//------------------------------------------------------------------------- /* Copyright (C) 2016 EDuke32 developers and contributors Copyright (C) 2019 Christoph Oelckers This is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #include "ns.h" // Must come before everything else! #include "cheats.h" #include "compat.h" #include "demo.h" #include "duke3d.h" #include "menus.h" #include "osdcmds.h" #include "savegame.h" #include "game.h" #include "superfasthash.h" #include "gamecvars.h" #include "gamecontrol.h" #include "c_bind.h" #include "menu/menu.h" #include "gstrings.h" #include "version.h" #include "namesdyn.h" #include "../../glbackend/glbackend.h" BEGIN_DUKE_NS #define MENU_MARGIN_REGULAR 40 #define MENU_MARGIN_WIDE 32 #define MENU_MARGIN_CENTER 160 #define MENU_HEIGHT_CENTER 100 enum MenuTextFlags_t { MT_Selected = 1 << 0, MT_Disabled = 1 << 1, MT_XCenter = 1 << 2, MT_XRight = 1 << 3, MT_YCenter = 1 << 4, MT_Literal = 1 << 5, MT_RightSide = 1 << 6, }; // common font types // tilenums are set after namesdyn runs. // These are also modifiable by scripts. // emptychar x,y between x,y zoom cursorLeft cursorCenter cursorScale textflags // tilenum shade_deselected shade_disabled pal pal_selected pal_deselected pal_disabled MenuFont_t MF_Redfont = { { 5<<16, 15<<16 }, { 0, 0 }, 65536, 20<<16, 110<<16, 65536, 65536, 65536, TEXT_BIGALPHANUM | TEXT_UPPERCASE, -1, 10, 0, 0, 0, 0, 1, 0, 0, 1 }; MenuFont_t MF_Bluefont = { { 5<<16, 7<<16 }, { 0, 0 }, 65536, 10<<16, 110<<16, 32768, 65536, 65536, 0, -1, 10, 0, 0, 10, 10, 16, 0, 0, 16 }; MenuFont_t MF_Minifont = { { 4<<16, 5<<16 }, { 1<<16, 1<<16 }, 65536, 10<<16, 110<<16, 32768, 65536, 65536, 0, -1, 10, 0, 0, 2, 2, 0, 0, 0, 16 }; /* This function prepares data after ART and CON have been processed. It also initializes some data in loops rather than statically at compile time. */ void Menu_Init(void) { // prepare menu fonts // check if tilenum is -1 in case it was set in EVENT_SETDEFAULTS if ((unsigned)MF_Redfont.tilenum >= MAXTILES) MF_Redfont.tilenum = BIGALPHANUM; if ((unsigned)MF_Bluefont.tilenum >= MAXTILES) MF_Bluefont.tilenum = STARTALPHANUM; if ((unsigned)MF_Minifont.tilenum >= MAXTILES) MF_Minifont.tilenum = MINIFONT; MF_Redfont.emptychar.y = tilesiz[MF_Redfont.tilenum].y << 16; MF_Bluefont.emptychar.y = tilesiz[MF_Bluefont.tilenum].y << 16; MF_Minifont.emptychar.y = tilesiz[MF_Minifont.tilenum].y << 16; if (!minitext_lowercase) MF_Minifont.textflags |= TEXT_UPPERCASE; if (RR) { MF_Redfont.zoom = 32768; MF_Redfont.emptychar.x <<= 1; MF_Redfont.cursorScale = 13107; MF_Redfont.cursorScale2 = 6553; //MF_Redfont.emptychar.y <<= 1; MF_Bluefont.zoom = 32768; MF_Bluefont.emptychar.x <<= 1; MF_Bluefont.cursorScale = 6553; MF_Bluefont.cursorScale2 = 6553; //MF_Bluefont.emptychar.y <<= 1; MF_Minifont.zoom = 32768; MF_Minifont.emptychar.x <<= 1; MF_Minifont.cursorScale = 6553; MF_Minifont.cursorScale2 = 6553; //MF_Minifont.emptychar.y <<= 1; } } static void Menu_DrawBackground(const DVector2 &origin) { rotatesprite_fs(int(origin.X * 65536) + (MENU_MARGIN_CENTER << 16), int(origin.Y * 65536) + (100 << 16), 65536L, 0, MENUSCREEN, 16, 0, 10 + 64); } static void Menu_DrawTopBar(const DVector2 &origin) { rotatesprite_fs(int(origin.X*65536) + (MENU_MARGIN_CENTER<<16), int(origin.Y*65536) + (19<<16), MF_Redfont.cursorScale3, 