#ifndef __F_WIPE_H__ #define __F_WIPE_H__ #include "stdint.h" #include class FTexture; enum { wipe_None, // don't bother wipe_Melt, // weird screen melt wipe_Burn, // fade in shape of fire wipe_Fade, // crossfade from old to new wipe_NUMWIPES }; void PerformWipe(FTexture* startimg, FTexture* endimg, int wipe_type, bool stopsound, std::function overlaydrawer); #endif