//------------------------------------------------------------------------- /* Copyright (C) 2010-2019 EDuke32 developers and contributors Copyright (C) 2019 sirlemonhead, Nuke.YKT This file is part of PCExhumed. PCExhumed is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #include "ns.h" #include "aistuff.h" #include "exhumed.h" #include "engine.h" #include "sequence.h" #include BEGIN_PS_NS static actionSeq RoachSeq[] = { {24, 0}, {0, 0}, {0, 0}, {16, 0}, {8, 0}, {32, 1}, {42, 1} }; struct Roach { short nHealth; short nFrame; short nAction; short nSprite; short nTarget; short nRun; short nCount; short nIndex; }; TArray RoachList; FSerializer& Serialize(FSerializer& arc, const char* keyname, Roach& w, Roach* def) { if (arc.BeginObject(keyname)) { arc("health", w.nHealth) ("frame", w.nFrame) ("action", w.nAction) ("sprite", w.nSprite) ("target", w.nTarget) ("run", w.nRun) ("count", w.nCount) ("index", w.nIndex) .EndObject(); } return arc; } void SerializeRoach(FSerializer& arc) { arc("roach", RoachList); } /* Kilmaat Sentry */ void InitRoachs() { RoachList.Clear(); } // TODO - make nType a bool? void BuildRoach(int nType, int nSprite, int x, int y, int z, short nSector, int angle) { auto RoachCount = RoachList.Reserve(1); auto pSprite = &sprite[nSprite]; if (nSprite == -1) { nSprite = insertsprite(nSector, 105); pSprite = &sprite[nSprite]; } else { changespritestat(nSprite, 105); x = pSprite->x; y = pSprite->y; z = sector[pSprite->sectnum].floorz; angle = pSprite->ang; } assert(nSprite >= 0 && nSprite < kMaxSprites); pSprite->x = x; pSprite->y = y; pSprite->z = z; pSprite->cstat = 0x101; pSprite->shade = -12; pSprite->xoffset = 0; pSprite->yoffset = 0; pSprite->picnum = 1; pSprite->pal = sector[pSprite->sectnum].ceilingpal; pSprite->clipdist = 60; pSprite->ang = angle; pSprite->xrepeat = 40; pSprite->yrepeat = 40; pSprite->xvel = 0; pSprite->yvel = 0; pSprite->zvel = 0; pSprite->hitag = 0; pSprite->lotag = runlist_HeadRun() + 1; pSprite->extra = -1; // GrabTimeSlot(3); if (nType) { RoachList[RoachCount].nAction = 0; } else { RoachList[RoachCount].nAction = 1; } RoachList[RoachCount].nSprite = nSprite; RoachList[RoachCount].nFrame = 0; RoachList[RoachCount].nCount = 0; RoachList[RoachCount].nTarget = -1; RoachList[RoachCount].nHealth = 600; pSprite->owner = runlist_AddRunRec(pSprite->lotag - 1, RoachCount, 0x1C0000); RoachList[RoachCount].nRun = runlist_AddRunRec(NewRun, RoachCount, 0x1C0000); nCreaturesTotal++; } void GoRoach(short nSprite) { auto pSprite = &sprite[nSprite]; pSprite->xvel = bcos(pSprite->ang, -1) - bcos(pSprite->ang, -3); pSprite->yvel = bsin(pSprite->ang, -1) - bsin(pSprite->ang, -3); } void FuncRoach(int nObject, int nMessage, int nDamage, int nRun) { short nRoach = RunData[nRun].nVal; assert(nRoach >= 0 && nRoach < (int)RoachList.Size()); short nSprite = RoachList[nRoach].nSprite; auto pSprite = &sprite[nSprite]; short nAction = RoachList[nRoach].nAction; bool bVal = false; switch (nMessage) { default: { Printf("unknown msg %d for Roach\n", nMessage); return; } case 0x90000: { seq_PlotSequence(nObject, RoachSeq[nAction].a + SeqOffsets[kSeqRoach], RoachList[nRoach].nFrame, RoachSeq[nAction].b); return; } case 0xA0000: // fall through to next case { nDamage = runlist_CheckRadialDamage(nSprite); fallthrough__; } case 0x80000: { if (nDamage) { if (RoachList[nRoach].nHealth <= 0) { return; } RoachList[nRoach].nHealth -= dmgAdjust(nDamage); if (RoachList[nRoach].nHealth <= 0) { pSprite->xvel = 0; pSprite->yvel = 0; pSprite->zvel = 0; pSprite->cstat &= 0xFEFE; RoachList[nRoach].nHealth = 0; if (nAction < 5) { DropMagic(nSprite); RoachList[nRoach].nAction = 5; RoachList[nRoach].nFrame = 0; } nCreaturesKilled++; // NOTE: This was incrementing in original code. Bug? } else { short nSprite2 = nObject; if (nSprite2 >= 0) { if (sprite[nSprite2].statnum < 199) { RoachList[nRoach].nTarget = nSprite2; } if (nAction == 0) { RoachList[nRoach].nAction = 2; GoRoach(nSprite); RoachList[nRoach].nFrame = 0; } else { if (!RandomSize(4)) { RoachList[nRoach].nAction = 4; RoachList[nRoach].nFrame = 0; } } } } } return; } case 0x20000: { Gravity(nSprite); int nSeq = SeqOffsets[kSeqRoach] + RoachSeq[RoachList[nRoach].nAction].a; pSprite->picnum = seq_GetSeqPicnum2(nSeq, RoachList[nRoach].nFrame); seq_MoveSequence(nSprite, nSeq, RoachList[nRoach].nFrame); RoachList[nRoach].nFrame++; if (RoachList[nRoach].nFrame >= SeqSize[nSeq]) { bVal = true; RoachList[nRoach].nFrame = 0; } int nFlag = FrameFlag[SeqBase[nSeq] + RoachList[nRoach].nFrame]; short nTarget = RoachList[nRoach].nTarget; if (nAction > 5) { return; } switch (nAction) { case 0: { if (RoachList[nRoach].nFrame == 1) { RoachList[nRoach].nCount--; if (RoachList[nRoach].nCount <= 0) { RoachList[nRoach].nCount = RandomSize(6); } else { RoachList[nRoach].nFrame = 0; } } if (((nRoach & 0xF) == (totalmoves & 0xF)) && nTarget < 0) { short nTarget = FindPlayer(nSprite, 50); if (nTarget >= 0) { RoachList[nRoach].nAction = 2; RoachList[nRoach].nFrame = 0; RoachList[nRoach].nTarget = nTarget; GoRoach(nSprite); } } return; } case 1: { // partly the same as case 0. if (((nRoach & 0xF) == (totalmoves & 0xF)) && nTarget < 0) { short nTarget = FindPlayer(nSprite, 100); if (nTarget >= 0) { RoachList[nRoach].nAction = 2; RoachList[nRoach].nFrame = 0; RoachList[nRoach].nTarget = nTarget; GoRoach(nSprite); } } return; } case 2: { if ((totalmoves & 0xF) == (nRoach & 0xF)) { PlotCourseToSprite(nSprite, nTarget); GoRoach(nSprite); } int nMov = MoveCreatureWithCaution(nSprite); if ((nMov & 0xC000) == 0xC000) { if ((nMov & 0x3FFF) == nTarget) { // repeated below RoachList[nRoach].nIndex = RandomSize(2) + 1; RoachList[nRoach].nAction = 3; pSprite->xvel = 0; pSprite->yvel = 0; pSprite->ang = GetMyAngle(sprite[nTarget].x - pSprite->x, sprite[nTarget].y - pSprite->y); RoachList[nRoach].nFrame = 0; } else { pSprite->ang = (pSprite->ang + 256) & kAngleMask; GoRoach(nSprite); } } else if ((nMov & 0xC000) == 0x8000) { pSprite->ang = (pSprite->ang + 256) & kAngleMask; GoRoach(nSprite); } else { if (RoachList[nRoach].nCount != 0) { RoachList[nRoach].nCount--; } else { // same as above RoachList[nRoach].nIndex = RandomSize(2) + 1; RoachList[nRoach].nAction = 3; pSprite->xvel = 0; pSprite->yvel = 0; pSprite->ang = GetMyAngle(sprite[nTarget].x - pSprite->x, sprite[nTarget].y - pSprite->y); RoachList[nRoach].nFrame = 0; } } if (nTarget != -1 && !(sprite[nTarget].cstat & 0x101)) { RoachList[nRoach].nAction = 1; RoachList[nRoach].nFrame = 0; RoachList[nRoach].nCount = 100; RoachList[nRoach].nTarget = -1; pSprite->xvel = 0; pSprite->yvel = 0; } return; } case 3: { if (bVal) { RoachList[nRoach].nIndex--; if (RoachList[nRoach].nIndex <= 0) { RoachList[nRoach].nAction = 2; GoRoach(nSprite); RoachList[nRoach].nFrame = 0; RoachList[nRoach].nCount = RandomSize(7); } } else { if (nFlag & 0x80) { BuildBullet(nSprite, 13, 0, 0, -1, pSprite->ang, nTarget + 10000, 1); } } return; } case 4: { if (bVal) { RoachList[nRoach].nAction = 2; RoachList[nRoach].nFrame = 0; } return; } case 5: { if (bVal) { pSprite->cstat = 0; RoachList[nRoach].nAction = 6; RoachList[nRoach].nFrame = 0; } return; } } } } } END_PS_NS