//------------------------------------------------------------------------- /* Copyright (C) 1996, 2003 - 3D Realms Entertainment Copyright (C) 2020-2021 Christoph Oelckers This file is part of Raze. Duke Nukem 3D is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License aint with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Original Source: 1996 - Todd Replogle Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms ( not much left of the original code, though... ;) ) */ //------------------------------------------------------------------------- class DukeMenuDelegate : RazeMenuDelegate { override int DrawCaption(String title, Font fnt, int y, bool drawit) { let font = Raze.PickBigFont(); // this ignores the passed font intentionally. let texid = TexMan.CheckForTexture("MENUBAR"); let texsize = TexMan.GetScaledSize(texid); let fonth = font.GetGlyphHeight("A"); if (drawit) { double scalex = (gameinfo.gameType & GAMEFLAG_RRALL)? 0.4 : 1.; double width = font.StringWidth(title); double scaley = scalex; if (texid.isValid()) { screen.DrawTexture(texid, false, 160, 19, DTA_FullscreenScale, FSMode_Fit320x200Top, DTA_CenterOffsetRel, true, DTA_Color, 0xff808080); if (texsize.X - 30 < width * scalex) scalex = (texsize.X - 30) / (width); // Squash the text if it doesn't fit. } screen.DrawText(font, Font.CR_UNTRANSLATED, 160 - width / 2 * scalex, 19 - fonth / 2 * scaley, title, DTA_ScaleX, scalex, DTA_ScaleY, scaley, DTA_FullscreenScale, FSMode_Fit320x200Top); } double fx, fy, fw, fh; [fx, fy, fw, fh] = Screen.GetFullscreenRect(320, 200, FSMode_ScaleToFit43Top); int h = texid.isValid() && texsize.Y < 40? texsize.Y : fonth; return int((y+h) * fh / 200); // This must be the covered height of the header in true pixels. } //---------------------------------------------------------------------------- // // // //---------------------------------------------------------------------------- void DrawCursor(double x, double y, double scale, bool right) { uint mclock = uint(MSTimeF() * (120. / 1000.)); uint frames = (gameinfo.gametype & GAMEFLAG_RRALL) ? 16 : 7; String picname; if (!right) picname= String.Format("SPINNINGNUKEICON%d", ((mclock >> 3) % frames)); else picname = String.Format("SPINNINGNUKEICON%d", frames - 1 - ((frames - 1 + (mclock >> 3)) % frames)); int light = 231 + ((Raze.bsin(mclock<<5) * 3) >> 11); let pe = color(255, light, light, light); Screen.DrawTexture(TexMan.CheckForTexture(picname), false, x, y, DTA_FullscreenScale, FSMode_Fit320x200, DTA_ScaleX, scale, DTA_ScaleY, scale, DTA_Color, pe, DTA_CenterOffsetRel, true); } override bool DrawSelector(ListMenuDescriptor desc) { int cursorOffset = 110; double cursorScale = (gameinfo.gametype & GAMEFLAG_RRALL) ? 0.2 : 1.0; double ymid = desc.mItems[desc.mSelectedItem].GetY() + 7; // half height must be hardcoded or layouts will break. DrawCursor(160 + cursorOffset, ymid, cursorScale, false); DrawCursor(160 - cursorOffset, ymid, cursorScale, true); return true; } //---------------------------------------------------------------------------- // // not used for any localized content. // //---------------------------------------------------------------------------- static void shadowminitext(int xx, int yy, String t, int p) { double x = xx / 65536.; double y = yy / 65536.; Screen.DrawText(SmallFont2, Font.CR_UNTRANSLATED, x + 1, y + 1, t, DTA_FullscreenScale, FSMode_Fit320x200, DTA_Color, 0xff000000, DTA_Alpha, 