//------------------------------------------------------------------------- /* Copyright (C) 2010-2019 EDuke32 developers and contributors Copyright (C) 2019 Nuke.YKT Copyright (C) 2019-2021 Christoph Oelckers This file is part of Raze. NBlood is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- class BloodIntroImage : ImageScreen { bool mus; ScreenJob Init(String texture, int flags = 0, bool withmusic = false) { Super.InitNamed(texture, flags); mus = withmusic; return self; } override void Start() { Blood.sndStartSampleNamed("THUNDER2", 128, -1); if (mus) Blood.PlayIntroMusic(); // this is script defined. } } struct BloodScreen { enum EConstants { kLoadScreenWideBackWidth = 256, kLoadScreenWideSideWidth = 128, } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- static void DrawBackground() { if (Blood.OriginalLoadScreen() && Screen.GetAspectRatio() >= 1.34) { int width = screen.GetWidth() * 240 / screen.GetHeight(); int nCount = (width + kLoadScreenWideBackWidth - 1) / kLoadScreenWideBackWidth; for (int i = 0; i < nCount; i++) { Screen.DrawTexture(TexMan.CheckForTexture("LoadScreenWideBack"), false, (i * kLoadScreenWideBackWidth), 0, DTA_VirtualWidth, width, DTA_VirtualHeight, 200, DTA_KeepRatio, true); } Screen.DrawTexture(TexMan.CheckForTexture("LoadScreenWideLeft"), false, 0, 0, DTA_VirtualWidth, width, DTA_VirtualHeight, 200, DTA_KeepRatio, true, DTA_TopLeft, true); let texid = TexMan.CheckForTexture("LoadScreenWideRight"); let size = TexMan.GetScaledSize(texid); Screen.DrawTexture(texid, false, width - size.x, 0, DTA_TopLeft, true, DTA_VirtualWidth, width, DTA_VirtualHeight, 200, DTA_KeepRatio, true); texid = TexMan.CheckForTexture("LoadScreenWideMiddle"); size = TexMan.GetScaledSize(texid); Screen.DrawTexture(texid, false, (width - size.x) / 2, 0, DTA_TopLeft, true, DTA_VirtualWidth, width, DTA_VirtualHeight, 200, DTA_KeepRatio, true); } else { Screen.DrawTexture(TexMan.CheckForTexture("LoadScreen"), false, 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43); } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- static int DrawCaption(String title, int y, bool drawit) { let font = generic_ui? NewConsoleFont : BigFont; let texid = TexMan.CheckForTexture("MENUBAR"); let texsize = TexMan.GetScaledSize(texid); let fonth = font.GetGlyphHeight("A"); if (drawit) { int width = font.StringWidth(title); if (texid.isValid()) { double scalex = 1.; // Expand the box if the text is longer if (texsize.X - 10 < width) scalex = width / (texsize.X - 10); screen.DrawTexture(texid, false, 160, 20, DTA_FullscreenScale, FSMode_Fit320x200Top, DTA_CenterOffsetRel, true, DTA_ScaleX, scalex); } screen.DrawText(font, Font.CR_UNDEFINED, 160 - width / 2, 20 - fonth / 2, title, DTA_FullscreenScale, FSMode_Fit320x200Top); } double fx, fy, fw, fh; [fx, fy, fw, fh] = Screen.GetFullscreenRect(320, 200, FSMode_ScaleToFit43Top); int h = texid.isValid() && texsize.Y < 40? texsize.Y : fonth; return int((y+h) * fh / 200); // This must be the covered height of the header in true pixels. } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- static void DrawText(Font pFont, String pString, int x, int y, int position = 0, int nShade = 0, int nPalette = 0, bool shadow = true, float alpha = 1.) { if (position > 0) x -= pFont.StringWidth(pString) * position / 2; if (shadow) Screen.DrawText(pFont, Font.CR_UNDEFINED, x+1, y+1, pString, DTA_FullscreenScale, FSMode_Fit320x200, DTA_Color, 0xff000000, DTA_Alpha, 0.5); Screen.DrawText(pFont, Font.CR_UNDEFINED, x, y, pString, DTA_FullscreenScale, FSMode_Fit320x200, DTA_TranslationIndex, Translation.MakeID(Translation_Remap, nPalette), DTA_Color, Raze.shadeToLight(nShade), DTA_Alpha, alpha); } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- class BloodSummaryScreen : SummaryScreenBase { ScreenJob Init(MapRecord map, SummaryInfo info) { Super.Init(fadein|fadeout); SetParameters(map, info); return self; } override void Start() { Blood.sndStartSample(268, 128, -1, false, CHANF_UI); } override bool OnEvent(InputEvent ev) { if (ev.type == InputEvent.Type_KeyDown && !System.specialKeyEvent(ev)) { jobstate = skipped; return true; } return false; } void DrawKills() { String pBuffer; BloodScreen.DrawText(BigFont, Stringtable.Localize("$KILLS") .. ":", 75, 50); pBuffer = String.Format("%2d", stats.Kills); BloodScreen.DrawText(BigFont, pBuffer, 160, 50); BloodScreen.DrawText(BigFont, "$OF", 190, 50); pBuffer = String.Format( "%2d", stats.MaxKills); BloodScreen.DrawText(BigFont, pBuffer, 220, 50); } void DrawSecrets() { String