/* ** texture.cpp ** The base texture class ** **--------------------------------------------------------------------------- ** Copyright 2004-2007 Randy Heit ** Copyright 2006-2018 Christoph Oelckers ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** ** */ #include "bitmap.h" #include "image.h" #include "filesystem.h" #include "files.h" #include "cmdlib.h" #include "palettecontainer.h" FMemArena ImageArena(32768); TArrayFImageSource::ImageForLump; int FImageSource::NextID; static PrecacheInfo precacheInfo; struct PrecacheDataPaletted { TArray Pixels; int RefCount; int ImageID; }; struct PrecacheDataRgba { FBitmap Pixels; int TransInfo; int RefCount; int ImageID; }; // TMap doesn't handle this kind of data well. std::map neither. The linear search is still faster, even for a few 100 entries because it doesn't have to access the heap as often.. TArray precacheDataPaletted; TArray precacheDataRgba; //=========================================================================== // // the default just returns an empty texture. // //=========================================================================== TArray FImageSource::CreatePalettedPixels(int conversion) { TArray Pixels(Width * Height, true); memset(Pixels.Data(), 0, Width * Height); return Pixels; } PalettedPixels FImageSource::GetCachedPalettedPixels(int conversion) { PalettedPixels ret; FString name; fileSystem.GetFileShortName(name, SourceLump); auto imageID = ImageID; // Do we have this image in the cache? unsigned index = conversion != normal? UINT_MAX : precacheDataPaletted.FindEx([=](PrecacheDataPaletted &entry) { return entry.ImageID == imageID; }); if (index < precacheDataPaletted.Size()) { auto cache = &precacheDataPaletted[index]; if (cache->RefCount > 1) { //Printf("returning reference to %s, refcount = %d\n", name.GetChars(), cache->RefCount); ret.Pixels.Set(cache->Pixels.Data(), cache->Pixels.Size()); cache->RefCount--; } else if (cache->Pixels.Size() > 0) { //Printf("returning contents of %s, refcount = %d\n", name.GetChars(), cache->RefCount); ret.PixelStore = std::move(cache->Pixels); ret.Pixels.Set(ret.PixelStore.Data(), ret.PixelStore.Size()); precacheDataPaletted.Delete(index); } else { //Printf("something bad happened for %s, refcount = %d\n", name.GetChars(), cache->RefCount); } } else { // The image wasn't cached. Now there's two possibilities: auto info = precacheInfo.CheckKey(ImageID); if (!info || info->second <= 1 || conversion != normal) { // This is either the only copy needed or some access outside the caching block. In these cases create a new one and directly return it. //Printf("returning fresh copy of %s\n", name.GetChars()); ret.PixelStore = CreatePalettedPixels(conversion); ret.Pixels.Set(ret.PixelStore.Data(), ret.PixelStore.Size()); } else { //Printf("creating cached entry for %s, refcount = %d\n", name.GetChars(), info->second); // This is the first time it gets accessed and needs to be placed in the cache. PrecacheDataPaletted *pdp = &precacheDataPaletted[precacheDataPaletted.Reserve(1)]; pdp->ImageID = imageID; pdp->RefCount = info->second - 1; info->second = 0; pdp->Pixels = CreatePalettedPixels(normal); ret.Pixels.Set(pdp->Pixels.Data(), pdp->Pixels.Size()); } } return ret; } TArray FImageSource::GetPalettedPixels(int conversion) { auto pix = GetCachedPalettedPixels(conversion); if (pix.ownsPixels()) { // return the pixel store of the returned data directly if this was the last reference. auto array = std::move(pix.PixelStore); return array; } else { // If there are pending references, make a copy. TArray array(pix.Pixels.Size(), true); memcpy(array.Data(), pix.Pixels.Data(), array.Size()); return array; } } //=========================================================================== // // FImageSource::CopyPixels // // this is the generic case that can handle // any properly implemented texture for software rendering. // Its drawback is that it is limited to the base palette which is // why all classes that handle different palettes should subclass this // method // //=========================================================================== int FImageSource::CopyPixels(FBitmap *bmp, int conversion) { if (conversion == luminance) conversion = normal; // luminance images have no use as an RGB source. PalEntry *palette = GPalette.BaseColors; auto ppix = CreatePalettedPixels(conversion); bmp->CopyPixelData(0, 0, ppix.Data(), Width, Height, Height, 1, 0, palette, nullptr); return 0; } int FImageSource::CopyTranslatedPixels(FBitmap *bmp, const PalEntry *remap) { auto ppix = CreatePalettedPixels(false); bmp->CopyPixelData(0, 0, ppix.Data(), Width, Height, Height, 1, 0, remap, nullptr); return 0; } //========================================================================== // // // //========================================================================== FBitmap FImageSource::GetCachedBitmap(const PalEntry *remap, int conversion, int *ptrans) { FBitmap ret; FString name; int trans = -1; fileSystem.GetFileShortName(name, SourceLump); auto imageID = ImageID; if (remap != nullptr) { // Remapped images are never run through the cache because they would complicate matters too much for very little gain. // Translated images are normally sprites which normally just consist of a single image and use no composition. // Additionally, since translation requires the base