// common names // 'None' must always be the first name. xx(None) xx(Null) xx(_) xx(Super) xx(Object) xx(Actor) xx(Class) xx(Thinker) xx(Crosshairs) xx(Untranslated) // Render styles xx(Normal) xx(SoulTrans) xx(OptFuzzy) xx(Add) xx(Shaded) xx(AddShaded) xx(TranslucentStencil) xx(Shadow) xx(Subtract) xx(Subtractive) xx(FillColor) xx(ColorBlend) xx(ColorAdd) xx(Multiply) // Special names for compiler backend xx(Name) xx(Clamp) xx(Abs) xx(Random) xx(FRandom) xx(Random2) xx(RandomPick) xx(FRandomPick) xx(SetRandomSeed) xx(BuiltinRandomSeed) xx(BuiltinNew) xx(GetClass) xx(GetParentClass) xx(GetClassName) xx(IsAbstract) xx(GetDefaultByType) xx(Floor) xx(Exp) xx(Log) xx(Log10) xx(Ceil) xx(ACos) xx(ASin) xx(ATan) xx(Cos) xx(Sin) xx(Tan) xx(CosH) xx(SinH) xx(TanH) xx(Round) xx(ATan2) xx(VectorAngle) xx(Sqrt) xx(New) xx(Static) xx(Staticconst) // compatibility crap that GZDoom needs in the backend. xx(ACS_NamedExecuteWithResult) xx(__decorate_internal_int__) xx(__decorate_internal_bool__) xx(__decorate_internal_float__) xx(Weapon) xx(Item) xx(LevelLocals) xx(Level) xy(menu_cursor, "menu/cursor") xy(menu_choose, "menu/choose") xy(menu_backup, "menu/backup") xy(menu_clear, "menu/clear") xy(menu_dismiss, "menu/dismiss") xy(menu_change, "menu/change") xy(menu_advance, "menu/advance") // basic type names xx(Default) xx(sByte) xx(Byte) xx(Short) xx(uShort) xx(Int) xx(uInt) xx(Bool) xx(uint8) xx(int8) xx(uint16) xx(int16) xx(Float) xx(Float32) xx(Float64) xx(Double) xx(String) xx(Vector) xx(Map) xx(Array) xx(Include) xx(Sound) xx(State) xx(Fixed) xx(Vector2) xx(Vector3) xx(let) xx(Min) xx(Max) xx(Min_Normal) xx(Min_Denormal) xx(Epsilon) xx(NaN) xx(Infinity) xx(Dig) xx(Min_Exp) xx(Max_Exp) xx(Mant_Dig) xx(Min_10_Exp) xx(Max_10_Exp) // implicit function parameters xx(self) xx(invoker) xx(stateinfo) xx(DamageFunction) xx(Length) xx(Unit) xx(Size) xx(Push) xx(Insert) xx(Copy) xx(Move) xx(Voidptr) xx(StateLabel) xx(SpriteID) xx(TextureID) xx(Overlay) xx(IsValid) xx(IsNull) xx(Exists) xx(SetInvalid) xx(SetNull) // color channels xx(a) xx(r) xx(g) xx(b) xx(X) xx(Y) xx(Z) xx(XY) xx(Prototype) xx(Void) xx(Label) xx(Pointer) xx(Enum) xx(StaticArray) xx(DynArray) xx(Struct) xx(ReflectType) xx(MessageBoxMenu) xx(Both) xx(Physical) xx(Visual) // blacklisted former CVARs (used by common menu code) xx(snd_waterlp) xx(snd_output) xx(snd_output_format) xx(snd_speakermode) xx(snd_resampler) xx(AlwaysRun) // menu names xx(Mainmenu) xx(Episodemenu) xx(Skillmenu) xx(Startgame) xx(StartgameConfirm) xx(StartgameConfirmed) xx(Loadgamemenu) xx(Savegamemenu) xx(Optionsmenu) xx(OptionsmenuSimple) xx(OptionsmenuFull) xx(Quitmenu) xx(Savemenu) xx(EndGameMenu) xx(HelpMenu) xx(SoundMenu) xx(ConfirmPlayerReset) xx(JoystickOptions) xx(OptionMenuItemSubmenu) xx(OptionMenuItemCommand) xx(OptionMenuItemControlBase) xx(OptionMenuItemOptionBase) xx(OptionMenuSliderBase) xx(OptionMenuFieldBase) xx(OptionMenuItemColorPicker) xx(OptionMenuItemStaticText) xx(OptionMenuItemStaticTextSwitchable) xx(Color) xx(Mididevices) xx(Aldevices) xx(Alresamplers) // Decorate compatibility functions xx(BuiltinRandom) xx(BuiltinRandom2) xx(BuiltinFRandom) xx(BuiltinNameToClass) xx(BuiltinClassCast) xx(ScreenJobRunner)