pBuffer; BloodScreen.DrawText(BigFont, StringTable.Localize("$TXT_SECRETS") .. ":", 75, 70); pBuffer = String.Format( "%2d", stats.secrets); BloodScreen.DrawText(BigFont, pBuffer, 160, 70); BloodScreen.DrawText(BigFont, "$OF", 190, 70); pBuffer = String.Format( "%2d", stats.maxsecrets); BloodScreen.DrawText(BigFont, pBuffer, 220, 70); if (stats.SuperSecrets > 0) BloodScreen.DrawText(BigFont, "$TXT_SUPERSECRET", 160, 100, 1, 0, 2); } override void Draw(double sm) { BloodScreen.DrawBackground(); BloodScreen.DrawCaption("$TXTB_LEVELSTATS", 0, true); if (stats.cheated) { let text = StringTable.Localize("$TXTB_CHEATED"); let font = SmallFont2.CanPrint(text)? SmallFont2 : SmallFont; BloodScreen.DrawText(font, text, 160, 32, 1, shadow:font == SmallFont2); } DrawKills(); DrawSecrets(); int myclock = ticks * 120 / GameTicRate; if ((myclock & 32)) { let text = StringTable.Localize("$PRESSKEY"); let font = SmallFont2.CanPrint(text)? SmallFont2 : SmallFont; BloodScreen.DrawText(font, text, 160, 134, 1, shadow:font == SmallFont2); } } override void OnDestroy() { System.StopAllSounds(); } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- class BloodMPSummaryScreen : SkippableScreenJob { int numplayers; ScreenJob Init(int numplayer) { Super.Init(fadein|fadeout); numplayers = numplayer; return self; } override void Start() { Blood.sndStartSample(268, 128, -1, false, CHANF_UI); } void DrawKills() { String pBuffer; BloodScreen.DrawText(SmallFont2, "#", 85, 35); BloodScreen.DrawText(SmallFont2, "$NAME", 100, 35); BloodScreen.DrawText(SmallFont2, "$FRAGS", 210, 35); for (int i = 0; i < numplayers; i++) { pBuffer = String.Format( "%-2d", i); BloodScreen.DrawText(SmallFont2, pBuffer, 85, 50 + 8 * i); pBuffer = String.Format( "%s", Raze.PlayerName(i)); BloodScreen.DrawText(SmallFont2, pBuffer, 100, 50 + 8 * i); pBuffer = String.Format( "%d", Raze.playerFrags(i, -1)); BloodScreen.DrawText(SmallFont2, pBuffer, 210, 50 + 8 * i); } } override void Draw(double sr) { BloodScreen.DrawBackground(); BloodScreen.DrawCaption("$TXTB_FRAGSTATS", 0, true); DrawKills(); int myclock = ticks * 120 / GameTicRate; if ((myclock & 32)) { let text = StringTable.Localize("$PRESSKEY"); let font = SmallFont2.CanPrint(text)? SmallFont2 : SmallFont; BloodScreen.DrawText(font, text, 160, 134, 1, shadow:font == SmallFont2); } } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- class BloodLoadScreen : ScreenJob { String loadtext; MapRecord rec; ScreenJob Init(MapRecord maprec) { Super.Init(fadein); /*if (gGameOptions.nGameType == 0)*/ loadtext = "$TXTB_LLEVEL"; //else loadText = String.Format("$TXTB_NETGT%d", gGameOptions.nGameType)); rec = maprec; return self; } override void OnTick() { if (fadestate == visible) jobstate = finished; } override void Draw(double sr) { BloodScreen.DrawBackground(); BloodScreen.DrawCaption(loadtext, 0, true); BloodScreen.DrawText(BigFont, rec.DisplayName(), 160, 50, 1); let text = StringTable.Localize("$TXTB_PLSWAIT"); let font = SmallFont2.CanPrint(text)? SmallFont2 : SmallFont; BloodScreen.DrawText(font, text, 160, 134, 1, shadow:font == SmallFont2); } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- class BloodCutscenes { static void BuildIntro(ScreenJobRunner runner) { if (!userConfig.nologo) { Array soundinfo; if (Wads.CheckNumForFullName("logo.smk") != -1) { String s = "logo.wav"; // sound name must be converted at run-time, not compile time! runner.Append(MoviePlayerJob.CreateWithSound("logo.smk", s, MoviePlayer.FIXEDVIEWPORT)); } else { runner.Append(new("BloodIntroImage").Init("MonolithScreen", ScreenJob.fadein|ScreenJob.fadeout)); } if (Wads.CheckNumForFullName("gti.smk") != -1) { String s = "gt.wav"; runner.Append(MoviePlayerJob.CreateWithSound("gti.smk", s, MoviePlayer.FIXEDVIEWPORT)); } else { runner.Append(new("BloodIntroImage").Init("GTIScreen", ScreenJob.fadein|ScreenJob.fadeout)); } } runner.Append(new("BloodIntroImage").Init("Titlescreen", ScreenJob.fadein, true)); } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- static void BuildMPSummary(ScreenJobRunner runner, MapRecord map, SummaryInfo stats) { runner.Append(new("BloodMPSummaryScreen").Init(stats.playercount)); } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- static void BuildSPSummary(ScreenJobRunner runner, MapRecord map, SummaryInfo stats) { runner.Append(new("BloodSummaryScreen").Init(map, stats)); } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- static void BuildLoading(ScreenJobRunner runner, MapRecord map) { runner.Append(new("BloodLoadScreen").Init(map)); } }