0,MENUBAR,16,0,10); } static void Menu_DrawTopBarCaption(const char* caption, const DVector2& origin) { static char t[64]; size_t const srclen = strlen(caption); size_t const dstlen = min(srclen, ARRAY_SIZE(t) - 1); memcpy(t, caption, dstlen); t[dstlen] = '\0'; char* p = &t[dstlen - 1]; if (*p == ':') *p = '\0'; captionmenutext(int(origin.X * 65536) + (MENU_MARGIN_CENTER << 16), int(origin.Y * 65536) + (24 << 16) + (15 << 15), t); } static void Menu_GetFmt(const MenuFont_t* font, uint8_t const status, int32_t* s) { if (status & MT_Selected) *s = sintable[((int32_t)totalclock << 5) & 2047] >> 12; else *s = font->shade_deselected; // sum shade values if (status & MT_Disabled) *s += font->shade_disabled; } static vec2_t Menu_Text(int32_t x, int32_t y, const MenuFont_t* font, const char* t, uint8_t status, int32_t ydim_upper, int32_t ydim_lower) { int32_t s, p, ybetween = font->between.y; int32_t f = font->textflags; if (RR) f |= TEXT_RRMENUTEXTHACK; if (status & MT_XCenter) f |= TEXT_XCENTER; if (status & MT_XRight) f |= TEXT_XRIGHT; if (status & MT_YCenter) { f |= TEXT_YCENTER | TEXT_YOFFSETZERO; ybetween = font->emptychar.y; // <^ the battle against 'Q' } if (status & MT_Literal) f |= TEXT_LITERALESCAPE; int32_t z = font->zoom; if (status & MT_Disabled) p = (status & MT_RightSide) ? font->pal_disabled_right : font->pal_disabled; else if (status & MT_Selected) p = (status & MT_RightSide) ? font->pal_selected_right : font->pal_selected; else p = (status & MT_RightSide) ? font->pal_deselected_right : font->pal_deselected; Menu_GetFmt(font, status, &s); return G_ScreenText(font->tilenum, x, y, z, 0, 0, t, s, p, 2 | 8 | 16 | ROTATESPRITE_FULL16, 0, font->emptychar.x, font->emptychar.y, font->between.x, ybetween, f, 0, ydim_upper, xdim - 1, ydim_lower); } static int32_t Menu_CursorShade(void) { return 4 - (sintable[((int32_t)totalclock << 4) & 2047] >> 11); } static void Menu_DrawCursorCommon(int32_t x, int32_t y, int32_t z, int32_t picnum, int32_t ydim_upper = 0, int32_t ydim_lower = ydim - 1) { rotatesprite_(x, y, z, 0, picnum, Menu_CursorShade(), 0, 2 | 8, 0, 0, 0, ydim_upper, xdim - 1, ydim_lower); } static void Menu_DrawCursorLeft(int32_t x, int32_t y, int32_t z) { const int frames = RR ? 16 : 7; Menu_DrawCursorCommon(x, y, z, SPINNINGNUKEICON+(((int32_t) totalclock>>3)%frames)); } static void Menu_DrawCursorRight(int32_t x, int32_t y, int32_t z) { const int frames = RR ? 16 : 7; Menu_DrawCursorCommon(x, y, z, SPINNINGNUKEICON+frames-1-((frames-1+((int32_t) totalclock>>3))%frames)); } static int Menu_GetFontHeight(int fontnum) { auto& font = fontnum == NIT_BigFont ? MF_Redfont : fontnum == NIT_SmallFont ? MF_Bluefont : MF_Minifont; return font.get_yline(); } int dword_A99A0, dword_A99A4, dword_A99A8, dword_A99AC; short word_A99B0, word_A99B2; int dword_A99B4, dword_A99B8, dword_A99BC, dword_A99C0, dword_A99C4, dword_A99C8; void Menu_DHLeaonardHeadReset(void) { dword_A99A0 = 0; dword_A99A4 = 0; dword_A99A8 = 0; dword_A99AC = 0; word_A99B2 = 0; dword_A99B4 = 0; word_A99B0 = 0; } void Menu_DHLeaonardHeadDisplay(vec2_t pos) { if (sub_51B68() && !dword_A99C0) { dword_A99C0 = (int)totalclock; } if (dword_A99C0 && (int)totalclock - dword_A99C0 > 40) { dword_A99C0 = 0; dword_A99C4 = 1; } switch (dword_A99A0) { case 0: if ((int)totalclock - dword_A99B8 >= 240 && dword_A99C4 && (rrdh_random() & 63) < 32) { dword_A99A0 = 1; dword_A99A4 = 160 - ((rrdh_random() & 255) - 128); word_A99B0 = ((rrdh_random() & 127) + 1984) & 2047; dword_A99AC = (rrdh_random() & 4095) - 4090; word_A99B2 = SPINNINGNUKEICON + (rrdh_random() & 15); } break; case 1: if (dword_A99A8 < 54) { if ((int)totalclock - dword_A99B4 > 2) { dword_A99B4 = (int)totalclock; dword_A99A8 += 2; } } else { dword_A99A0 = 2; dword_A99BC = (int)totalclock; } pos.x += dword_A99A4 << 16; pos.y += (240 - dword_A99A8) << 16; rotatesprite(pos.x, pos.y, 32768 - dword_A99AC, word_A99B0, word_A99B2, 0, 0, 10, 0, 0, xdim - 1, ydim - 1); break; case 2: if (dword_A99C4 == 1) { if ((rrdh_random() & 63) > 32) word_A99B2--; else word_A99B2++; } else { if ((rrdh_random() & 127) == 48) { if ((int)totalclock - dword_A99BC > 240) dword_A99A0 = 3; } } if (word_A99B2 < SPINNINGNUKEICON) word_A99B2 = SPINNINGNUKEICON + 15; if (word_A99B2 > SPINNINGNUKEICON + 15) word_A99B2 = SPINNINGNUKEICON; pos.x += dword_A99A4 << 16; pos.y += (240 - dword_A99A8) << 16; rotatesprite(pos.x, pos.y, 32768 - dword_A99AC, word_A99B0, word_A99B2, 0, 0, 10, 0, 0, xdim - 1, ydim - 1); if ((int)totalclock - dword_A99BC > 960) dword_A99A0 = 3; break; case 3: if (dword_A99A8 > 0) { if ((int)totalclock - dword_A99B4 > 2) { dword_A99B4 = (int)totalclock; dword_A99A8 -= 2; } pos.x += dword_A99A4 << 16; pos.y += (240 - dword_A99A8) << 16; rotatesprite(pos.x, pos.y, 32768 - dword_A99AC, word_A99B0, word_A99B2, 0, 0, 10, 0, 0, xdim - 1, ydim - 1); } else { dword_A99B8 = (int)totalclock; dword_A99A0 = 0; } break; } dword_A99C4 = 0; } //---------------------------------------------------------------------------- // // Implements the native looking menu used for the main menu // and the episode/skill selection screens, i.e. the parts // that need to look authentic // //---------------------------------------------------------------------------- class DukeListMenu : public DListMenu { using Super = DListMenu; protected: void Ticker() override { // Lay out the menu. int32_t y_upper = mDesc->mYpos; int32_t y_lower = y_upper + mDesc->mYbotton; int32_t y = 0; int32_t calculatedentryspacing = 0; int32_t const height = Menu_GetFontHeight(mDesc->mNativeFontNum) >> 16; int32_t totalheight = 0, numvalidentries = mDesc->mItems.Size(); for (unsigned e = 0; e < mDesc->mItems.Size(); ++e) { auto entry = mDesc->mItems[e]; entry->mHidden = false; entry->SetHeight(height); totalheight += height; } if (mDesc->mSpacing <= 0) calculatedentryspacing = std::max(0, (y_lower - y_upper - totalheight) / (numvalidentries > 1 ? numvalidentries - 1 : 1)); if (calculatedentryspacing <= 0) calculatedentryspacing = mDesc->mSpacing; // totalHeight calculating pass int totalHeight; for (unsigned e = 0; e < mDesc->mItems.Size(); ++e) { auto entry = mDesc->mItems[e]; if (!entry->mHidden) { entry->SetY(y_upper + y); y += height; totalHeight = y; y += calculatedentryspacing; } } } }; class DukeMainMenu : public DukeListMenu { virtual void Init(DMenu* parent = NULL, FListMenuDescriptor* desc = NULL) override { DukeListMenu::Init(parent, desc); Menu_DHLeaonardHeadReset(); } void PreDraw() override { DukeListMenu::PreDraw(); if (DEER) { vec2_t forigin = { int(origin.X * 65536), int(origin.Y * 