/* ** music_config.cpp ** This forwards all CVAR changes to the music system. ** **--------------------------------------------------------------------------- ** Copyright 1999-2016 Randy Heit ** Copyright 2005-2019 Christoph Oelckers ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #include #include #include #include "c_cvars.h" #include "s_music.h" #include "version.h" #include EXTERN_CVAR(Bool, mus_usereplaygain) //========================================================================== // // ADL Midi device // //========================================================================== #define FORWARD_CVAR(key) \ decltype(*self) newval; \ auto ret = ChangeMusicSetting(zmusic_##key, mus_playing.handle, *self, &newval); \ self = (decltype(*self))newval; \ if (ret) S_MIDIDeviceChanged(-1); #define FORWARD_BOOL_CVAR(key) \ int newval; \ auto ret = ChangeMusicSetting(zmusic_##key, mus_playing.handle,*self, &newval); \ self = !!newval; \ if (ret) S_MIDIDeviceChanged(-1); #define FORWARD_STRING_CVAR(key) \ auto ret = ChangeMusicSetting(zmusic_##key, mus_playing.handle,*self); \ if (ret) S_MIDIDeviceChanged(-1); #ifndef ZMUSIC_LITE CUSTOM_CVAR(Int, adl_chips_count, 6, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL) { FORWARD_CVAR(adl_chips_count); } CUSTOM_CVAR(Int, adl_emulator_id, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL) { FORWARD_CVAR(adl_emulator_id); } CUSTOM_CVAR(Bool, adl_run_at_pcm_rate, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL) { FORWARD_BOOL_CVAR(adl_run_at_pcm_rate); } CUSTOM_CVAR(Bool, adl_fullpan, 1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL) { FORWARD_BOOL_CVAR(adl_fullpan); } CUSTOM_CVAR(Int, adl_bank, 14, CVAR_ARCHIVE | CVAR_VIRTUAL) { FORWARD_CVAR(adl_bank); } CUSTOM_CVAR(Bool, adl_use_custom_bank, 0, CVAR_ARCHIVE | CVAR_VIRTUAL) { FORWARD_BOOL_CVAR(adl_use_custom_bank); } CUSTOM_CVAR(String, adl_custom_bank, "", CVAR_ARCHIVE | CVAR_VIRTUAL) { FORWARD_STRING_CVAR(adl_custom_bank); } CUSTOM_CVAR(Int, adl_volume_model, 0 /*ADLMIDI_VolumeModel_AUTO*/, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL) { FORWARD_CVAR(adl_volume_model); } #endif //========================================================================== // // Fluidsynth MIDI device // //========================================================================== CUSTOM_CVAR(String, fluid_lib, "", CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL) { FORWARD_STRING_CVAR(fluid_lib); } CUSTOM_CVAR(String, fluid_patchset, GAMENAMELOWERCASE, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL) { FORWARD_STRING_CVAR(fluid_patchset); } CUSTOM_CVAR(Float, fluid_gain, 0.5, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL) { if (!mus_usereplaygain) { FORWARD_CVAR(fluid_gain); } else { // Replay gain will disable the user setting for consistency. float newval; ChangeMusicSetting(zmusic_fluid_gain, mus_playing.handle, 0.5f, & newval); } } CUSTOM_CVAR(Bool, fluid_reverb, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL) { FORWARD_BOOL_CVAR(fluid_reverb); } CUSTOM_CVAR(Bool, fluid_chorus, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL) { FORWARD_BOOL_CVAR(fluid_chorus); } CUSTOM_CVAR(Int, fluid_voices, 128, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL) { FORWARD_CVAR(fluid_voices); } CUSTOM_CVAR(Int, fluid_interp, 1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL) { FORWARD_CVAR(fluid_interp); } CUSTOM_CVAR(Int, fluid_samplerate, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL) { FORWARD_CVAR(fluid_samplerate); } CUSTOM_CVAR(Int, fluid_threads, 1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL) { FORWARD_CVAR(fluid_threads); } CUSTOM_CVAR(Float, fluid_reverb_roomsize, 0.61f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL) { FORWARD_CVAR(fluid_reverb_roomsize); } CUSTOM_CVAR(Float, fluid_reverb_damping, 0.23f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL) { FORWARD_CVAR(fluid_reverb_damping); } CUSTOM_CVAR(Float, fluid_reverb_width, 0.76f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL) { FORWARD_CVAR(fluid_reverb_width); } CUSTOM_CVAR(Float, fluid_reverb_level, 0.57f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL) { FORWARD_CVAR(fluid_reverb_level); } CUSTOM_CVAR(Int, fluid_chorus_voices, 3, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL) { FORWARD_CVAR(fluid_chorus_voices); } CUSTOM_CVAR(Float, fluid_chorus_level, 