/* ** Softpoly backend ** Copyright (c) 2016-2020 Magnus Norddahl ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** */ #include "templates.h" #include "c_cvars.h" #include "hw_material.h" #include "hw_cvars.h" #include "hw_renderstate.h" #include "poly_framebuffer.h" #include "poly_hwtexture.h" PolyHardwareTexture *PolyHardwareTexture::First = nullptr; PolyHardwareTexture::PolyHardwareTexture() { Next = First; First = this; if (Next) Next->Prev = this; } PolyHardwareTexture::~PolyHardwareTexture() { if (Next) Next->Prev = Prev; if (Prev) Prev->Next = Next; else First = Next; Reset(); } void PolyHardwareTexture::ResetAll() { for (PolyHardwareTexture *cur = PolyHardwareTexture::First; cur; cur = cur->Next) cur->Reset(); } void PolyHardwareTexture::Reset() { if (auto fb = GetPolyFrameBuffer()) { auto &deleteList = fb->FrameDeleteList; if (mCanvas) deleteList.Images.push_back(std::move(mCanvas)); } } DCanvas *PolyHardwareTexture::GetImage(FTexture *tex, int translation, int flags) { if (!mCanvas) CreateImage(tex, translation, flags); return mCanvas.get(); } PolyDepthStencil *PolyHardwareTexture::GetDepthStencil(FTexture *tex) { if (!mDepthStencil) { int w = tex->GetWidth(); int h = tex->GetHeight(); mDepthStencil.reset(new PolyDepthStencil(w, h)); } return mDepthStencil.get(); } void PolyHardwareTexture::AllocateBuffer(int w, int h, int texelsize) { if (!mCanvas || mCanvas->GetWidth() != w || mCanvas->GetHeight() != h) { mCanvas.reset(new DCanvas(0, 0, texelsize == 4)); mCanvas->Resize(w, h, false); bufferpitch = mCanvas->GetPitch(); } } uint8_t *PolyHardwareTexture::MapBuffer() { return mCanvas->GetPixels(); } unsigned int PolyHardwareTexture::CreateTexture(unsigned char * buffer, int w, int h, int texunit, bool mipmap, const char *name) { return 0; } void PolyHardwareTexture::CreateWipeTexture(int w, int h, const char *name) { if (!mCanvas || mCanvas->GetWidth() != w || mCanvas->GetHeight() != h) { mCanvas.reset(new DCanvas(0, 0, true)); mCanvas->Resize(w, h, false); } auto fb = static_cast(screen); fb->FlushDrawCommands(); DrawerThreads::WaitForWorkers(); uint32_t* dest = (uint32_t*)mCanvas->GetPixels(); uint32_t* src = (uint32_t*)fb->GetCanvas()->GetPixels(); int dpitch = mCanvas->GetPitch(); int spitch = fb->GetCanvas()->GetPitch(); int pixelsize = 4; for (int y = 0; y < h; y++) { memcpy(dest + dpitch * (h - 1 - y), src + spitch * y, w * pixelsize); } } void PolyHardwareTexture::CreateImage(FTexture *tex, int translation, int flags) { mCanvas.reset(new DCanvas(0, 0, true)); if (!tex->isHardwareCanvas()) { FTextureBuffer texbuffer = tex->CreateTexBuffer(translation, flags | CTF_ProcessData); mCanvas->Resize(texbuffer.mWidth, texbuffer.mHeight, false); memcpy(mCanvas->GetPixels(), texbuffer.mBuffer, texbuffer.mWidth * texbuffer.mHeight * 4); } else { int w = tex->GetWidth(); int h = tex->GetHeight(); mCanvas->Resize(w, h, false); } }