//------------------------------------------------------------------------- /* Copyright (C) 1996, 2003 - 3D Realms Entertainment Copyright (C) 2017-2019 Nuke.YKT Copyright (C) 2020 - Christoph Oelckers This file is part of Duke Nukem 3D version 1.5 - Atomic Edition Duke Nukem 3D is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Original Source: 1996 - Todd Replogle Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms */ //------------------------------------------------------------------------- #include "ns.h" #include "global.h" #include "names_r.h" #include "mapinfo.h" #include "dukeactor.h" BEGIN_DUKE_NS void dojaildoor(); void moveminecart(); void ballreturn(DDukeActor* spr); void pinsectorresetdown(sectortype* sect); int pinsectorresetup(sectortype* sect); int checkpins(sectortype* sect); void resetpins(sectortype* sect); void resetlanepics(void); //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- bool ceilingspace_r(sectortype* sectp) { if (sectp && (sectp->ceilingstat & CSTAT_SECTOR_SKY) && sectp->ceilingpal == 0) { switch(sectp->ceilingpicnum) { case MOONSKY1: case BIGORBIT1: return 1; } } return 0; } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- bool floorspace_r(sectortype* sectp) { if (sectp && (sectp->floorstat & CSTAT_SECTOR_SKY) && sectp->ceilingpal == 0) { switch(sectp->floorpicnum) { case MOONSKY1: case BIGORBIT1: return 1; } } return 0; } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void check_fta_sounds_r(DDukeActor* actor) { if (actor->spr.extra > 0) switch (actor->spr.picnum) { case COOT: // LIZTROOP if (!isRRRA() && (krand() & 3) == 2) S_PlayActorSound(PRED_RECOG, actor); break; case BILLYCOCK: case BILLYRAY: case BRAYSNIPER: // PIGCOP S_PlayActorSound(PIG_RECOG, actor); break; } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void addweapon_r(struct player_struct* p, int weapon) { int cw = p->curr_weapon; if (p->OnMotorcycle || p->OnBoat) { p->gotweapon[weapon] = true;; if (weapon == THROWSAW_WEAPON) { p->gotweapon[BUZZSAW_WEAPON] = true; p->ammo_amount[BUZZSAW_WEAPON] = 1; } else if (weapon == CROSSBOW_WEAPON) { p->gotweapon[CHICKEN_WEAPON] = true; p->gotweapon[DYNAMITE_WEAPON] = true; } else if (weapon == SLINGBLADE_WEAPON) { p->ammo_amount[SLINGBLADE_WEAPON] = 1; } return; } if (p->gotweapon[weapon] == 0) { p->gotweapon[weapon] = true;; if (weapon == THROWSAW_WEAPON) { p->gotweapon[BUZZSAW_WEAPON] = true; p->ammo_amount[BUZZSAW_WEAPON] = 1; } if (isRRRA()) { if (weapon == CROSSBOW_WEAPON) { p->gotweapon[CHICKEN_WEAPON] = true; } if (weapon == SLINGBLADE_WEAPON) { p->ammo_amount[SLINGBLADE_WEAPON] = 50; } } if (weapon == CROSSBOW_WEAPON) { p->gotweapon[DYNAMITE_WEAPON] = true; } if (weapon != DYNAMITE_WEAPON) cw = weapon; } else cw = weapon; if (weapon == DYNAMITE_WEAPON) p->last_weapon = -1; p->random_club_frame = 0; if (p->holster_weapon == 0) { p->weapon_pos = -1; p->last_weapon = p->curr_weapon; } else { p->weapon_pos = 10; p->holster_weapon = 0; p->last_weapon = -1; } p->okickback_pic = p->kickback_pic = 0; p->curr_weapon = cw; p->wantweaponfire = -1; switch (weapon) { case SLINGBLADE_WEAPON: if (!isRRRA()) break; case KNEE_WEAPON: case DYNAMITE_WEAPON: case TRIPBOMB_WEAPON: case THROWINGDYNAMITE_WEAPON: break; case SHOTGUN_WEAPON: S_PlayActorSound(SHOTGUN_COCK, p->GetActor()); break; case PISTOL_WEAPON: S_PlayActorSound(INSERT_CLIP, p->GetActor()); break; default: S_PlayActorSound(EJECT_CLIP, p->GetActor()); break; } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void hitradius_r(DDukeActor* actor, int r, int hp1, int hp2, int hp3, int hp4) { static const uint8_t statlist[] = { STAT_DEFAULT, STAT_ACTOR, STAT_STANDABLE, STAT_PLAYER, STAT_FALLER, STAT_ZOMBIEACTOR, STAT_MISC }; auto spri = actor->s; if (spri->xrepeat >= 11 || !(spri->picnum == RPG || ((isRRRA()) && spri->picnum == RPG2))) { BFSSectorSearch search(spri->sector()); while (auto dasectp = search.GetNext()) { if (((dasectp->ceilingz - spri->z) >> 8) < r) { auto wal = dasectp->firstWall(); int d = abs(wal->x - spri->x) + abs(wal->y - spri->y); if (d < r) fi.checkhitceiling(dasectp); else { auto thirdpoint = wal->point2Wall()->point2Wall(); d = abs(thirdpoint->x - spri->x) + abs(thirdpoint->y - spri->y); if (d < r) fi.checkhitceiling(dasectp); } } for (auto& wal : wallsofsector(dasectp)) { if ((abs(wal.x - spri->x) + abs(wal.y - spri->y)) < r) { if (wal.twoSided()) { search.Add(wal.nextSector()); } int x1 = (((wal.x + wal.point2Wall()->x) >> 1) + spri->x) >> 1; int y1 = (((wal.y + wal.point2Wall()->y) >> 1) + spri->y) >> 1; auto sect = wal.sectorp(); updatesector(x1, y1, §); if (sect != nullptr && cansee(x1, y1, spri->z, sect, spri->x, spri->y, spri->z, spri->sector())) fi.checkhitwall(actor, &wal, wal.x, wal.y, spri->z, spri->picnum); } } } } int q = -(24 << 8) + (krand() & ((32 << 8) - 1)); auto Owner = actor->GetOwner(); for (int x = 0; x < 7; x++) { DukeStatIterator it1(statlist[x]); while (auto act2 = it1.Next()) { auto spri2 = act2->s; if (x == 0 || x >= 5 || AFLAMABLE(spri2->picnum)) { if (spri2->cstat & CSTAT_SPRITE_BLOCK_ALL) if (dist(actor, act2) < r) { if (badguy(act2) && !cansee(spri2->x, spri2->y, spri2->z + q, spri2->sector(), spri->x, spri->y, spri->z + q, spri->sector())) { continue; } fi.checkhitsprite(act2, actor); } } else if (spri2->extra >= 0 && act2 != actor && (badguy(act2) || spri2->picnum == QUEBALL || spri2->picnum == BOWLINGPIN || spri2->picnum == STRIPEBALL || (spri2->cstat & CSTAT_SPRITE_BLOCK_ALL) || spri2->picnum == DUKELYINGDEAD)) { if (spri->picnum == MORTER && act2 == Owner) { continue; } if ((isRRRA()) && spri->picnum == CHEERBOMB && act2 == Owner) { continue; } if (spri2->picnum == APLAYER) spri2->z -= gs.playerheight; int d = dist(actor, act2); if (spri2->picnum == APLAYER) spri2->z += gs.playerheight; if (d < r && cansee(spri2->x, spri2->y, spri2->z - (8 << 8), spri2->sector(), spri->x, spri->y, spri->z - (12 << 8), spri->sector())) { if ((isRRRA()) && spri2->picnum == MINION && spri2->pal == 19) { continue; } act2->ang = getangle(spri2->x - spri->x, spri2->y - spri->y); if (spri->picnum == RPG && spri2->extra > 0) act2->picnum = RPG; else if ((isRRRA()) && spri->picnum == RPG2 && spri2->extra > 0) act2->picnum = RPG; else act2->picnum = RADIUSEXPLOSION; if (d < r / 3) { if (hp4 == hp3) hp4++; act2->extra = hp3 + (krand() % (hp4 - hp3)); } else if (d < 2 * r / 3) { if (hp3 == hp2) hp3++; act2->extra = hp2 + (krand() % (hp3 - hp2)); } else if (d < r) { if (hp2 == hp1) hp2++; act2->extra = hp1 + (krand() % (hp2 - hp1)); } int pic = spri2->picnum; if ((isRRRA())? (pic != HULK && pic != MAMA && pic != BILLYPLAY && pic != COOTPLAY && pic != MAMACLOUD) : (pic != HULK && pic != SBMOVE)) { if (spri2->xvel < 0) spri2->xvel = 0; spri2->xvel += (spri2->extra << 2); } if (spri2->picnum == STATUEFLASH || spri2->picnum == QUEBALL || spri2->picnum == STRIPEBALL || spri2->picnum == BOWLINGPIN) fi.checkhitsprite(act2, actor); if (spri2->picnum != RADIUSEXPLOSION && Owner && Owner->spr.statnum < MAXSTATUS) { if (spri2->picnum == APLAYER) { int p = act2->PlayerIndex(); if (ps[p].newOwner != nullptr) { clearcamera(&ps[p]); } } act2->SetHitOwner(actor->GetOwner()); } } } } } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- int movesprite_ex_r(DDukeActor* actor, int xchange, int ychange, int zchange, unsigned int cliptype, Collision &result) { int clipdist; auto spri = actor->s; int bg = badguy(actor); if (spri->statnum == 5 || (bg && spri->xrepeat < 4)) { spri->x += (xchange * TICSPERFRAME) >> 2; spri->y += (ychange * TICSPERFRAME) >> 2; spri->z += (zchange * TICSPERFRAME) >> 2; if (bg) SetActor(actor, spri->pos); return result.setNone(); } auto dasectp = spri->sector(); vec3_t pos = spri->pos; pos.z -= ((tileHeight(spri->picnum) * spri->yrepeat) << 1); if (bg) { if (spri->xrepeat > 60) clipmove(pos, &dasectp, ((xchange * TICSPERFRAME) << 11), ((ychange * TICSPERFRAME) << 11), 1024, (4 << 8), (4 << 8), cliptype, result); else { clipdist = 192; clipmove(pos, &dasectp, ((xchange * TICSPERFRAME) << 11), ((ychange * TICSPERFRAME) << 11), clipdist, (4 << 8), (4 << 8), cliptype, result); } if (dasectp == nullptr || (dasectp != nullptr && actor->actorstayput != nullptr && actor->actorstayput != dasectp)) { if (dasectp && dasectp->lotag == ST_1_ABOVE_WATER) spri->ang = (krand() & 2047); else if ((actor->temp_data[0] & 3) == 1) spri->ang = (krand() & 2047); SetActor(actor, spri->pos); if (dasectp == nullptr) dasectp = §or[0]; return result.setSector(dasectp); } if ((result.type == kHitSector || result.type == kHitSprite) && (actor->cgg == 0)) spri->ang += 768; } else { if (spri->statnum == STAT_PROJECTILE) clipmove(pos, &dasectp, ((xchange * TICSPERFRAME) << 11), ((ychange * TICSPERFRAME) << 11), 8, (4 << 8), (4 << 8), cliptype, result); else clipmove(pos, &dasectp, ((xchange * TICSPERFRAME) << 11), ((ychange * TICSPERFRAME) << 11), 128, (4 << 8), (4 << 8), cliptype, result); } spri->x = pos.x; spri->y = pos.y; if (dasectp) if ((dasectp != spri->sector())) ChangeActorSect(actor, dasectp); int daz = spri->z + ((zchange * TICSPERFRAME) >> 3); if ((daz > actor->ceilingz) && (daz <= actor->floorz)) spri->z = daz; else if (result.type == kHitNone) return result.setSector(dasectp); return result.type; } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void lotsoffeathers_r(DDukeActor *actor, int n) { lotsofstuff(actor, n, MONEY); } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void guts_r(DDukeActor* actor, int gtype, int n, int p) { auto s = actor->s; int gutz, floorz; int j; int sx, sy; uint8_t pal; if (badguy(actor) && s->xrepeat < 16) sx = sy = 8; else sx = sy = 32; gutz = s->z - (8 << 8); floorz = getflorzofslopeptr(s->sector(), s->x, s->y); if (gutz > (floorz - (8 << 8))) gutz = floorz - (8 << 8); gutz += gs.actorinfo[s->picnum].gutsoffset; if (badguy(actor) && s->pal == 6) pal = 6; else { pal = 0; if (isRRRA()) { if (s->picnum == MINION && (s->pal == 8 || s->pal == 19)) pal = s->pal; } } for (j = 0; j < n; j++) { // RANDCORRECT version from RR. int a = krand() & 2047; int r1 = krand(); int r2 = krand(); int r3 = krand(); int r4 = krand(); int r5 = krand(); // TRANSITIONAL: owned by a player??? auto spawned = EGS(s->sector(), s->x + (r5 & 255) - 128, s->y + (r4 & 255) - 128, gutz - (r3 & 8191), gtype, -32, sx >> 1, sy >> 1, a, 48 + (r2 & 31), -512 - (r1 & 2047), ps[p].GetActor(), 5); if (spawned && pal != 0) spawned->spr.pal = pal; } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void movefta_r(void) { int x, px, py, sx, sy; int j, p; sectortype* psect, *ssect; DukeStatIterator it(STAT_ZOMBIEACTOR); while(auto act = it.Next()) { auto s = act->s; p = findplayer(act, &x); j = 0; ssect = psect = s->sector(); if (ps[p].GetActor()->spr.extra > 0) { if (x < 30000) { act->timetosleep++; if (act->timetosleep >= (x >> 8)) { if (badguy(act)) { px = ps[p].oposx + 64 - (krand() & 127); py = ps[p].oposy + 64 - (krand() & 127); updatesector(px, py, &psect); if (psect == nullptr) { continue; } sx = s->x + 64 - (krand() & 127); sy = s->y + 64 - (krand() & 127); updatesector(px, py, &ssect); if (ssect == nullptr) { continue; } if (s->pal == 33 || s->picnum == VIXEN || (isRRRA() && (isIn(s->picnum, COOT, COOTSTAYPUT, BIKER, BIKERB, BIKERBV2, CHEER, CHEERB, CHEERSTAYPUT, MINIONBOAT, HULKBOAT, CHEERBOAT, RABBIT, COOTPLAY, BILLYPLAY, MAKEOUT, MAMA) || (s->picnum == MINION && s->pal == 8))) || (bcos(s->ang) * (px - sx) + bsin(s->ang) * (py - sy) >= 0)) { int r1 = krand(); int r2 = krand(); j = cansee(sx, sy, s->z - (r2 % (52 << 8)), s->sector(), px, py, ps[p].oposz - (r1 % (32 << 8)), ps[p].cursector); } } else { int r1 = krand(); int r2 = krand(); j = cansee(s->x, s->y, s->z - ((r2 & 31) << 8), s->sector(), ps[p].oposx, ps[p].oposy, ps[p].oposz - ((r1 & 31) << 8), ps[p].cursector); } if (j) switch (s->picnum) { case RUBBERCAN: case EXPLODINGBARREL: case WOODENHORSE: case HORSEONSIDE: case CANWITHSOMETHING: case FIREBARREL: case FIREVASE: case NUKEBARREL: case NUKEBARRELDENTED: case NUKEBARRELLEAKED: if (s->sector()->ceilingstat & CSTAT_SECTOR_SKY) s->shade = s->sector()->ceilingshade; else s->shade = s->sector()->floorshade; act->timetosleep = 0; ChangeActorStat(act, STAT_STANDABLE); break; default: #if 0 // TRANSITIONAL: RedNukem has this here. Needed? if (actorflag(act, SFLAG_USEACTIVATOR) && sector [act->s.lotag & 16384) break; #endif act->timetosleep = 0; check_fta_sounds_r(act); ChangeActorStat(act, STAT_ACTOR); break; } else act->timetosleep = 0; } } if (/*!j &&*/ badguy(act)) // this is like RedneckGDX. j is uninitialized here, i.e. most likely not 0. { if (s->sector()->ceilingstat & CSTAT_SECTOR_SKY) s->shade = s->sector()->ceilingshade; else s->shade = s->sector()->floorshade; if (s->picnum == HEN || s->picnum == COW || s->picnum == PIG || s->picnum == DOGRUN || ((isRRRA()) && s->picnum == RABBIT)) { if (wakeup(act, p)) { act->timetosleep = 0; check_fta_sounds_r(act); ChangeActorStat(act, STAT_ACTOR); } } } } } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- DDukeActor* ifhitsectors_r(sectortype* sect) { DukeStatIterator it(STAT_MISC); while (auto a1 = it.Next()) { if (a1->spr.picnum == EXPLOSION2 || (a1->spr.picnum == EXPLOSION3 && sect == a1->spr.sector())) return a1; } return nullptr; } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- int ifhitbyweapon_r(DDukeActor *actor) { int p; auto hitowner = actor->GetHitOwner(); auto spri = actor->s; if (actor->extra >= 0) { if (spri->extra >= 0) { if (spri->picnum == APLAYER) { if (ud.god) return -1; p = actor->PlayerIndex(); if (hitowner && hitowner->spr.picnum == APLAYER && ud.coop == 1 && ud.ffire == 0) return -1; spri->extra -= actor->extra; if (hitowner) { if (spri->extra <= 0 && actor->picnum != FREEZEBLAST) { spri->extra = 0; ps[p].wackedbyactor = hitowner; if (hitowner->spr.picnum == APLAYER && p != hitowner->PlayerIndex()) { ps[p].frag_ps = hitowner->PlayerIndex(); } actor->SetHitOwner(ps[p].GetActor()); } } int pn = actor->picnum; if (pn == RPG2 && !isRRRA()) pn = 0; // avoid messing around with gotos. switch (pn) { case RADIUSEXPLOSION: case RPG: case HYDRENT: case HEAVYHBOMB: case SEENINE: case OOZFILTER: case EXPLODINGBARREL: case TRIPBOMBSPRITE: case RPG2: ps[p].posxv += actor->extra * bcos(actor->ang, 2); ps[p].posyv += actor->extra * bsin(actor->ang, 2); break; default: ps[p].posxv += actor->extra * bcos(actor->ang, 1); ps[p].posyv += actor->extra * bsin(actor->ang, 1); break; } } else { if (actor->extra == 0) if (spri->xrepeat < 24) return -1; spri->extra -= actor->extra; if (spri->picnum != RECON && actor->GetOwner() && actor->GetOwner()->spr.statnum < MAXSTATUS) actor->SetOwner(hitowner); } actor->extra = -1; return actor->picnum; } } actor->extra = -1; return -1; } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void respawn_rrra(DDukeActor* oldact, DDukeActor* newact) { auto newspr = newact->s; newspr->pal = oldact->spr.pal; if (newspr->picnum == MAMA) { if (newspr->pal == 30) { newspr->xrepeat = 26; newspr->yrepeat = 26; newspr->clipdist = 75; } else if (newspr->pal == 31) { newspr->xrepeat = 36; newspr->yrepeat = 36; newspr->clipdist = 100; } else if (newspr->pal == 32) { newspr->xrepeat = 50; newspr->yrepeat = 50; newspr->clipdist = 100; } else { newspr->xrepeat = 50; newspr->yrepeat = 50; newspr->clipdist = 100; } } if (newspr->pal == 8) { newspr->cstat |= CSTAT_SPRITE_TRANSLUCENT; } if (newspr->pal != 6) { deletesprite(oldact); return; } oldact->spr.extra = (66 - 13); newspr->pal = 0; } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void movefallers_r(void) { DukeStatIterator it(STAT_FALLER); while (auto act = it.Next()) { auto s = act->s; auto sectp = s->sector(); if (act->temp_data[0] == 0) { s->z -= (16 << 8); act->temp_data[1] = s->ang; int x = s->extra; int j = fi.ifhitbyweapon(act); if (j >= 0) { if (j == RPG || (isRRRA() && j == RPG2) || j == RADIUSEXPLOSION || j == SEENINE || j == OOZFILTER) { if (s->extra <= 0) { act->temp_data[0] = 1; DukeStatIterator it(STAT_FALLER); while (auto ac2 = it.Next()) { if (ac2->spr.hitag == s->hitag) { ac2->temp_data[0] = 1; ac2->spr.cstat &= ~CSTAT_SPRITE_ONE_SIDE; if (ac2->spr.picnum == CEILINGSTEAM || ac2->spr.picnum == STEAM) ac2->spr.cstat |= CSTAT_SPRITE_INVISIBLE; } } } } else { act->extra = 0; s->extra = x; } } s->ang = act->temp_data[1]; s->z += (16 << 8); } else if (act->temp_data[0] == 1) { if (s->lotag > 0) { s->lotag -= 3; s->xvel = ((64 + krand()) & 127); s->zvel = -(1024 + (krand() & 1023)); } else { if (s->xvel > 0) { s->xvel -= 2; ssp(act, CLIPMASK0); } int x; if (fi.floorspace(s->sector())) x = 0; else { if (fi.ceilingspace(s->sector())) x = gs.gravity / 6; else x = gs.gravity; } if (s->z < (sectp->floorz - FOURSLEIGHT)) { s->zvel += x; if (s->zvel > 6144) s->zvel = 6144; s->z += s->zvel; } if ((sectp->floorz - s->z) < (16 << 8)) { int j = 1 + (krand() & 7); for (x = 0; x < j; x++) RANDOMSCRAP(act); deletesprite(act); } } } } } //--------------------------------------------------------------------------- // // split out of movestandables // //--------------------------------------------------------------------------- //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- static void movecrack(DDukeActor* actor) { auto s = actor->s; int* t = &actor->temp_data[0]; if (s->hitag > 0) { t[0] = s->cstat; t[1] = s->ang; int j = fi.ifhitbyweapon(actor); if (j == RPG || (isRRRA() && j == RPG2) || j == RADIUSEXPLOSION || j == SEENINE || j == OOZFILTER) { DukeStatIterator it(STAT_STANDABLE); while (auto a1 = it.Next()) { if (s->hitag == a1->spr.hitag && (a1->spr.picnum == OOZFILTER || a1->spr.picnum == SEENINE)) if (a1->spr.shade != -32) a1->spr.shade = -32; } detonate(actor, EXPLOSION2); } else { s->cstat = ESpriteFlags::FromInt(t[0]); s->ang = t[1]; s->extra = 0; } } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- static void movebolt(DDukeActor* actor) { auto s = actor->s; int* t = &actor->temp_data[0]; int x; auto sectp = s->sector(); findplayer(actor, &x); if (x > 20480) return; if (t[3] == 0) t[3] = sectp->floorshade; CLEAR_THE_BOLT: if (t[2]) { t[2]--; sectp->floorshade = 20; sectp->ceilingshade = 20; return; } if ((s->xrepeat | s->yrepeat) == 0) { s->xrepeat = t[0]; s->yrepeat = t[1]; } else if ((krand() & 8) == 0) { t[0] = s->xrepeat; t[1] = s->yrepeat; t[2] = global_random & 4; s->xrepeat = s->yrepeat = 0; goto CLEAR_THE_BOLT; } s->picnum++; int l = global_random & 7; s->xrepeat = l + 8; if (l & 1) s->cstat ^= CSTAT_SPRITE_TRANSLUCENT; if (s->picnum == (BOLT1 + 1) && (krand() & 1) && sectp->floorpicnum == HURTRAIL) S_PlayActorSound(SHORT_CIRCUIT, actor); if (s->picnum == BOLT1 + 4) s->picnum = BOLT1; if (s->picnum & 1) { sectp->floorshade = 0; sectp->ceilingshade = 0; } else { sectp->floorshade = 20; sectp->ceilingshade = 20; } } //--------------------------------------------------------------------------- // // this has been broken up into lots of smaller subfunctions // //--------------------------------------------------------------------------- void movestandables_r(void) { DukeStatIterator it(STAT_STANDABLE); while (auto act = it.Next()) { int picnum = act->spr.picnum; if (!act->insector()) { deletesprite(act); continue; } if (picnum >= CRANE && picnum <= CRANE +3) { movecrane(act, CRANE); } else if (picnum >= WATERFOUNTAIN && picnum <= WATERFOUNTAIN + 3) { movefountain(act, WATERFOUNTAIN); } else if (AFLAMABLE(picnum)) { moveflammable(act, TIRE, BOX, BLOODPOOL); } else if (picnum >= CRACK1 && picnum <= CRACK1 + 3) { movecrack(act); } else if (picnum == OOZFILTER || picnum == SEENINE || picnum == SEENINEDEAD || picnum == (SEENINEDEAD + 1)) { moveooz(act, SEENINE, SEENINEDEAD, OOZFILTER, EXPLOSION2); } else if (picnum == MASTERSWITCH) { movemasterswitch(act, SEENINE, OOZFILTER); } else if (picnum == TRASH) { movetrash(act); } else if (picnum >= BOLT1 && picnum <= BOLT1 + 3) { movebolt(act); } else if (picnum == WATERDRIP) { movewaterdrip(act, WATERDRIP); } else if (picnum == DOORSHOCK) { movedoorshock(act); } else if (picnum == TOUCHPLATE) { movetouchplate(act, TOUCHPLATE); } else if (picnum == CANWITHSOMETHING) { movecanwithsomething(act); } else if (isIn(picnum, EXPLODINGBARREL, WOODENHORSE, HORSEONSIDE, FIREBARREL, FIREVASE, NUKEBARREL, NUKEBARRELDENTED, NUKEBARRELLEAKED, TOILETWATER, RUBBERCAN, STEAM, CEILINGSTEAM)) { int x; int p = findplayer(act, &x); execute(act, p, x); } } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- static void chickenarrow(DDukeActor* actor) { auto s = actor->s; s->hitag++; if (actor->picnum != BOSS2 && s->xrepeat >= 10 && s->sector()->lotag != 2) { auto spawned = spawn(actor, SMALLSMOKE); if (spawned) spawned->spr.z += (1 << 8); if ((krand() & 15) == 2) { spawn(actor, MONEY); } } DDukeActor* ts = actor->seek_actor; if (!ts) return; if (ts->spr.extra <= 0) actor->seek_actor = nullptr; if (actor->seek_actor && s->hitag > 5) { int ang, ang2, ang3; ang = getangle(ts->spr.x - s->x, ts->spr.y - s->y); ang2 = ang - s->ang; ang3 = abs(ang2); if (ang2 < 100) { if (ang3 > 1023) s->ang += 51; else s->ang -= 51; } else if (ang2 > 100) { if (ang3 > 1023) s->ang -= 51; else s->ang += 51; } else s->ang = ang; if (s->hitag > 180) if (s->zvel <= 0) s->zvel += 200; } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- static bool weaponhitsprite(DDukeActor *proj, DDukeActor *targ, const vec3_t &oldpos) { auto s = proj->s; if (isRRRA()) { if (targ->spr.picnum == MINION && (s->picnum == RPG || s->picnum == RPG2) && targ->spr.pal == 19) { S_PlayActorSound(RPG_EXPLODE, proj); spawn(proj, EXPLOSION2)->spr.pos = oldpos; return true; } } else if (s->picnum == FREEZEBLAST && targ->spr.pal == 1) if (badguy(targ) || targ->spr.picnum == APLAYER) { auto star = spawn(proj, TRANSPORTERSTAR); if (star) { star->spr.pal = 1; star->spr.xrepeat = 32; star->spr.yrepeat = 32; } deletesprite(proj); return true; } fi.checkhitsprite(targ, proj); if (targ->spr.picnum == APLAYER) { int p = targ->spr.yvel; S_PlayActorSound(PISTOL_BODYHIT, targ); if (s->picnum == SPIT) { if (isRRRA() && proj->GetOwner() && proj->GetOwner()->spr.picnum == MAMA) { guts_r(proj, RABBITJIBA, 2, myconnectindex); guts_r(proj, RABBITJIBB, 2, myconnectindex); guts_r(proj, RABBITJIBC, 2, myconnectindex); } ps[p].horizon.addadjustment(32); ps[p].sync.actions |= SB_CENTERVIEW; if (ps[p].loogcnt == 0) { if (!S_CheckActorSoundPlaying(ps[p].GetActor(), DUKE_LONGTERM_PAIN)) S_PlayActorSound(DUKE_LONGTERM_PAIN, ps[p].GetActor()); int j = 3 + (krand() & 3); ps[p].numloogs = j; ps[p].loogcnt = 24 * 4; for (int x = 0; x < j; x++) { ps[p].loogiex[x] = krand() % 320; ps[p].loogiey[x] = krand() % 200; } } } } return false; } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- static bool weaponhitwall(DDukeActor *proj, walltype* wal, const vec3_t& oldpos) { auto s = proj->s; if (isRRRA() && proj->GetOwner() && proj->GetOwner()->spr.picnum == MAMA) { guts_r(proj, RABBITJIBA, 2, myconnectindex); guts_r(proj, RABBITJIBB, 2, myconnectindex); guts_r(proj, RABBITJIBC, 2, myconnectindex); } if (s->picnum != RPG && (!isRRRA() || s->picnum != RPG2) && s->picnum != FREEZEBLAST && s->picnum != SPIT && s->picnum != SHRINKSPARK && (wal->overpicnum == MIRROR || wal->picnum == MIRROR)) { int k = getangle(wal->delta()); s->ang = ((k << 1) - s->ang) & 2047; proj->SetOwner(proj); spawn(proj, TRANSPORTERSTAR); return true; } else { SetActor(proj, oldpos); fi.checkhitwall(proj, wal, s->x, s->y, s->z, s->picnum); if (!isRRRA() && s->picnum == FREEZEBLAST) { if (wal->overpicnum != MIRROR && wal->picnum != MIRROR) { s->extra >>= 1; if (s->xrepeat > 8) s->xrepeat -= 2; if (s->yrepeat > 8) s->yrepeat -= 2; s->yvel--; } int k = getangle(wal->delta()); s->ang = ((k << 1) - s->ang) & 2047; return true; } if (s->picnum == SHRINKSPARK) { if (wal->picnum >= RRTILE3643 && wal->picnum < RRTILE3643 + 3) { deletesprite(proj); } if (s->extra <= 0) { s->x += bcos(s->ang, -7); s->y += bsin(s->ang, -7); auto Owner = proj->GetOwner(); if (!isRRRA() || !Owner || (Owner->spr.picnum != CHEER && Owner->spr.picnum != CHEERSTAYPUT)) { auto j = spawn(proj, CIRCLESTUCK); if (j) { j->spr.xrepeat = 8; j->spr.yrepeat = 8; j->spr.cstat = CSTAT_SPRITE_ALIGNMENT_WALL; j->spr.ang = (j->spr.ang + 512) & 2047; j->spr.clipdist = MulScale(s->xrepeat, tileWidth(s->picnum), 7); } } deletesprite(proj); return true; } if (wal->overpicnum != MIRROR && wal->picnum != MIRROR) { s->extra -= 20; s->yvel--; } int k = getangle(wal->delta()); s->ang = ((k << 1) - s->ang) & 2047; return true; } } return false; } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- bool weaponhitsector(DDukeActor *proj, const vec3_t& oldpos) { auto s = proj->s; SetActor(proj, oldpos); if (isRRRA() && proj->GetOwner() && proj->GetOwner()->spr.picnum == MAMA) { guts_r(proj, RABBITJIBA, 2, myconnectindex); guts_r(proj, RABBITJIBB, 2, myconnectindex); guts_r(proj, RABBITJIBC, 2, myconnectindex); } if (s->zvel < 0) { if (s->sector()->ceilingstat & CSTAT_SECTOR_SKY) if (s->sector()->ceilingpal == 0) { deletesprite(proj); return true; } fi.checkhitceiling(s->sector()); } if (!isRRRA() && s->picnum == FREEZEBLAST) { bounce(proj); ssp(proj, CLIPMASK1); s->extra >>= 1; if (s->xrepeat > 8) s->xrepeat -= 2; if (s->yrepeat > 8) s->yrepeat -= 2; s->yvel--; return true; } return false; } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- static void weaponcommon_r(DDukeActor *proj) { auto s = proj->s; int k, p; int ll; p = -1; if (s->picnum == RPG && s->sector()->lotag == 2) { k = s->xvel >> 1; ll = s->zvel >> 1; } else if (isRRRA() && s->picnum == RPG2 && s->sector()->lotag == 2) { k = s->xvel >> 1; ll = s->zvel >> 1; } else { k = s->xvel; ll = s->zvel; } auto oldpos = s->pos; getglobalz(proj); switch (s->picnum) { case RPG: if (proj->picnum != BOSS2 && s->xrepeat >= 10 && s->sector()->lotag != 2) { spawn(proj, SMALLSMOKE)->spr.z += (1 << 8); } break; case RPG2: if (!isRRRA()) break; chickenarrow(proj); break; case RRTILE1790: if (!isRRRA()) break; if (s->extra) { s->zvel = -(s->extra * 250); s->extra--; } else makeitfall(proj); if (s->xrepeat >= 10 && s->sector()->lotag != 2) { spawn(proj, SMALLSMOKE)->spr.z += (1 << 8); } break; } Collision coll; movesprite_ex(proj, MulScale(k, bcos(s->ang), 14), MulScale(k, bsin(s->ang), 14), ll, CLIPMASK1, coll); if ((s->picnum == RPG || (isRRRA() && isIn(s->picnum, RPG2, RRTILE1790))) && proj->temp_actor != nullptr) if (FindDistance2D(s->x - proj->temp_actor->spr.x, s->y - proj->temp_actor->spr.y) < 256) coll.setSprite(proj->temp_actor); if (!s->insector()) // || (isRR() && s->sector()->filler == 800)) { deletesprite(proj); return; } if (coll.type != kHitSprite && s->picnum != FREEZEBLAST) { if (s->z < proj->ceilingz) { coll.setSector(s->sector()); s->zvel = -1; } else if (s->z > proj->floorz) { coll.setSector(s->sector()); if (s->sector()->lotag != 1) s->zvel = 1; } } if (s->picnum == FIRELASER) { for (k = -3; k < 2; k++) { auto x = EGS(s->sector(), s->x + MulScale(k, bcos(s->ang), 9), s->y + MulScale(k, bsin(s->ang), 9), s->z + ((k * Sgn(s->zvel)) * abs(s->zvel / 24)), FIRELASER, -40 + (k << 2), s->xrepeat, s->yrepeat, 0, 0, 0, proj->GetOwner(), 5); if (x) { x->spr.cstat = CSTAT_SPRITE_YCENTER; x->spr.pal = s->pal; } } } else if (s->picnum == SPIT) if (s->zvel < 6144) s->zvel += gs.gravity - 112; if (coll.type != 0) { if (coll.type == kHitSprite) { if (weaponhitsprite(proj, coll.actor(), oldpos)) return; } else if (coll.type == kHitWall) { if (weaponhitwall(proj, coll.hitWall, oldpos)) return; } else if (coll.type == kHitSector) { if (weaponhitsector(proj, oldpos)) return; } if (s->picnum != SPIT) { if (s->picnum == RPG) rpgexplode(proj, coll.type, oldpos, EXPLOSION2, -1, -1, RPG_EXPLODE); else if (isRRRA() && s->picnum == RPG2) rpgexplode(proj, coll.type, oldpos, EXPLOSION2, -1, 150, 247); else if (isRRRA() && s->picnum == RRTILE1790) rpgexplode(proj, coll.type, oldpos, EXPLOSION2, -1, 160, RPG_EXPLODE); else if (s->picnum != FREEZEBLAST && s->picnum != FIRELASER && s->picnum != SHRINKSPARK) { auto k = spawn(proj, 1441); if (k) { k->spr.xrepeat = k->spr.yrepeat = s->xrepeat >> 1; if (coll.type == kHitSector) { if (s->zvel < 0) { k->spr.cstat |= CSTAT_SPRITE_YFLIP; k->spr.z += (72 << 8); } } } } } deletesprite(proj); return; } if ((s->picnum == RPG || (isRRRA() && s->picnum == RPG2)) && s->sector()->lotag == 2 && s->xrepeat >= 10 && rnd(184)) spawn(proj, WATERBUBBLE); } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void moveweapons_r(void) { DukeStatIterator it(STAT_PROJECTILE); while (auto proj = it.Next()) { if (!proj->insector()) { deletesprite(proj); continue; } switch (proj->spr.picnum) { case RADIUSEXPLOSION: deletesprite(proj); continue; case TONGUE: movetongue(proj, TONGUE, INNERJAW); continue; case FREEZEBLAST: if (proj->spr.yvel < 1 || proj->spr.extra < 2 || (proj->spr.xvel | proj->spr.zvel) == 