1.2f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL) { FORWARD_CVAR(fluid_chorus_level); } CUSTOM_CVAR(Float, fluid_chorus_speed, 0.3f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL) { FORWARD_CVAR(fluid_chorus_speed); } // depth is in ms and actual maximum depends on the sample rate CUSTOM_CVAR(Float, fluid_chorus_depth, 8, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL) { FORWARD_CVAR(fluid_chorus_depth); } CUSTOM_CVAR(Int, fluid_chorus_type, 0/*FLUID_CHORUS_DEFAULT_TYPE*/, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL) { FORWARD_CVAR(fluid_chorus_type); } //========================================================================== // // OPL MIDI device // //========================================================================== CUSTOM_CVAR(Int, opl_numchips, 2, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL) { FORWARD_CVAR(opl_numchips); } CUSTOM_CVAR(Int, opl_core, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL) { FORWARD_CVAR(opl_core); } CUSTOM_CVAR(Bool, opl_fullpan, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL) { FORWARD_BOOL_CVAR(opl_fullpan); } #ifndef ZMUSIC_LITE //========================================================================== // // OPN MIDI device // //========================================================================== CUSTOM_CVAR(Int, opn_chips_count, 8, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL) { FORWARD_CVAR(opn_chips_count); } CUSTOM_CVAR(Int, opn_emulator_id, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL) { FORWARD_CVAR(opn_emulator_id); } CUSTOM_CVAR(Bool, opn_run_at_pcm_rate, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL) { FORWARD_BOOL_CVAR(opn_run_at_pcm_rate); } CUSTOM_CVAR(Bool, opn_fullpan, 1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL) { FORWARD_BOOL_CVAR(opn_fullpan); } CUSTOM_CVAR(Bool, opn_use_custom_bank, 0, CVAR_ARCHIVE | CVAR_VIRTUAL) { FORWARD_BOOL_CVAR(opn_use_custom_bank); } CUSTOM_CVAR(String, opn_custom_bank, "", CVAR_ARCHIVE | CVAR_VIRTUAL) { FORWARD_STRING_CVAR(opn_custom_bank); } //========================================================================== // // GUS MIDI device // //========================================================================== CUSTOM_CVAR(String, midi_config, GAMENAMELOWERCASE, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL) { FORWARD_STRING_CVAR(gus_config); } CUSTOM_CVAR(Bool, midi_dmxgus, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL) // This was 'true' but since it requires special setup that's not such a good idea. { FORWARD_BOOL_CVAR(gus_dmxgus); } CUSTOM_CVAR(String, gus_patchdir, "", CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL) { FORWARD_STRING_CVAR(gus_patchdir); } CUSTOM_CVAR(Int, midi_voices, 32, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL) { FORWARD_CVAR(gus_midi_voices); } CUSTOM_CVAR(Int, gus_memsize, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL) { FORWARD_CVAR(gus_memsize); } //========================================================================== // // Timidity++ device // //========================================================================== CUSTOM_CVAR(Bool, timidity_modulation_wheel, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL) { FORWARD_BOOL_CVAR(timidity_modulation_wheel); } CUSTOM_CVAR(Bool, timidity_portamento, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL) { FORWARD_BOOL_CVAR(timidity_portamento); } CUSTOM_CVAR(Int, timidity_reverb, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL) { FORWARD_CVAR(timidity_reverb); } CUSTOM_CVAR(Int, timidity_reverb_level, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL) { FORWARD_CVAR(timidity_reverb_level); } CUSTOM_CVAR(Int, timidity_chorus, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL) { FORWARD_CVAR(timidity_chorus); } CUSTOM_CVAR(Bool, timidity_surround_chorus, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL) { FORWARD_BOOL_CVAR(timidity_surround_chorus); } CUSTOM_CVAR(Bool, timidity_channel_pressure, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL) { FORWARD_BOOL_CVAR(timidity_channel_pressure); } CUSTOM_CVAR(Int, timidity_lpf_def, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL) { FORWARD_CVAR(timidity_lpf_def); } CUSTOM_CVAR(Bool, timidity_temper_control, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL) { FORWARD_BOOL_CVAR(timidity_temper_control); } CUSTOM_CVAR(Bool, timidity_modulation_envelope, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL) { FORWARD_BOOL_CVAR(timidity_modulation_envelope); } CUSTOM_CVAR(Bool, timidity_overlap_voice_allow, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL) { FORWARD_BOOL_CVAR(timidity_overlap_voice_allow); } CUSTOM_CVAR(Bool, timidity_drum_effect, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL) { FORWARD_BOOL_CVAR(timidity_drum_effect); } CUSTOM_CVAR(Bool, timidity_pan_delay, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL) { FORWARD_BOOL_CVAR(timidity_pan_delay); } CUSTOM_CVAR(Float, timidity_drum_power, 