65536) }; Menu_DHLeaonardHeadDisplay(forigin); rotatesprite_fs(forigin.x + (MENU_MARGIN_CENTER << 16), forigin.y + ((32) << 16), 20480L, 0, DUKENUKEM, 0, 0, 10); } else if (RRRA) { rotatesprite_fs(int(origin.X * 65536) + ((MENU_MARGIN_CENTER - 5) << 16), int(origin.Y * 65536) + ((57) << 16), 16592L, 0, THREEDEE, 0, 0, 10); } else if (RR) { rotatesprite_fs(int(origin.X * 65536) + ((MENU_MARGIN_CENTER + 5) << 16), int(origin.Y * 65536) + ((24) << 16), 23592L, 0, INGAMEDUKETHREEDEE, 0, 0, 10); } else { rotatesprite_fs(int(origin.X * 65536) + (MENU_MARGIN_CENTER<<16), int(origin.Y * 65536) + ((28)<<16), 65536L,0,INGAMEDUKETHREEDEE,0,0,10); if (PLUTOPAK) // JBF 20030804 rotatesprite_fs(int(origin.X * 65536) + ((MENU_MARGIN_CENTER+100)<<16), int(origin.Y * 65536) + (36<<16), 65536L,0,PLUTOPAKSPRITE+2,(sintable[((int32_t) totalclock<<4)&2047]>>11),0,2+8); } } }; class DukeHuntMenu : public DukeListMenu { void PreDraw() override { DukeListMenu::PreDraw(); vec2_t forigin = { int(origin.X * 65536), int(origin.Y * 65536) }; int t1, t2; short ang; switch (mDesc->mSelectedItem) { case 0: default: t1 = 7098; t2 = 7041; ang = 16; break; case 1: t1 = 7099; t2 = 7042; ang = 2032; break; case 2: t1 = 7100; t2 = 7043; ang = 16; break; case 3: t1 = 7101; t2 = 7044; ang = 2032; break; } rotatesprite_fs(forigin.x + (240 << 16), forigin.y + (56 << 16), 24576L, ang, t1, 2, 0, 64 + 10); rotatesprite_fs(forigin.x + (240 << 16), forigin.y + (42 << 16), 24576L, ang, 7104, 2, 0, 10); rotatesprite_fs(forigin.x + (20 << 16), forigin.y + (10 << 16), 32768L, 0, t2, -64, 0, 128 + 16 + 10); } }; class DukeTargetMenu : public DukeListMenu { void PreDraw() override { DukeListMenu::PreDraw(); vec2_t forigin = { int(origin.X * 65536), int(origin.Y * 65536) }; int t1, t2; short ang; switch (mDesc->mSelectedItem) { case 0: default: t1 = 7102; t2 = 7045; ang = 16; break; case 1: t1 = 7103; t2 = 7046; ang = 2032; break; break; } rotatesprite_fs(forigin.x + (240 << 16), forigin.y + (56 << 16), 24576L, ang, t1, 2, 0, 64 + 10); rotatesprite_fs(forigin.x + (240 << 16), forigin.y + (42 << 16), 24576L, ang, 7104, 2, 0, 10); rotatesprite_fs(forigin.x + (20 << 16), forigin.y + (10 << 16), 32768L, 0, t2, -64, 0, 128 + 16 + 10); } }; class DukeWeaponMenu : public DukeListMenu { void PreDraw() override { DukeListMenu::PreDraw(); vec2_t forigin = { int(origin.X * 65536), int(origin.Y * 65536) }; int t1, t2; switch (mDesc->mSelectedItem) { case 0: default: t1 = 7124; t2 = 7066; break; case 1: t1 = 7125; t2 = 7067; break; case 2: t1 = 7126; t2 = 7068; break; case 3: t1 = 7127; t2 = 7069; break; case 4: t1 = 7128; t2 = 7070; break; } rotatesprite_fs(forigin.x + (240 << 16), forigin.y + (56 << 16), 32768L, 0, t1, 2, 0, 64 + 10); rotatesprite_fs(forigin.x + (8 << 16), forigin.y + (4 << 16), 32768L, 0, t2, -64, 0, 128 + 16 + 10); } }; class DukeTrophiesMenu : public DukeListMenu { void PreDraw() override { DukeListMenu::PreDraw(); vec2_t forigin = { int(origin.X * 65536), int(origin.Y * 65536) }; if (g_player[myconnectindex].ps->gm & MODE_GAME) { if (ud.level_number < 4) { rotatesprite_fs(forigin.x + (160 << 16), forigin.y + (100 << 16), 65536, 0, 1730, 0, 0, 10); sub_5469C(forigin, 0); } else sub_5469C(forigin, 2); } else { rotatesprite_fs(forigin.x + (160 << 16), forigin.y + (100 << 16), 65536, 0, 1730, 0, 0, 