0) { auto star = spawn(proj, TRANSPORTERSTAR); if (star) { star->spr.pal = 1; star->spr.xrepeat = 32; star->spr.yrepeat = 32; } deletesprite(proj); continue; } [[fallthrough]]; case RPG2: case RRTILE1790: if (!isRRRA()) continue; [[fallthrough]]; case SHRINKSPARK: case RPG: case FIRELASER: case SPIT: case COOLEXPLOSION1: case OWHIP: case UWHIP: weaponcommon_r(proj); continue; case SHOTSPARK1: { int x; int p = findplayer(proj, &x); execute(proj, p, x); continue; } } } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void movetransports_r(void) { uint8_t warpdir = 0, warpspriteto; int k, p, sectlotag; int ll2 = 0, ll, onfloorz; Collision coll; //Transporters DukeStatIterator iti(STAT_TRANSPORT); while (auto act = iti.Next()) { auto spr = act->s; auto sectp = spr->sector(); sectlotag = sectp->lotag; auto Owner = act->GetOwner(); if (Owner == act || Owner == nullptr) { continue; } onfloorz = act->temp_data[4]; if (act->temp_data[0] > 0) act->temp_data[0]--; DukeSectIterator itj(act->sector()); while (auto act2 = itj.Next()) { auto spr2 = act2->s; switch (spr2->statnum) { case STAT_PLAYER: // Player if (act2->GetOwner()) { p = spr2->yvel; ps[p].on_warping_sector = 1; if (ps[p].transporter_hold == 0 && ps[p].jumping_counter == 0) { if (ps[p].on_ground && sectlotag == 0 && onfloorz && ps[p].jetpack_on == 0) { spawn(act, TRANSPORTERBEAM); S_PlayActorSound(TELEPORTER, act); for (k = connecthead; k >= 0; k = connectpoint2[k]) if (ps[k].cursector == Owner->sector()) { ps[k].frag_ps = p; ps[k].GetActor()->spr.extra = 0; } ps[p].angle.ang = buildang(Owner->spr.ang); if (Owner->GetOwner() != Owner) { act->temp_data[0] = 13; Owner->temp_data[0] = 13; ps[p].transporter_hold = 13; } ps[p].bobposx = ps[p].oposx = ps[p].pos.x = Owner->spr.x; ps[p].bobposy = ps[p].oposy = ps[p].pos.y = Owner->spr.y; ps[p].oposz = ps[p].pos.z = Owner->spr.z - (gs.playerheight - (4 << 8)); ChangeActorSect(act2, Owner->sector()); ps[p].setCursector(spr2->sector()); auto beam = spawn(Owner, TRANSPORTERBEAM); if (beam) S_PlayActorSound(TELEPORTER, beam); break; } } else break; if (onfloorz == 0 && abs(spr->z - ps[p].pos.z) < 6144) if ((ps[p].jetpack_on == 0) || (ps[p].jetpack_on && PlayerInput(p, SB_JUMP)) || (ps[p].jetpack_on && PlayerInput(p, SB_CROUCH))) { ps[p].oposx = ps[p].pos.x += Owner->spr.x - spr->x; ps[p].oposy = ps[p].pos.y += Owner->spr.y - spr->y; if (ps[p].jetpack_on && (PlayerInput(p, SB_JUMP) || ps[p].jetpack_on < 11)) ps[p].pos.z = Owner->spr.z - 6144; else ps[p].pos.z = Owner->spr.z + 6144; ps[p].oposz = ps[p].pos.z; ChangeActorSect(act2, Owner->sector()); ps[p].setCursector(Owner->sector()); break; } k = 0; if (isRRRA()) { if (onfloorz && sectlotag == 160 && ps[p].pos.z > (sectp->floorz - (48 << 8))) { k = 2; ps[p].oposz = ps[p].pos.z = Owner->sector()->ceilingz + (7 << 8); } if (onfloorz && sectlotag == 161 && ps[p].pos.z < (sectp->ceilingz + (6 << 8))) { k = 2; if (ps[p].GetActor()->spr.extra <= 0) break; ps[p].oposz = ps[p].pos.z = Owner->sector()->floorz - (49 << 8); } } if ((onfloorz && sectlotag == ST_1_ABOVE_WATER && ps[p].pos.z > (sectp->floorz - (6 << 8))) || (onfloorz && sectlotag == ST_1_ABOVE_WATER && ps[p].OnMotorcycle)) { if (ps[p].OnBoat) break; k = 1; if (screenpeek == p) { FX_StopAllSounds(); } S_PlayActorSound(DUKE_UNDERWATER, ps[p].GetActor()); ps[p].oposz = ps[p].pos.z = Owner->sector()->ceilingz + (7 << 8); if (ps[p].OnMotorcycle) ps[p].moto_underwater = 1; } if (onfloorz && sectlotag == ST_2_UNDERWATER && ps[p].pos.z < (sectp->ceilingz + (6 << 8))) { k = 1; if (ps[p].GetActor()->spr.extra <= 0) break; if (screenpeek == p) { FX_StopAllSounds(); } S_PlayActorSound(DUKE_GASP, ps[p].GetActor()); ps[p].oposz = ps[p].pos.z = Owner->sector()->floorz - (7 << 8); } if (k == 1) { ps[p].oposx = ps[p].pos.x += Owner->spr.x - spr->x; ps[p].oposy = ps[p].pos.y += Owner->spr.y - spr->y; if (Owner->GetOwner() != Owner) ps[p].transporter_hold = -2; ps[p].setCursector(Owner->sector()); ChangeActorSect(act2, Owner->sector()); if ((krand() & 255) < 32) spawn(ps[p].GetActor(), WATERSPLASH2); } else if (isRRRA() && k == 2) { ps[p].oposx = ps[p].pos.x += Owner->spr.x - spr->x; ps[p].oposy = ps[p].pos.y += Owner->spr.y - spr->y; if (Owner->GetOwner() != Owner) ps[p].transporter_hold = -2; ps[p].setCursector(Owner->sector()); ChangeActorSect(act2, Owner->sector()); } } break; case STAT_ACTOR: if (spr->picnum == SHARK || (isRRRA() && (spr->picnum == CHEERBOAT || spr->picnum == HULKBOAT || spr->picnum == MINIONBOAT || spr->picnum == UFO1_RRRA)) || (!isRRRA() && (spr->picnum == UFO1_RR || spr->picnum == UFO2 || spr->picnum == UFO3 || spr->picnum == UFO4 || spr->picnum == UFO5))) continue; [[fallthrough]]; case STAT_PROJECTILE: case STAT_MISC: case STAT_DUMMYPLAYER: ll = abs(spr2->zvel); if (isRRRA()) { if (spr2->zvel >= 0) warpdir = 2; else warpdir = 1; } { warpspriteto = 0; if (ll && sectlotag == ST_2_UNDERWATER && spr2->z < (sectp->ceilingz + ll)) warpspriteto = 1; if (ll && sectlotag == ST_1_ABOVE_WATER && spr2->z > (sectp->floorz - ll)) if (!isRRRA() || (spr2->picnum != CHEERBOAT && spr2->picnum != HULKBOAT && spr2->picnum != MINIONBOAT)) warpspriteto = 1; if (isRRRA()) { if (ll && sectlotag == 161 && spr2->z < (sectp->ceilingz + ll) && warpdir == 1) { warpspriteto = 1; ll2 = ll - abs(spr2->z - sectp->ceilingz); } else if (sectlotag == 161 && spr2->z < (sectp->ceilingz + 1000) && warpdir == 1) { warpspriteto = 1; ll2 = 1; } if (ll && sectlotag == 160 && spr2->z > (sectp->floorz - ll) && warpdir == 2) { warpspriteto = 1; ll2 = ll - abs(sectp->floorz - spr2->z); } else if (sectlotag == 160 && spr2->z > (sectp->floorz - 1000) && warpdir == 2) { warpspriteto = 1; ll2 = 1; } } if (sectlotag == 0 && (onfloorz || abs(spr2->z - spr->z) < 4096)) { if (Owner->GetOwner() != Owner && onfloorz && act->temp_data[0] > 0 && spr2->statnum != 5) { act->temp_data[0]++; continue; } warpspriteto = 1; } if (warpspriteto) switch (spr2->picnum) { case TRANSPORTERSTAR: case TRANSPORTERBEAM: case BULLETHOLE: case WATERSPLASH2: case BURNING: case FIRE: case MUD: continue; case PLAYERONWATER: if (sectlotag == ST_2_UNDERWATER) { spr2->cstat &= ~CSTAT_SPRITE_INVISIBLE; break; } [[fallthrough]]; default: if (spr2->statnum == 5 && !(sectlotag == ST_1_ABOVE_WATER || sectlotag == ST_2_UNDERWATER || (isRRRA() && (sectlotag == 160 || sectlotag == 161)))) break; [[fallthrough]]; case WATERBUBBLE: if (rnd(192) && spr2->picnum == WATERBUBBLE) break; if (sectlotag > 0) { auto k = spawn(act2, WATERSPLASH2); if (k && sectlotag == 1 && spr2->statnum == 4) { k->spr.xvel = spr2->xvel >> 1; k->spr.ang = spr2->ang; ssp(k, CLIPMASK0); } } switch (sectlotag) { case ST_0_NO_EFFECT: if (onfloorz) { if (checkcursectnums(spr->sector()) == -1 && checkcursectnums(Owner->spr.sector()) == -1) { spr2->x += (Owner->spr.x - spr->x); spr2->y += (Owner->spr.y - spr->y); spr2->z -= spr->z - Owner->sector()->floorz; spr2->ang = Owner->spr.ang; spr2->backupang(); auto beam = spawn(act, TRANSPORTERBEAM); if (beam) S_PlayActorSound(TELEPORTER, beam); beam = spawn(Owner, TRANSPORTERBEAM); if (beam) S_PlayActorSound(TELEPORTER, beam); if (Owner->GetOwner() != Owner) { act->temp_data[0] = 13; Owner->temp_data[0] = 13; } ChangeActorSect(act2, Owner->sector()); } } else { spr2->x += (Owner->spr.x - spr->x); spr2->y += (Owner->spr.y - spr->y); spr2->z = Owner->spr.z + 4096; spr2->backupz(); ChangeActorSect(act2, Owner->sector()); } break; case ST_1_ABOVE_WATER: spr2->x += (Owner->spr.x - spr->x); spr2->y += (Owner->spr.y - spr->y); spr2->z = Owner->sector()->ceilingz + ll; spr2->backupz(); ChangeActorSect(act2, Owner->sector()); break; case ST_2_UNDERWATER: spr2->x += (Owner->spr.x - spr->x); spr2->y += (Owner->spr.y - spr->y); spr2->z = Owner->sector()->floorz - ll; spr2->backupz(); ChangeActorSect(act2, Owner->sector()); break; case 160: if (!isRRRA()) break; spr2->x += (Owner->spr.x - spr->x); spr2->y += (Owner->spr.y - spr->y); spr2->z = Owner->sector()->ceilingz + ll2; spr2->backupz(); ChangeActorSect(act2, Owner->sector()); movesprite_ex(act2, MulScale(spr2->xvel, bcos(spr2->ang), 14), MulScale(spr2->xvel, bsin(spr2->ang), 14), 0, CLIPMASK1, coll); break; case 161: if (!isRRRA()) break; spr2->x += (Owner->spr.x - spr->x); spr2->y += (Owner->spr.y - spr->y); spr2->z = Owner->sector()->floorz - ll2; spr2->backupz(); ChangeActorSect(act2, Owner->sector()); movesprite_ex(act2, MulScale(spr2->xvel, bcos(spr2->ang), 14), MulScale(spr2->xvel, bsin(spr2->ang), 14), 0, CLIPMASK1, coll); break; } break; } } break; } } } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- static void rrra_specialstats() { Collision coll; DukeStatIterator it(117); while (auto act = it.Next()) { auto s = act->s; if (s->hitag > 2) s->hitag = 0; if ((s->picnum == RRTILE8488 || s->picnum == RRTILE8490) && s->hitag != 2) { s->hitag = 2; s->extra = -100; } if (s->hitag == 0) { s->extra++; if (s->extra >= 30) s->hitag = 1; } else if (s->hitag == 1) { s->extra--; if (s->extra <= -30) s->hitag = 0; } else if (s->hitag == 2) { s->extra--; if (s->extra <= -104) { spawn(act, s->lotag); deletesprite(act); } } movesprite_ex(act, 0, 0, s->extra * 2, CLIPMASK0, coll); } it.Reset(118); while (auto act = it.Next()) { auto s = act->s; if (s->hitag > 1) s->hitag = 0; if (s->hitag == 0) { s->extra++; if (s->extra >= 20) s->hitag = 1; } else if (s->hitag == 1) { s->extra--; if (s->extra <= -20) s->hitag = 0; } movesprite_ex(act, 0, 0, s->extra, CLIPMASK0, coll); } if (ps[screenpeek].MamaEnd > 0) { ps[screenpeek].MamaEnd--; if (ps[screenpeek].MamaEnd == 0) { CompleteLevel(nullptr); } } if (enemysizecheat > 0) { DukeSpriteIterator it; while (auto act = it.Next()) { auto s = act->s; switch (s->picnum) { //case 4049: //case 4050: case BILLYCOCK: case BILLYRAY: case BILLYRAYSTAYPUT: case BRAYSNIPER: case DOGRUN: case LTH: case HULKJUMP: case HULK: case HULKSTAYPUT: case HEN: case DRONE: case PIG: case MINION: case MINIONSTAYPUT: case UFO1_RRRA: case UFO2: case UFO3: case UFO4: case UFO5: case COOT: case COOTSTAYPUT: case VIXEN: case BIKERB: case BIKERBV2: case BIKER: case MAKEOUT: case CHEERB: case CHEER: case CHEERSTAYPUT: case COOTPLAY: case BILLYPLAY: case MINIONBOAT: case HULKBOAT: case CHEERBOAT: case RABBIT: case MAMA: if (enemysizecheat == 3) { s->xrepeat <<= 1; s->yrepeat <<= 1; s->clipdist = MulScale(s->xrepeat, tileWidth(s->picnum), 7); } else if (enemysizecheat == 2) { s->xrepeat >>= 1; s->yrepeat >>= 1; s->clipdist = MulScale(s->xrepeat, tileHeight(s->picnum), 7); } break; } } enemysizecheat = 0; } it.Reset(121); while (auto act = it.Next()) { auto s = act->s; s->extra++; if (s->extra < 100) { if (s->extra == 90) { s->picnum--; if (s->picnum < PIG + 7) s->picnum = PIG + 7; s->extra = 1; } movesprite_ex(act, 0, 0, -300, CLIPMASK0, coll); if (s->sector()->ceilingz + (4 << 8) > s->z) { s->picnum = 0; s->extra = 100; } } else if (s->extra == 200) { SetActor(act, { s->x, s->y, s->sector()->floorz - 10 }); s->extra = 1; s->picnum = PIG + 11; spawn(act, TRANSPORTERSTAR); } } it.Reset(119); while (auto act = it.Next()) { auto s = act->s; if (s->hitag > 0) { if (s->extra == 0) { s->hitag--; s->extra = 150; spawn(act, RABBIT); } else s->extra--; } } it.Reset(116); while (auto act = it.Next()) { auto s = act->s; if (s->extra) { if (s->extra == s->lotag) S_PlaySound(183); s->extra--; int j = movesprite_ex(act, MulScale(s->hitag, bcos(s->ang), 14), MulScale(s->hitag, bsin(s->ang), 14), s->hitag << 1, CLIPMASK0, coll); if (j > 0) { S_PlayActorSound(PIPEBOMB_EXPLODE, act); deletesprite(act); } if (s->extra == 0) { S_PlaySound(215); deletesprite(act); earthquaketime = 32; SetPlayerPal(&ps[myconnectindex], PalEntry(32, 32, 32, 48)); } } } it.Reset(115); while (auto act = it.Next()) { auto s = act->s; if (s->extra) { if (s->picnum != RRTILE8162) s->picnum = RRTILE8162; s->extra--; if (s->extra == 0) { int rvar; rvar = krand() & 127; if (rvar < 96) { s->picnum = RRTILE8162 + 3; } else if (rvar < 112) { if (ps[screenpeek].SlotWin & 1) { s->picnum = RRTILE8162 + 3; } else { s->picnum = RRTILE8162 + 2; spawn(act, BATTERYAMMO); ps[screenpeek].SlotWin |= 1; S_PlayActorSound(52, act); } } else if (rvar < 120) { if (ps[screenpeek].SlotWin & 2) { s->picnum = RRTILE8162 + 3; } else { s->picnum = RRTILE8162 + 6; spawn(act, HEAVYHBOMB); ps[screenpeek].SlotWin |= 2; S_PlayActorSound(52, act); } } else if (rvar < 126) { if (ps[screenpeek].SlotWin & 4) { s->picnum = RRTILE8162 + 3; } else { s->picnum = RRTILE8162 + 5; spawn(act, SIXPAK); ps[screenpeek].SlotWin |= 4; S_PlayActorSound(52, act); } } else { if (ps[screenpeek].SlotWin & 8) { s->picnum = RRTILE8162 + 3; } else { s->picnum = RRTILE8162 + 4; spawn(act, ATOMICHEALTH); ps[screenpeek].SlotWin |= 8; S_PlayActorSound(52, act); } } } } } it.Reset(122); while (auto act = it.Next()) { auto s = act->s; if (s->extra) { if (s->picnum != RRTILE8589) s->picnum = RRTILE8589; s->extra--; if (s->extra == 0) { int rvar; rvar = krand() & 127; if (rvar < 96) { s->picnum = RRTILE8589 + 4; } else if (rvar < 112) { if (ps[screenpeek].SlotWin & 1) { s->picnum = RRTILE8589 + 4; } else { s->picnum = RRTILE8589 + 5; spawn(act, BATTERYAMMO); ps[screenpeek].SlotWin |= 1; S_PlayActorSound(342, act); } } else if (rvar < 120) { if (ps[screenpeek].SlotWin & 2) { s->picnum = RRTILE8589 + 4; } else { s->picnum = RRTILE8589 + 6; spawn(act, HEAVYHBOMB); ps[screenpeek].SlotWin |= 2; S_PlayActorSound(342, act); } } else if (rvar < 126) { if (ps[screenpeek].SlotWin & 4) { s->picnum = RRTILE8589 + 4; } else { s->picnum = RRTILE8589 + 2; spawn(act, SIXPAK); ps[screenpeek].SlotWin |= 4; S_PlayActorSound(342, act); } } else { if (ps[screenpeek].SlotWin & 8) { s->picnum = RRTILE8589 + 4; } else { s->picnum = RRTILE8589 + 3; spawn(act, ATOMICHEALTH); ps[screenpeek].SlotWin |= 8; S_PlayActorSound(342, act); } } } } } it.Reset(123); while (auto act = it.Next()) { if (act->spr.lotag == 5) if (!S_CheckSoundPlaying(330)) S_PlayActorSound(330, act); } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void rr_specialstats() { DukeStatIterator it(107); while (auto act = it.Next()) { auto s = act->s; if (s->hitag == 100) { s->z += (4 << 8); if (s->z >= s->sector()->floorz + 15168) s->z = s->sector()->floorz + 15168; } if (s->picnum == LUMBERBLADE) { s->extra++; if (s->extra == 192) { s->hitag = 0; s->z = s->sector()->floorz - 15168; s->extra = 0; s->picnum = RRTILE3410; DukeStatIterator it2(STAT_DEFAULT); while (auto act2 = it2.Next()) { if (act2->spr.picnum == 128) if (act2->spr.hitag == 999) act2->spr.picnum = 127; } } } } if (chickenplant) { it.Reset(106); while (auto act = it.Next()) { auto s = act->s; switch (s->picnum) { case RRTILE285: s->lotag--; if (s->lotag < 0) { spawn(act, RRTILE3190)->spr.ang = s->ang; s->lotag = 128; } break; case RRTILE286: s->lotag--; if (s->lotag < 0) { spawn(act, RRTILE3192)->spr.ang = s->ang; s->lotag = 256; } break; case RRTILE287: s->lotag--; if (s->lotag < 0) { lotsoffeathers_r(act, (krand() & 3) + 4); s->lotag = 84; } break; case RRTILE288: s->lotag--; if (s->lotag < 0) { auto j = spawn(act, RRTILE3132); s->lotag = 96; if (j && !isRRRA()) S_PlayActorSound(472, j); } break; case RRTILE289: s->lotag--; if (s->lotag < 0) { spawn(act, RRTILE3120)->spr.ang = s->ang; s->lotag = 448; } break; case RRTILE290: s->lotag--; if (s->lotag < 0) { spawn(act, RRTILE3122)->spr.ang = s->ang; s->lotag = 64; } break; case RRTILE291: s->lotag--; if (s->lotag < 0) { spawn(act, RRTILE3123)->spr.ang = s->ang; s->lotag = 512; } break; case RRTILE292: s->lotag--; if (s->lotag < 0) { spawn(act, RRTILE3124)->spr.ang = s->ang; s->lotag = 224; } break; case RRTILE293: s->lotag--; if (s->lotag < 0) { fi.guts(act, JIBS1, 1, myconnectindex); fi.guts(act, JIBS2, 1, myconnectindex); fi.guts(act, JIBS3, 1, myconnectindex); fi.guts(act, JIBS4, 1, myconnectindex); s->lotag = 256; } break; } } } it.Reset(STAT_BOWLING); while (auto act = it.Next()) { auto s = act->s; if (s->picnum == BOWLINGPINSPOT) if (s->lotag == 100) { auto pst = pinsectorresetup(s->sector()); if (pst) { s->lotag = 0; if (s->extra == 1) { pst = checkpins(s->sector()); if (!pst) { s->extra = 2; } } if (s->extra == 2) { s->extra = 0; resetpins(s->sector()); } } } } it.Reset(108); while (auto act = it.Next()) { auto s = act->s; if (s->picnum == RRTILE296) { int x; int p = findplayer(act, &x); if (x < 2047) { DukeStatIterator it2(108); while (auto act2 = it2.Next()) { if (act2->spr.picnum == RRTILE297) { ps[p].angle.ang = buildang(act2->spr.ang); ps[p].bobposx = ps[p].oposx = ps[p].pos.x = act2->spr.x; ps[p].bobposy = ps[p].oposy = ps[p].pos.y = act2->spr.y; ps[p].oposz = ps[p].pos.z = act2->spr.z - (36 << 8); auto pact = ps[p].GetActor(); ChangeActorSect(pact, act2->sector()); ps[p].setCursector(pact->sector()); S_PlayActorSound(70, act2); deletesprite(act2); } } } } } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- static void heavyhbomb(DDukeActor *actor) { auto s = actor->s; auto t = &actor->temp_data[0]; auto sectp = s->sector(); int x, l; auto Owner = actor->GetOwner(); if ((s->cstat & CSTAT_SPRITE_INVISIBLE)) { t[2]--; if (t[2] <= 0) { S_PlayActorSound(TELEPORTER, actor); spawn(actor, TRANSPORTERSTAR); s->cstat = CSTAT_SPRITE_BLOCK_ALL; } return; } int p = findplayer(actor, &x); if (x < 1220) s->cstat &= ~CSTAT_SPRITE_BLOCK_ALL; else s->cstat |= CSTAT_SPRITE_BLOCK_ALL; if (t[3] == 0) { int j = fi.ifhitbyweapon(actor); if (j >= 0) { t[3] = 1; t[4] = 0; l = 0; s->xvel = 0; goto DETONATEB; } } makeitfall(actor); if (sectp->lotag != 1 && (!isRRRA() || sectp->lotag != 160) && s->z >= actor->floorz - (FOURSLEIGHT) && s->yvel < 3) { if (s->yvel > 0 || (s->yvel == 0 && actor->floorz == sectp->floorz)) { if (s->picnum != CHEERBOMB) S_PlayActorSound(PIPEBOMB_BOUNCE, actor); else { t[3] = 1; t[4] = 1; l = 0; goto DETONATEB; } } s->zvel = -((4 - s->yvel) << 8); if (s->sector()->lotag == 2) s->zvel >>= 2; s->yvel++; } if (s->picnum != CHEERBOMB && s->z < actor->ceilingz + (16 << 8) && sectp->lotag != 2) { s->z = actor->ceilingz + (16 << 8); s->zvel = 0; } Collision coll; movesprite_ex(actor, MulScale(s->xvel, bcos(s->ang), 14), MulScale(s->xvel, bsin(s->ang), 14), s->zvel, CLIPMASK0, coll); if (s->sector()->lotag == 1 && s->zvel == 0) { s->z += (32 << 8); if (t[5] == 0) { t[5] = 1; spawn(actor, WATERSPLASH2); if (isRRRA() && s->picnum == MORTER) s->xvel = 0; } } else t[5] = 0; if (t[3] == 0 && s->picnum == MORTER && (coll.type || x < 844)) { t[3] = 1; t[4] = 0; l = 0; s->xvel = 0; goto DETONATEB; } if (t[3] == 0 && s->picnum == CHEERBOMB && (coll.type || x < 844)) { t[3] = 1; t[4] = 0; l = 0; s->xvel = 0; goto DETONATEB; } if (Owner && Owner->spr.picnum == APLAYER) l = Owner->PlayerIndex(); else l = -1; if (s->xvel > 0) { s->xvel -= 5; if (sectp->lotag == 2) s->xvel -= 10; if (s->xvel < 0) s->xvel = 0; if (s->xvel & 8) s->cstat ^= CSTAT_SPRITE_XFLIP; } if (coll.type == kHitWall) { auto wal = coll.hitWall; fi.checkhitwall(actor, wal, s->x, s->y, s->z, s->picnum); int k = getangle(wal->delta()); if (s->picnum == CHEERBOMB) { t[3] = 1; t[4] = 0; l = 0; s->xvel = 0; goto DETONATEB; } s->ang = ((k << 1) - s->ang) & 2047; s->xvel >>= 1; } DETONATEB: if ((l >= 0 && ps[l].hbomb_on == 0) || t[3] == 1) { t[4]++; if (t[4] == 2) { x = s->extra; int m = 0; switch (s->picnum) { case TRIPBOMBSPRITE: m = gs.tripbombblastradius; break; // powder keg case HEAVYHBOMB: m = gs.pipebombblastradius; break; case HBOMBAMMO: m = gs.pipebombblastradius; break; case MORTER: m = gs.morterblastradius; break; case CHEERBOMB: m = gs.morterblastradius; break; } if (s->sector()->lotag != 800) { fi.hitradius(actor, m, x >> 2, x >> 1, x - (x >> 2), x); spawn(actor, EXPLOSION2); if (s->picnum == CHEERBOMB) spawn(actor, BURNING); S_PlayActorSound(PIPEBOMB_EXPLODE, actor); for (x = 0; x < 8; x++) RANDOMSCRAP(actor); } } if (s->yrepeat) { s->yrepeat = 0; return; } if (t[4] > 20) { deletesprite(actor); return; } if (s->picnum == CHEERBOMB) { spawn(actor, BURNING); deletesprite(actor); return; } } else if (s->picnum == HEAVYHBOMB && x < 788 && t[0] > 7 && s->xvel == 0) if (cansee(s->x, s->y, s->z - (8 << 8), s->sector(), ps[p].pos.x, ps[p].pos.y, ps[p].pos.z, ps[p].cursector)) if (ps[p].ammo_amount[DYNAMITE_WEAPON] < gs.max_ammo_amount[DYNAMITE_WEAPON]) if (s->pal == 0) { if (ud.coop >= 1) { for (int j = 0; j < ps[p].weapreccnt; j++) if (ps[p].weaprecs[j] == s->picnum) return; if (ps[p].weapreccnt < 255) ps[p].weaprecs[ps[p].weapreccnt++] = s->picnum; } addammo(DYNAMITE_WEAPON, &ps[p], 1); addammo(CROSSBOW_WEAPON, &ps[p], 1); S_PlayActorSound(DUKE_GET, ps[p].GetActor()); if (ps[p].gotweapon[DYNAMITE_WEAPON] == 0 || Owner == ps[p].GetActor()) fi.addweapon(&ps[p], DYNAMITE_WEAPON); if (!Owner || Owner->spr.picnum != APLAYER) { SetPlayerPal(&ps[p], PalEntry(32, 0, 32, 0)); } if (Owner && (Owner->picnum != HEAVYHBOMB || ud.respawn_items == 0 || Owner->spr.picnum == APLAYER)) { if (s->picnum == HEAVYHBOMB && Owner->spr.picnum != APLAYER && ud.coop) return; deletesprite(actor); return; } else { t[2] = gs.respawnitemtime; spawn(actor, RESPAWNMARKERRED); s->cstat = CSTAT_SPRITE_INVISIBLE; } } if (t[0] < 8) t[0]++; } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- static int henstand(DDukeActor *actor) { auto s = actor->s; if (s->picnum == HENSTAND || s->picnum == HENSTAND + 1) { s->lotag--; if (s->lotag == 0) { spawn(actor, HEN); deletesprite(actor); return 1; } } if (s->sector()->lotag == 900) s->xvel = 0; if (s->xvel) { makeitfall(actor); Collision coll; movesprite_ex(actor, MulScale(bcos(s->ang), s->xvel, 14), MulScale(bsin(s->ang), s->xvel, 14), s->zvel, CLIPMASK0, coll); if (coll.type) { if (coll.type == kHitWall) { int k = getangle(coll.hitWall->delta()); s->ang = ((k << 1) - s->ang) & 2047; } else if (coll.type == kHitSprite) { auto hitact = coll.actor(); fi.checkhitsprite(actor, hitact); if (hitact->spr.picnum == HEN) { auto ns = spawn(hitact, HENSTAND); deletesprite(hitact); if (ns) { ns->spr.xvel = 32; ns->spr.lotag = 40; ns->spr.ang = s->ang; } } } } s->xvel--; if (s->xvel < 0) s->xvel = 0; s->cstat = CSTAT_SPRITE_BLOCK_ALL; if (s->picnum == BOWLINGPIN) { s->cstat |= CSTAT_SPRITE_XFLIP & ESpriteFlags::FromInt(s->xvel); s->cstat |= CSTAT_SPRITE_YFLIP & ESpriteFlags::FromInt(s->xvel); if (krand() & 1) s->picnum = BOWLINGPIN + 1; } else if (s->picnum == HENSTAND) { s->cstat |= CSTAT_SPRITE_XFLIP & ESpriteFlags::FromInt(s->xvel); s->cstat |= CSTAT_SPRITE_YFLIP & ESpriteFlags::FromInt(s->xvel); if (krand() & 1) s->picnum = HENSTAND + 1; if (!s->xvel) return 2;//deletesprite(actor); still needs to run a script but should not do on a deleted object } if (s->picnum == BOWLINGPIN || (s->picnum == BOWLINGPIN + 1 && !s->xvel)) { return 2;//deletesprite(actor); still needs to run a script but should not do on a deleted object } } else if (s->sector()->lotag == 900) { if (s->picnum == BOWLINGBALL) ballreturn(actor); deletesprite(actor); return 1; } return 0; } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void moveactors_r(void) { int x; int p; Collision coll; dojaildoor(); moveminecart(); if (isRRRA()) { rrra_specialstats(); } rr_specialstats(); DukeStatIterator it(STAT_ACTOR); while (auto act = it.Next()) { auto s = act->s; bool deleteafterexecute = false; // taking a cue here from RedNukem to not run scripts on deleted sprites. if( s->xrepeat == 0 || !s->insector()) { deletesprite(act); continue; } auto sectp = s->sector(); switch(s->picnum) { case RESPAWNMARKERRED: case RESPAWNMARKERYELLOW: case RESPAWNMARKERGREEN: if (!respawnmarker(act, RESPAWNMARKERYELLOW, RESPAWNMARKERGREEN)) continue; break; case RAT: if (!rat(act, !isRRRA())) continue; break; case RRTILE3190: case RRTILE3191: case RRTILE3192: if (!chickenplant) { deletesprite(act); continue; } if (sectp->lotag == 903) makeitfall(act); movesprite_ex(act, MulScale(s->xvel, bcos(s->ang), 14), MulScale(s->xvel, bsin(s->ang), 14), s->zvel,CLIPMASK0, coll); switch (sectp->lotag) { case 901: s->picnum = RRTILE3191; break; case 902: s->picnum = RRTILE3192; break; case 903: if (s->z >= sectp->floorz - (8<<8)) { deletesprite(act); continue; } break; case 904: deletesprite(act); continue; break; } if (coll.type > kHitSector) { deletesprite(act); continue; } break; case RRTILE3120: case RRTILE3122: case RRTILE3123: case RRTILE3124: if (!chickenplant) { deletesprite(act); continue; } makeitfall(act); movesprite_ex(act, MulScale(s->xvel, bcos(s->ang), 14), MulScale(s->xvel, bsin(s->ang), 14), s->zvel,CLIPMASK0, coll); if (coll.type > kHitSector) { deletesprite(act); continue; } if (sectp->lotag == 903) { if (s->z >= sectp->floorz - (4<<8)) { deletesprite(act); continue; } } else if (sectp->lotag == 904) { deletesprite(act); continue; } break; case RRTILE3132: if (!chickenplant) { deletesprite(act); continue; } makeitfall(act); movesprite_ex(act, MulScale(s->xvel, bcos(s->ang), 14), MulScale(s->xvel, bsin(s->ang), 14), s->zvel,CLIPMASK0, coll); if (s->z >= sectp->floorz - (8<<8)) { if (sectp->lotag == 1) { auto j = spawn(act, WATERSPLASH2); if (j) j->spr.z = j->sector()->floorz; } deletesprite(act); continue; } break; case BOWLINGBALL: if (s->xvel) { if(!S_CheckSoundPlaying(356)) S_PlayActorSound(356,act); } else { spawn(act,BOWLINGBALLSPRITE); deletesprite(act); continue; } if (s->sector()->lotag == 900) { S_StopSound(356, nullptr); } [[fallthrough]]; case BOWLINGPIN: case BOWLINGPIN+1: case HENSTAND: case HENSTAND+1: { int todo = henstand(act); if (todo == 2) deleteafterexecute = true; if (todo == 1) continue; break; } case QUEBALL: case STRIPEBALL: if (!queball(act, POCKET, QUEBALL, STRIPEBALL)) continue; break; case FORCESPHERE: forcesphere(act, FORCESPHERE); continue; case RECON: case UFO1_RR: case UFO2: case UFO3: case UFO4: case UFO5: recon(act, EXPLOSION2, FIRELASER, -1, -1, 457, 8, [](DDukeActor* act) ->int { auto s = act->s; if (isRRRA() && ufospawnsminion) return MINION; else if (s->picnum == UFO1_RR) return HEN; else if (s->picnum == UFO2) return COOT; else if (s->picnum == UFO3) return COW; else if (s->picnum == UFO4) return PIG; else if (s->picnum == UFO5) return BILLYRAY; else return -1; }); continue; case OOZ: ooz(act); continue; case EMPTYBIKE: if (!isRRRA()) break; makeitfall(act); getglobalz(act); if (sectp->lotag == 1) { SetActor(act, { s->x,s->y,act->floorz + (16 << 8) }); } break; case EMPTYBOAT: if (!isRRRA()) break; makeitfall(act); getglobalz(act); break; case TRIPBOMBSPRITE: if (!isRRRA() || (sectp->lotag != 1 && sectp->lotag != 160)) if (s->xvel) { movesprite_ex(act, MulScale(s->xvel, bcos(s->ang), 14), MulScale(s->xvel, bsin(s->ang), 14), s->zvel,CLIPMASK0, coll); s->xvel--; } break; case CHEERBOMB: if (!isRRRA()) break; [[fallthrough]]; case MORTER: case HEAVYHBOMB: heavyhbomb(act); continue; case REACTORBURNT: case REACTOR2BURNT: continue; case REACTOR: case REACTOR2: reactor(act, REACTOR, REACTOR2, REACTORBURNT, REACTOR2BURNT, REACTORSPARK, REACTOR2SPARK); continue; case CAMERA1: camera(act); continue; } // #ifndef VOLOMEONE if( ud.multimode < 2 && badguy(act) ) { if( actor_tog == 1) { s->cstat = CSTAT_SPRITE_INVISIBLE; continue; } else if(actor_tog == 2) s->cstat = CSTAT_SPRITE_BLOCK_ALL; } // #endif p = findplayer(act,&x); execute(act,p,x); if (deleteafterexecute) deletesprite(act); } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void moveexplosions_r(void) // STATNUM 5 { int p; int x, * t; DukeStatIterator it(STAT_MISC); while (auto act = it.Next()) { auto s = act->s; t = &act->temp_data[0]; auto sectp = s->sector(); if (!s->insector() || s->xrepeat == 0) { deletesprite(act); continue; } switch (s->picnum) { case SHOTGUNSPRITE: if (s->sector()->lotag == 800) if (s->z >= s->sector()->floorz - (8 << 8)) { deletesprite(act); continue; } break; case NEON1: case NEON2: case NEON3: case NEON4: case NEON5: case NEON6: if ((global_random / (s->lotag + 1) & 31) > 4) s->shade = -127; else s->shade = 127; continue; case BLOODSPLAT1: case BLOODSPLAT2: case BLOODSPLAT3: case BLOODSPLAT4: if (t[0] == 7 * 26) continue; s->z += 16 + (krand() & 15); t[0]++; if ((t[0] % 9) == 0) s->yrepeat++; continue; case FORCESPHERE: forcesphereexplode(act); continue; case MUD: t[0]++; if (t[0] == 1) { if (sectp->floorpicnum != 3073) { deletesprite(act); continue; } if (S_CheckSoundPlaying(22)) S_PlayActorSound(22, act); } if (t[0] == 3) { t[0] = 0; t[1]++; } if (t[1] == 5) deletesprite(act); continue; case WATERSPLASH2: watersplash2(act); continue; case FRAMEEFFECT1: frameeffect1(act); continue; case INNERJAW: case INNERJAW + 1: p = findplayer(act, &x); if (x < 512) { SetPlayerPal(&ps[p], PalEntry(32, 32, 0, 0)); ps[p].GetActor()->spr.extra -= 4; } [[fallthrough]]; case COOLEXPLOSION1: case FIRELASER: case OWHIP: case UWHIP: if (s->extra != 999) s->extra = 999; else { deletesprite(act); continue; } break; case TONGUE: deletesprite(act); continue; case FEATHER + 1: // feather