/* ** ** quotes.cpp ** Duke-Nukem-style quote buffer ** **--------------------------------------------------------------------------- ** Copyright 2019 Christoph Oelckers ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** ** This is actually a VERY inefficient way to manage strings ** but needs to be preserved because the CON VM depends on it. */ #include "quotemgr.h" #include "savegamehelp.h" #include "serializer.h" #include "printf.h" void Quotes::MakeStringLabel(FString "e) { // Only prepend a quote if the string is localizable. if (quote.Len() > 0 && quote[0] != '$' && GStrings[quote.GetChars()]) quote.Insert(0, "$"); } void Quotes::InitializeQuote(int num, const char *text, bool fromscript) { quotes[num] = text; if (fromscript) // means this is the initial setup from the source data. { MakeStringLabel(quotes[num]); } } void Quotes::AppendQuote(int dst, int src, int len) { // This needs to apply the localization because the combined string is not localizable anymore. if (quotes[dst][0] == '$') quotes[dst] = GStrings.localize(quotes[dst].GetChars()); if (len < 0) quotes[dst] << GStrings.localize(quotes[src].GetChars()); else quotes[dst] += FString(GStrings.localize(quotes[src].GetChars()), len); } void Quotes::FormatQuote(int dst, const char* fmt, ...) { va_list ap; va_start(ap, fmt); quotes[dst].VFormat(fmt, ap); } void Quotes::Substitute(int dst, const char* text, const char* replc) { if (quotes[dst][0] == '$') quotes[dst] = GStrings.localize(quotes[dst].GetChars()); quotes[dst].Substitute(text, replc); } void Quotes::Serialize(FSerializer &arc) { #if 0 // not needed without EDuke's extensions. // This only saves the regular quotes. The ExQuotes array is immutable once initialized. if (arc.BeginObject("quotes")) { for (int i = 0; i < MAXQUOTES; i++) { char buf[10]; mysnprintf(buf, 10, "%d", i); FString nulstr; arc(buf, quotes[i], nulstr); } arc.EndObject(); } #endif } Quotes quoteMgr;