//------------------------------------------------------------------------- /* Copyright (C) 1996, 2003 - 3D Realms Entertainment Copyright (C) 2017-2019 Nuke.YKT Copyright (C) 2020 - Christoph Oelckers This file is part of Duke Nukem 3D version 1.5 - Atomic Edition Duke Nukem 3D is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Original Source: 1996 - Todd Replogle Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms */ //------------------------------------------------------------------------- #include "ns.h" #include "global.h" #include "sounds_common.h" #include "names_rr.h" // PRIMITIVE BEGIN_DUKE_NS //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- bool isadoorwall_r(int dapic) { switch(dapic) { case DOORTILE1: case DOORTILE2: case DOORTILE3: case DOORTILE4: case DOORTILE5: case DOORTILE6: case DOORTILE7: case DOORTILE8: case DOORTILE9: case DOORTILE10: case DOORTILE11: case DOORTILE12: case DOORTILE14: case DOORTILE15: case DOORTILE16: case DOORTILE17: case DOORTILE18: case DOORTILE19: case DOORTILE20: case DOORTILE21: case DOORTILE22: case RRTILE1856: case RRTILE1877: return 1; } return 0; } bool isablockdoor(int dapic) { switch (dapic) { case RRTILE1792: case RRTILE1801: case RRTILE1805: case RRTILE1807: case RRTILE1808: case RRTILE1812: case RRTILE1821: case RRTILE1826: case RRTILE1850: case RRTILE1851: case RRTILE1856: case RRTILE1877: case RRTILE1938: case RRTILE1942: case RRTILE1944: case RRTILE1945: case RRTILE1951: case RRTILE1961: case RRTILE1964: case RRTILE1985: case RRTILE1995: case RRTILE2022: case RRTILE2052: case RRTILE2053: case RRTILE2060: case RRTILE2074: case RRTILE2132: case RRTILE2136: case RRTILE2139: case RRTILE2150: case RRTILE2178: case RRTILE2186: case RRTILE2319: case RRTILE2321: case RRTILE2326: case RRTILE2329: case RRTILE2578: case RRTILE2581: case RRTILE2610: case RRTILE2613: case RRTILE2621: case RRTILE2622: case RRTILE2676: case RRTILE2732: case RRTILE2831: case RRTILE2832: case RRTILE2842: case RRTILE2940: case RRTILE2970: case RRTILE3083: case RRTILE3100: case RRTILE3155: case RRTILE3195: case RRTILE3232: case RRTILE3600: case RRTILE3631: case RRTILE3635: case RRTILE3637: case RRTILE3643+2: case RRTILE3643+3: case RRTILE3647: case RRTILE3652: case RRTILE3653: case RRTILE3671: case RRTILE3673: case RRTILE3684: case RRTILE3708: case RRTILE3714: case RRTILE3716: case RRTILE3723: case RRTILE3725: case RRTILE3737: case RRTILE3754: case RRTILE3762: case RRTILE3763: case RRTILE3764: case RRTILE3765: case RRTILE3767: case RRTILE3793: case RRTILE3814: case RRTILE3815: case RRTILE3819: case RRTILE3827: case RRTILE3837: return true; case RRTILE1996: case RRTILE2382: case RRTILE2961: case RRTILE3804: case RRTILE7430: case RRTILE7467: case RRTILE7469: case RRTILE7470: case RRTILE7475: case RRTILE7566: case RRTILE7576: case RRTILE7716: case RRTILE8063: case RRTILE8067: case RRTILE8076: case RRTILE8106: case RRTILE8379: case RRTILE8380: case RRTILE8565: case RRTILE8605: return isRRRA(); } return false; } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void animatewalls_r(void) { int i, j, p, t; if (isRRRA() &&ps[screenpeek].sea_sick_stat == 1) { for (i = 0; i < MAXWALLS; i++) { if (wall[i].picnum == RRTILE7873) wall[i].xpanning += 6; else if (wall[i].picnum == RRTILE7870) wall[i].xpanning += 6; } } for (p = 0; p < numanimwalls; p++) { i = animwall[p].wallnum; j = wall[i].picnum; switch (j) { case SCREENBREAK1: case SCREENBREAK2: case SCREENBREAK3: case SCREENBREAK4: case SCREENBREAK5: case SCREENBREAK9: case SCREENBREAK10: case SCREENBREAK11: case SCREENBREAK12: case SCREENBREAK13: if ((krand() & 255) < 16) { animwall[p].tag = wall[i].picnum; wall[i].picnum = SCREENBREAK6; } continue; case SCREENBREAK6: case SCREENBREAK7: case SCREENBREAK8: if (animwall[p].tag >= 0) wall[i].picnum = animwall[p].tag; else { wall[i].picnum++; if (wall[i].picnum == (SCREENBREAK6 + 3)) wall[i].picnum = SCREENBREAK6; } continue; } if (wall[i].cstat & 16) switch (wall[i].overpicnum) { case W_FORCEFIELD: case W_FORCEFIELD + 1: case W_FORCEFIELD + 2: t = animwall[p].tag; if (wall[i].cstat & 254) { wall[i].xpanning -= t >> 10; // sintable[(t+512)&2047]>>12; wall[i].ypanning -= t >> 10; // sintable[t&2047]>>12; if (wall[i].extra == 1) { wall[i].extra = 0; animwall[p].tag = 0; } else animwall[p].tag += 128; if (animwall[p].tag < (128 << 4)) { if (animwall[p].tag & 128) wall[i].overpicnum = W_FORCEFIELD; else wall[i].overpicnum = W_FORCEFIELD + 1; } else { if ((krand() & 255) < 32) animwall[p].tag = 128 << (krand() & 3); else wall[i].overpicnum = W_FORCEFIELD + 1; } } break; } } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void operaterespawns_r(int low) { short i, j, nexti; i = headspritestat[11]; while (i >= 0) { nexti = nextspritestat[i]; if (sprite[i].lotag == low) switch (sprite[i].picnum) { case RESPAWN: if (badguypic(sprite[i].hitag) && ud.monsters_off) break; j = fi.spawn(i, TRANSPORTERSTAR); sprite[j].z -= (32 << 8); sprite[i].extra = 66 - 12; // Just a way to killit break; case RRTILE7424: if (isRRRA() && !ud.monsters_off) changespritestat(i, 119); break; } i = nexti; } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void operateforcefields_r(int s, int low) { operateforcefields_common(s, low, { BIGFORCE }); } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- bool checkhitswitch_r(int snum, int w, int switchtype) { char switchpal; short i, x, lotag, hitag, picnum, correctdips, numdips; int sx, sy; if (w < 0) return 0; correctdips = 1; numdips = 0; if (switchtype == 1) // A wall sprite { lotag = sprite[w].lotag; if (lotag == 0) return 0; hitag = sprite[w].hitag; sx = sprite[w].x; sy = sprite[w].y; picnum = sprite[w].picnum; switchpal = sprite[w].pal; } else { lotag = wall[w].lotag; if (lotag == 0) return 0; hitag = wall[w].hitag; sx = wall[w].x; sy = wall[w].y; picnum = wall[w].picnum; switchpal = wall[w].pal; } switch (picnum) { case DIPSWITCH: case DIPSWITCH + 1: case TECHSWITCH: case TECHSWITCH + 1: case ALIENSWITCH: case ALIENSWITCH + 1: break; case ACCESSSWITCH: case ACCESSSWITCH2: if (ps[snum].access_incs == 0) { if (switchpal == 0) { if (ps[snum].keys[1]) ps[snum].access_incs = 1; else { FTA(70, &ps[snum]); if (isRRRA()) spritesound(99, w); } } else if (switchpal == 21) { if (ps[snum].keys[2]) ps[snum].access_incs = 1; else { FTA(71, &ps[snum]); if (isRRRA()) spritesound(99, w); } } else if (switchpal == 23) { if (ps[snum].keys[3]) ps[snum].access_incs = 1; else { FTA(72, &ps[snum]); if (isRRRA()) spritesound(99, w); } } if (ps[snum].access_incs == 1) { if (switchtype == 0) ps[snum].access_wallnum = w; else ps[snum].access_spritenum = w; } return 0; } case MULTISWITCH2: case MULTISWITCH2 + 1: case MULTISWITCH2 + 2: case MULTISWITCH2 + 3: case RRTILE8464: case RRTILE8660: if (isRRRA()) break; case DIPSWITCH2: case DIPSWITCH2 + 1: case DIPSWITCH3: case DIPSWITCH3 + 1: case MULTISWITCH: case MULTISWITCH + 1: case MULTISWITCH + 2: case MULTISWITCH + 3: case PULLSWITCH: case PULLSWITCH + 1: case HANDSWITCH: case HANDSWITCH + 1: case SLOTDOOR: case SLOTDOOR + 1: case LIGHTSWITCH: case LIGHTSWITCH + 1: case SPACELIGHTSWITCH: case SPACELIGHTSWITCH + 1: case SPACEDOORSWITCH: case SPACEDOORSWITCH + 1: case