Christoph Oelckers
ede5b017ab
- renamed walltype::picnum to wallpicnum for easier searching.
2022-12-11 19:43:58 +01:00
Mitchell Richters
2a284c73c9
- SW: Remove all remaining angle wrapper usage and the wrappers themselves.
2022-12-11 18:42:00 +01:00
Mitchell Richters
be466fec8d
- Wrap access to current yaw.
2022-12-11 18:41:57 +01:00
Mitchell Richters
b9f5bb71cc
- Merge PlayerHorizon
and PlayerAngle
structs into PlayerAngles
struct.
2022-12-11 18:41:56 +01:00
Mitchell Richters
bd063de5f5
- Rename PlayerAngle::ang
in preparation for replacement work.
2022-12-11 18:41:54 +01:00
Mitchell Richters
2e0b9490e1
- Change spritetypebase::angle
to a DRotator named Angles
.
...
* Major pre-requisite for the next steps I'm undertaking, let's get it into the branch now.
2022-12-11 18:41:52 +01:00
Mitchell Richters
703db0e3c3
- SW: Remove PLAYER::posGet()
.
2022-12-11 18:41:49 +01:00
Mitchell Richters
0917434888
- SW: Remove PLAYER::posXY()
.
2022-12-11 18:41:49 +01:00
Mitchell Richters
3b961ccae9
- SW: Remove PLAYER::posZget()
.
...
- SW: Remove `PLAYER::posZget()`.
2022-12-11 18:41:48 +01:00
Mitchell Richters
a54d0f7639
- SW: Wrap calls that get PLAYER::PlayerNowPosition
.
2022-12-11 18:41:46 +01:00
Mitchell Richters
4bf202bee4
- SW: Wrap calls that get PLAYER::PlayerNowPosition.Z
.
2022-12-11 18:41:46 +01:00
Mitchell Richters
7d0b2fba69
- SW: Wrap calls to PLAYER::PlayerNowPosition.XY()
.
2022-12-11 18:41:45 +01:00
Mitchell Richters
cf25884675
- SW: Rename Player::pos
to Player::PlayerNowPosition
to make it easier to search upon.
2022-12-11 18:41:45 +01:00
Christoph Oelckers
42e02d2956
- eliminated firstWall as well.
2022-11-15 15:44:33 +01:00
Christoph Oelckers
af60408e63
- sector wall access cleanup.
...
lastWall was only used twice and firstWall() + index can be done better now.
2022-11-15 15:31:52 +01:00
Christoph Oelckers
7d9a4ea70d
- eliminated wallsofsector.
2022-11-15 15:24:17 +01:00
Christoph Oelckers
84b17a8a53
- eliminate wall_count.
2022-11-15 14:59:28 +01:00
Christoph Oelckers
c23db8ea35
- wrapped all reads of sectortype::wallnum and renamed all other wallnum variables.
2022-11-15 12:21:21 +01:00
Christoph Oelckers
b7a7584059
- renamed wallnum and sectnum functions.
...
These were creating a lot of search noise because local variables had the same name.
2022-11-15 12:03:44 +01:00
Christoph Oelckers
870801b8ac
- SW: explicitly initialize sector object turn angle values.
...
The integer code relied on the memset to -1, but with floats that sets it to -NaN.
2022-11-09 18:35:03 +01:00
Christoph Oelckers
0c87bcb91b
- renamed getzsofslopeptr to calcSlope and removed one redundant inline.
2022-10-30 16:51:40 +01:00
Christoph Oelckers
f4c8ac0140
- made AnimSet's vel parameter an actual double.
...
This does not affect any outcome, it just avoids pointless type conversions.
2022-10-30 16:51:36 +01:00
Christoph Oelckers
8265239d2d
- removed AddScale wrappers.
2022-10-30 16:51:32 +01:00
Christoph Oelckers
60782efd01
- some odd repeats.
