class LevelPostProcessor native play { protected void Apply(Name checksum, String mapname) { } protected native void SetSpriteLotag(int sprite, int tag); protected native void SetSpriteSector(int sprite, int tag); protected native void ChangeSpriteFlags(int sprite, int set, int clear); protected native void sw_serp_continue(); protected native void SplitSector(int sect, int wal1, int wal2); }