local con = require "con" local spritesofstat = spritesofstat local Inf = 0/1 -- Insert MUSICANDSFX? (Delete it otherwise.) -- XXX: should be a per-player gamevar, but this is testing code. local insp = false local hitag, lotag = 0, 0 gameevent("JUMP", function(aci, pli) local ps = player[pli] if (insp) then -- Insert MUSICANDSFX sprite with same lo-/hitag as last deleted one. local spr = sprite[con.spawn(aci, 5)] spr.lotag, spr.hitag = lotag, hitag else -- Delete nearest MUSICANDSFX sprite. local nearestdst = Inf local nearesti = -1 for i in spritesofstat(gv.STAT_FX) do local dst = (sprite[i]-ps.pos):len2() if (nearesti == -1 or dst < nearestdst) then nearesti = i nearestdst = dst end end if (nearesti >= 0) then local spr = sprite[nearesti] lotag, hitag = spr.lotag, spr.hitag actor.delete(nearesti) end end insp = not insp end)