_70380, &podSearch }; AISTATE podSearch = { kAiStateSearch, 0, -1, 3600, NULL, aiMoveTurn, sub_7034C, &podSearch }; AISTATE pod13A638 = { kAiStateChase, 8, dword_279B34, 600, NULL, NULL, NULL, &podChase }; AISTATE podRecoil = { kAiStateRecoil, 5, -1, 0, NULL, NULL, NULL, &podChase }; AISTATE podChase = { kAiStateChase, 6, -1, 0, NULL, aiMoveTurn, sub_704D8, NULL }; AISTATE tentacleIdle = { kAiStateIdle, 0, -1, 0, NULL, NULL, aiThinkTarget, NULL }; AISTATE tentacle13A6A8 = { kAiStateOther, 7, dword_279B3C, 0, NULL, NULL, NULL, &tentacle13A6C4 }; AISTATE tentacle13A6C4 = { kAiStateOther, -1, -1, 0, NULL, NULL, NULL, &tentacleChase }; AISTATE tentacle13A6E0 = { kAiStateOther, 8, dword_279B40, 0, NULL, NULL, NULL, &tentacle13A6FC }; AISTATE tentacle13A6FC = { kAiStateOther, -1, -1, 0, NULL, NULL, NULL, &tentacleIdle }; AISTATE tentacle13A718 = { kAiStateOther, 8, -1, 3600, NULL, aiMoveTurn, sub_70380, &tentacleSearch }; AISTATE tentacleSearch = { kAiStateOther, 0, -1, 3600, NULL, aiMoveTurn, sub_7034C, NULL }; AISTATE tentacle13A750 = { kAiStateOther, 6, dword_279B38, 120, NULL, NULL, NULL, &tentacleChase }; AISTATE tentacleRecoil = { kAiStateRecoil, 5, -1, 0, NULL, NULL, NULL, &tentacleChase }; AISTATE tentacleChase = { kAiStateChase, 6, -1, 0, NULL, aiMoveTurn, sub_704D8, NULL }; void sub_6FF08(int, int nXSprite) { XSPRITE *pXSprite = &xsprite[nXSprite]; int nSprite = pXSprite->reference; sfxPlay3DSound(&sprite[nSprite], 2503, -1, 0); } void sub_6FF54(int, int nXSprite) { XSPRITE *pXSprite = &xsprite[nXSprite]; int nSprite = pXSprite->reference; sfxPlay3DSound(&sprite[nSprite], 2500, -1, 0); } void sub_6FFA0(int, int nXSprite) { XSPRITE *pXSprite = &xsprite[nXSprite]; int nSprite = pXSprite->reference; spritetype *pSprite = &sprite[nSprite]; ///assert(pXSprite->target >= 0 && pXSprite->target < kMaxSprites); if (!(pXSprite->target >= 0 && pXSprite->target < kMaxSprites)) { Printf(PRINT_HIGH, "pXSprite->target >= 0 && pXSprite->target < kMaxSprites"); return; } spritetype *pTarget = &sprite[pXSprite->target]; ///assert(pSprite->type >= kDudeBase && pSprite->type < kDudeMax); if (!(pSprite->type >= kDudeBase && pSprite->type < kDudeMax)) { Printf(PRINT_HIGH, "pSprite->type >= kDudeBase && pSprite->type < kDudeMax"); return; } DUDEINFO *pDudeInfo = getDudeInfo(pSprite->type); int x = pTarget->x-pSprite->x; int y = pTarget->y-pSprite->y; int dz = pTarget->z-pSprite->z; x += Random2(1000); y += Random2(1000); int nDist = approxDist(x, y); int nDist2 = nDist / 540; spritetype *pMissile = NULL; switch (pSprite->type) { case kDudePodGreen: dz += 8000; if (pDudeInfo->seeDist*0.1 < nDist) { if (Chance(0x8000)) sfxPlay3DSound(pSprite, 2474, -1, 0); else sfxPlay3DSound(pSprite, 2475, -1, 0); pMissile = actFireThing(pSprite, 0, -8000, dz/128-14500, kThingPodGreenBall, (nDist2<<23)/120); } if (pMissile) seqSpawn(68, 3, pMissile->extra, -1); break; case kDudePodFire: dz += 8000; if (pDudeInfo->seeDist*0.1 < nDist) { sfxPlay3DSound(pSprite, 2454, -1, 0); pMissile = actFireThing(pSprite, 0, -8000, dz/128-14500, kThingPodFireBall, (nDist2<<23)/120); } if (pMissile) seqSpawn(22, 3, pMissile->extra, -1); break; } for (int i = 0; i < 4; i++) sub_746D4(pSprite, 240); } void sub_70284(int, int nXSprite) { XSPRITE *pXSprite = &xsprite[nXSprite]; int nSprite = pXSprite->reference; spritetype *pSprite = &sprite[nSprite]; sfxPlay3DSound(pSprite, 2502, -1, 0); int nDist, nBurn; DAMAGE_TYPE dmgType; switch (pSprite->type) { case kDudeTentacleGreen: default: // ??? nBurn = 0; dmgType = DAMAGE_TYPE_2; nDist = 50; break; case kDudeTentacleFire: // ??? nBurn = (gGameOptions.nDifficulty*120)>>2; dmgType = DAMAGE_TYPE_3; nDist = 75; break; } sub_2A620(nSprite, pSprite->x, pSprite->y, pSprite->z, pSprite->sectnum, nDist, 1, 5*(1+gGameOptions.nDifficulty), dmgType, 2, nBurn, 0, 0); } static void sub_7034C(spritetype *pSprite, XSPRITE *pXSprite) { aiChooseDirection(pSprite, pXSprite, pXSprite->goalAng); aiThinkTarget(pSprite, pXSprite); } static void sub_70380(spritetype *pSprite, XSPRITE *pXSprite) { ///assert(pSprite->type >= kDudeBase && pSprite->type < kDudeMax); if (!