class DukeBlimp : DukeActor { const BLIMPRESPAWNTIME = 2048; default { pic "BLIMP"; Strength 1; +SPAWNWEAPONDEBRIS; } override void Initialize(DukeActor spawner) { self.cstat |= CSTAT_SPRITE_BLOCK_ALL; self.clipdist = 32; self.ChangeStat(STAT_ACTOR); } }