class DukeCrack1 : DukeActor { default { statnum STAT_STANDABLE; pic "CRACK1"; } override void Initialize() { self.cstat |= (self.cstat & CSTAT_SPRITE_ALIGNMENT_MASK) ? CSTAT_SPRITE_BLOCK : (CSTAT_SPRITE_BLOCK | CSTAT_SPRITE_ALIGNMENT_WALL); self.extra = 1; if (ud.multimode < 2 && self.pal != 0) { self.scale = (0, 0); self.ChangeStat(STAT_MISC); return; } self.pal = 0; self.ownerActor = self; self.vel.X = 0.5; self.DoMove(CLIPMASK0); } override void Tick() { if (self.hitag > 0) { self.temp_data[0] = self.cstat; self.temp_angle = self.angle; if (self.ifhitbyweapon() >= 0 && self.attackerflag2(SFLAG2_EXPLOSIVE)) { DukeStatIterator it; for(let a1 = it.First(STAT_STANDABLE); a1; a1 = it.Next()) { if (self.hitag == a1.hitag && a1.actorflag2(SFLAG2_BRIGHTEXPLODE)) if (a1.shade != -32) a1.shade = -32; } self.detonate('DukeExplosion2'); } else { self.cstat = self.temp_data[0]; self.angle = self.temp_angle; self.extra = 0; } } } override bool animate(tspritetype tspr) { tspr.shade = 16; return true; } } class DukeCrack2 : DukeCrack1 { default { pic "CRACK2"; } } class DukeCrack3 : DukeCrack1 { default { pic "CRACK3"; } } class DukeCrack4 : DukeCrack1 { default { pic "CRACK4"; } }