FRANKENSTINESWITCH: case FRANKENSTINESWITCH + 1: case LIGHTSWITCH2: case LIGHTSWITCH2 + 1: case POWERSWITCH1: case POWERSWITCH1 + 1: case LOCKSWITCH1: case LOCKSWITCH1 + 1: case POWERSWITCH2: case POWERSWITCH2 + 1: case NUKEBUTTON: case NUKEBUTTON + 1: case RRTILE2214: case RRTILE2697: case RRTILE2697 + 1: case RRTILE2707: case RRTILE2707 + 1: if (check_activator_motion(lotag)) return 0; break; default: if (fi.isadoorwall(picnum) == 0) return 0; break; } i = headspritestat[0]; while (i >= 0) { if (lotag == sprite[i].lotag) switch (sprite[i].picnum) { case DIPSWITCH: case TECHSWITCH: case ALIENSWITCH: if (switchtype == 1 && w == i) sprite[i].picnum++; else if (sprite[i].hitag == 0) correctdips++; numdips++; break; case TECHSWITCH + 1: case DIPSWITCH + 1: case ALIENSWITCH + 1: if (switchtype == 1 && w == i) sprite[i].picnum--; else if (sprite[i].hitag == 1) correctdips++; numdips++; break; case MULTISWITCH: case MULTISWITCH + 1: case MULTISWITCH + 2: case MULTISWITCH + 3: sprite[i].picnum++; if (sprite[i].picnum > (MULTISWITCH + 3)) sprite[i].picnum = MULTISWITCH; break; case MULTISWITCH2: case MULTISWITCH2 + 1: case MULTISWITCH2 + 2: case MULTISWITCH2 + 3: if (!isRRRA()) break; sprite[i].picnum++; if (sprite[i].picnum > (MULTISWITCH2 + 3)) sprite[i].picnum = MULTISWITCH2; break; case RRTILE2214: if (ud.level_number > 6) ud.level_number = 0; sprite[i].picnum++; break; case RRTILE8660: if (!isRRRA()) break; case ACCESSSWITCH: case ACCESSSWITCH2: case SLOTDOOR: case LIGHTSWITCH: case SPACELIGHTSWITCH: case SPACEDOORSWITCH: case FRANKENSTINESWITCH: case LIGHTSWITCH2: case POWERSWITCH1: case LOCKSWITCH1: case POWERSWITCH2: case HANDSWITCH: case PULLSWITCH: case DIPSWITCH2: case DIPSWITCH3: case NUKEBUTTON: case RRTILE2697: case RRTILE2707: if (sprite[i].picnum == DIPSWITCH3) if (sprite[i].hitag == 999) { short j, nextj; j = headspritestat[107]; while (j >= 0) { nextj = nextspritestat[j]; if (sprite[j].picnum == RRTILE3410) { sprite[j].picnum++; sprite[j].hitag = 100; sprite[j].extra = 0; spritesound(474, j); } else if (sprite[j].picnum == RRTILE295) deletesprite(j); j = nextj; } sprite[i].picnum++; break; } if (sprite[i].picnum == NUKEBUTTON) chickenplant = 0; if (sprite[i].picnum == RRTILE8660) { BellTime = 132; word_119BE0 = i; } sprite[i].picnum++; break; case PULLSWITCH + 1: case HANDSWITCH + 1: case LIGHTSWITCH2 + 1: case POWERSWITCH1 + 1: case LOCKSWITCH1 + 1: case POWERSWITCH2 + 1: case SLOTDOOR + 1: case LIGHTSWITCH + 1: case SPACELIGHTSWITCH + 1: case SPACEDOORSWITCH + 1: case FRANKENSTINESWITCH + 1: case DIPSWITCH2 + 1: case DIPSWITCH3 + 1: case NUKEBUTTON + 1: case RRTILE2697 + 1: case RRTILE2707 + 1: if (sprite[i].picnum == NUKEBUTTON + 1) chickenplant = 1; if (sprite[i].hitag != 999) sprite[i].picnum--; break; } i = nextspritestat[i]; } for (i = 0; i < numwalls; i++) { x = i; if (lotag == wall[x].lotag) switch (wall[x].picnum) { case DIPSWITCH: case TECHSWITCH: case ALIENSWITCH: if (switchtype == 0 && i == w) wall[x].picnum++; else if (wall[x].hitag == 0) correctdips++; numdips++; break; case DIPSWITCH + 1: case TECHSWITCH + 1: case ALIENSWITCH + 1: if (switchtype == 0 && i == w) wall[x].picnum--; else if (wall[x].hitag == 1) correctdips++; numdips++; break; case MULTISWITCH: case MULTISWITCH + 1: case MULTISWITCH + 2: case MULTISWITCH + 3: wall[x].picnum++; if (wall[x].picnum > (MULTISWITCH + 3)) wall[x].picnum = MULTISWITCH; break; case MULTISWITCH2: case MULTISWITCH2 + 1: case MULTISWITCH2 + 2: case MULTISWITCH2 + 3: if (!isRRRA()) break; wall[x].picnum++; if (wall[x].picnum > (MULTISWITCH2 + 3)) wall[x].picnum = MULTISWITCH2; break; case RRTILE8660: if (!isRRRA()) break; case ACCESSSWITCH: case ACCESSSWITCH2: case SLOTDOOR: case LIGHTSWITCH: case SPACELIGHTSWITCH: case SPACEDOORSWITCH: case LIGHTSWITCH2: case POWERSWITCH1: case LOCKSWITCH1: case POWERSWITCH2: case PULLSWITCH: case HANDSWITCH: case DIPSWITCH2: case DIPSWITCH3: case RRTILE2697: case RRTILE2707: wall[x].picnum++; break; case HANDSWITCH + 1: case PULLSWITCH + 1: case LIGHTSWITCH2 + 1: case POWERSWITCH1 + 1: case LOCKSWITCH1 + 1: case POWERSWITCH2 + 1: case SLOTDOOR + 1: case LIGHTSWITCH + 1: case SPACELIGHTSWITCH + 1: case SPACEDOORSWITCH + 1: case DIPSWITCH2 + 1: case DIPSWITCH3 + 1: case RRTILE2697 + 1: case RRTILE2707 + 1: wall[x].picnum--; break; } } if (lotag == (short)65535) { ps[myconnectindex].gm = MODE_EOL; if (ud.from_bonus) { ud.level_number = ud.from_bonus; ud.m_level_number = ud.level_number; ud.from_bonus = 0; } else { // fixme: This needs to be taken from the level definitions. if (isRRRA() && ud.level_number == 6 && ud.volume_number == 0) RRRA_EndEpisode = 1; // hack to force advancing to episode 2. ud.level_number = (++ud.level_number < MAXLEVELS) ? ud.level_number : 0; ud.m_level_number = ud.level_number; } } vec3_t v = { sx, sy, ps[snum].posz }; switch (picnum) { default: if (fi.isadoorwall(picnum) == 0) break; case DIPSWITCH: case DIPSWITCH + 1: case TECHSWITCH: case TECHSWITCH + 1: case ALIENSWITCH: case ALIENSWITCH + 1: if (picnum == DIPSWITCH || picnum == DIPSWITCH + 1 || picnum == ALIENSWITCH || picnum == ALIENSWITCH + 1 || picnum == TECHSWITCH || picnum == TECHSWITCH + 1) { if (picnum == ALIENSWITCH || picnum == ALIENSWITCH + 1) { if (switchtype == SWITCH_SPRITE) S_PlaySound3D(ALIEN_SWITCH1, w, &v); else S_PlaySound3D(ALIEN_SWITCH1, ps[snum].i, &v); } else { if (switchtype == SWITCH_SPRITE) S_PlaySound3D(SWITCH_ON, w, &v); else S_PlaySound3D(SWITCH_ON, ps[snum].i, &v); } if (numdips != correctdips) break; S_PlaySound3D(END_OF_LEVEL_WARN, ps[snum].i, &v); } case MULTISWITCH2: case MULTISWITCH2 + 1: case MULTISWITCH2 + 2: case MULTISWITCH2 + 3: case RRTILE8464: case RRTILE8660: if (!isRRRA()) break; case DIPSWITCH2: case DIPSWITCH2 + 1: case DIPSWITCH3: case DIPSWITCH3 + 1: case MULTISWITCH: case MULTISWITCH + 1: case MULTISWITCH + 2: case MULTISWITCH + 3: case ACCESSSWITCH: case ACCESSSWITCH2: case SLOTDOOR: case SLOTDOOR + 1: case LIGHTSWITCH: case LIGHTSWITCH + 1: case SPACELIGHTSWITCH: case SPACELIGHTSWITCH + 1: case SPACEDOORSWITCH: case SPACEDOORSWITCH + 1: case FRANKENSTINESWITCH: case FRANKENSTINESWITCH + 1: case LIGHTSWITCH2: case LIGHTSWITCH2 + 1: case POWERSWITCH1: case POWERSWITCH1 + 1: case LOCKSWITCH1: case LOCKSWITCH1 + 1: case POWERSWITCH2: case POWERSWITCH2 + 1: case HANDSWITCH: case HANDSWITCH + 1: case PULLSWITCH: case PULLSWITCH + 1: case RRTILE2697: case RRTILE2697 + 1: case RRTILE2707: case RRTILE2707 + 1: if (isRRRA()) { if (picnum == RRTILE8660) { BellTime = 132; word_119BE0 = w; sprite[w].picnum++; } else if (picnum == RRTILE8464) { sprite[w].picnum = sprite[w].picnum + 1; if (hitag == 10001) { if (ps[snum].SeaSick == 0) ps[snum].SeaSick = 350; operateactivators(668, ps[snum].i); operatemasterswitches(668); spritesound(328, ps[snum].i); return 1; } } else if (hitag == 10000) { if (picnum == MULTISWITCH || picnum == (MULTISWITCH + 1) || picnum == (MULTISWITCH + 2) || picnum == (MULTISWITCH + 3) || picnum == MULTISWITCH2 || picnum == (MULTISWITCH2 + 1) || picnum == (MULTISWITCH2 + 2) || picnum == (MULTISWITCH2 + 3)) { int var6c[3], var54, j; short jpn, jht; var54 = 0; S_PlaySound3D(SWITCH_ON, w, &v); for (j = 0; j < MAXSPRITES; j++) { jpn = sprite[j].picnum; jht = sprite[j].hitag; if ((jpn == MULTISWITCH || jpn == MULTISWITCH2) && jht == 10000) { if (var54 < 3) { var6c[var54] = j; var54++; } } } if (var54 == 3) { S_PlaySound3D(78, w, &v); for (j = 0; j < var54; j++) { sprite[var6c[j]].hitag = 0; if (picnum >= MULTISWITCH2) sprite[var6c[j]].picnum = MULTISWITCH2 + 3; else sprite[var6c[j]].picnum = MULTISWITCH + 3; checkhitswitch_r(snum, var6c[j], 1); } } return 1; } } } if (picnum == MULTISWITCH || picnum == (MULTISWITCH + 1) || picnum == (MULTISWITCH + 2) || picnum == (MULTISWITCH + 3)) lotag += picnum - MULTISWITCH; if (isRRRA()) { if (picnum == MULTISWITCH2 || picnum == (MULTISWITCH2 + 1) || picnum == (MULTISWITCH2 + 2) || picnum == (MULTISWITCH2 + 3)) lotag += picnum - MULTISWITCH2; } x = headspritestat[3]; while (x >= 0) { if (((sprite[x].hitag) == lotag)) { switch (sprite[x].lotag) { case 46: case 47: case 48: if (!isRRRA()) break; case 12: sector[sprite[x].sectnum].floorpal = 0; hittype[x].temp_data[0]++; if (hittype[x].temp_data[0] == 2) hittype[x].temp_data[0]++; break; case 24: case 34: case 25: hittype[x].temp_data[4] = !hittype[x].temp_data[4]; if (hittype[x].temp_data[4]) FTA(15, &ps[snum]); else FTA(2, &ps[snum]); break; case 21: FTA(2, &ps[screenpeek]); break; } } x = nextspritestat[x]; } operateactivators(lotag, snum); fi.operateforcefields(ps[snum].i, lotag); operatemasterswitches(lotag); if (picnum == DIPSWITCH || picnum == DIPSWITCH + 1 || picnum == ALIENSWITCH || picnum == ALIENSWITCH + 1 || picnum == TECHSWITCH || picnum == TECHSWITCH + 1) return 1; if (hitag == 0 && fi.isadoorwall(picnum) == 0) { if (switchtype == SWITCH_SPRITE) S_PlaySound3D(SWITCH_ON, w, &v); else S_PlaySound3D(SWITCH_ON, ps[snum].i, &v); } else if (hitag != 0) { auto flags = S_GetUserFlags(hitag); if (switchtype == SWITCH_SPRITE && (flags & SF_TALK) == 0) S_PlaySound3D(hitag, w, &v); else A_PlaySound(hitag, ps[snum].i); } return 1; } return 0; } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void activatebysector_r(int sect, int j) { short i; i = headspritesect[sect]; while (i >= 0) { if (sprite[i].picnum == ACTIVATOR) { operateactivators(sprite[i].lotag, -1); // return; } i = nextspritesect[i]; } if (sector[sect].lotag != 22) operatesectors(sect, j); } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void checkhitwall_r(int spr, int dawallnum, int x, int y, int z, int atwith) { short j, i, sn = -1, darkestwall; walltype* wal; spritetype* s; wal = &wall[dawallnum]; if (wal->overpicnum == MIRROR) { switch (atwith) { case RPG2: if (!isRRRA()) break; case HEAVYHBOMB: case RADIUSEXPLOSION: case RPG: case HYDRENT: case SEENINE: case OOZFILTER: case EXPLODINGBARREL: lotsofglass(spr, dawallnum, 70); wal->cstat &= ~16; wal->overpicnum = MIRRORBROKE; spritesound(GLASS_HEAVYBREAK, spr); return; } } if (((wal->cstat & 16) || wal->overpicnum == BIGFORCE) && wal->nextsector >= 0) if (sector[wal->nextsector].floorz > z) if (sector[wal->nextsector].floorz - sector[wal->nextsector].ceilingz) switch (wal->overpicnum) { case FANSPRITE: wal->overpicnum = FANSPRITEBROKE; wal->cstat &= 65535 - 65; if (wal->nextwall >= 0) { wall[wal->nextwall].overpicnum = FANSPRITEBROKE; wall[wal->nextwall].cstat &= 65535 - 65; } spritesound(VENT_BUST, spr); spritesound(GLASS_BREAKING, spr); return; case RRTILE1973: updatesector(x, y, &sn); if (sn < 0) return; wal->overpicnum = GLASS2; lotsofpopcorn(spr, dawallnum, 64); wal->cstat = 0; if (wal->nextwall >= 0) wall[wal->nextwall].cstat = 0; i = EGS(sn, x, y, z, SECTOREFFECTOR, 0, 0, 0, ps[0].getang(), 0, 0, spr, 3); sprite[i].lotag = 128; hittype[i].temp_data[1] = 2; hittype[i].temp_data[2] = dawallnum; spritesound(GLASS_BREAKING, i); return; case GLASS: updatesector(x, y, &sn); if (sn < 0) return; wal->overpicnum = GLASS2; lotsofglass(spr, dawallnum, 10); wal->cstat = 0; if (wal->nextwall >= 0) wall[wal->nextwall].cstat = 0; i = EGS(sn, x, y, z, SECTOREFFECTOR, 0, 0, 0, ps[0].getang(), 0, 0, spr, 3); sprite[i].lotag = 128; hittype[i].temp_data[1] = 2; hittype[i].temp_data[2] = dawallnum; spritesound(GLASS_BREAKING, i); return; case STAINGLASS1: updatesector(x, y, &sn); if (sn < 0) return; lotsofcolourglass(spr, dawallnum, 80); wal->cstat = 0; if (wal->nextwall >= 0) wall[wal->nextwall].cstat = 0; spritesound(VENT_BUST, spr); spritesound(GLASS_BREAKING, spr); return; } switch (wal->picnum) { case RRTILE8464: if (isRRRA()) break; break; case RRTILE3643: case RRTILE3643 + 1: case RRTILE3643 + 2: case RRTILE3643 + 3: { short sect; short unk = 0; short jj; short nextjj; short startwall, endwall; sect = wall[wal->nextwall].nextsector; jj = headspritesect[sect]; while (jj != -1) { nextjj = nextspritesect[jj]; s = &sprite[jj]; if (s->lotag == 6) { for (j = 0; j < 16; j++) RANDOMSCRAP(s, -1); g_spriteExtra[jj]++; // TRANSITIONAL move to sprite or actor if (g_spriteExtra[jj] == 25) { startwall = sector[s->sectnum].wallptr; endwall = startwall + sector[s->sectnum].wallnum; for (i = startwall; i < endwall; i++) sector[wall[i].nextsector].lotag = 0; sector[s->sectnum].lotag = 0; stopsound(sprite[jj].lotag); spritesound(400, jj); deletesprite(jj); } } jj = nextjj; } return; } case RRTILE7555: if (!isRRRA()) break; wal->picnum = SBMOVE; spritesound(GLASS_HEAVYBREAK, spr); return; case RRTILE7441: if (!isRRRA()) break; wal->picnum = RRTILE5016; spritesound(GLASS_HEAVYBREAK, spr); return; case RRTILE7559: if (!isRRRA()) break; wal->picnum = RRTILE5017; spritesound(GLASS_HEAVYBREAK, spr); return; case RRTILE7433: if (!isRRRA()) break; wal->picnum = RRTILE5018; spritesound(GLASS_HEAVYBREAK, spr); return; case RRTILE7557: if (!isRRRA()) break; wal->picnum = RRTILE5019; spritesound(GLASS_HEAVYBREAK, spr); return; case RRTILE7553: if (!isRRRA()) break; wal->picnum = RRTILE5020; spritesound(GLASS_HEAVYBREAK, spr); return; case RRTILE7552: if (!isRRRA()) break; wal->picnum = RRTILE5021; spritesound(GLASS_HEAVYBREAK, spr); return; case RRTILE7568: if (!isRRRA()) break; wal->picnum = RRTILE5022; spritesound(GLASS_HEAVYBREAK, spr); return; case RRTILE7540: if (!isRRRA()) break; wal->picnum = RRTILE5023; spritesound(GLASS_HEAVYBREAK, spr); return; case RRTILE7558: if (!isRRRA()) break; wal->picnum = RRTILE5024; spritesound(GLASS_HEAVYBREAK, spr); return; case RRTILE7554: if (!isRRRA()) break; wal->picnum = RRTILE5025; spritesound(GLASS_HEAVYBREAK, spr); return; case RRTILE7579: if (!isRRRA()) break; wal->picnum = RRTILE5026; spritesound(GLASS_HEAVYBREAK, spr); return; case RRTILE7561: if (!isRRRA()) break; wal->picnum = RRTILE5027; spritesound(GLASS_HEAVYBREAK, spr); return; case RRTILE7580: if (!isRRRA()) break; wal->picnum = RRTILE5037; spritesound(GLASS_HEAVYBREAK, spr); return; case RRTILE8227: if (!isRRRA()) break; wal->picnum = RRTILE5070; spritesound(GLASS_HEAVYBREAK, spr); return; case RRTILE8503: if (!isRRRA()) break; wal->picnum = RRTILE5079; spritesound(GLASS_HEAVYBREAK, spr); return; case RRTILE8567: case RRTILE8568: case RRTILE8569: case RRTILE8570: case RRTILE8571: if (!isRRRA()) break; wal->picnum = RRTILE5082; spritesound(GLASS_HEAVYBREAK, spr); return; case RRTILE7859: if (!isRRRA()) break; wal->picnum = RRTILE5081; spritesound(GLASS_HEAVYBREAK, spr); return; case RRTILE8496: if (!isRRRA()) break; wal->picnum = RRTILE5061; spritesound(GLASS_HEAVYBREAK, spr); return; case RRTILE8617: if (!isRRRA()) break; if (numplayers < 2) { wal->picnum = RRTILE8618; spritesound(47, spr); } return; case RRTILE8620: if (!isRRRA()) break; wal->picnum = RRTILE8621; spritesound(47, spr); return; case RRTILE8622: if (!isRRRA()) break; wal->picnum = RRTILE8623; spritesound(495, spr); return; case RRTILE7657: if (!isRRRA()) break; wal->picnum = RRTILE7659; spritesound(GLASS_HEAVYBREAK, spr); return; case RRTILE8497: if (!isRRRA()) break; wal->picnum = RRTILE5076; spritesound(495, spr); return; case RRTILE7533: if (!isRRRA()) break; wal->picnum = RRTILE5035; spritesound(495, spr); return; case COLAMACHINE: case VENDMACHINE: breakwall(wal->picnum + 2, spr, dawallnum); spritesound(GLASS_BREAKING, spr); return; case OJ: case SCREENBREAK6: case SCREENBREAK7: case SCREENBREAK8: lotsofglass(spr, dawallnum, 30); wal->picnum = W_SCREENBREAK + (krand() % (isRRRA() ? 