class DukeNukeButton : DukeActor { default { spriteset "NUKEBUTTON", "NUKEBUTTON1", "NUKEBUTTON2", "NUKEBUTTON3"; statnum STAT_MISC; } override void Tick() { if (self.temp_data[0]) { self.temp_data[0]++; let Owner = self.ownerActor; if (self.temp_data[0] == 8) self.setSpritesetImage(1); else if (self.temp_data[0] == 16 && Owner) { self.setSpritesetImage(2); Owner.GetPlayer().fist_incs = 1; } if (Owner && Owner.GetPlayer().fist_incs == 26) self.setSpritesetImage(3); } } override bool OnUse(DukePlayer p) { if (self.temp_data[0] == 0 && !p.hitablockingwall()) { self.temp_data[0] = 1; self.ownerActor = p.actor; p.buttonpalette = self.pal; if (p.buttonpalette) ud.secretlevel = self.lotag; else ud.secretlevel = 0; } return true; } }