/* ** ** **--------------------------------------------------------------------------- ** Copyright 2003-2005 Tim Stump ** Copyright 2005-2016 Christoph Oelckers ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #define WIN32_LEAN_AND_MEAN #include #include #include "wglext.h" #include "gl_sysfb.h" #include "hardware.h" #include "version.h" #include "c_console.h" #include "v_video.h" #include "i_input.h" #include "i_system.h" #include "v_text.h" #include "m_argv.h" #include "base_sysfb.h" #include "win32basevideo.h" #include "c_dispatch.h" #include "i_mainwindow.h" extern "C" { __declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001; __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1; } EXTERN_CVAR(Int, vid_defwidth) EXTERN_CVAR(Int, vid_defheight) //========================================================================== // // Windows framebuffer // //========================================================================== //========================================================================== // // // //========================================================================== void SystemBaseFrameBuffer::GetCenteredPos(int in_w, int in_h, int &winx, int &winy, int &winw, int &winh, int &scrwidth, int &scrheight) { DEVMODE displaysettings; RECT rect; int cx, cy; memset(&displaysettings, 0, sizeof(displaysettings)); displaysettings.dmSize = sizeof(displaysettings); EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &displaysettings); scrwidth = (int)displaysettings.dmPelsWidth; scrheight = (int)displaysettings.dmPelsHeight; GetWindowRect(mainwindow.GetHandle(), &rect); cx = scrwidth / 2; cy = scrheight / 2; if (in_w > 0) winw = in_w; else winw = rect.right - rect.left; if (in_h > 0) winh = in_h; else winh = rect.bottom - rect.top; winx = cx - winw / 2; winy = cy - winh / 2; } //========================================================================== // // // //========================================================================== void SystemBaseFrameBuffer::KeepWindowOnScreen(int &winx, int &winy, int winw, int winh, int scrwidth, int scrheight) { // If the window is too large to fit entirely on the screen, at least // keep its upperleft corner visible. if (winx + winw > scrwidth) { winx = scrwidth - winw; } if (winx < 0) { winx = 0; } if (winy + winh > scrheight) { winy = scrheight - winh; } if (winy < 0) { winy = 0; } } //========================================================================== // // // //========================================================================== void SystemBaseFrameBuffer::SaveWindowedPos() { // Don't save if we were run with the -0 option. if (Args->CheckParm("-0")) { return; } // Make sure we only save the window position if it's not fullscreen. static const int WINDOW_STYLE = WS_OVERLAPPEDWINDOW & ~WS_MAXIMIZEBOX; if ((GetWindowLong(mainwindow.GetHandle(), GWL_STYLE) & WINDOW_STYLE) == WINDOW_STYLE) { RECT wrect; if (GetWindowRect(mainwindow.GetHandle(), &wrect)) { // If (win_x,win_y) specify to center the window, don't change them // if the window is still centered. if (win_x < 0 || win_y < 0 || win_w < 0 || win_h < 0) { int winx, winy, winw, winh, scrwidth, scrheight; GetCenteredPos(win_w, win_h, winx, winy, winw, winh, scrwidth, scrheight); KeepWindowOnScreen(winx, winy, winw, winh, scrwidth, scrheight); if (win_x < 0 && winx == wrect.left) { wrect.left = win_x; } if (win_y < 0 && winy == wrect.top) { wrect.top = win_y; } wrect.right = winw + wrect.left; wrect.bottom = winh + wrect.top; } win_x = wrect.left; win_y = wrect.top; win_w = wrect.right - wrect.left; win_h = wrect.bottom - wrect.top; } win_maximized = IsZoomed(mainwindow.GetHandle()) == TRUE; } } //========================================================================== // // // //========================================================================== void SystemBaseFrameBuffer::RestoreWindowedPos() { int winx, winy, winw, winh, scrwidth, scrheight; GetCenteredPos(win_w, win_h, winx, winy, winw, winh, scrwidth, scrheight); // Just move to (0,0) if we were run with the -0 option. if (Args->CheckParm("-0")) { winx = winy = 0; } else { if (win_x >= 0) { winx = win_x; } if (win_y >= 0) { winy = win_y; } KeepWindowOnScreen(winx, winy, winw, winh, scrwidth, scrheight); } SetWindowPos(mainwindow.GetHandle(), nullptr, winx, winy, winw, winh, SWP_NOZORDER | SWP_FRAMECHANGED); if (win_maximized && !Args->CheckParm("-0")) ShowWindow(mainwindow.GetHandle(), SW_MAXIMIZE); } //========================================================================== // // // //========================================================================== void SystemBaseFrameBuffer::SetWindowSize(int w, int h) { if (w < 0 || h < 0) { RestoreWindowedPos(); } else { LONG style = WS_VISIBLE | WS_CLIPSIBLINGS | WS_OVERLAPPEDWINDOW; LONG exStyle = WS_EX_WINDOWEDGE; SetWindowLong(mainwindow.GetHandle(), GWL_STYLE, style); SetWindowLong(mainwindow.GetHandle(), GWL_EXSTYLE, exStyle); int winx, winy, winw, winh, scrwidth, scrheight; RECT r = { 0, 0, w, h }; AdjustWindowRectEx(&r, style, false, exStyle); w = int(r.right - r.left); h = int(r.bottom - r.top); GetCenteredPos(w, h, winx, winy, winw, winh, scrwidth, scrheight); // Just move to (0,0) if we were run with the -0 option. if (Args->CheckParm("-0")) { winx = winy = 0; } else { KeepWindowOnScreen(winx, winy, winw, winh, scrwidth, scrheight); } if (!vid_fullscreen) { ShowWindow(mainwindow.GetHandle(), SW_SHOWNORMAL); SetWindowPos(mainwindow.GetHandle(), nullptr, winx, winy, winw, winh, SWP_NOZORDER | SWP_FRAMECHANGED); win_maximized = false; SetSize(GetClientWidth(), GetClientHeight()); SaveWindowedPos(); } else { win_x = winx; win_y = winy; win_w = winw; win_h = winh; win_maximized = false; vid_fullscreen = false; } } } //========================================================================== // // // //========================================================================== void SystemBaseFrameBuffer::PositionWindow(bool fullscreen, bool initialcall) { RECT r; LONG style, exStyle; RECT monRect = {}; if (!m_Fullscreen && fullscreen && !initialcall) SaveWindowedPos(); if (m_Monitor) { MONITORINFOEXA mi; mi.cbSize = sizeof mi; if (GetMonitorInfoA(HMONITOR(m_Monitor), &mi)) { strcpy(m_displayDeviceNameBuffer, mi.szDevice); m_displayDeviceName = m_displayDeviceNameBuffer; monRect = mi.rcMonitor; // Set the default windowed size if not specified yet. if (win_w < 0 || win_h < 0) { win_w = int(monRect.right - monRect.left) * 8 / 10; win_h = int(monRect.bottom - monRect.top) * 8 / 10; } } } ShowWindow(mainwindow.GetHandle(), SW_SHOW); GetWindowRect(mainwindow.GetHandle(), &r); style = WS_VISIBLE | WS_CLIPSIBLINGS; exStyle = 0; if (fullscreen) style |= WS_POPUP; else { style |= WS_OVERLAPPEDWINDOW; exStyle |= WS_EX_WINDOWEDGE; } SetWindowLong(mainwindow.GetHandle(), GWL_STYLE, style); SetWindowLong(mainwindow.GetHandle(), GWL_EXSTYLE, exStyle); if (fullscreen) { SetWindowPos(mainwindow.GetHandle(), 0, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER | SWP_FRAMECHANGED); MoveWindow(mainwindow.GetHandle(), monRect.left, monRect.top, monRect.right-monRect.left, monRect.bottom-monRect.top, FALSE); // And now, seriously, it IS in the right place. Promise. } else { RestoreWindowedPos(); // This doesn't restore the window size properly so we must force a set size the next tic. if (m_Fullscreen) { ::vid_fullscreen = false; } } m_Fullscreen = fullscreen; SetSize(GetClientWidth(), GetClientHeight()); } //========================================================================== // // // //========================================================================== SystemBaseFrameBuffer::SystemBaseFrameBuffer(void *hMonitor, bool fullscreen) : DFrameBuffer(vid_defwidth, vid_defheight) { m_Monitor = hMonitor; m_displayDeviceName = 0; PositionWindow(fullscreen, true); HDC hDC = GetDC(mainwindow.GetHandle()); ReleaseDC(mainwindow.GetHandle(), hDC); } //========================================================================== // // // //========================================================================== SystemBaseFrameBuffer::~SystemBaseFrameBuffer() { if (!m_Fullscreen) SaveWindowedPos(); ShowWindow (mainwindow.GetHandle(), SW_SHOW); SetWindowLong(mainwindow.GetHandle(), GWL_STYLE, WS_VISIBLE | WS_CLIPSIBLINGS | WS_OVERLAPPEDWINDOW); SetWindowLong(mainwindow.GetHandle(), GWL_EXSTYLE, WS_EX_WINDOWEDGE); SetWindowPos(mainwindow.GetHandle(), 0, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER | SWP_FRAMECHANGED); static_cast(Video)->Shutdown(); } //========================================================================== // // // //========================================================================== bool SystemBaseFrameBuffer::IsFullscreen() { return m_Fullscreen; } //========================================================================== // // // //========================================================================== void SystemBaseFrameBuffer::ToggleFullscreen(bool yes) { PositionWindow(yes); } //========================================================================== // // // //========================================================================== int SystemBaseFrameBuffer::GetClientWidth() { RECT rect = { 0 }; GetClientRect(mainwindow.GetHandle(), &rect); return rect.right - rect.left; } int SystemBaseFrameBuffer::GetClientHeight() { RECT rect = { 0 }; GetClientRect(mainwindow.GetHandle(), &rect); return rect.bottom - rect.top; }