10); sub_5469C(forigin, 1); } } }; //---------------------------------------------------------------------------- // // Menu related game interface functions // //---------------------------------------------------------------------------- void GameInterface::DrawNativeMenuText(int fontnum, int state, double xpos, double ypos, float fontscale, const char* text, int flags) { int ydim_upper = 0; int ydim_lower = ydim - 1; //int32_t const indent = 0; // not set for any relevant menu int x = int(xpos * 65536); uint8_t status = 0; if (state == NIT_SelectedState) status |= MT_Selected; if (state == NIT_InactiveState) status |= MT_Disabled; if (flags & LMF_Centered) status |= MT_XCenter; bool const dodraw = true; MenuFont_t& font = fontnum == NIT_BigFont ? MF_Redfont : fontnum == NIT_SmallFont ? MF_Bluefont : MF_Minifont; int32_t const height = font.get_yline(); status |= MT_YCenter; int32_t const y_internal = int(ypos * 65536) + ((height >> 17) << 16);// -menu->scrollPos; vec2_t textsize; if (dodraw) textsize = Menu_Text(x, y_internal, &font, text, status, ydim_upper, ydim_lower); if (dodraw && (status & MT_Selected) && state != 1) { if (status & MT_XCenter) { Menu_DrawCursorLeft(x + font.cursorCenterPosition, y_internal, font.cursorScale); Menu_DrawCursorRight(x - font.cursorCenterPosition, y_internal, font.cursorScale); } else Menu_DrawCursorLeft(x /*+ indent*/ - font.cursorLeftPosition, y_internal, font.cursorScale); } } void GameInterface::MenuOpened() { S_PauseSounds(true); if ((!g_netServer && ud.multimode < 2)) { ready2send = 0; totalclock = ototalclock; screenpeek = myconnectindex; } auto& gm = g_player[myconnectindex].ps->gm; if (gm & MODE_GAME) { gm |= MODE_MENU; } } void GameInterface::MenuSound(EMenuSounds snd) { switch (snd) { case ActivateSound: S_MenuSound(); break; case CursorSound: S_PlaySound(RR ? 335 : KICK_HIT, CHAN_AUTO, CHANF_UI); break; case AdvanceSound: S_PlaySound(RR ? 341 : PISTOL_BODYHIT, CHAN_AUTO, CHANF_UI); break; case CloseSound: S_PlaySound(EXITMENUSOUND, CHAN_AUTO, CHANF_UI); break; default: return; } } void GameInterface::MenuClosed() { auto& gm = g_player[myconnectindex].ps->gm; if (gm & MODE_GAME) { if (gm & MODE_MENU) inputState.ClearAllInput(); // The following lines are here so that you cannot close the menu when no game is running. gm &= ~MODE_MENU; if ((!g_netServer && ud.multimode < 2) && ud.recstat != 2) { ready2send = 1; totalclock = ototalclock; CAMERACLOCK = (int32_t)totalclock; CAMERADIST = 65536; // Reset next-viewscreen-redraw counter. // XXX: are there any other cases like that in need of handling? if (g_curViewscreen >= 0) actor[g_curViewscreen].t_data[0] = (int32_t)totalclock; } G_UpdateScreenArea(); S_PauseSounds(false); } } bool GameInterface::CanSave() { if (ud.recstat == 2 || DEER) return false; auto &myplayer = *g_player[myconnectindex].ps; if (sprite[myplayer.i].extra <= 0) { //P_DoQuote(QUOTE_SAVE_DEAD, &myplayer); // handled by the menu. return false; } return true; } void GameInterface::StartGame(FNewGameStartup& gs) { int32_t skillsound = PISTOL_BODYHIT; soundEngine->StopAllChannels(); if (!DEER) { switch (gs.Skill) { case 0: skillsound = RR ? 427 : JIBBED_ACTOR6; break; case 1: skillsound = RR ? 428 : BONUS_SPEECH1; break; case 2: skillsound = RR ? 196 : DUKE_GETWEAPON2; break; case 3: skillsound = RR ? 