2 : 3)); spritesound(GLASS_HEAVYBREAK, spr); return; case ATM: wal->picnum = ATMBROKE; fi.lotsofmoney(&sprite[spr], 1 + (krand() & 7)); spritesound(GLASS_HEAVYBREAK, spr); break; case WALLLIGHT1: case WALLLIGHT3: case WALLLIGHT4: case TECHLIGHT2: case TECHLIGHT4: case RRTILE1814: case RRTILE1939: case RRTILE1986: case RRTILE1988: case RRTILE2123: case RRTILE2125: case RRTILE2636: case RRTILE2878: case RRTILE2898: case RRTILE3200: case RRTILE3202: case RRTILE3204: case RRTILE3206: case RRTILE3208: if (rnd(128)) spritesound(GLASS_HEAVYBREAK, spr); else spritesound(GLASS_BREAKING, spr); lotsofglass(spr, dawallnum, 30); if (wal->picnum == RRTILE1814) wal->picnum = RRTILE1817; if (wal->picnum == RRTILE1986) wal->picnum = RRTILE1987; if (wal->picnum == RRTILE1939) wal->picnum = RRTILE2004; if (wal->picnum == RRTILE1988) wal->picnum = RRTILE2005; if (wal->picnum == RRTILE2898) wal->picnum = RRTILE2899; if (wal->picnum == RRTILE2878) wal->picnum = RRTILE2879; if (wal->picnum == RRTILE2123) wal->picnum = RRTILE2124; if (wal->picnum == RRTILE2125) wal->picnum = RRTILE2126; if (wal->picnum == RRTILE3200) wal->picnum = RRTILE3201; if (wal->picnum == RRTILE3202) wal->picnum = RRTILE3203; if (wal->picnum == RRTILE3204) wal->picnum = RRTILE3205; if (wal->picnum == RRTILE3206) wal->picnum = RRTILE3207; if (wal->picnum == RRTILE3208) wal->picnum = RRTILE3209; if (wal->picnum == RRTILE2636) wal->picnum = RRTILE2637; if (wal->picnum == WALLLIGHT1) wal->picnum = WALLLIGHTBUST1; if (wal->picnum == WALLLIGHT3) wal->picnum = WALLLIGHTBUST3; if (wal->picnum == WALLLIGHT4) wal->picnum = WALLLIGHTBUST4; if (wal->picnum == TECHLIGHT2) wal->picnum = TECHLIGHTBUST2; if (wal->picnum == TECHLIGHT4) wal->picnum = TECHLIGHTBUST4; if (!wal->lotag) return; sn = wal->nextsector; if (sn < 0) return; darkestwall = 0; wal = &wall[sector[sn].wallptr]; for (i = sector[sn].wallnum; i > 0; i--, wal++) if (wal->shade > darkestwall) darkestwall = wal->shade; j = krand() & 1; i = headspritestat[3]; while (i >= 0) { if (sprite[i].hitag == wall[dawallnum].lotag && sprite[i].lotag == 3) { hittype[i].temp_data[2] = j; hittype[i].temp_data[3] = darkestwall; hittype[i].temp_data[4] = 1; } i = nextspritestat[i]; } break; } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void checkplayerhurt_r(struct player_struct* p, int j) { if ((j & 49152) == 49152) { j &= (MAXSPRITES - 1); switch (sprite[j].picnum) { case RRTILE2430: case RRTILE2431: case RRTILE2432: case RRTILE2443: case RRTILE2446: case RRTILE2451: case RRTILE2455: if (isRRRA() && p->hurt_delay2 < 8) { sprite[p->i].extra -= 2; p->hurt_delay2 = 16; SetPlayerPal(p, PalEntry(32, 32, 0, 0)); spritesound(DUKE_LONGTERM_PAIN, p->i); } break; case CACTUS: if (!isRRRA() && p->hurt_delay < 8) { sprite[p->i].extra -= 5; p->hurt_delay = 16; SetPlayerPal(p, PalEntry(32, 32, 0, 0)); spritesound(DUKE_LONGTERM_PAIN, p->i); } break; } return; } if ((j & 49152) != 32768) return; j &= (MAXWALLS - 1); if (p->hurt_delay > 0) p->hurt_delay--; else if (wall[j].cstat & 85) switch (wall[j].overpicnum) { case BIGFORCE: p->hurt_delay = 26; fi.checkhitwall(p->i, j, p->posx + (sintable[(p->getang() + 512) & 2047] >> 9), p->posy + (sintable[p->getang() & 2047] >> 9), p->posz, -1); break; } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- bool checkhitceiling_r(int sn) { short i, j; switch (sector[sn].ceilingpicnum) { case WALLLIGHT1: case WALLLIGHT3: case WALLLIGHT4: case TECHLIGHT2: case TECHLIGHT4: case RRTILE1939: case RRTILE1986: case RRTILE1988: case RRTILE2123: case RRTILE2125: case RRTILE2878: case RRTILE2898: ceilingglass(ps[myconnectindex].i, sn, 10); spritesound(GLASS_BREAKING, ps[screenpeek].i); if (sector[sn].ceilingpicnum == WALLLIGHT1) sector[sn].ceilingpicnum = WALLLIGHTBUST1; if (sector[sn].ceilingpicnum == WALLLIGHT3) sector[sn].ceilingpicnum = WALLLIGHTBUST3; if (sector[sn].ceilingpicnum == WALLLIGHT4) sector[sn].ceilingpicnum = WALLLIGHTBUST4; if (sector[sn].ceilingpicnum == TECHLIGHT2) sector[sn].ceilingpicnum = TECHLIGHTBUST2; if (sector[sn].ceilingpicnum == TECHLIGHT4) sector[sn].ceilingpicnum = TECHLIGHTBUST4; if (sector[sn].ceilingpicnum == RRTILE1986) sector[sn].ceilingpicnum = RRTILE1987; if (sector[sn].ceilingpicnum == RRTILE1939) sector[sn].ceilingpicnum = RRTILE2004; if (sector[sn].ceilingpicnum == RRTILE1988) sector[sn].ceilingpicnum = RRTILE2005; if (sector[sn].ceilingpicnum == RRTILE2898) sector[sn].ceilingpicnum = RRTILE2899; if (sector[sn].ceilingpicnum == RRTILE2878) sector[sn].ceilingpicnum = RRTILE2879; if (sector[sn].ceilingpicnum == RRTILE2123) sector[sn].ceilingpicnum = RRTILE2124; if (sector[sn].ceilingpicnum == RRTILE2125) sector[sn].ceilingpicnum = RRTILE2126; if (!sector[sn].hitag) { i = headspritesect[sn]; while (i >= 0) { if (sprite[i].picnum == SECTOREFFECTOR && (sprite[i].lotag == 12 || (isRRRA() && (sprite[i].lotag == 47 || sprite[i].lotag == 48)))) { j = headspritestat[3]; while (j >= 0) { if (sprite[j].hitag == sprite[i].hitag) hittype[j].temp_data[3] = 1; j = nextspritestat[j]; } break; } i = nextspritesect[i]; } } i = headspritestat[3]; j = krand() & 1; while (i >= 0) { if (sprite[i].hitag == (sector[sn].hitag) && sprite[i].lotag == 3) { hittype[i].temp_data[2] = j; hittype[i].temp_data[4] = 1; } i = nextspritestat[i]; } return 1; } return 0; } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void checkhitsprite_r(int i, int sn) { int j, k, p; spritetype* s; i &= (MAXSPRITES - 1); if (isRRRA()) switch (sprite[i].picnum) { case RRTILE8464: break; case RRTILE8487: case RRTILE8489: spritesound(471, i); sprite[i].picnum++; break; case RRTILE7638: case RRTILE7644: case RRTILE7646: case RRTILE7650: case RRTILE7653: case RRTILE7655: case RRTILE7691: case RRTILE7876: case RRTILE7881: case RRTILE7883: sprite[i].picnum++; spritesound(VENT_BUST, i); break; case RRTILE7879: sprite[i].picnum++; spritesound(495, i); fi.hitradius(i, 10, 0, 0, 1, 1); break; case RRTILE7648: case RRTILE7694: case RRTILE7700: case RRTILE7702: case RRTILE7711: sprite[i].picnum++; spritesound(47, i); break; case RRTILE7636: sprite[i].picnum += 3; spritesound(VENT_BUST, i); break; case RRTILE7875: sprite[i].picnum += 3; spritesound(VENT_BUST, i); break; case RRTILE7640: sprite[i].picnum += 2; spritesound(VENT_BUST, i); break; case RRTILE7595: case RRTILE7704: sprite[i].picnum = RRTILE7705; spritesound(495, i); break; case RRTILE8579: sprite[i].picnum = RRTILE5014; spritesound(GLASS_HEAVYBREAK, i); break; case RRTILE7441: sprite[i].picnum = RRTILE5016; spritesound(GLASS_HEAVYBREAK, i); break; case RRTILE7534: sprite[i].picnum = RRTILE5029; spritesound(GLASS_HEAVYBREAK, i); break; case RRTILE7545: sprite[i].picnum = RRTILE5030; spritesound(GLASS_HEAVYBREAK, i); break; case RRTILE7547: sprite[i].picnum = RRTILE5031; spritesound(GLASS_HEAVYBREAK, i); break; case RRTILE7574: sprite[i].picnum = RRTILE5032; spritesound(GLASS_HEAVYBREAK, i); break; case RRTILE7575: sprite[i].picnum = RRTILE5033; spritesound(GLASS_HEAVYBREAK, i); break; case RRTILE7578: sprite[i].picnum = RRTILE5034; spritesound(GLASS_HEAVYBREAK, i); break; case RRTILE7478: sprite[i].picnum = RRTILE5035; spritesound(GLASS_HEAVYBREAK, i); break; case RRTILE8525: sprite[i].picnum = RRTILE5036; spritesound(GLASS_HEAVYBREAK, i); break; case RRTILE8537: sprite[i].picnum = RRTILE5062; spritesound(GLASS_HEAVYBREAK, i); break; case RRTILE8215: sprite[i].picnum = RRTILE5064; spritesound(GLASS_HEAVYBREAK, i); break; case RRTILE8216: sprite[i].picnum = RRTILE5065; spritesound(GLASS_HEAVYBREAK, i); break; case RRTILE8217: sprite[i].picnum = RRTILE5066; spritesound(GLASS_HEAVYBREAK, i); break; case RRTILE8218: sprite[i].picnum = RRTILE5067; spritesound(GLASS_HEAVYBREAK, i); break; case RRTILE8220: sprite[i].picnum = RRTILE5068; spritesound(GLASS_HEAVYBREAK, i); break; case RRTILE8221: sprite[i].picnum = RRTILE5069; spritesound(GLASS_HEAVYBREAK, i); break; case RRTILE8312: sprite[i].picnum = RRTILE5071; spritesound(472, i); break; case RRTILE8395: sprite[i].picnum = RRTILE5072; spritesound(GLASS_HEAVYBREAK, i); break; case RRTILE8423: sprite[i].picnum = RRTILE5073; spritesound(GLASS_HEAVYBREAK, i); break; case RRTILE3462: sprite[i].picnum = RRTILE5074; spritesound(GLASS_HEAVYBREAK, i); break; case UWHIP: sprite[i].picnum = RRTILE5075; spritesound(GLASS_HEAVYBREAK, i); break; case RRTILE8608: sprite[i].picnum = RRTILE5083; spritesound(GLASS_HEAVYBREAK, i); break; case RRTILE8609: sprite[i].picnum = RRTILE5084; spritesound(GLASS_HEAVYBREAK, i); break; case RRTILE8567: case RRTILE8568: case RRTILE8569: case RRTILE8570: case RRTILE8571: sprite[i].picnum = RRTILE5082; spritesound(GLASS_HEAVYBREAK, i); break; case RRTILE8640: sprite[i].picnum = RRTILE5085; spritesound(GLASS_HEAVYBREAK, i); break; case RRTILE8611: sprite[i].picnum = RRTILE5086; spritesound(GLASS_HEAVYBREAK, i); break; case TECHLIGHTBUST2: sprite[i].picnum = TECHLIGHTBUST4; spritesound(GLASS_HEAVYBREAK, i); break; case RRTILE8497: sprite[i].picnum = RRTILE5076; spritesound(GLASS_HEAVYBREAK, i); break; case RRTILE8162: case RRTILE8163: case RRTILE8164: case RRTILE8165: case RRTILE8166: case RRTILE8167: case RRTILE8168: changespritestat(i, 5); sprite[i].picnum = RRTILE5063; spritesound(GLASS_HEAVYBREAK, i); break; case RRTILE8589: case RRTILE8590: case RRTILE8591: case RRTILE8592: case RRTILE8593: case RRTILE8594: case RRTILE8595: changespritestat(i, 5); sprite[i].picnum = RRTILE8588; spritesound(GLASS_HEAVYBREAK, i); break; case RRTILE3497: sprite[i].picnum = RRTILE5076; spritesound(GLASS_HEAVYBREAK, i); break; case RRTILE3498: sprite[i].picnum = RRTILE5077; spritesound(GLASS_HEAVYBREAK, i); break; case RRTILE3499: sprite[i].picnum = RRTILE5078; spritesound(GLASS_HEAVYBREAK, i); break; case RRTILE8503: sprite[i].picnum = RRTILE5079; spritesound(GLASS_HEAVYBREAK, i); break; case RRTILE7901: sprite[i].picnum = RRTILE5080; spritesound(GLASS_HEAVYBREAK, i); break; case RRTILE7696: sprite[i].picnum = RRTILE7697; spritesound(DUKE_SHUCKS, i); break; case RRTILE7806: sprite[i].picnum = RRTILE5043; spritesound(GLASS_HEAVYBREAK, i); break; case RRTILE7885: case RRTILE7890: sprite[i].picnum = RRTILE5045; spritesound(495, i); fi.hitradius(i, 10, 0, 0, 1, 1); break; case RRTILE7886: sprite[i].picnum = RRTILE5046; spritesound(495, i); fi.hitradius(i, 10, 0, 0, 1, 1); break; case RRTILE7887: sprite[i].picnum = RRTILE5044; spritesound(GLASS_HEAVYBREAK, i); fi.hitradius(i, 10, 0, 0, 1, 1); break; case RRTILE7900: sprite[i].picnum = RRTILE5047; spritesound(GLASS_HEAVYBREAK, i); break; case RRTILE7906: sprite[i].picnum = RRTILE5048; spritesound(GLASS_HEAVYBREAK, i); break; case RRTILE7912: case RRTILE7913: sprite[i].picnum = RRTILE5049; spritesound(GLASS_HEAVYBREAK, i); break; case RRTILE8047: sprite[i].picnum = RRTILE5050; spritesound(GLASS_HEAVYBREAK, i); break; case RRTILE8596: sprite[i].picnum = RRTILE8598; spritesound(GLASS_HEAVYBREAK, i); break; case RRTILE8059: sprite[i].picnum = RRTILE5051; spritesound(GLASS_HEAVYBREAK, i); break; case RRTILE8060: sprite[i].picnum = RRTILE5052; spritesound(GLASS_HEAVYBREAK, i); break; case RRTILE8222: sprite[i].picnum = RRTILE5053; spritesound(GLASS_HEAVYBREAK, i); break; case RRTILE8223: sprite[i].picnum = RRTILE5054; spritesound(GLASS_HEAVYBREAK, i); break; case RRTILE8224: sprite[i].picnum = RRTILE5055; spritesound(GLASS_HEAVYBREAK, i); break; case RRTILE8370: sprite[i].picnum = RRTILE5056; spritesound(GLASS_HEAVYBREAK, i); break; case RRTILE8371: sprite[i].picnum = RRTILE5057; spritesound(GLASS_HEAVYBREAK, i); break; case RRTILE8372: sprite[i].picnum = RRTILE5058; spritesound(GLASS_HEAVYBREAK, i); break; case RRTILE8373: sprite[i].picnum = RRTILE5059; spritesound(GLASS_HEAVYBREAK, i); break; case RRTILE8396: sprite[i].picnum = RRTILE5038; spritesound(GLASS_HEAVYBREAK, i); break; case RRTILE8397: sprite[i].picnum = RRTILE5039; spritesound(GLASS_HEAVYBREAK, i); break; case RRTILE8398: sprite[i].picnum = RRTILE5040; spritesound(GLASS_HEAVYBREAK, i); break; case RRTILE8399: sprite[i].picnum = RRTILE5041; spritesound(GLASS_HEAVYBREAK, i); break; case RRTILE8385: sprite[i].picnum = RRTILE8386; spritesound(GLASS_HEAVYBREAK, i); break; case RRTILE8387: sprite[i].picnum = RRTILE8388; spritesound(GLASS_HEAVYBREAK, i); break; case RRTILE8389: sprite[i].picnum = RRTILE8390; spritesound(GLASS_HEAVYBREAK, i); break; case RRTILE8391: sprite[i].picnum = RRTILE8392; spritesound(GLASS_HEAVYBREAK, i); break; case RRTILE7553: sprite[i].picnum = RRTILE5035; spritesound(GLASS_HEAVYBREAK, i); break; case RRTILE8475: sprite[i].picnum = RRTILE5075; spritesound(GLASS_HEAVYBREAK, i); break; case RRTILE8498: sprite[i].picnum = RRTILE5077; spritesound(GLASS_HEAVYBREAK, i); break; case RRTILE8499: sprite[i].picnum = RRTILE5078; spritesound(GLASS_HEAVYBREAK, i); break; case RRTILE2445: sprite[i].picnum = RRTILE2450; spritesound(GLASS_HEAVYBREAK, i); break; case RRTILE2123: sprite[i].picnum = RRTILE2124; spritesound(GLASS_BREAKING, i); lotsofglass(i, -1, 10); break; case RRTILE3773: sprite[i].picnum = RRTILE8651; spritesound(GLASS_BREAKING, i); lotsofglass(i, -1, 10); break; case RRTILE7533: sprite[i].picnum = RRTILE5035; spritesound(495, i); fi.hitradius(i, 10, 0, 0, 1, 1); break; case RRTILE8394: sprite[i].picnum = RRTILE5072; spritesound(495, i); break; case RRTILE8461: case RRTILE8462: sprite[i].picnum = RRTILE5074; spritesound(GLASS_HEAVYBREAK, i); break; case RRTILE8679: sprite[i].picnum = RRTILE8680; spritesound(DUKE_SHUCKS, i); fi.hitradius(i, 