// (weapons) class BloodWeaponBase : BloodActor { meta int count; meta int type; meta int ammotype; property prefix: none; property count: count; property type: type; property ammotype: ammotype; override int getRespawnTime() { if (!self.hasX) return -1; if (self.xspr.respawn == 2 || (self.xspr.respawn != 1 && gGameOptions.nWeaponSettings != Blood.WEAPONSETTINGS_0)) return gGameOptions.nWeaponRespawnTime; return -1; } } class BloodWeaponSawedoff : BloodWeaponBase { default { pic "ICONSHOTGUN"; shade -8; scale 0.750000, 0.750000; count 8; type 3; ammotype 2; } } class BloodWeaponTommygun : BloodWeaponBase { default { pic "ICONTOMMY"; shade -8; scale 0.750000, 0.750000; count 50; type 4; ammotype 3; } } class BloodWeaponFlarePistol : BloodWeaponBase { default { pic "ICONFLAREGUN"; shade -8; scale 0.750000, 0.750000; count 9; type 2; ammotype 1; } } class BloodWeaponVoodooDoll : BloodWeaponBase { default { pic "AmmoIcon9"; shade -8; scale 0.750000, 0.750000; count 100; type 10; ammotype 9; } } class BloodWeaponTeslaCannon : BloodWeaponBase { default { pic "ICONTESLA"; shade -8; scale 0.750000, 0.750000; count 64; type 8; ammotype 7; } } class BloodWeaponNapalmLauncher : BloodWeaponBase { default { pic "ICONNAPALM"; shade -8; scale 0.750000, 0.750000; count 6; type 5; ammotype 4; } } class BloodWeaponPitchfork : BloodWeaponBase { default { type 1; } } class BloodWeaponSprayCan : BloodWeaponBase { default { pic "AmmoIcon6"; shade -8; scale 0.750000, 0.750000; count 480; type 7; ammotype 6; } } class BloodWeaponTNT : BloodWeaponBase { default { pic "AmmoIcon5"; shade -8; scale 0.750000, 0.750000; count 1; type 6; ammotype 5; } } class BloodWeaponLifeLeech : BloodWeaponBase { default { pic "ICONLEECH"; shade -8; scale 0.750000, 0.750000; count 35; type 9; ammotype 8; } } // items (ammos) class BloodAmmoBase : BloodActor { meta int count; meta int type; meta int weapontype; property prefix: none; property count: count; property type: type; property weapontype: weapontype; override int getRespawnTime() { if (!self.hasX) return -1; if (self.xspr.respawn == 3 || gGameOptions.nWeaponSettings == Blood.WEAPONSETTINGS_1) return 0; else if (self.xspr.respawn != 1 && gGameOptions.nWeaponSettings != Blood.WEAPONSETTINGS_0) return gGameOptions.nWeaponRespawnTime; return -1; } } class BloodAmmoSprayCan : BloodAmmoBase { default { pic "AmmoIcon6"; shade -8; scale 0.625, 0.625; count 480; type 6; weapontype 7; } } class BloodAmmoTNTBundle : BloodAmmoBase { default { pic "AmmoIcon5"; shade -8; scale 0.75, 0.75; count 1; type 5; weapontype 6; } } class BloodAmmoTNTBox : BloodAmmoBase { default { pic "AmmoTNTBox"; shade -8; scale 0.75, 0.75; count 5; type 5; weapontype 6; } } class BloodAmmoProxBombBundle : BloodAmmoBase { default { pic "AmmoIcon10"; shade -8; scale 0.75, 0.75; count 1; type 10; weapontype 11; } } class BloodAmmoRemoteBombBundle : BloodAmmoBase { default { pic "AmmoIcon11"; shade -8; scale 0.75, 0.75; count 1; type 11; weapontype 12; } } class BloodAmmoTrappedSoul : BloodAmmoBase { default { pic "AmmoIcon8"; shade -8; scale 0.375, 0.375; count 10; type 8; weapontype 0; } } class BloodAmmoSawedoffFew : BloodAmmoBase { default { pic "AmmoIcon2"; shade -8; scale 0.75, 0.75; count 4; type 2; weapontype 0; } } class BloodAmmoSawedoffBox : BloodAmmoBase { default { pic "AmmoShotgunFew"; shade -8; scale 0.75, 0.75; count 15; type 2; weapontype 0; } } class BloodAmmoTommygunFew : BloodAmmoBase { default { pic "AmmoShotgunBox"; shade -8; scale 0.75, 0.75; count 15; type 3; weapontype 0; } } class BloodAmmoVoodooDoll : BloodAmmoBase { default { pic "AmmoIcon9"; shade -8; scale 0.75, 0.75; count 1; type 9; weapontype 10; } } class BloodAmmoTommygunDrum : BloodAmmoBase { default { pic "AmmoIcon3"; shade -8; scale 0.75, 0.75; count 1; type 3; weapontype 0; } } class BloodAmmoTeslaCharge : BloodAmmoBase { default { pic "AmmoIcon7"; shade -8; scale 0.375, 0.375; count 32; type 7; weapontype 0; } } class BloodAmmoFlares : BloodAmmoBase { default { pic "AmmoIcon1"; shade -8; scale 0.75, 0.75; count 8; type 1; weapontype 0; } } class BloodAmmoGasolineCan : BloodAmmoBase { default { pic "AmmoIcon4"; shade -8; scale 0.75, 0.75; count 6; type 4; weapontype 0; } } // while these are marked obsolete we need to define them to work to the degree they originally do, i.e. they need their spawn info set. class BloodAmmoObsolete61 : BloodAmmoBase { default { pic "AmmoIcon5"; shade -8; scale 0.75, 0.75; count 1; type 5; weapontype 6; } } class BloodAmmoObsolete71 : BloodAmmoBase { default { pic "AmmoUseless1"; shade -8; scale 0.75, 0.75; count 15; type 255; weapontype 0; } } class BloodAmmoObsolete74 : BloodAmmoBase { default { shade -8; scale 0.75, 0.75; count 6; type 255; weapontype 0; } } class BloodAmmoObsolete75 : BloodAmmoBase { default { shade -8; scale 0.75, 0.75; count 6; type 255; weapontype 0; } } class BloodAmmoObsolete77 : BloodAmmoBase { default { pic "AmmoUseless2"; shade -8; scale 0.75, 0.75; count 8; type 255; weapontype 0; } } class BloodAmmoObsolete78 : BloodAmmoBase { default { pic "AmmoUseless3"; shade -8; scale 0.75, 0.75; count 8; type 255; weapontype 0; } }