//------------------------------------------------------------------------- /* Copyright (C) 2010-2019 EDuke32 developers and contributors Copyright (C) 2019 sirlemonhead, Nuke.YKT This file is part of PCExhumed. PCExhumed is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #pragma once BEGIN_PS_NS struct actionSeq { int16_t nSeqId; int16_t nFlags; }; struct SeqFrameChunk { int16_t xpos; int16_t ypos; FTextureID tex; int16_t flags; }; struct SeqFrame { int16_t sound; int16_t flags; TArray chunks; const FTextureID getFirstChunkTexture() const { return chunks.Size() ? chunks[0].tex : FNullTextureID(); } const void playSound(DExhumedActor* const pActor) const { if (sound == -1) return; if (pActor) { D3PlayFX(sound, pActor); } else { PlayLocalSound(sound, 0); } } }; struct Seq { int16_t flags; TArray frames; const FTextureID getFirstFrameTexture() const { return frames[0].getFirstChunkTexture(); } }; extern int16_t nFlameHeight; extern int16_t nPilotLightFrame; extern int16_t nPilotLightCount; void seq_LoadSequences(); void seq_DrawGunSequence(const SeqFrame& seqFrame, double xPos, double yPos, int nShade, int nPal, DAngle nAngle, double nAlpha, int nStat = 0); void seq_PlotSequence(const int nSprite, const FName seqFile, const int16_t seqIndex, const int16_t frameIndex, const int16_t nFlags); void seq_PlotArrowSequence(const int nSprite, const FName seqFile, const int16_t seqIndex, const int frameIndex); void seq_DrawPilotLightSeq(double xPos, double yPos, double nAngle); const TArray* const getFileSeqs(const FName nSeqFile); inline const Seq* const getSequence(const FName nSeqFile, const unsigned nSeqIndex = 0) { return getFileSeqs(nSeqFile)->Data(nSeqIndex); } END_PS_NS