(pSprite->type >= kDudeBase && pSprite->type < kDudeMax)) { Printf(PRINT_HIGH, "pSprite->type >= kDudeBase && pSprite->type < kDudeMax"); return; } DUDEINFO *pDudeInfo = getDudeInfo(pSprite->type); int dx = pXSprite->targetX-pSprite->x; int dy = pXSprite->targetY-pSprite->y; int nAngle = getangle(dx, dy); int nDist = approxDist(dx, dy); aiChooseDirection(pSprite, pXSprite, nAngle); if (nDist < 512 && klabs(pSprite->ang - nAngle) < pDudeInfo->periphery) { switch (pSprite->type) { case kDudePodGreen: case kDudePodFire: aiNewState(pSprite, pXSprite, &podSearch); break; case kDudeTentacleGreen: case kDudeTentacleFire: aiNewState(pSprite, pXSprite, &tentacleSearch); break; } } aiThinkTarget(pSprite, pXSprite); } static void sub_704D8(spritetype *pSprite, XSPRITE *pXSprite) { if (pXSprite->target == -1) { switch (pSprite->type) { case kDudePodGreen: case kDudePodFire: aiNewState(pSprite, pXSprite, &pod13A600); break; case kDudeTentacleGreen: case kDudeTentacleFire: aiNewState(pSprite, pXSprite, &tentacle13A718); break; } return; } ///assert(pSprite->type >= kDudeBase && pSprite->type < kDudeMax); if (!(pSprite->type >= kDudeBase && pSprite->type < kDudeMax)) { Printf(PRINT_HIGH, "pSprite->type >= kDudeBase && pSprite->type < kDudeMax"); return; } DUDEINFO *pDudeInfo = getDudeInfo(pSprite->type); ///assert(pXSprite->target >= 0 && pXSprite->target < kMaxSprites); if (!(pXSprite->target >= 0 && pXSprite->target < kMaxSprites)) { Printf(PRINT_HIGH, "pXSprite->target >= 0 && pXSprite->target < kMaxSprites"); return; } spritetype *pTarget = &sprite[pXSprite->target]; XSPRITE *pXTarget = &xsprite[pTarget->extra]; int dx = pTarget->x-pSprite->x; int dy = pTarget->y-pSprite->y; aiChooseDirection(pSprite, pXSprite, getangle(dx, dy)); if (pXTarget->health == 0) { switch (pSprite->type) { case kDudePodGreen: case kDudePodFire: aiNewState(pSprite, pXSprite, &podSearch); break; case kDudeTentacleGreen: case kDudeTentacleFire: aiNewState(pSprite, pXSprite, &tentacleSearch); break; } return; } int nDist = approxDist(dx, dy); if (nDist <= pDudeInfo->seeDist) { int nDeltaAngle = ((getangle(dx,dy)+1024-pSprite->ang)&2047)-1024; int height = (pDudeInfo->eyeHeight*pSprite->yrepeat)<<2; if (cansee(pTarget->x, pTarget->y, pTarget->z, pTarget->sectnum, pSprite->x, pSprite->y, pSprite->z - height, pSprite->sectnum)) { if (nDist < pDudeInfo->seeDist && klabs(nDeltaAngle) <= pDudeInfo->periphery) { aiSetTarget(pXSprite, pXSprite->target); if (klabs(nDeltaAngle) < 85 && pTarget->type != kDudePodGreen && pTarget->type != kDudePodFire) { switch (pSprite->type) { case kDudePodGreen: case kDudePodFire: aiNewState(pSprite, pXSprite, &pod13A638); break; case kDudeTentacleGreen: case kDudeTentacleFire: aiNewState(pSprite, pXSprite, &tentacle13A750); break; } } return; } } } switch (pSprite->type) { case kDudePodGreen: case kDudePodFire: aiNewState(pSprite, pXSprite, &pod13A600); break; case kDudeTentacleGreen: case kDudeTentacleFire: aiNewState(pSprite, pXSprite, &tentacle13A718); break; } pXSprite->target = -1; } END_BLD_NS