//------------------------------------------------------------------------- /* Copyright (C) 2010-2019 EDuke32 developers and contributors Copyright (C) 2019 sirlemonhead, Nuke.YKT This file is part of PCExhumed. PCExhumed is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #include "ns.h" #include "engine.h" #include "aistuff.h" #include "sequence.h" #include "exhumed.h" #include "sound.h" #include BEGIN_PS_NS static actionSeq LavadudeSeq[] = { {0, 1}, {0, 1}, {1, 0}, {10, 0}, {19, 0}, {28, 1}, {29, 1}, {33, 0}, {42, 1} }; DExhumedActor* BuildLavaLimb(DExhumedActor* pActor, int move, int ebx) { auto pSprite = &pActor->s(); auto pLimbActor = insertActor(pSprite->sector(), 118); auto pLimbSprite = &pLimbActor->s(); pLimbSprite->x = pSprite->x; pLimbSprite->y = pSprite->y; pLimbSprite->z = pSprite->z - RandomLong() % ebx; pLimbSprite->cstat = 0; pLimbSprite->shade = -127; pLimbSprite->pal = 1; pLimbSprite->xvel = (RandomSize(5) - 16) << 8; pLimbSprite->yvel = (RandomSize(5) - 16) << 8; pLimbSprite->zvel = 2560 - (RandomSize(5) << 8); pLimbSprite->xoffset = 0; pLimbSprite->yoffset = 0; pLimbSprite->xrepeat = 90; pLimbSprite->yrepeat = 90; pLimbSprite->picnum = (move & 3) % 3; pLimbSprite->hitag = 0; pLimbSprite->lotag = runlist_HeadRun() + 1; pLimbSprite->clipdist = 0; // GrabTimeSlot(3); pLimbSprite->extra = -1; pLimbSprite->owner = runlist_AddRunRec(pLimbSprite->lotag - 1, pLimbActor, 0x160000); pLimbSprite->hitag = runlist_AddRunRec(NewRun, pLimbActor, 0x160000); return pLimbActor; } void AILavaDudeLimb::Tick(RunListEvent* ev) { auto pActor = ev->pObjActor; if (!pActor) return; auto pSprite = &pActor->s(); pSprite->shade += 3; auto coll = movesprite(pActor, pSprite->xvel << 12, pSprite->yvel << 12, pSprite->zvel, 2560, -2560, CLIPMASK1); if (coll.type || pSprite->shade > 100) { pSprite->xvel = 0; pSprite->yvel = 0; pSprite->zvel = 0; runlist_DoSubRunRec(pSprite->owner); runlist_FreeRun(pSprite->lotag - 1); runlist_SubRunRec(pSprite->hitag); DeleteActor(pActor); } } void AILavaDudeLimb::Draw(RunListEvent* ev) { auto pActor = ev->pObjActor; if (!pActor) return; seq_PlotSequence(ev->nParam, (SeqOffsets[kSeqLavag] + 30) + pActor->spr.picnum, 0, 1); } void BuildLava(DExhumedActor* pActor, int x, int y, int, sectortype* pSector, int nAngle, int nChannel) { spritetype* pSprite; if (pActor == nullptr) { pActor = insertActor(pSector, 118); pSprite = &pActor->s(); } else { pSprite = &pActor->s(); pSector = pSprite->sector(); nAngle = pSprite->ang; x = pSprite->x; y = pSprite->y; ChangeActorStat(pActor, 118); } pSprite->x = x; pSprite->y = y; pSprite->z = pSector->floorz; pSprite->cstat = CSTAT_SPRITE_INVISIBLE; pSprite->xrepeat = 200; pSprite->yrepeat = 200; pSprite->shade = -12; pSprite->pal = 0; pSprite->clipdist = 127; pSprite->xoffset = 0; pSprite->yoffset = 0; pSprite->picnum = seq_GetSeqPicnum(kSeqLavag, LavadudeSeq[3].a, 0); pSprite->xvel = 0; pSprite->yvel = 0; pSprite->zvel = 0; pSprite->ang = nAngle; pSprite->hitag = 0; pSprite->lotag = runlist_HeadRun() + 1; // GrabTimeSlot(3); pSprite->extra = -1; pActor->nAction = 0; pActor->nHealth = 4000; pActor->pTarget = nullptr; pActor->nCount = nChannel; pActor->nFrame = 0; pActor->nPhase = Counters[kCountLava]++; pSprite->owner = runlist_AddRunRec(pSprite->lotag - 1, pActor, 0x150000); pActor->nRun = runlist_AddRunRec(NewRun, pActor, 0x150000); nCreaturesTotal++; } void AILavaDude::Draw(RunListEvent* ev) { auto pActor = ev->pObjActor; if (!pActor) return; int nAction = pActor->nAction; int nSeq = LavadudeSeq[nAction].a + SeqOffsets[kSeqLavag]; seq_PlotSequence(ev->nParam, nSeq, pActor->nFrame, LavadudeSeq[nAction].b); ev->pTSprite->ownerActor = nullptr; return; } void AILavaDude::Damage(RunListEvent* ev) { auto pActor = ev->pObjActor; if (!pActor) return; int nAction = pActor->nAction; auto pSprite = &pActor->s(); if (!ev->nDamage) { return; } pActor->nHealth -= dmgAdjust(ev->nDamage, 3); if (pActor->nHealth <= 0) { pActor->nHealth = 0; pActor->nAction = 5; pActor->nFrame = 0; nCreaturesKilled++; pSprite->cstat &= ~CSTAT_SPRITE_BLOCK_ALL; } else { auto pTarget = ev->pOtherActor; if (pTarget) { if (pTarget->spr.statnum < 199) { pActor->pTarget = pTarget; } } if (nAction == 3) { if (!RandomSize(2)) { pActor->nAction = 4; pActor->nFrame = 0; pSprite->cstat = 0; } } BuildLavaLimb(pActor, totalmoves, 64000); } } void AILavaDude::Tick(RunListEvent* ev) { auto pActor = ev->pObjActor; if (!pActor) return; int nAction = pActor->nAction; int nSeq = LavadudeSeq[nAction].a + SeqOffsets[kSeqLavag]; auto pSprite = &pActor->s(); pSprite->picnum = seq_GetSeqPicnum2(nSeq, pActor->nFrame); int var_38 = pActor->nFrame; int nFlag = FrameFlag[SeqBase[nSeq] + var_38]; int var_1C = 0; if (nAction) { seq_MoveSequence(pActor, nSeq, var_38); pActor->nFrame++; if (pActor->nFrame >= SeqSize[nSeq]) { var_1C = 1; pActor->nFrame = 0; } else { var_1C = 0; } } DExhumedActor* pTarget = pActor->pTarget; if (pTarget && nAction < 4) { if (!(pTarget->spr.cstat & CSTAT_SPRITE_BLOCK_ALL) || pTarget->spr.statnum == MAXSTATUS) { pTarget = nullptr; pActor->pTarget = nullptr; } } switch (nAction) { case 0: { if ((pActor->nPhase & 0x1F) == (totalmoves & 0x1F)) { if (pTarget == nullptr) { pTarget = FindPlayer(pActor, 76800); } PlotCourseToSprite(pActor, pTarget); pSprite->xvel = bcos(pSprite->ang); pSprite->yvel = bsin(pSprite->ang); if (pTarget && !RandomSize(1)) { pActor->pTarget = pTarget; pActor->nAction = 2; pSprite->cstat = CSTAT_SPRITE_BLOCK_ALL; pActor->nFrame = 0; break; } } int x = pSprite->x; int y = pSprite->y; int z = pSprite->z; auto pSector =pSprite->sector(); auto coll = movesprite(pActor, pSprite->xvel << 8, pSprite->yvel << 8, 0, 0, 0, CLIPMASK0); if (pSector != pSprite->sector()) { ChangeActorSect(pActor, pSector); pSprite->x = x; pSprite->y = y; pSprite->z = z; pSprite->ang = (pSprite->ang + ((RandomWord() & 0x3FF) + 1024)) & kAngleMask; pSprite->xvel = bcos(pSprite->ang); pSprite->yvel = bsin(pSprite->ang); break; } if (coll.type == kHitNone) { break; } if (coll.type == kHitWall) { pSprite->ang = (pSprite->ang + ((RandomWord() & 0x3FF) + 1024)) & kAngleMask; pSprite->xvel = bcos(pSprite->ang); pSprite->yvel = bsin(pSprite->ang); break; } else if (coll.type == kHitSprite) { if (coll.actor() == pTarget) { int nAng = getangle(pTarget->spr.x - pSprite->x, pTarget->spr.y - pSprite->y); if (AngleDiff(pSprite->ang, nAng) < 64) { pActor->nAction = 2; pActor->nFrame = 0; pSprite->cstat = CSTAT_SPRITE_BLOCK_ALL; break; } } } break; } case 1: case 6: { break; } case 2: { if (var_1C) { pActor->nAction = 3; pActor->nFrame = 0; PlotCourseToSprite(pActor, pTarget); pSprite->cstat |= CSTAT_SPRITE_BLOCK_ALL; } break; } case 3: { if ((nFlag & 0x80) && pTarget) { int nHeight = GetActorHeight(pActor); GetUpAngle(pActor, -64000, pTarget, (-(nHeight >> 1))); BuildBullet(pActor, 10, -1, pSprite->ang, pTarget, 1); } else if (var_1C) { PlotCourseToSprite(pActor, pTarget); pActor->nAction = 7; pActor->nFrame = 0; } break; } case 4: { if (var_1C) { pActor->nAction = 7; pSprite->cstat &= ~CSTAT_SPRITE_BLOCK_ALL; } break; } case 5: { if (nFlag & 0x40) { auto pLimbSprite = BuildLavaLimb(pActor, pActor->nFrame, 64000); D3PlayFX(StaticSound[kSound26], pLimbSprite); } if (pActor->nFrame) { if (nFlag & 0x80) { int ecx = 0; do { BuildLavaLimb(pActor, ecx, 64000); ecx++; } while (ecx < 20); runlist_ChangeChannel(pActor->nCount, 1); } } else { int ecx = 0; do { BuildLavaLimb(pActor, ecx, 256); ecx++; } while (ecx < 30); runlist_DoSubRunRec(pSprite->owner); runlist_FreeRun(pSprite->lotag - 1); runlist_SubRunRec(pActor->nRun); DeleteActor(pActor); } break; } case 7: { if (var_1C) { pActor->nAction = 8; pActor->nFrame = 0; } break; } case 8: { if (var_1C) { pActor->nAction = 0; pActor->nFrame = 0; pSprite->cstat = CSTAT_SPRITE_INVISIBLE; } break; } } // loc_31521: pSprite->pal = 1; } END_PS_NS