1.0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL) /* coef. of drum amplitude */ { FORWARD_CVAR(timidity_drum_power); } CUSTOM_CVAR(Int, timidity_key_adjust, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL) { FORWARD_CVAR(timidity_key_adjust); } CUSTOM_CVAR(Float, timidity_tempo_adjust, 1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL) { FORWARD_CVAR(timidity_tempo_adjust); } CUSTOM_CVAR(Float, timidity_min_sustain_time, 5000, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL) { FORWARD_CVAR(timidity_min_sustain_time); } #endif CUSTOM_CVAR(String, timidity_config, GAMENAMELOWERCASE, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL) { FORWARD_STRING_CVAR(timidity_config); } #ifndef ZMUSIC_LITE //========================================================================== // // WildMidi // //========================================================================== CUSTOM_CVAR(String, wildmidi_config, "", CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL) { FORWARD_STRING_CVAR(wildmidi_config); } CUSTOM_CVAR(Bool, wildmidi_reverb, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL) { FORWARD_BOOL_CVAR(wildmidi_reverb); } CUSTOM_CVAR(Bool, wildmidi_enhanced_resampling, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL) { FORWARD_BOOL_CVAR(wildmidi_enhanced_resampling); } #endif //========================================================================== // // This one is for Win32 MMAPI. // //========================================================================== CUSTOM_CVAR(Bool, snd_midiprecache, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL) { FORWARD_BOOL_CVAR(snd_midiprecache); } //========================================================================== // // GME // //========================================================================== CUSTOM_CVAR(Float, gme_stereodepth, 0.f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL) { FORWARD_CVAR(gme_stereodepth); } //========================================================================== // // sndfile // //========================================================================== CUSTOM_CVAR(Int, snd_streambuffersize, 64, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL) { FORWARD_CVAR(snd_streambuffersize); } //========================================================================== // // Dumb // //========================================================================== CUSTOM_CVAR(Int, mod_samplerate, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL) { if (self != 0 && self != 11025 && self != 22050 && self != 44100 && self != 48000) { self = 0; return; } FORWARD_CVAR(mod_samplerate); } CUSTOM_CVAR(Int, mod_volramp, 2, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL) { FORWARD_CVAR(mod_volramp); } CUSTOM_CVAR(Int, mod_interp, 2/*DUMB_LQ_CUBIC*/, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL) { FORWARD_CVAR(mod_interp); } CUSTOM_CVAR(Bool, mod_autochip, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL) { FORWARD_BOOL_CVAR(mod_autochip); } CUSTOM_CVAR(Int, mod_autochip_size_force, 100, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL) { FORWARD_CVAR(mod_autochip_size_force); } CUSTOM_CVAR(Int, mod_autochip_size_scan, 500, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL) { FORWARD_CVAR(mod_autochip_size_scan); } CUSTOM_CVAR(Int, mod_autochip_scan_threshold, 12, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL) { FORWARD_CVAR(mod_autochip_scan_threshold); } CUSTOM_CVAR(Float, mod_dumb_mastervolume, 1.f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL) { if (!mus_usereplaygain) { FORWARD_CVAR(mod_dumb_mastervolume); } else { float newval; ChangeMusicSetting(zmusic_mod_dumb_mastervolume, mus_playing.handle, 0.5f, &newval); } }