//-------------------------------------------------------------------------
/*
Copyright (C) 2004, 2007 - EDuke32 developers

This file is part of EDuke32

EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
*/
//-------------------------------------------------------------------------

#include "compat.h"

#define TICSPERFRAME 3

// #define VULGARITY

char *defsfilename = "duke3d.def";

extern char keystatus[];
extern int16_t defaultspritecstat;
extern int32_t horiz, qsetmode;
extern vec3_t pos;
extern int16_t ang, cursectnum;
extern int16_t ceilingheinum, floorheinum;
extern char names[MAXTILES][25];

extern int32_t ydim16, xdimgame, ydimgame, bppgame, xdim2d, ydim2d;

extern int32_t zmode, kensplayerheight, zlock;

extern int16_t editstatus, searchit;
extern int32_t searchx, searchy, osearchx, osearchy;      //search input
extern int16_t searchsector, searchwall, searchstat;     //search output

#define COLOR_RED 248
#define COLOR_WHITE 31

static int32_t ototalclock = 0;

#define NUMOPTIONS 9

char option[NUMOPTIONS] = {0,0,0,0,0,0,1,0,0};
uint8_t keys[NUMBUILDKEYS] =
{
	0xc8,0xd0,0xcb,0xcd,0x2a,0x9d,0x1d,0x39,
	0x1e,0x2c,0xd1,0xc9,0x47,0x49,
	0x9c,0x1c,0xd,0xc,0xf,0x29
};

int32_t nextvoxid = 0;

extern int32_t whitecol;
extern char vgapal16[4*256];
extern void AutoAlignWalls(int32_t nWall0, int32_t ply);
extern char changechar(char dachar, int32_t dadir, char smooshyalign, char boundcheck);
extern void updatenumsprites(void);

extern int32_t lastpm16time, synctics;
extern int32_t halfxdim16, midydim16, zoom;
extern void fixrepeats(int16_t i);

char autospritehelp=0,autosecthelp=0;
int16_t MinRate=24, MinD=3;
int32_t xoldtimerhandler, lastmessagetime=-1;

char tempbuf[1024]; //1024
int32_t numsprite[MAXSPRITES];
int32_t multisprite[MAXSPRITES];
char lo[64];
char levelname[255];
int16_t curwall=0,curwallnum=0;
int16_t cursearchsprite=0,cursearchspritenum=0,cursector_lotag=0,cursectornum=0;
int16_t search_lotag=0,search_hitag=0;
char wallsprite=0;
char helpon=0;
//static char onwater=0;
uint8_t onnames=4, usedcount=1;
int16_t cursprite;
int32_t mousxplc, mousyplc, ppointhighlight;
int32_t counter=0;
uint8_t nosprites=0,purpleon=0,skill=4;
uint8_t framerateon=1,shadepreview=0,sidemode=0;
int32_t autosave=180;
extern int32_t vel, svel, hvel, angvel;
int32_t xvel, yvel, timoff;

static void SearchSectorsForward();
static void SearchSectorsBackward();
static inline void SpriteName(int16_t spritenum, char *lo2);
static void PrintStatus(char *string,int32_t num,char x,char y,char color);
static inline void SetBOSS1Palette();
static inline void SetSLIMEPalette();
static inline void SetWATERPalette();
static inline void SetGAMEPalette();

extern int16_t grid;

static void EditSpriteData(int16_t spritenum);
static void EditWallData(int16_t wallnum);
static void EditSectorData(int16_t sectnum);
static void FuncMenu(void);

uint8_t GAMEpalette[768], WATERpalette[768], SLIMEpalette[768], TITLEpalette[768];
uint8_t REALMSpalette[768], BOSS1palette[768];

char num_tables;

int32_t updownunits=1024;
extern int16_t highlightsector[MAXSECTORS], highlightsectorcnt;
extern int16_t highlight[MAXWALLS];
extern int16_t pointhighlight, linehighlight, highlightcnt;
extern int16_t asksave;

char getmessage[162], getmessageleng;
int32_t getmessagetimeoff, charsperline;
extern int32_t startposx, startposy, startposz;
extern int16_t startang, startsectnum;

int32_t autosavetimer;
extern int32_t numsprites;
extern int32_t showfirstwall;
extern char spritecol2d[MAXTILES][2];
extern char custom2dcolors;

int32_t intro=0;
extern int32_t ydim16, halfxdim16, midydim16, zoom;
extern intptr_t frameplace;
extern char pow2char[8];

static int32_t acurpalette=0;

extern void showsectordata(int16_t sectnum);
extern void showwalldata(int16_t wallnum);
extern void showspritedata(int16_t spritenum);
extern int32_t checksectorpointer(int16_t i, int16_t sectnum);

extern double msens;

void ContextHelp(int16_t spritenum);
void ResetKeys();

extern void fixspritesectors(void);
 #define KEY_PRESSED(sc) KB_KeyPressed((sc))

// This table defines the various zoom levels, the numbers being the pixel width
//   and height of the sprite when plotted on the screen. Probably zooms in too far
//   for some, but I'm a blind old git :-(

#define FUCKING_GOOD_EYESIGHT 16

static const int32_t ZoomToThumbSize[] =
{
	FUCKING_GOOD_EYESIGHT, 32, 64, 128, 192, 256, 384, 512
} ;

#define NUM_ZOOMS (sizeof(ZoomToThumbSize)/sizeof(ZoomToThumbSize[0]))

#define INITIAL_ZOOM 2

typedef struct
{
	int32_t *pIds ;	// ptr to list of tile Ids
	int32_t  nIds ;		// num of tile ids
	char *szText ;		// description to present to user.
	char  key1 ;		// key1 and key2 are two alternative keypresses used to
	char  key2 ;		//    select tile set. Bodge to do eary upper/lower case handling
    char  color1;       // 2d sprite color 1
    char  color2;       // 2d sprite color 2
} TileGroup;

#define MAX_TILE_GROUPS 32
#define MAX_TILE_GROUP_ENTRIES 1024

TileGroup s_TileGroups[MAX_TILE_GROUPS];

int32_t tilegroupItems;
int32_t tilegroupActors;

static uint32_t tile_groups = 0;

#define NUMPRINTABLES 94
#define MAX_ALPHABETS 32
// alphabet definitions struct for the sprite text renderer
typedef struct
{
    int16_t pic[NUMPRINTABLES];  // maps printable ASCII chars to tilenums
    int8_t xofs[NUMPRINTABLES];  // additional offset
    int8_t yofs[NUMPRINTABLES];
} alphabet_t;

alphabet_t alphabets[MAX_ALPHABETS];
static int32_t numalphabets = 0;

#define FIRST_USER_ART_TILE 3584
// Some atomic tiles are sprinkled in the V1.3d's area but
//   this is where the main atomic tiles start :-
#define FIRST_ATOMIC_TILE   4096
#define FIRST_EXTENDED_TILE 6144
#define SECOND_EXTENDED_TILE 9216

extern int16_t localartfreq[MAXTILES];
extern int16_t localartlookup[MAXTILES], localartlookupnum;
extern int32_t lockclock;
extern void clearkeys(void);

int32_t gs_sprite[3][7];
char gs_spritewhat[3][7];
int16_t gs_cursprite=-1;

int32_t g_musicSize=0;