0.5); Screen.DrawText(SmallFont2, Font.CR_NATIVEPAL, x, y, t, DTA_FullscreenScale, FSMode_Fit320x200, DTA_TranslationIndex, TRANSLATION.MakeID(Translation_Remap, p)); } static void mgametextcenter(int xx, int yy, String t) { double x = xx / 65536. + 160. - SmallFont.StringWidth(t) * 0.5; double y = yy / 65536.; Screen.DrawText(SmallFont, Font.CR_UNTRANSLATED, x, y + 2, t, DTA_FullscreenScale, FSMode_Fit320x200); } } //---------------------------------------------------------------------------- // // Logo // //---------------------------------------------------------------------------- class ListMenuItemDukeLogo : ListMenuItem { const x = 160; void Init(ListMenuDescriptor desc) { Super.Init(0, 0); } override void Draw(bool selected, ListMenuDescriptor desc) { if (gameinfo.gametype & GAMEFLAG_RRRA) { Screen.DrawTexture(TexMan.CheckForTexture("THREEDEE"), false, x-5, 57, DTA_FullscreenScale, FSMode_Fit320x200Top, DTA_ScaleX, 0.253, DTA_ScaleY, 0.253, DTA_CenterOffsetRel, true); } else if (gameinfo.gametype & GAMEFLAG_RR) { Screen.DrawTexture(TexMan.CheckForTexture("INGAMEDUKETHREEDEE"), false, x+5, 24, DTA_FullscreenScale, FSMode_Fit320x200Top, DTA_ScaleX, 0.36, DTA_ScaleY, 0.36, DTA_CenterOffsetRel, true); } else { Screen.DrawTexture(TexMan.CheckForTexture("INGAMEDUKETHREEDEE"), false, x, 29, DTA_FullscreenScale, FSMode_Fit320x200Top, DTA_CenterOffsetRel, true); if (gameinfo.gametype & GAMEFLAG_PLUTOPAK) { let mclock = MSTimeF() * 120 / 1000; int light = 223 + Raze.bsin(mclock * 16, -9); let pe = Color(255, light, light, light); Screen.DrawTexture(TexMan.CheckForTexture("MENUPLUTOPAKSPRITE"), false, x + 100, 36, DTA_FullscreenScale, FSMode_Fit320x200Top, DTA_Color, pe, DTA_CenterOffsetRel, true); } } } } //---------------------------------------------------------------------------- // // text item // //---------------------------------------------------------------------------- class ListMenuItemDukeTextItem : ListMenuItemTextItem { void Init(ListMenuDescriptor desc, String text, String hotkey, Name child, int param = 0) { Super.Init(desc, text, hotkey, child, param); mColorSelected = 0; } void InitDirect(double x, double y, int height, String hotkey, String text, Font font, int color, int color2, Name child, int param = 0) { Super.InitDirect(x, y, height, hotkey, text, font, color, color2, child, param); } override void Draw(bool selected, ListMenuDescriptor desc) { let font = Raze.PickBigFont(); int trans = mColorSelected? Translation.MakeID(Translation_Remap, 1) : 0; Color pe; double scale = (gameinfo.gametype & GAMEFLAG_RRALL) ? 0.4 : 1.; let xpos = 160 - font.StringWidth(mText) * scale * 0.5; if (selected) { let mclock = MSTimeF() * 120 / 1000; int light = 231 + ((Raze.bsin(mclock * 32) * 3) >> 11); pe = Color(255, light, light, light); } else { pe = Color(255, 160, 160, 160); } // Palette 0 may not use NATIVEPAL so that substitution remaps work. Screen.DrawText(font, trans? Font.CR_NATIVEPAL : Font.CR_UNTRANSLATED, xpos, mYpos, mText, DTA_FullscreenScale, FSMode_Fit320x200, DTA_ScaleX, scale, DTA_ScaleY, scale, DTA_Color, pe, DTA_TranslationIndex, trans); } } //---------------------------------------------------------------------------- // // Credits for Duke 1.3 // //---------------------------------------------------------------------------- class ImageScrollerPageDukeCredits1 : ImageScrollerPage { void Init(ImageScrollerDescriptor desc) { Super.Init(); } override void Drawer(bool selected) { int m, l; Screen.DrawTexture(TexMan.CheckForTexture("MENUSCREEN"), false, 