palette, the really time consuming stuff will never be subjected to it. ret.Create(Width, Height); trans = CopyTranslatedPixels(&ret, remap); } else { if (conversion == luminance) conversion = normal; // luminance has no meaning for true color. // Do we have this image in the cache? unsigned index = conversion != normal? UINT_MAX : precacheDataRgba.FindEx([=](PrecacheDataRgba &entry) { return entry.ImageID == imageID; }); if (index < precacheDataRgba.Size()) { auto cache = &precacheDataRgba[index]; trans = cache->TransInfo; if (cache->RefCount > 1) { //Printf("returning reference to %s, refcount = %d\n", name.GetChars(), cache->RefCount); ret.Copy(cache->Pixels, false); cache->RefCount--; } else if (cache->Pixels.GetPixels()) { //Printf("returning contents of %s, refcount = %d\n", name.GetChars(), cache->RefCount); ret = std::move(cache->Pixels); precacheDataRgba.Delete(index); } else { // This should never happen if the function is implemented correctly //Printf("something bad happened for %s, refcount = %d\n", name.GetChars(), cache->RefCount); ret.Create(Width, Height); trans = CopyPixels(&ret, normal); } } else { // The image wasn't cached. Now there's two possibilities: auto info = precacheInfo.CheckKey(ImageID); if (!info || info->first <= 1 || conversion != normal) { // This is either the only copy needed or some access outside the caching block. In these cases create a new one and directly return it. //Printf("returning fresh copy of %s\n", name.GetChars()); ret.Create(Width, Height); trans = CopyPixels(&ret, conversion); } else { //Printf("creating cached entry for %s, refcount = %d\n", name.GetChars(), info->first); // This is the first time it gets accessed and needs to be placed in the cache. PrecacheDataRgba *pdr = &precacheDataRgba[precacheDataRgba.Reserve(1)]; pdr->ImageID = imageID; pdr->RefCount = info->first - 1; info->first = 0; pdr->Pixels.Create(Width, Height); trans = pdr->TransInfo = CopyPixels(&pdr->Pixels, normal); ret.Copy(pdr->Pixels, false); } } } if (ptrans) *ptrans = trans; return ret; } //========================================================================== // // // //========================================================================== void FImageSource::CollectForPrecache(PrecacheInfo &info, bool requiretruecolor) { auto val = info.CheckKey(ImageID); bool tc = requiretruecolor; if (val) { val->first += tc; val->second += !tc; } else { auto pair = std::make_pair(tc, !tc); info.Insert(ImageID, pair); } } void FImageSource::BeginPrecaching() { precacheInfo.Clear(); } void FImageSource::EndPrecaching() { precacheDataPaletted.Clear(); precacheDataRgba.Clear(); } void FImageSource::RegisterForPrecache(FImageSource *img, bool requiretruecolor) { img->CollectForPrecache(precacheInfo, requiretruecolor); } //========================================================================== // // // //========================================================================== typedef FImageSource * (*CreateFunc)(FileReader & file, int lumpnum); struct TexCreateInfo { CreateFunc TryCreate; bool checkflat; }; FImageSource *IMGZImage_TryCreate(FileReader &, int lumpnum); FImageSource *PNGImage_TryCreate(FileReader &, int lumpnum); FImageSource *JPEGImage_TryCreate(FileReader &, int lumpnum); FImageSource *DDSImage_TryCreate(FileReader &, int lumpnum); FImageSource *PCXImage_TryCreate(FileReader &, int lumpnum); FImageSource *TGAImage_TryCreate(FileReader &, int lumpnum); FImageSource *StbImage_TryCreate(FileReader &, int lumpnum); FImageSource *AnmImage_TryCreate(FileReader &, int lumpnum); FImageSource *RawPageImage_TryCreate(FileReader &, int lumpnum); FImageSource *FlatImage_TryCreate(FileReader &, int lumpnum); FImageSource *PatchImage_TryCreate(FileReader &, int lumpnum); FImageSource *EmptyImage_TryCreate(FileReader &, int lumpnum); FImageSource *AutomapImage_TryCreate(FileReader &, int lumpnum); // Examines the lump contents to decide what type of texture to create, // and creates the texture. FImageSource * FImageSource::GetImage(int lumpnum, bool isflat) { static TexCreateInfo CreateInfo[] = { { IMGZImage_TryCreate, false }, { PNGImage_TryCreate, false }, { JPEGImage_TryCreate, false }, { DDSImage_TryCreate, false }, { PCXImage_TryCreate, false }, { StbImage_TryCreate, false }, { TGAImage_TryCreate, false }, { AnmImage_TryCreate, false }, { RawPageImage_TryCreate, false }, { FlatImage_TryCreate, true }, // flat detection is not reliable, so only consider this for real flats. { PatchImage_TryCreate, false }, { EmptyImage_TryCreate, false }, { AutomapImage_TryCreate, false }, }; if (lumpnum == -1) return nullptr; unsigned size = ImageForLump.Size(); if (size <= (unsigned)lumpnum) { // Hires textures can be added dynamically to the end of the lump array, so this must be checked each time. ImageForLump.Resize(lumpnum + 1); for (; size < ImageForLump.Size(); size++) ImageForLump[size] = nullptr; } // An image for this lump already exists. We do not need another one. if (ImageForLump[lumpnum] != nullptr) return ImageForLump[lumpnum]; auto data = fileSystem.OpenFileReader(lumpnum); if (!data.isOpen()) return nullptr; for (size_t i = 0; i < countof(CreateInfo); i++) { if (!CreateInfo[i].checkflat || isflat) { auto image = CreateInfo[i].TryCreate(data, lumpnum); if (image != nullptr) { ImageForLump[lumpnum] = image; return image; } } } return nullptr; }