class DukeWatersplash : DukeActor { default { shade -16; statnum STAT_MISC; spriteset "WATERSPLASH2", "WATERSPLASH2A", "WATERSPLASH2B", "WATERSPLASH2C", "WATERSPLASH2D"; } override void Initialize() { let Owner = self.ownerActor; let sectp = self.sector; if (Owner) { self.SetPosition(Owner.pos); double s = 0.125 + random(0, 7) * REPEAT_SCALE; self.scale = (s, s); } else { double s = 0.25 + random(0, 15) * REPEAT_SCALE; self.scale = (s, s); } self.cstat |= CSTAT_SPRITE_YCENTER; if (Owner) { double c, f; [c, f] = self.sector.getSlopes(self.pos.XY); if (Owner.sector.lotag == ST_2_UNDERWATER) { self.pos.Z = c + 16; self.cstat |= CSTAT_SPRITE_YFLIP; } else if (Owner.sector.lotag == ST_1_ABOVE_WATER) self.pos.Z = f; } if ((dlevel.floorflags(sectp) & Duke.TFLAG_SLIME) || (dlevel.ceilingflags(sectp) & Duke.TFLAG_SLIME)) self.pal = 7; self.ChangeStat(STAT_MISC); } void DoTick(bool check) { let sectp = self.sector; self.temp_data[0]++; if (self.temp_data[0] == 1) { if (check) { self.Destroy(); return; } if (!Duke.CheckSoundPlaying("ITEM_SPLASH")) self.PlayActorSound("ITEM_SPLASH"); } if (self.temp_data[0] == 3) { self.temp_data[0] = 0; self.temp_data[1]++; } if (self.temp_data[1] == 5) { self.Destroy(); return; } self.setspritesetImage(self.temp_data[1]); } override void Tick() { let sectp = self.sector; DoTick(sectp.lotag != ST_1_ABOVE_WATER && sectp.lotag != ST_2_UNDERWATER); } } class RedneckMudSplash : DukeWatersplash { default { spriteset "MUD", "MUD1", "MUD2", "MUD3", "MUD4"; } override void Initialize() { Super.Initialize(); self.cstat |= CSTAT_SPRITE_BLOCK_ALL; } override void Tick() { let sectp = self.sector; DoTick(dlevel.floorflags(sectp) & Duke.TFLAG_MUDDY); } }