160, 100, DTA_FullscreenScale, FSMode_Fit320x200, DTA_Color, 0xff808080, DTA_CenterOffset, true); m = (20 << 16); l = (33 << 16); DukeMenuDelegate.shadowminitext(m, l, "Original Concept", 12); l += 7 << 16; DukeMenuDelegate.shadowminitext(m, l, "Todd Replogle and Allen H. Blum III", 12); l += 7 << 16; l += 3 << 16; DukeMenuDelegate.shadowminitext(m, l, "Produced & Directed By", 12); l += 7 << 16; DukeMenuDelegate.shadowminitext(m, l, "Greg Malone", 12); l += 7 << 16; l += 3 << 16; DukeMenuDelegate.shadowminitext(m, l, "Executive Producer", 12); l += 7 << 16; DukeMenuDelegate.shadowminitext(m, l, "George Broussard", 12); l += 7 << 16; l += 3 << 16; DukeMenuDelegate.shadowminitext(m, l, "BUILD Engine", 12); l += 7 << 16; DukeMenuDelegate.shadowminitext(m, l, "Ken Silverman", 12); l += 7 << 16; l += 3 << 16; DukeMenuDelegate.shadowminitext(m, l, "Game Programming", 12); l += 7 << 16; DukeMenuDelegate.shadowminitext(m, l, "Todd Replogle", 12); l += 7 << 16; l += 3 << 16; DukeMenuDelegate.shadowminitext(m, l, "3D Engine/Tools/Net", 12); l += 7 << 16; DukeMenuDelegate.shadowminitext(m, l, "Ken Silverman", 12); l += 7 << 16; l += 3 << 16; DukeMenuDelegate.shadowminitext(m, l, "Network Layer/Setup Program", 12); l += 7 << 16; DukeMenuDelegate.shadowminitext(m, l, "Mark Dochtermann", 12); l += 7 << 16; l += 3 << 16; DukeMenuDelegate.shadowminitext(m, l, "Map Design", 12); l += 7 << 16; DukeMenuDelegate.shadowminitext(m, l, "Allen H. Blum III", 12); l += 7 << 16; DukeMenuDelegate.shadowminitext(m, l, "Richard Gray", 12); l += 7 << 16; m = (180 << 16); l = (33 << 16); DukeMenuDelegate.shadowminitext(m, l, "3D Modeling", 12); l += 7 << 16; DukeMenuDelegate.shadowminitext(m, l, "Chuck Jones", 12); l += 7 << 16; DukeMenuDelegate.shadowminitext(m, l, "Sapphire Corporation", 12); l += 7 << 16; l += 3 << 16; DukeMenuDelegate.shadowminitext(m, l, "Artwork", 12); l += 7 << 16; DukeMenuDelegate.shadowminitext(m, l, "Dirk Jones, Stephen Hornback", 12); l += 7 << 16; DukeMenuDelegate.shadowminitext(m, l, "James Storey, David Demaret", 12); l += 7 << 16; DukeMenuDelegate.shadowminitext(m, l, "Douglas R. Wood", 12); l += 7 << 16; l += 3 << 16; DukeMenuDelegate.shadowminitext(m, l, "Sound Engine", 12); l += 7 << 16; DukeMenuDelegate.shadowminitext(m, l, "Jim Dose", 12); l += 7 << 16; l += 3 << 16; DukeMenuDelegate.shadowminitext(m, l, "Sound & Music Development", 12); l += 7 << 16; DukeMenuDelegate.shadowminitext(m, l, "Robert Prince", 12); l += 7 << 16; DukeMenuDelegate.shadowminitext(m, l, "Lee Jackson", 12); l += 7 << 16; l += 3 << 16; DukeMenuDelegate.shadowminitext(m, l, "Voice Talent", 12); l += 7 << 16; DukeMenuDelegate.shadowminitext(m, l, "Lani Minella - Voice Producer", 12); l += 7 << 16; DukeMenuDelegate.shadowminitext(m, l, "Jon St. John as \"Duke Nukem\"", 12); l += 7 << 16; l += 3 << 16; DukeMenuDelegate.shadowminitext(m, l, "Graphic Design", 12); l += 7 << 16; DukeMenuDelegate.shadowminitext(m, l, "Packaging, Manual, Ads", 12); l += 7 << 16; DukeMenuDelegate.shadowminitext(m, l, "Robert M. Atkins", 12); l += 7 << 16; DukeMenuDelegate.shadowminitext(m, l, "Michael Hadwin", 12); l += 7 << 16; } } class ImageScrollerPageDukeCredits2 : ImageScrollerPage { void Init(ImageScrollerDescriptor desc) { Super.Init(); } override void Drawer(bool selected) { int m, l; Screen.DrawTexture(TexMan.CheckForTexture("MENUSCREEN"), false, 160, 100, DTA_FullscreenScale, FSMode_Fit320x200, DTA_Color, 0xff808080, DTA_CenterOffset, true); m = (20 << 16); l = (33 << 16); DukeMenuDelegate.shadowminitext(m, l, "Special Thanks To", 12); l += 7 << 16; DukeMenuDelegate.shadowminitext(m, l, "Steven Blackburn, Tom Hall", 12); l += 7 << 16; DukeMenuDelegate.shadowminitext(m, l, "Scott Miller, Joe Siegler", 12); l += 7 << 16; DukeMenuDelegate.shadowminitext(m, l, "Terry Nagy, Colleen Compton", 12); l += 7 << 16; DukeMenuDelegate.shadowminitext(m, l, "HASH, Inc., FormGen, Inc.", 12); l += 7 << 16; l += 3 << 16; DukeMenuDelegate.shadowminitext(m, l, "The 3D Realms Beta Testers", 12); l += 7 << 16; l += 3 << 16; DukeMenuDelegate.shadowminitext(m, l, "Nathan Anderson, Wayne Benner", 12); l += 7 << 16; DukeMenuDelegate.shadowminitext(m, l, "Glenn Brensinger, Rob Brown", 12); l += 7 << 16; DukeMenuDelegate.shadowminitext(m, l, "Erik Harris, Ken Heckbert", 12); l += 7 << 16; DukeMenuDelegate.shadowminitext(m, l, "Terry Herrin, Greg Hively", 12); l += 7 << 16; DukeMenuDelegate.shadowminitext(m, l, "Hank Leukart, Eric Baker", 12); l += 7 << 16; DukeMenuDelegate.shadowminitext(m, l, "Jeff Rausch, Kelly Rogers", 12); l += 7 << 16; DukeMenuDelegate.shadowminitext(m, l, "Mike Duncan, Doug Howell", 12); l += 7 << 16; DukeMenuDelegate.shadowminitext(m, l, "Bill Blair", 12); l += 7 << 16; m = (160 << 16); l = (33 << 16); DukeMenuDelegate.shadowminitext(m, l, "Company Product Support", 12); l += 7 << 16; l += 3 << 16; DukeMenuDelegate.shadowminitext(m, l, "The following companies were cool", 12); l += 7 << 16; DukeMenuDelegate.shadowminitext(m, l, "enough to give us lots of stuff", 12); l += 7 << 16; DukeMenuDelegate.shadowminitext(m, l, "during the making of Duke Nukem 3D.", 12); l += 7 << 16; l += 3 << 16; DukeMenuDelegate.shadowminitext(m, l, "Altec Lansing Multimedia", 12); l += 7 << 16; DukeMenuDelegate.shadowminitext(m, l, "for tons of speakers and the", 12); l += 7 << 16; DukeMenuDelegate.shadowminitext(m, l, "THX-licensed sound system.", 12); l += 7 << 16; DukeMenuDelegate.shadowminitext(m, l, "For info call 1-800-548-0620", 12); l += 7 << 16; l += 3 << 16; DukeMenuDelegate.shadowminitext(m, l, "Creative Labs, Inc.", 12); l += 7 << 16; l += 3 << 16; DukeMenuDelegate.shadowminitext(m, l, "Thanks for the hardware, guys.", 12); l += 7 << 16; } } class ImageScrollerPageDukeCredits3 : ImageScrollerPage { void Init(ImageScrollerDescriptor desc) { Super.Init(); } override void Drawer(bool selected) { let VOLUMEONE = gameinfo.gametype & GAMEFLAG_SHAREWARE; int m, l; Screen.DrawTexture(TexMan.CheckForTexture("MENUSCREEN"), false, 160, 100, DTA_FullscreenScale, FSMode_Fit320x200, DTA_Color, 0xff808080, DTA_CenterOffset, true); DukeMenuDelegate.mgametextcenter(0, (50 << 16), "Duke Nukem 3D is a trademark of"); DukeMenuDelegate.mgametextcenter(0, (59 << 16), "3D Realms Entertainment"); DukeMenuDelegate.mgametextcenter(0, (77 << 16), "Duke Nukem 3D"); DukeMenuDelegate.mgametextcenter(0, (86 << 16), "(C) 1996 3D Realms Entertainment"); if (VOLUMEONE) { DukeMenuDelegate.mgametextcenter(0, (106 << 16), "Please read LICENSE.DOC for shareware"); DukeMenuDelegate.mgametextcenter(0, (115 << 16), "distribution grants and restrictions."); } DukeMenuDelegate.mgametextcenter(0, ((VOLUMEONE ? 134 : 115) << 16), "Made in Dallas, Texas USA"); } } class PlayerMenu : OptionMenu { override void Drawer() { // Hack: The team item is #3. This part doesn't work properly yet. DrawPlayerSprite((mDesc.mSelectedItem == 3)); Super.Drawer(); } native static void DrawPlayerSprite(int sel); }