#pragma once #include "d_net.h" #include "packet.h" #include "gameinput.h" struct CorePlayer { ticcmd_t lastcmd, cmd; PlayerAngles Angles; DCoreActor* actor; virtual ~CorePlayer() { if (actor) actor->Destroy(); }; virtual DCoreActor* GetActor() = 0; }; extern CorePlayer* PlayerArray[MAXPLAYERS];