Christoph Oelckers
e8452a79e8
- implemented the automap serializer.
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Also optimized the base64 encoder to avoid creating endless memory copies, thanks to using std::string which is a really poor container for this kind of stuff when workig with larger blocks of data.
2020-09-06 13:39:57 +02:00
Christoph Oelckers
1869a7930e
- hooked up the new savegame code.
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Not tested yet.
2020-07-21 00:07:02 +02:00
Christoph Oelckers
7253b4eb74
- added a serializer for the flamethrower's fire map.
2020-06-29 23:36:06 +02:00
Christoph Oelckers
f64bdccaca
- moved renderstyle to 'common' and use GZDoom's color table code unaltered.
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# Conflicts:
# source/CMakeLists.txt
# source/common/engine/serializer.h
2020-05-23 22:43:05 +02:00
Christoph Oelckers
091d90aba5
- update "common" subfolder.
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# Conflicts:
# source/CMakeLists.txt
2020-05-23 22:43:02 +02:00