2022-10-30 16:51:29 +01:00
Christoph Oelckers
e80c32cfd4
- handle magic clipdist values
2022-10-30 16:51:16 +01:00
Christoph Oelckers
4af4983d3e
- floatified clipdist and replaced fClipdist wrapper.
...
This uses a new variable because a few things use clipdist as a flag byte
2022-10-30 16:51:14 +01:00
Mitchell Richters
9dd27ee3a2
- Remove old integer dragpoint()
interface that was used by floats in lots of places.
...
* Cannot wait until all the narrowing warnings can be re-enabled...
2022-10-25 07:07:14 +02:00
Christoph Oelckers
ef2f781e09
- rewrite from scratch of neartag.
2022-10-22 12:17:04 +02:00
Christoph Oelckers
aae468e2b2
- migrated all of SW's neartag calls to the fully floatified version
2022-10-22 12:17:03 +02:00
Christoph Oelckers
20043f6223
- use symbolic constants in neartag calls.
2022-10-22 12:17:03 +02:00
Christoph Oelckers
1553ec812d
- magic carpet fixes for SW's $woods.map
...
* the track point code needs to retain the original distance function because in this case the difference can be critical as it interprets map data.
* two cases of bad vertical distance calculation due to unclear original code.
2022-10-19 17:49:19 +02:00
Christoph Oelckers
1ba20c7dce
- wrapped most clipdist assignments
2022-10-17 17:03:53 +02:00
Christoph Oelckers
b2b1522185
- fixed a few bad length calculations
2022-10-17 17:03:51 +02:00
Christoph Oelckers
50668e45dd
- had to partially revert the math for panning to integers.
...
The higher precision causes panning speed differences that are visible.
2022-10-16 10:26:30 +02:00
Christoph Oelckers
78c6888973
- eliminated remaining int math in sector.cpp
2022-10-16 10:26:30 +02:00
Christoph Oelckers
4d8386af39
- floatified BuildNearTagList
2022-10-16 10:26:30 +02:00
Christoph Oelckers
dc22b2e0ae
- smaller changes in sector.cpp
2022-10-16 10:21:43 +02:00
Christoph Oelckers
fce5f01f07
- floatified SINE_WAVE_FLOOR
2022-10-16 10:21:43 +02:00
Christoph Oelckers
af6f96caa4
- floatified SINE_WALL
2022-10-16 10:21:42 +02:00
Christoph Oelckers
2936cb022c
- migrated all FAFhitscan calls to the DVector3 variant.
...
Most with temporary wraps - this is needed to migrate the function itself to DVector3.
2022-10-16 09:40:12 +02:00
Christoph Oelckers
2be5ea9f15
- function separators in 3 files.
2022-10-16 09:22:28 +02:00
Christoph Oelckers
f9f26bbfe2
- cleaned out most MOVEx/y calls and the last remaining wrappers in player.cpp.
2022-10-16 09:21:20 +02:00
Christoph Oelckers
7b05beeb75
- floatified several Distance calls
2022-10-15 18:22:08 +02:00
Christoph Oelckers
e81dba2ea9
- random angle cleanup
2022-10-15 17:52:06 +02:00
Christoph Oelckers
1833e7de7e
- math cleanup of the rest of track.cpp.
2022-10-15 13:31:59 +02:00
Christoph Oelckers
3bb0ee69a1
- initialize SOP angles to 0.
...
The memset to -1 turns them into NANs.
2022-10-15 13:31:58 +02:00
Christoph Oelckers
398e66f359
- migrated all uses outside of track.cpp.
2022-10-15 13:31:57 +02:00
Christoph Oelckers
329a912041
- added wrappers, part 6
2022-10-15 13:31:57 +02:00
Christoph Oelckers
a3521c0b7e
- added wrappers, part 2
2022-10-15 13:31:56 +02:00
Christoph Oelckers
d2253a3aec
- renamed angle stuff.
2022-10-15 13:31:56 +02:00