act->floorz = s->z = getflorzofslopeptr(s->sector(), s->x, s->y); if (s->sector()->lotag == 800) { deletesprite(act); continue; } break; case FEATHER: if (!money(act, BLOODPOOL)) continue; if (s->sector()->lotag == 800) if (s->z >= s->sector()->floorz - (8 << 8)) { deletesprite(act); continue; } break; case RRTILE2460: case RRTILE2465: case BIKEJIBA: case BIKEJIBB: case BIKEJIBC: case BIKERJIBA: case BIKERJIBB: case BIKERJIBC: case BIKERJIBD: case CHEERJIBA: case CHEERJIBB: case CHEERJIBC: case CHEERJIBD: case FBOATJIBA: case FBOATJIBB: case RABBITJIBA: case RABBITJIBB: case RABBITJIBC: case MAMAJIBA: case MAMAJIBB: if (!isRRRA()) break; [[fallthrough]]; case BILLYJIBA: case BILLYJIBB: case HULKJIBA: case HULKJIBB: case HULKJIBC: case MINJIBA: case MINJIBB: case MINJIBC: case COOTJIBA: case COOTJIBB: case COOTJIBC: case JIBS1: case JIBS2: case JIBS3: case JIBS4: case JIBS5: case JIBS6: case DUKETORSO: case DUKEGUN: case DUKELEG: if (!jibs(act, JIBS6, false, true, true, s->picnum == DUKELEG || s->picnum == DUKETORSO || s->picnum == DUKEGUN, isRRRA() && (s->picnum == RRTILE2465 || s->picnum == RRTILE2560))) continue; if (s->sector()->lotag == 800) if (s->z >= s->sector()->floorz - (8 << 8)) { deletesprite(act); continue; } continue; case BLOODPOOL: if (!bloodpool(act, false, TIRE)) continue; if (s->sector()->lotag == 800) if (s->z >= s->sector()->floorz - (8 << 8)) { deletesprite(act); } continue; case BURNING: case WATERBUBBLE: case SMALLSMOKE: case EXPLOSION2: case EXPLOSION3: case BLOOD: case FORCERIPPLE: case TRANSPORTERSTAR: case TRANSPORTERBEAM: p = findplayer(act, &x); execute(act, p, x); continue; case SHELL: case SHOTGUNSHELL: shell(act, false); continue; case GLASSPIECES: case GLASSPIECES + 1: case GLASSPIECES + 2: case POPCORN: glasspieces(act); continue; } if (s->picnum >= SCRAP6 && s->picnum <= SCRAP5 + 3) { scrap(act, SCRAP1, SCRAP6); } } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void handle_se06_r(DDukeActor *actor) { auto s = actor->s; auto t = &actor->temp_data[0]; auto sc = actor->sector(); int sh = s->hitag; int k = sc->extra; if (t[4] > 0) { t[4]--; if (t[4] >= (k - (k >> 3))) s->xvel -= (k >> 5); if (t[4] > ((k >> 1) - 1) && t[4] < (k - (k >> 3))) s->xvel = 0; if (t[4] < (k >> 1)) s->xvel += (k >> 5); if (t[4] < ((k >> 1) - (k >> 3))) { t[4] = 0; s->xvel = k; if ((!isRRRA() || lastlevel) && hulkspawn) { hulkspawn--; auto ns = spawn(actor, HULK); if (ns) { ns->spr.z = ns->sector()->ceilingz; ns->spr.pal = 33; } if (!hulkspawn) { ns = EGS(s->sector(), s->x, s->y, s->sector()->ceilingz + 119428, 3677, -8, 16, 16, 0, 0, 0, actor, 5); if (ns) { ns->spr.cstat = CSTAT_SPRITE_TRANS_FLIP | CSTAT_SPRITE_TRANSLUCENT; ns->spr.pal = 7; ns->spr.xrepeat = 80; ns->spr.yrepeat = 255; } ns = spawn(actor, 296); if (ns) { ns->spr.cstat = 0; ns->spr.cstat |= CSTAT_SPRITE_INVISIBLE; ns->spr.z = s->sector()->floorz - 6144; } deletesprite(actor); return; } } } } else { s->xvel = k; DukeSectIterator it(actor->sector()); while (auto a2 = it.Next()) { if (a2->spr.picnum == UFOBEAM && ufospawn && ++ufocnt == 64) { int pn; ufocnt = 0; ufospawn--; if (!isRRRA()) { switch (krand() & 3) { default: case 0: pn = UFO1_RR; break; case 1: pn = UFO2; break; case 2: pn = UFO3; break; case 3: pn = UFO4; break; } } else pn = UFO1_RRRA; auto ns = spawn(actor, pn); if (ns) ns->spr.z = ns->sector()->ceilingz; } } } DukeStatIterator it(STAT_EFFECTOR); while (auto act2 = it.Next()) { if ((act2->spr.lotag == 14) && (sh == act2->spr.hitag) && (act2->temp_data[0] == t[0])) { act2->spr.xvel = s->xvel; // if( t[4] == 1 ) { if (act2->temp_data[5] == 0) act2->temp_data[5] = dist(act2, actor); int x = Sgn(dist(act2, actor) - act2->temp_data[5]); if (act2->spr.extra) x = -x; s->xvel += x; } act2->temp_data[4] = t[4]; } } handle_se14(actor, false, RPG, JIBS6); } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void moveeffectors_r(void) //STATNUM 3 { int l; clearfriction(); DukeStatIterator it(STAT_EFFECTOR); while (auto act = it.Next()) { auto sc = act->sector(); int st = act->spr.lotag; auto t = &act->temp_data[0]; switch (st) { case SE_0_ROTATING_SECTOR: handle_se00(act, -1); break; case SE_1_PIVOT: //Nothing for now used as the pivot handle_se01(act); break; case SE_6_SUBWAY: handle_se06_r(act); break; case SE_14_SUBWAY_CAR: handle_se14(act, false, RPG, JIBS6); break; case SE_30_TWO_WAY_TRAIN: handle_se30(act, JIBS6); break; case SE_2_EARTHQUAKE: handle_se02(act); break; //Flashing sector lights after reactor EXPLOSION2 case SE_3_RANDOM_LIGHTS_AFTER_SHOT_OUT: handle_se03(act); break; case SE_4_RANDOM_LIGHTS: handle_se04(act); break; //BOSS case SE_5_BOSS: handle_se05(act, FIRELASER); break; case SE_8_UP_OPEN_DOOR_LIGHTS: case SE_9_DOWN_OPEN_DOOR_LIGHTS: handle_se08(act, true); break; case SE_10_DOOR_AUTO_CLOSE: handle_se10(act, nullptr); break; case SE_11_SWINGING_DOOR: handle_se11(act); break; case SE_12_LIGHT_SWITCH: handle_se12(act); break; case SE_47_LIGHT_SWITCH: if (isRRRA()) handle_se12(act, 1); break; case SE_48_LIGHT_SWITCH: if (isRRRA()) handle_se12(act, 2); break; case SE_13_EXPLOSIVE: handle_se13(act); break; case SE_15_SLIDING_DOOR: handle_se15(act); break; case SE_16_REACTOR: handle_se16(act, REACTOR, REACTOR2); break; case SE_17_WARP_ELEVATOR: handle_se17(act); break; case SE_18_INCREMENTAL_SECTOR_RISE_FALL: handle_se18(act, true); break; case SE_19_EXPLOSION_LOWERS_CEILING: handle_se19(act, BIGFORCE); break; case SE_20_STRETCH_BRIDGE: handle_se20(act); break; case SE_21_DROP_FLOOR: handle_se21(act); break; case SE_22_TEETH_DOOR: handle_se22(act); break; case 156: if (!isRRRA()) break; [[fallthrough]]; case SE_24_CONVEYOR: case SE_34: { static const int16_t list1[] = { BLOODPOOL, PUKE, FOOTPRINTS, FOOTPRINTS2, FOOTPRINTS3, -1 }; static const int16_t list2[] = { BOLT1, BOLT1 + 1,BOLT1 + 2, BOLT1 + 3, -1 }; handle_se24(act, list1, list2, st != 156, BULLETHOLE, -1, CRANE, 1); break; } case SE_35: handle_se35(act, SMALLSMOKE, EXPLOSION2); break; case SE_25_PISTON: //PISTONS if (t[4] == 0) break; handle_se25(act, 4, isRRRA() ? 371 : -1, isRRRA() ? 167 : -1); break; case SE_26: handle_se26(act); break; case SE_27_DEMO_CAM: handle_se27(act); break; case SE_29_WAVES: act->spr.hitag += 64; l = MulScale(act->spr.yvel, bsin(act->spr.hitag), 12); sc->floorz = act->spr.z + l; break; case SE_31_FLOOR_RISE_FALL: // True Drop Floor handle_se31(act, false); break; case SE_32_CEILING_RISE_FALL: // True Drop Ceiling handle_se32(act); break; case SE_33_QUAKE_DEBRIS: if (earthquaketime > 0 && (krand() & 7) == 0) RANDOMSCRAP(act); break; case SE_36_PROJ_SHOOTER: if (t[0]) { if (t[0] == 1) fi.shoot(act, sc->extra); else if (t[0] == 26 * 5) t[0] = 0; t[0]++; } break; case SE_128_GLASS_BREAKING: handle_se128(act); break; case SE_130: handle_se130(act, 80, EXPLOSION2); break; case SE_131: handle_se130(act, 40, EXPLOSION2); break; } } //Sloped sin-wave floors! it.Reset(STAT_EFFECTOR); while (auto act = it.Next()) { if (act->spr.lotag != SE_29_WAVES) continue; auto sc = act->sector(); if (sc->wallnum != 4) continue; auto wal = sc->firstWall() + 2; alignflorslope(act->sector(), wal->x, wal->y, wal->nextSector()->floorz); } } //--------------------------------------------------------------------------- // // game specific part of makeitfall. // //--------------------------------------------------------------------------- int adjustfall(DDukeActor *actor, int c) { if ((actor->spr.picnum == BIKERB || actor->spr.picnum == CHEERB) && c == gs.gravity) c = gs.gravity>>2; else if (actor->spr.picnum == BIKERBV2 && c == gs.gravity) c = gs.gravity>>3; return c; } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void move_r(DDukeActor *actor, int pnum, int xvel) { auto spr = actor->s; auto t = actor->temp_data; int l; int goalang, angdif; int daxvel; int a = spr->hitag; if (a == -1) a = 0; t[0]++; if (a & face_player) { if (ps[pnum].newOwner != nullptr) goalang = getangle(ps[pnum].oposx - spr->x, ps[pnum].oposy - spr->y); else goalang = getangle(ps[pnum].pos.x - spr->x, ps[pnum].pos.y - spr->y); angdif = getincangle(spr->ang, goalang) >> 2; if (angdif > -8 && angdif < 0) angdif = 0; spr->ang += angdif; } if (a & spin) spr->ang += bsin(t[0] << 3, -6); if (a & face_player_slow) { if (ps[pnum].newOwner != nullptr) goalang = getangle(ps[pnum].oposx - spr->x, ps[pnum].oposy - spr->y); else goalang = getangle(ps[pnum].pos.x - spr->x, ps[pnum].pos.y - spr->y); angdif = Sgn(getincangle(spr->ang, goalang)) << 5; if (angdif > -32 && angdif < 0) { angdif = 0; spr->ang = goalang; } spr->ang += angdif; } if (isRRRA()) { if (a & antifaceplayerslow) { if (ps[pnum].newOwner != nullptr) goalang = (getangle(ps[pnum].oposx - spr->x, ps[pnum].oposy - spr->y) + 1024) & 2047; else goalang = (getangle(ps[pnum].pos.x - spr->x, ps[pnum].pos.y - spr->y) + 1024) & 2047; angdif = Sgn(getincangle(spr->ang, goalang)) << 5; if (angdif > -32 && angdif < 0) { angdif = 0; spr->ang = goalang; } spr->ang += angdif; } if ((a & jumptoplayer) == jumptoplayer) { if (spr->picnum == CHEER) { if (t[0] < 16) spr->zvel -= bcos(t[0] << 4) / 40; } else { if (t[0] < 16) spr->zvel -= bcos(t[0] << 4, -5); } } if (a & justjump1) { if (spr->picnum == RABBIT) { if (t[0] < 8) spr->zvel -= bcos(t[0] << 4) / 30; } else if (spr->picnum == MAMA) { if (t[0] < 8) spr->zvel -= bcos(t[0] << 4) / 35; } } if (a & justjump2) { if (spr->picnum == RABBIT) { if (t[0] < 8) spr->zvel -= bcos(t[0] << 4) / 24; } else if (spr->picnum == MAMA) { if (t[0] < 8) spr->zvel -= bcos(t[0] << 4) / 28; } } if (a & windang) { if (t[0] < 8) spr->zvel -= bcos(t[0] << 4) / 24; } } else if ((a & jumptoplayer) == jumptoplayer) { if (t[0] < 16) spr->zvel -= bcos(t[0] << 4, -5); } if (a & face_player_smart) { int newx, newy; newx = ps[pnum].pos.x + (ps[pnum].posxv / 768); newy = ps[pnum].pos.y + (ps[pnum].posyv / 768); goalang = getangle(newx - spr->x, newy - spr->y); angdif = getincangle(spr->ang, goalang) >> 2; if (angdif > -8 && angdif < 0) angdif = 0; spr->ang += angdif; } if (t[1] == 0 || a == 0) { if ((badguy(actor) && spr->extra <= 0) || (spr->ox != spr->x) || (spr->oy != spr->y)) { spr->backupvec2(); SetActor(actor, spr->pos); } if (badguy(actor) && spr->extra <= 0) { if (spr->sector()->ceilingstat & CSTAT_SECTOR_SKY) { if (spr->sector()->shadedsector == 1) { spr->shade += (16 - spr->shade) >> 1; } else { spr->shade += (spr->sector()->ceilingshade - spr->shade) >> 1; } } else { spr->shade += (spr->sector()->floorshade - spr->shade) >> 1; } } return; } auto moveptr = &ScriptCode[t[1]]; if (a & geth) spr->xvel += (*moveptr - spr->xvel) >> 1; if (a & getv) spr->zvel += ((*(moveptr + 1) << 4) - spr->zvel) >> 1; if (a & dodgebullet) dodge(actor); if (spr->picnum != APLAYER) alterang(a, actor, pnum); if (spr->xvel > -6 && spr->xvel < 6) spr->xvel = 0; a = badguy(actor); if (spr->xvel || spr->zvel) { if (a) { if (spr->picnum == DRONE && spr->extra > 0) { if (spr->zvel > 0) { actor->floorz = l = getflorzofslopeptr(spr->sector(), spr->x, spr->y); if (isRRRA()) { if (spr->z > (l - (28 << 8))) spr->z = l - (28 << 8); } else { if (spr->z > (l - (30 << 8))) spr->z = l - (30 << 8); } } else { actor->ceilingz = l = getceilzofslopeptr(spr->sector(), spr->x, spr->y); if ((spr->z - l) < (50 << 8)) { spr->z = l + (50 << 8); spr->zvel = 0; } } } if (spr->zvel > 0 && actor->floorz < spr->z) spr->z = actor->floorz; if (spr->zvel < 0) { l = getceilzofslopeptr(spr->sector(), spr->x, spr->y); if ((spr->z - l) < (66 << 8)) { spr->z = l + (66 << 8); spr->zvel >>= 1; } } } else if (spr->picnum == APLAYER) if ((spr->z - actor->ceilingz) < (32 << 8)) spr->z = actor->ceilingz + (32 << 8); daxvel = spr->xvel; angdif = spr->ang; if (a) { if (xvel < 960 && spr->xrepeat > 16) { daxvel = -(1024 - xvel); angdif = getangle(ps[pnum].pos.x - spr->x, ps[pnum].pos.y - spr->y); if (xvel < 512) { ps[pnum].posxv = 0; ps[pnum].posyv = 0; } else { ps[pnum].posxv = MulScale(ps[pnum].posxv, gs.playerfriction - 0x2000, 16); ps[pnum].posyv = MulScale(ps[pnum].posyv, gs.playerfriction - 0x2000, 16); } } else if ((isRRRA() && spr->picnum != DRONE && spr->picnum != SHARK && spr->picnum != UFO1_RRRA) || (!isRRRA() && spr->picnum != DRONE && spr->picnum != SHARK && spr->picnum != UFO1_RR && spr->picnum != UFO2 && spr->picnum != UFO3 && spr->picnum != UFO4 && spr->picnum != UFO5)) { if (spr->oz != spr->z || (ud.multimode < 2 && ud.player_skill < 2)) { if ((t[0] & 1) || ps[pnum].actorsqu == actor) return; else daxvel <<= 1; } else { if ((t[0] & 3) || ps[pnum].actorsqu == actor) return; else daxvel <<= 2; } } } if (isRRRA()) { if (spr->sector()->lotag != 1) { switch (spr->picnum) { case MINIONBOAT: case HULKBOAT: case CHEERBOAT: daxvel >>= 1; break; } } else if (spr->sector()->lotag == 1) { switch (spr->picnum) { case BIKERB: case BIKERBV2: case CHEERB: daxvel >>= 1; break; } } } Collision coll; actor->movflag = movesprite_ex(actor, MulScale(daxvel, bcos(angdif), 14), MulScale(daxvel, bsin(angdif), 14), spr->zvel, CLIPMASK0, coll); } if (a) { if (spr->sector()->ceilingstat & CSTAT_SECTOR_SKY) { if (spr->sector()->shadedsector == 1) { spr->shade += (16 - spr->shade) >> 1; } else { spr->shade += (spr->sector()->ceilingshade - spr->shade) >> 1; } } else spr->shade += (spr->sector()->floorshade - spr->shade) >> 1; if (spr->sector()->floorpicnum == MIRROR) deletesprite(actor); } } void fakebubbaspawn(DDukeActor *actor, int g_p) { fakebubba_spawn++; switch (fakebubba_spawn) { default: break; case 1: spawn(actor, PIG); break; case 2: spawn(actor, MINION); break; case 3: spawn(actor, CHEER); break; case 4: spawn(actor, VIXEN); operateactivators(666, g_p); break; } } //--------------------------------------------------------------------------- // // special checks in fall that only apply to RR. // //--------------------------------------------------------------------------- static int fallspecial(DDukeActor *actor, int playernum) { auto s = actor->s; int sphit = 0; if (isRRRA()) { if (s->sector()->lotag == 801) { if (s->picnum == ROCK) { spawn(actor, ROCK2); spawn(actor, ROCK2); addspritetodelete(); } return 0; } else if (s->sector()->lotag == 802) { if (s->picnum != APLAYER && badguy(actor) && s->z == actor->floorz - FOURSLEIGHT) { fi.guts(actor, JIBS6, 5, playernum); S_PlayActorSound(SQUISHED, actor); addspritetodelete(); } return 0; } else if (s->sector()->lotag == 803) { if (s->picnum == ROCK2) addspritetodelete(); return 0; } } if (s->sector()->lotag == 800) { if (s->picnum == 40) { addspritetodelete(); return 0; } if (s->picnum != APLAYER && (badguy(actor) || s->picnum == HEN || s->picnum == COW || s->picnum == PIG || s->picnum == DOGRUN || s->picnum == RABBIT) && (!isRRRA() || actor->spriteextra < 128)) { s->z = actor->floorz - FOURSLEIGHT; s->zvel = 8000; s->extra = 0; actor->spriteextra++; sphit = 1; } else if (s->picnum != APLAYER) { if (!actor->spriteextra) addspritetodelete(); return 0; } actor->picnum = SHOTSPARK1; actor->extra = 1; } else if (isRRRA() && (s->sector()->floorpicnum == RRTILE7820 || s->sector()->floorpicnum == RRTILE7768)) { if (s->picnum != MINION && s->pal != 19) { if ((krand() & 3) == 1) { actor->picnum = SHOTSPARK1; actor->extra = 5; } } } return sphit; } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void fall_r(DDukeActor* ac, int g_p) { fall_common(ac, g_p, JIBS6, DRONE, BLOODPOOL, SHOTSPARK1, 69, 158, fallspecial); } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void destroyit(DDukeActor *actor) { int lotag = 0, hitag = 0; DDukeActor* spr = nullptr; DukeSectIterator it1(actor->sector()); while (auto a2 = it1.Next()) { if (a2->spr.picnum == RRTILE63) { lotag = a2->spr.lotag; spr = a2; if (a2->spr.hitag) hitag = a2->spr.hitag; } } DukeStatIterator it(STAT_DESTRUCT); while (auto a2 = it.Next()) { auto it_sect = a2->spr.sector(); if (hitag && hitag == a2->spr.hitag) { DukeSectIterator its(it_sect); while (auto a3 = its.Next()) { if (a3->spr.picnum == DESTRUCTO) { a3->picnum = SHOTSPARK1; a3->extra = 1; } } } if (spr && spr->spr.sector() != it_sect) if (lotag == a2->spr.lotag) { auto sect = spr->spr.sector(); auto destsect = spr->sector(); auto srcsect = it_sect; auto destwal = destsect->firstWall(); auto srcwal = srcsect->firstWall(); for (int i = 0; i < destsect->wallnum; i++, srcwal++, destwal++) { destwal->picnum = srcwal->picnum; destwal->overpicnum = srcwal->overpicnum; destwal->shade = srcwal->shade; destwal->xrepeat = srcwal->xrepeat; destwal->yrepeat = srcwal->yrepeat; destwal->xpan_ = srcwal->xpan_; destwal->ypan_ = srcwal->ypan_; if (isRRRA() && destwal->twoSided()) { destwal->cstat = 0; destwal->nextWall()->cstat = 0; } } destsect->floorz = srcsect->floorz; destsect->ceilingz = srcsect->ceilingz; destsect->ceilingstat = srcsect->ceilingstat; destsect->floorstat = srcsect->floorstat; destsect->ceilingpicnum = srcsect->ceilingpicnum; destsect->ceilingheinum = srcsect->ceilingheinum; destsect->ceilingshade = srcsect->ceilingshade; destsect->ceilingpal = srcsect->ceilingpal; destsect->ceilingxpan_ = srcsect->ceilingxpan_; destsect->ceilingypan_ = srcsect->ceilingypan_; destsect->floorpicnum = srcsect->floorpicnum; destsect->floorheinum = srcsect->floorheinum; destsect->floorshade = srcsect->floorshade; destsect->floorpal = srcsect->floorpal; destsect->floorxpan_ = srcsect->floorxpan_; destsect->floorypan_ = srcsect->floorypan_; destsect->visibility = srcsect->visibility; destsect->keyinfo = srcsect->keyinfo; destsect->lotag = srcsect->lotag; destsect->hitag = srcsect->hitag; destsect->extra = srcsect->extra; } } it1.Reset(actor->spr.sector()); while (auto a2 = it1.Next()) { switch (a2->spr.picnum) { case DESTRUCTO: case RRTILE63: case TORNADO: case APLAYER: case COOT: break; default: deletesprite(a2); break; } } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void mamaspawn(DDukeActor *actor) { if (mamaspawn_count) { mamaspawn_count--; spawn(actor, RABBIT); } } bool spawnweapondebris_r(int picnum, int dnum) { return dnum == SCRAP1; } void respawnhitag_r(DDukeActor *actor) { switch (actor->spr.picnum) { case FEM10: case NAKED1: case STATUE: if (actor->spr.yvel) fi.operaterespawns(actor->spr.yvel); break; default: if (actor->spr.hitag >= 0) fi.operaterespawns(actor->spr.hitag); break; } } void checktimetosleep_r(DDukeActor *actor) { if (actor->spr.statnum == STAT_STANDABLE) { switch (actor->spr.picnum) { case RUBBERCAN: case EXPLODINGBARREL: case WOODENHORSE: case HORSEONSIDE: case CANWITHSOMETHING: case FIREBARREL: case NUKEBARREL: case NUKEBARRELDENTED: case NUKEBARRELLEAKED: case TRIPBOMB: case EGG: if (actor->timetosleep > 1) actor->timetosleep--; else if (actor->timetosleep == 1) ChangeActorStat(actor, STAT_ZOMBIEACTOR); break; } } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void thunder(void); void think_r(void) { thinktime.Reset(); thinktime.Clock(); recordoldspritepos(); movefta_r(); //ST 2 moveweapons_r(); //ST 4 movetransports_r(); //ST 9 moveplayers(); //ST 10 movefallers_r(); //ST 12 moveexplosions_r(); //ST 5 actortime.Reset(); actortime.Clock(); moveactors_r(); //ST 1 actortime.Unclock(); moveeffectors_r(); //ST 3 movestandables_r(); //ST 6 doanimations(); movefx(); //ST 11 if (numplayers < 2 && thunderon) thunder(); thinktime.Unclock(); } END_DUKE_NS