10, 0, 0, 1, 1); if (sprite[i].lotag != 0) { short j; for (j = 0; j < MAXSPRITES; j++) { if (sprite[j].picnum == RRTILE8679 && sprite[j].pal == 4) { if (sprite[j].lotag == sprite[i].lotag) sprite[j].picnum = RRTILE8680; } } } break; case RRTILE3584: sprite[i].picnum = RRTILE8681; spritesound(495, i); fi.hitradius(i, 250, 0, 0, 1, 1); break; case RRTILE8682: sprite[i].picnum = RRTILE8683; spritesound(GLASS_HEAVYBREAK, i); break; case RRTILE8099: if (sprite[i].lotag == 5) { short j; sprite[i].lotag = 0; sprite[i].picnum = RRTILE5087; spritesound(340, i); for (j = 0; j < MAXSPRITES; j++) { if (sprite[j].picnum == RRTILE8094) sprite[j].picnum = RRTILE5088; } } break; case RRTILE2431: if (sprite[i].pal != 4) { sprite[i].picnum = RRTILE2451; if (sprite[i].lotag != 0) { short j; for (j = 0; j < MAXSPRITES; j++) { if (sprite[j].picnum == RRTILE2431 && sprite[j].pal == 4) { if (sprite[i].lotag == sprite[j].lotag) sprite[j].picnum = RRTILE2451; } } } } break; case RRTILE2443: if (sprite[i].pal != 19) sprite[i].picnum = RRTILE2455; break; case RRTILE2455: spritesound(SQUISHED, i); fi.guts(&sprite[i], RRTILE2465, 3, myconnectindex); deletesprite(i); break; case RRTILE2451: if (sprite[i].pal != 4) { spritesound(SQUISHED, i); if (sprite[i].lotag != 0) { short j; for (j = 0; j < MAXSPRITES; j++) { if (sprite[j].picnum == RRTILE2451 && sprite[j].pal == 4) { if (sprite[i].lotag == sprite[j].lotag) { fi.guts(&sprite[i], RRTILE2460, 12, myconnectindex); fi.guts(&sprite[i], RRTILE2465, 3, myconnectindex); sprite[j].xrepeat = 0; sprite[j].yrepeat = 0; sprite[i].xrepeat = 0; sprite[i].yrepeat = 0; } } } } else { fi.guts(&sprite[i], RRTILE2460, 12, myconnectindex); fi.guts(&sprite[i], RRTILE2465, 3, myconnectindex); sprite[i].xrepeat = 0; sprite[i].yrepeat = 0; } } break; case RRTILE2437: spritesound(439, i); break; } switch (sprite[i].picnum) { case RRTILE3114: sprite[i].picnum = RRTILE3117; break; case RRTILE2876: sprite[i].picnum = RRTILE2990; break; case RRTILE3152: sprite[i].picnum = RRTILE3218; break; case RRTILE3153: sprite[i].picnum = RRTILE3219; break; case RRTILE2030: sprite[i].picnum = RRTILE2034; spritesound(GLASS_BREAKING, i); lotsofglass(i, -1, 10); break; case RRTILE2893: case RRTILE2915: case RRTILE3115: case RRTILE3171: switch (sprite[i].picnum) { case RRTILE2915: sprite[i].picnum = RRTILE2977; break; case RRTILE2893: sprite[i].picnum = RRTILE2978; break; case RRTILE3115: sprite[i].picnum = RRTILE3116; break; case RRTILE3171: sprite[i].picnum = RRTILE3216; break; } spritesound(GLASS_BREAKING, i); lotsofglass(i, -1, 10); break; case RRTILE2156: case RRTILE2158: case RRTILE2160: case RRTILE2175: sprite[i].picnum++; spritesound(GLASS_BREAKING, i); lotsofglass(i, -1, 10); break; case RRTILE2137: case RRTILE2151: case RRTILE2152: spritesound(GLASS_BREAKING, i); lotsofglass(i, -1, 10); sprite[i].picnum++; for (k = 0; k < 6; k++) EGS(sprite[i].sectnum, sprite[i].x, sprite[i].y, sprite[i].z - (8 << 8), SCRAP6 + (krand() & 15), -8, 48, 48, krand() & 2047, (krand() & 63) + 64, -(krand() & 4095) - (sprite[i].zvel >> 2), i, 5); break; case BOWLINGBALL: sprite[sn].xvel = (sprite[i].xvel >> 1) + (sprite[i].xvel >> 2); sprite[sn].ang -= (krand() & 16); spritesound(355, i); break; case STRIPEBALL: case QUEBALL: case RRTILE3440: case RRTILE3440 + 1: case HENSTAND: case HENSTAND + 1: if (sprite[sn].picnum == QUEBALL || sprite[sn].picnum == STRIPEBALL) { sprite[sn].xvel = (sprite[i].xvel >> 1) + (sprite[i].xvel >> 2); sprite[sn].ang -= (sprite[i].ang << 1) + 1024; sprite[i].ang = getangle(sprite[i].x - sprite[sn].x, sprite[i].y - sprite[sn].y) - 512; if (S_CheckSoundPlaying(POOLBALLHIT) < 2) spritesound(POOLBALLHIT, i); } else if (sprite[sn].picnum == RRTILE3440 || sprite[sn].picnum == RRTILE3440 + 1) { sprite[sn].xvel = (sprite[i].xvel >> 1) + (sprite[i].xvel >> 2); sprite[sn].ang -= ((sprite[i].ang << 1) + krand()) & 64; sprite[i].ang = (sprite[i].ang + krand()) & 16; spritesound(355, i); } else if (sprite[sn].picnum == HENSTAND || sprite[sn].picnum == HENSTAND + 1) { sprite[sn].xvel = (sprite[i].xvel >> 1) + (sprite[i].xvel >> 2); sprite[sn].ang -= ((sprite[i].ang << 1) + krand()) & 16; sprite[i].ang = (sprite[i].ang + krand()) & 16; spritesound(355, i); } else { if (krand() & 3) { sprite[i].xvel = 164; sprite[i].ang = sprite[sn].ang; } } break; case TREE1: case TREE2: case TIRE: case BOX: switch (sprite[sn].picnum) { case RPG2: if (!isRRRA()) break; case RADIUSEXPLOSION: case RPG: case FIRELASER: case HYDRENT: case HEAVYHBOMB: case TRIPBOMBSPRITE: case COOLEXPLOSION1: case OWHIP: case UWHIP: if (hittype[i].temp_data[0] == 0) { sprite[i].cstat &= ~257; hittype[i].temp_data[0] = 1; fi.spawn(i, BURNING); } break; } break; case CACTUS: // case CACTUSBROKE: switch (sprite[sn].picnum) { case RPG2: if (!isRRRA()) break; case RADIUSEXPLOSION: case RPG: case FIRELASER: case HYDRENT: case HEAVYHBOMB: case TRIPBOMBSPRITE: case COOLEXPLOSION1: case OWHIP: case UWHIP: for (k = 0; k < 64; k++) { j = EGS(sprite[i].sectnum, sprite[i].x, sprite[i].y, sprite[i].z - (krand() % (48 << 8)), SCRAP6 + (krand() & 3), -8, 48, 48, krand() & 2047, (krand() & 63) + 64, -(krand() & 4095) - (sprite[i].zvel >> 2), i, 5); sprite[j].pal = 8; } if (sprite[i].picnum == CACTUS) sprite[i].picnum = CACTUSBROKE; sprite[i].cstat &= ~257; // else deletesprite(i); break; } break; case FANSPRITE: sprite[i].picnum = FANSPRITEBROKE; sprite[i].cstat &= (65535 - 257); spritesound(GLASS_HEAVYBREAK, i); s = &sprite[i]; for (j = 0; j < 16; j++) RANDOMSCRAP(s, i); break; case WATERFOUNTAIN: case WATERFOUNTAIN + 1: case WATERFOUNTAIN + 2: case WATERFOUNTAIN + 3: fi.spawn(i, TOILETWATER); break; case SATELITE: case FUELPOD: case SOLARPANNEL: case ANTENNA: if (sprite[sn].extra != G_DefaultActorHealth(SHOTSPARK1)) // TRANSITIONAL - fix after getting rid of EDUKE cruft { for (j = 0; j < 15; j++) EGS(sprite[i].sectnum, sprite[i].x, sprite[i].y, sector[sprite[i].sectnum].floorz - (12 << 8) - (j << 9), SCRAP1 + (krand() & 15), -8, 64, 64, krand() & 2047, (krand() & 127) + 64, -(krand() & 511) - 256, i, 5); fi.spawn(i, EXPLOSION2); deletesprite(i); } break; case RRTILE1824: if (!isRRRA()) break; case BOTTLE1: case BOTTLE2: case BOTTLE3: case BOTTLE4: case BOTTLE5: case BOTTLE6: case BOTTLE8: case BOTTLE10: case BOTTLE11: case BOTTLE12: case BOTTLE13: case BOTTLE14: case BOTTLE15: case BOTTLE16: case BOTTLE17: case BOTTLE18: case BOTTLE19: case DOMELITE: case SUSHIPLATE1: case SUSHIPLATE2: case SUSHIPLATE3: case SUSHIPLATE4: case SUSHIPLATE5: case WAITTOBESEATED: case VASE: case STATUEFLASH: case STATUE: if (sprite[i].picnum == BOTTLE10) fi.lotsofmoney(&sprite[i], 4 + (krand() & 3)); else if (sprite[i].picnum == STATUE || sprite[i].picnum == STATUEFLASH) { lotsofcolourglass(i, -1, 40); spritesound(GLASS_HEAVYBREAK, i); } else if (sprite[i].picnum == VASE) lotsofglass(i, -1, 40); spritesound(GLASS_BREAKING, i); sprite[i].ang = krand() & 2047; lotsofglass(i, -1, 8); deletesprite(i); break; case RRTILE2654: case RRTILE2656: case RRTILE3172: if (!isRRRA()) break; case BOTTLE7: spritesound(GLASS_BREAKING, i); lotsofglass(i, -1, 10); deletesprite(i); break; case FORCESPHERE: sprite[i].xrepeat = 