//------------------------------------------------------------------------- /* Copyright (C) 2010-2019 EDuke32 developers and contributors Copyright (C) 2019 sirlemonhead, Nuke.YKT This file is part of PCExhumed. PCExhumed is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #ifndef __lighting_h__ #define __lighting_h__ BEGIN_PS_NS extern short nFlashDepth; void InitLights(); void AddFlash(short nSector, int x, int y, int z, int val); void SetTorch(int nPlayer, int bTorchOnOff); void UndoFlashes(); void DoLights(); void AddFlow(int nSprite, int a, int b); void BuildFlash(short nPlayer, short nSector, int nVal); void AddGlow(short nSector, int nVal); void AddFlicker(short nSector, int nVal); extern short bTorch; END_PS_NS #endif