195 : JIBBED_ACTOR5; break; case 4: skillsound = RR ? 197 : JIBBED_ACTOR5; // Does not exist in DN3D. break; } ud.m_player_skill = gs.Skill + 1; if (menu_sounds && skillsound >= 0 && SoundEnabled()) { S_PlaySound(skillsound, CHAN_AUTO, CHANF_UI); while (S_CheckSoundPlaying(skillsound)) { S_Update(); G_HandleAsync(); } } ud.m_respawn_monsters = (gs.Skill == 3); ud.m_volume_number = gs.Episode; m_level_number = gs.Level; } else { ud.m_player_skill = 1; ud.m_respawn_monsters = 0; ud.m_volume_number = 0; m_level_number = gs.Episode; g_player[myconnectindex].ps->dhat61f = gs.Skill; } ud.m_monsters_off = ud.monsters_off = 0; ud.m_respawn_items = 0; ud.m_respawn_inventory = 0; ud.multimode = 1; G_NewGame_EnterLevel(); } FSavegameInfo GameInterface::GetSaveSig() { return { SAVESIG_RR, MINSAVEVER_RR, SAVEVER_RR }; } void GameInterface::DrawMenuCaption(const DVector2& origin, const char* text) { Menu_DrawTopBar(origin); Menu_DrawTopBarCaption(text, origin); } void GameInterface::DrawCenteredTextScreen(const DVector2 &origin, const char *text, int position, bool bg) { if (bg) Menu_DrawBackground(origin); else { // Only used for the confirmation screen. int lines = 1; for (int i = 0; text[i]; i++) if (text[i] == '\n') lines++; int height = lines * Menu_GetFontHeight(NIT_SmallFont); position -= height >> 17; if (!RR) Menu_DrawCursorLeft(160 << 16, 130 << 16, 65536); } G_ScreenText(MF_Bluefont.tilenum, int((origin.X + 160) * 65536), int((origin.Y + position) * 65536), MF_Bluefont.zoom, 0, 0, text, 0, MF_Bluefont.pal, 2 | 8 | 16 | ROTATESPRITE_FULL16, 0, MF_Bluefont.emptychar.x, MF_Bluefont.emptychar.y, MF_Bluefont.between.x, MF_Bluefont.between.y, MF_Bluefont.textflags | TEXT_XCENTER, 0, 0, xdim - 1, ydim - 1); } void GameInterface::DrawPlayerSprite(const DVector2& origin, bool onteam) { if (RR) rotatesprite_fs(int(origin.X * 65536) + (260<<16), int(origin.Y * 65536) + ((24+(tilesiz[APLAYER].y>>2))<<16), 24576L,0,3845+36-((((8-((int32_t) totalclock>>4)))&7)*5),0,onteam ? G_GetTeamPalette(playerteam) : G_CheckPlayerColor(playercolor),10); else rotatesprite_fs(int(origin.X * 65536) + (260<<16), int(origin.Y * 65536) + ((24+(tilesiz[APLAYER].y>>1))<<16), 49152L,0,1441-((((4-((int32_t) totalclock>>4)))&3)*5),0,onteam ? G_GetTeamPalette(playerteam) : G_CheckPlayerColor(playercolor),10); } void GameInterface::QuitToTitle() { g_player[myconnectindex].ps->gm = MODE_DEMO; if (ud.recstat == 1) G_CloseDemoWrite(); artClearMapArt(); } END_DUKE_NS //---------------------------------------------------------------------------- // // Class registration // //---------------------------------------------------------------------------- static TMenuClassDescriptor _mm("Duke.MainMenu"); static TMenuClassDescriptor _lm("Duke.ListMenu"); static TMenuClassDescriptor _dhm("Duke.HuntMenu"); static TMenuClassDescriptor _dtm("Duke.TargetMenu"); static TMenuClassDescriptor _dwm("Duke.WeaponMenu"); static TMenuClassDescriptor _dttm("Duke.TrophiesMenu"); static TMenuClassDescriptor _ism("Duke.ImageScrollerMenu"); // does not implement a new class, we only need the descriptor. void RegisterDuke3dMenus() { menuClasses.Push(&_mm); menuClasses.Push(&_lm); menuClasses.Push(&_ism); menuClasses.Push(&_dhm); menuClasses.Push(&_dtm); menuClasses.Push(&_dwm); menuClasses.Push(&_dttm); }