//------------------------------------------------------------------------- /* Copyright (C) 2010 EDuke32 developers and contributors This file is part of EDuke32. EDuke32 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #include "ns.h" #include "compat.h" #include "build.h" #include "exhumed.h" #include "player.h" #include "view.h" #include "mapinfo.h" #include "aistuff.h" #include "ps_input.h" #include "cheathandler.h" #include "gamestate.h" #include "mmulti.h" BEGIN_PS_NS static bool gamesetinput = false; static int osdcmd_warptocoords(CCmdFuncPtr parm) { if (parm->numparms < 3 || parm->numparms > 5) return CCMD_SHOWHELP; Player *nPlayer = &PlayerList[nLocalPlayer]; spritetype *pSprite = &sprite[nPlayer->nSprite]; nPlayer->opos.x = pSprite->x = atoi(parm->parms[0]); nPlayer->opos.y = pSprite->y = atoi(parm->parms[1]); nPlayer->opos.z = pSprite->z = atoi(parm->parms[2]); if (parm->numparms >= 4) { nPlayer->angle.oang = nPlayer->angle.ang = buildang(atoi(parm->parms[3])); } if (parm->numparms == 5) { nPlayer->horizon.ohoriz = nPlayer->horizon.horiz = buildhoriz(atoi(parm->parms[4])); } return CCMD_OK; } static int osdcmd_doors(CCmdFuncPtr parm) { for (int i = 0; i < kMaxChannels; i++) { // CHECKME - does this toggle? if (sRunChannels[i].c == 0) { runlist_ChangeChannel(i, 1); } else { runlist_ChangeChannel(i, 0); } } return CCMD_OK; } extern int initx; extern int inity; extern int initz; extern short inita; extern short initsect; static int osdcmd_spawn(CCmdFuncPtr parm) { if (parm->numparms != 1) return CCMD_SHOWHELP; auto c = parm->parms[0]; if (!stricmp(c, "anubis")) BuildAnubis(-1, initx, inity, sector[initsect].floorz, initsect, inita, false); else if (!stricmp(c, "spider")) BuildSpider(-1, initx, inity, sector[initsect].floorz, initsect, inita); else if (!stricmp(c, "mummy")) BuildMummy(-1, initx, inity, sector[initsect].floorz, initsect, inita); else if (!stricmp(c, "fish")) BuildFish(-1, initx, inity, initz + eyelevel[nLocalPlayer], initsect, inita); else if (!stricmp(c, "lion")) BuildLion(-1, initx, inity, sector[initsect].floorz, initsect, inita); else if (!stricmp(c, "lava")) BuildLava(-1, initx, inity, sector[initsect].floorz, initsect, inita, nNetPlayerCount); else if (!stricmp(c, "rex")) BuildRex(-1, initx, inity, sector[initsect].floorz, initsect, inita, nNetPlayerCount); else if (!stricmp(c, "set")) BuildSet(-1, initx, inity, sector[initsect].floorz, initsect, inita, nNetPlayerCount); else if (!stricmp(c, "queen")) BuildQueen(-1, initx, inity, sector[initsect].floorz, initsect, inita, nNetPlayerCount); else if (!stricmp(c, "roach")) BuildRoach(0, -1, initx, inity, sector[initsect].floorz, initsect, inita); else if (!stricmp(c, "roach2")) BuildRoach(1, -1, initx, inity, sector[initsect].floorz, initsect, inita); else if (!stricmp(c, "wasp")) BuildWasp(-1, initx, inity, sector[initsect].floorz - 25600, initsect, inita); else if (!stricmp(c, "scorp")) BuildScorp(-1, initx, inity, sector[initsect].floorz, initsect, inita, nNetPlayerCount); else if (!stricmp(c, "rat")) BuildRat(-1, initx, inity, sector[initsect].floorz, initsect, inita); else Printf("Unknown creature type %s\n", c); return CCMD_OK; } static int osdcmd_third_person_view(CCmdFuncPtr parm) { if (gamestate != GS_LEVEL) return CCMD_OK; if (!nFreeze) { bCamera = !bCamera; if (bCamera && !cl_syncinput) { gamesetinput = cl_syncinput = true; GrabPalette(); } } if (gamesetinput && !bCamera) { gamesetinput = cl_syncinput = false; } return CCMD_OK; } static int osdcmd_noop(CCmdFuncPtr parm) { // this is for silencing key bindings only. return CCMD_OK; } int32_t registerosdcommands(void) { //if (VOLUMEONE) C_RegisterFunction("doors", "opens/closes doors", osdcmd_doors); C_RegisterFunction("spawn","spawn : spawns a creature",osdcmd_spawn); C_RegisterFunction("warptocoords","warptocoords [x] [y] [z] [ang] (optional) [horiz] (optional): warps the player to the specified coordinates",osdcmd_warptocoords); C_RegisterFunction("third_person_view", "Switch to third person view", osdcmd_third_person_view); C_RegisterFunction("coop_view", "Switch player to view from in coop", osdcmd_noop); C_RegisterFunction("show_weapon", "Show opponents' weapons", osdcmd_noop); return 0; } END_PS_NS