0; hittype[sprite[i].owner].temp_data[0] = 32; hittype[sprite[i].owner].temp_data[1] = !hittype[sprite[i].owner].temp_data[1]; hittype[sprite[i].owner].temp_data[2] ++; fi.spawn(i, EXPLOSION2); break; case TOILET: sprite[i].picnum = TOILETBROKE; sprite[i].cstat |= (krand() & 1) << 2; sprite[i].cstat &= ~257; fi.spawn(i, TOILETWATER); spritesound(GLASS_BREAKING, i); break; case STALL: sprite[i].picnum = STALLBROKE; sprite[i].cstat |= (krand() & 1) << 2; sprite[i].cstat &= ~257; fi.spawn(i, TOILETWATER); spritesound(GLASS_HEAVYBREAK, i); break; case HYDRENT: sprite[i].picnum = BROKEFIREHYDRENT; fi.spawn(i, TOILETWATER); // for(k=0;k<5;k++) // { // j = EGS(sprite[i].sectnum,sprite[i].x,sprite[i].y,sprite[i].z-(krand()%(48<<8)),SCRAP3+(krand()&3),-8,48,48,krand()&2047,(krand()&63)+64,-(krand()&4095)-(sprite[i].zvel>>2),i,5); // sprite[j].pal = 2; // } spritesound(GLASS_HEAVYBREAK, i); break; case GRATE1: sprite[i].picnum = BGRATE1; sprite[i].cstat &= (65535 - 256 - 1); spritesound(VENT_BUST, i); break; case CIRCLEPANNEL: sprite[i].picnum = CIRCLEPANNELBROKE; sprite[i].cstat &= (65535 - 256 - 1); spritesound(VENT_BUST, i); break; case PIPE1: case PIPE2: case PIPE3: case PIPE4: case PIPE5: case PIPE6: switch (sprite[i].picnum) { case PIPE1:sprite[i].picnum = PIPE1B; break; case PIPE2:sprite[i].picnum = PIPE2B; break; case PIPE3:sprite[i].picnum = PIPE3B; break; case PIPE4:sprite[i].picnum = PIPE4B; break; case PIPE5:sprite[i].picnum = PIPE5B; break; case PIPE6:sprite[i].picnum = PIPE6B; break; } j = fi.spawn(i, STEAM); sprite[j].z = sector[sprite[i].sectnum].floorz - (32 << 8); break; case CHAIR1: case CHAIR2: sprite[i].picnum = BROKENCHAIR; sprite[i].cstat = 0; break; case CHAIR3: case MOVIECAMERA: case SCALE: case VACUUM: case CAMERALIGHT: case IVUNIT: case POT1: case POT2: case POT3: spritesound(GLASS_HEAVYBREAK, i); s = &sprite[i]; for (j = 0; j < 16; j++) RANDOMSCRAP(s, i); deletesprite(i); break; case PLAYERONWATER: i = sprite[i].owner; default: if ((sprite[i].cstat & 16) && sprite[i].hitag == 0 && sprite[i].lotag == 0 && sprite[i].statnum == 0) break; if ((sprite[sn].picnum == SHRINKSPARK || sprite[sn].picnum == FREEZEBLAST || sprite[sn].owner != i) && sprite[i].statnum != 4) { if (badguy(&sprite[i]) == 1) { if (sprite[sn].picnum == RPG) sprite[sn].extra <<= 1; else if (isRRRA() && sprite[sn].picnum == RPG2) sprite[sn].extra <<= 1; if ((sprite[i].picnum != DRONE)) if (sprite[sn].picnum != FREEZEBLAST) //if (actortype[sprite[i].picnum] == 0) //TRANSITIONAL. Cannot be done right with EDuke mess backing the engine. { j = fi.spawn(sn, JIBS6); if (sprite[sn].pal == 6) sprite[j].pal = 6; sprite[j].z += (4 << 8); sprite[j].xvel = 16; sprite[j].xrepeat = sprite[j].yrepeat = 24; sprite[j].ang += 32 - (krand() & 63); } j = sprite[sn].owner; if (j >= 0 && sprite[j].picnum == APLAYER && sprite[i].picnum != DRONE) if (ps[sprite[j].yvel].curr_weapon == SHOTGUN_WEAPON) { shoot(i, BLOODSPLAT3); shoot(i, BLOODSPLAT1); shoot(i, BLOODSPLAT2); shoot(i, BLOODSPLAT4); } if (sprite[i].statnum == 2) { changespritestat(i, 1); hittype[i].timetosleep = SLEEPTIME; } } if (sprite[i].statnum != 2) { if (sprite[sn].picnum == FREEZEBLAST && ((sprite[i].picnum == APLAYER && sprite[i].pal == 1) || (freezerhurtowner == 0 && sprite[sn].owner == i))) return; hittype[i].picnum = sprite[sn].picnum; hittype[i].extra += sprite[sn].extra; if (sprite[i].picnum != COW) hittype[i].ang = sprite[sn].ang; hittype[i].owner = sprite[sn].owner; } if (sprite[i].statnum == 10) { p = sprite[i].yvel; if (ps[p].newowner >= 0) { ps[p].newowner = -1; ps[p].posx = ps[p].oposx; ps[p].posy = ps[p].oposy; ps[p].posz = ps[p].oposz; ps[p].q16ang = ps[p].oq16ang; updatesector(ps[p].posx, ps[p].posy, &ps[p].cursectnum); setpal(&ps[p]); j = headspritestat[1]; while (j >= 0) { if (sprite[j].picnum == CAMERA1) sprite[j].yvel = 0; j = nextspritestat[j]; } } if (sprite[hittype[i].owner].picnum != APLAYER) if (ud.player_skill >= 3) sprite[sn].extra += (sprite[sn].extra >> 1); } } break; } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void checksectors_r(int snum) { int i = -1, oldz; struct player_struct* p; int hitscanwall; short neartagsector, neartagwall, neartagsprite; int neartaghitdist; p = &ps[snum]; switch (sector[p->cursectnum].lotag) { case 32767: sector[p->cursectnum].lotag = 0; FTA(9, p); p->secret_rooms++; return; case -1: for (i = connecthead; i >= 0; i = connectpoint2[i]) ps[i].gm = MODE_EOL; sector[p->cursectnum].lotag = 0; if (!isRRRA() || !RRRA_ExitedLevel) { if (ud.from_bonus) { ud.level_number = ud.from_bonus; ud.m_level_number = ud.level_number; ud.from_bonus = 0; } else { if (isRRRA() && ud.level_number == 6 && ud.volume_number == 0) RRRA_EndEpisode = 1; ud.level_number++; if (ud.level_number > 6) ud.level_number = 0; ud.m_level_number = ud.level_number; } RRRA_ExitedLevel = 1; } return; case -2: sector[p->cursectnum].lotag = 0; p->timebeforeexit = 26 * 8; p->customexitsound = sector[p->cursectnum].hitag; return; default: if (sector[p->cursectnum].lotag >= 10000) { if (snum == screenpeek || ud.coop == 1) spritesound(sector[p->cursectnum].lotag - 10000, p->i); sector[p->cursectnum].lotag = 0; } break; } //After this point the the player effects the map with space if (p->gm & MODE_TYPE || sprite[p->i].extra <= 0) return; if (ud.cashman && PlayerInput(snum, SK_OPEN)) fi.lotsofmoney(&sprite[p->i], 2); if (!(PlayerInput(snum, SK_OPEN)) && !PlayerInput(snum, SK_ESCAPE)) p->toggle_key_flag = 0; else if (!p->toggle_key_flag) { neartagsprite = -1; p->toggle_key_flag = 1; hitscanwall = -1; hitawall(p, &hitscanwall); if (isRRRA()) { if (hitscanwall >= 0 && wall[hitscanwall].overpicnum == MIRROR && snum == screenpeek) if (numplayers == 1) { if (A_CheckSoundPlaying(p->i, 27) == 0 && A_CheckSoundPlaying(p->i, 28) == 0 && A_CheckSoundPlaying(p->i, 29) == 0 && A_CheckSoundPlaying(p->i, 257) == 0 && A_CheckSoundPlaying(p->i, 258) == 0) { short snd = krand() % 5; if (snd == 0) spritesound(27, p->i); else if (snd == 1) spritesound(28, p->i); else if (snd == 2) spritesound(29, p->i); else if (snd == 3) spritesound(257, p->i); else if (snd == 4) spritesound(258, p->i); } return; } } else { if (hitscanwall >= 0 && wall[hitscanwall].overpicnum == MIRROR) if (wall[hitscanwall].lotag > 0 && A_CheckSoundPlaying(p->i, wall[hitscanwall].lotag) == 0 && snum == screenpeek) { spritesound(wall[hitscanwall].lotag, p->i); return; } } if (hitscanwall >= 0 && (wall[hitscanwall].cstat & 16)) if (wall[hitscanwall].lotag) return; if (isRRRA()) { if (p->OnMotorcycle) { if (p->MotoSpeed < 20) { OffMotorcycle(p); return; } return; } if (p->OnBoat) { if (p->MotoSpeed < 20) { OffBoat(p); return; } return; } neartag(p->posx, p->posy, p->posz, sprite[p->i].sectnum, p->getoang(), &neartagsector, &neartagwall, &neartagsprite, &neartaghitdist, 1280L, 3); } if (p->newowner >= 0) neartag(p->oposx, p->oposy, p->oposz, sprite[p->i].sectnum, p->getoang(), &neartagsector, &neartagwall, &neartagsprite, &neartaghitdist, 1280L, 1); else { neartag(p->posx, p->posy, p->posz, sprite[p->i].sectnum, p->getoang(), &neartagsector, &neartagwall, &neartagsprite, &neartaghitdist, 1280L, 1); if (neartagsprite == -1 && neartagwall == -1 && neartagsector == -1) neartag(p->posx, p->posy, p->posz + (8 << 8), sprite[p->i].sectnum, p->getoang(), &neartagsector, &neartagwall, &neartagsprite, &neartaghitdist, 1280L, 1); if (neartagsprite == -1 && neartagwall == -1 && neartagsector == -1) neartag(p->posx, p->posy, p->posz + (16 << 8), sprite[p->i].sectnum, p->getoang(), &neartagsector, &neartagwall, &neartagsprite, &neartaghitdist, 1280L, 1); if (neartagsprite == -1 && neartagwall == -1 && neartagsector == -1) { neartag(p->posx, p->posy, p->posz + (16 << 8), sprite[p->i].sectnum, p->getoang(), &neartagsector, &neartagwall, &neartagsprite, &neartaghitdist, 1280L, 3); if (neartagsprite >= 0) { switch (sprite[neartagsprite].picnum) { case FEM10: case NAKED1: case STATUE: case TOUGHGAL: return; case COW: g_spriteExtra[neartagsprite] = 1; // TRANSITIONAL move to sprite or actor return; } } neartagsprite = -1; neartagwall = -1; neartagsector = -1; } } if (p->newowner == -1 && neartagsprite == -1 && neartagsector == -1 && neartagwall == -1) if (isanunderoperator(sector[sprite[p->i].sectnum].lotag)) neartagsector = sprite[p->i].sectnum; if (neartagsector >= 0 && (sector[neartagsector].lotag & 16384)) return; if (neartagsprite == -1 && neartagwall == -1) if (sector[p->cursectnum].lotag == 2) { oldz = hitasprite(p->i, &neartagsprite); if (oldz > 1280) neartagsprite = -1; } if (neartagsprite >= 0) { if (fi.checkhitswitch(snum, neartagsprite, 1)) return; switch (sprite[neartagsprite].picnum) { case RRTILE8448: if (!isRRRA()) return; if (!A_CheckSoundPlaying(neartagsprite, 340)) A_PlaySound(340, neartagsprite); return; case RRTILE8704: if (!isRRRA()) return; if (numplayers == 1) { static bool alreadydone; // what is this supposed to do? Looks broken. // This is from RedneckGDX - the version in RR Reconstruction looked like broken nonsense. if (S_CheckSoundPlaying(neartagsprite, 445) || alreadydone != 0) { if (!S_CheckSoundPlaying(neartagsprite, 445) && !S_CheckSoundPlaying(neartagsprite, 446) && !S_CheckSoundPlaying(neartagsprite, 447) && alreadydone != 0) { if ((krand() % 2) == 1) spritesound(446, neartagsprite); else spritesound(447, neartagsprite); } } else { spritesound(445, neartagsprite); alreadydone = 1; } } return; case EMPTYBIKE: if (!isRRRA()) return; OnMotorcycle(p, neartagsprite); return; case EMPTYBOAT: if (!isRRRA()) return; OnBoat(p, neartagsprite); return; case RRTILE8164: case RRTILE8165: case RRTILE8166: case RRTILE8167: case RRTILE8168: case RRTILE8591: case RRTILE8592: case RRTILE8593: case RRTILE8594: case RRTILE8595: if (!isRRRA()) return; sprite[neartagsprite].extra = 60; spritesound(235, neartagsprite); return; case TOILET: case STALL: case RRTILE2121: case RRTILE2122: if (p->last_pissed_time == 0) { if (ud.lockout == 0) spritesound(435, p->i); p->last_pissed_time = 26 * 220; p->transporter_hold = 29 * 2; if (p->holster_weapon == 0) { p->holster_weapon = 1; p->weapon_pos = -1; } if (sprite[p->i].extra <= (max_player_health - (max_player_health / 10))) { sprite[p->i].extra += max_player_health / 10; p->last_extra = sprite[p->i].extra; } else if (sprite[p->i].extra < max_player_health) sprite[p->i].extra = max_player_health; } else if (A_CheckSoundPlaying(p->i, DUKE_GRUNT) == 0) spritesound(DUKE_GRUNT, p->i); return; case WATERFOUNTAIN: if (hittype[neartagsprite].temp_data[0] != 1) { hittype[neartagsprite].temp_data[0] = 1; sprite[neartagsprite].owner = p->i; if (sprite[p->i].extra < max_player_health) { sprite[p->i].extra++; spritesound(DUKE_DRINKING, p->i); } } return; case PLUG: spritesound(SHORT_CIRCUIT, p->i); sprite[p->i].extra -= 2 + (krand() & 3); SetPlayerPal(p, PalEntry(32, 48, 48, 64)); break; } } if (!PlayerInput(snum, SK_OPEN)) return; if (neartagwall == -1 && neartagsector == -1 && neartagsprite == -1) if (abs(hits(p->i)) < 512) { if ((krand() & 255) < 16) spritesound(DUKE_SEARCH2, p->i); else spritesound(DUKE_SEARCH, p->i); return; } if (neartagwall >= 0) { if (wall[neartagwall].lotag > 0 && fi.isadoorwall(wall[neartagwall].picnum)) { if (hitscanwall == neartagwall || hitscanwall == -1) fi.checkhitswitch(snum, neartagwall, 0); return; } } if (neartagsector >= 0 && (sector[neartagsector].lotag & 16384) == 0 && isanearoperator(sector[neartagsector].lotag)) { short unk = 0; i = headspritesect[neartagsector]; while (i >= 0) { if (sprite[i].picnum == ACTIVATOR || sprite[i].picnum == MASTERSWITCH) return; i = nextspritesect[i]; } if (haskey(neartagsector, snum)) operatesectors(neartagsector, p->i); else { if (g_spriteExtra[neartagsprite] > 3) // TRANSITIONAL move to sprite or actor spritesound(99, p->i); else spritesound(419, p->i); FTA(41, p); } } else if ((sector[sprite[p->i].sectnum].lotag & 16384) == 0) { if (isanunderoperator(sector[sprite[p->i].sectnum].lotag)) { i = headspritesect[sprite[p->i].sectnum]; while (i >= 0) { if (sprite[i].picnum == ACTIVATOR || sprite[i].picnum == MASTERSWITCH) return; i = nextspritesect[i]; } if (haskey(neartagsector, snum)) operatesectors(sprite[p->i].sectnum, p->i); else { if (g_spriteExtra[neartagsprite] > 3) // TRANSITIONAL move to sprite or actor spritesound(99, p->i); else spritesound(419, p->i); FTA(41, p); } } else fi.checkhitswitch(snum, neartagwall, 0); } } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void dofurniture(int wl, int sect, int snum) { int startwall; int endwall; int i; int var_C; int x; int y; int min_x; int min_y; int max_x; int max_y; int ins; int var_cx; startwall = sector[wall[wl].nextsector].wallptr;; endwall = startwall + sector[wall[wl].nextsector].wallnum; var_C = 1; max_x = max_y = -0x20000; min_x = min_y = 0x20000; var_cx = sector[sect].hitag; if (var_cx > 16) var_cx = 16; else if (var_cx == 0) var_cx = 4; for (i = startwall; i < endwall; i++) { x = wall[i].x; y = wall[i].y; if (x > max_x) max_x = x; if (y > max_y) max_y = y; if (x < min_x) min_x = x; if (y < min_y) min_y = y; } max_x += var_cx + 1; max_y += var_cx + 1; min_x -= var_cx + 1; min_y -= var_cx + 1; ins = inside(max_x, max_y, sect); if (!ins) var_C = 0; ins = inside(max_x, min_y, sect); if (!ins) var_C = 0; ins = inside(min_x, min_y, sect); if (!ins) var_C = 0; ins = inside(min_x, max_y, sect); if (!ins) var_C = 0; if (var_C) { if (A_CheckSoundPlaying(ps[snum].i, 389) == 0) spritesound(389, ps[snum].i); for (i = startwall; i < endwall; i++) { x = wall[i].x; y = wall[i].y; switch (wall[wl].lotag) { case 42: y = wall[i].y + var_cx; dragpoint(i, x, y); break; case 41: x = wall[i].x - var_cx; dragpoint(i, x, y); break; case 40: y = wall[i].y - var_cx; dragpoint(i, x, y); break; case 43: x = wall[i].x + var_cx; dragpoint(i, x, y); break; } } } else { for (i = startwall; i < endwall; i++) { x = wall[i].x; y = wall[i].y; switch (wall[wl].lotag) { case 42: y = wall[i].y - (var_cx - 2); dragpoint(i, x, y); break; case 41: x = wall[i].x + (var_cx - 2); dragpoint(i, x, y); break; case 40: y = wall[i].y + (var_cx - 2); dragpoint(i, x, y); break; case 43: x = wall[i].x - (var_cx - 2); dragpoint(i, x, y); break; } } } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void tearitup(int sect) { int j = headspritesect[sect]; while (j != -1) { int nextj = nextspritesect[j]; if (sprite[j].picnum == DESTRUCTO) { hittype[j].picnum = SHOTSPARK1; hittype[j].extra = 1; } j = nextj; } } END_DUKE_NS