Christoph Oelckers
f20acca498
- always default the resource ID to -1, even for dummy entries.
...
Better be safe than sorry, this should never happen in Blood but we never know what people may load...
2021-04-08 22:03:25 +02:00
Christoph Oelckers
e0ee3a6701
- fixed: Vulkan did not define NPOT_EMULATION for its fragment shader.
2021-04-08 09:29:08 +02:00
Christoph Oelckers
424c0ce3f4
- testing some script parser improvements.
2021-04-06 15:07:12 +02:00
Christoph Oelckers
cbe25d9d6b
- Blood: disable look left and look right in the classic key configuration.
2021-04-06 12:06:03 +02:00
Christoph Oelckers
fc314b6616
- allow loading Zips where all content is in a subdirectory.
...
The same logic as in GZDoom applies: The root must not have any other content and the subdirectory must contain identifiable game content.
Some handling was also added to strip out macOS resource fork folders because they can contain data that can confuse file detection.
2021-04-06 01:06:03 +02:00
Christoph Oelckers
8ea13f7c65
- implemented support for paletted textures to Vulkan backend.
2021-04-05 21:24:29 +02:00
Christoph Oelckers
869433ee2e
- fixed invalidation of programmatic textures.
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This is only relevant for Vulkan because it stores the descriptor sets with the material, not the hardware texture.
2021-04-05 19:18:57 +02:00
Christoph Oelckers
c0f1949fb9
- fixed some swapped parameters in status bar code.
2021-04-05 19:07:59 +02:00
Christoph Oelckers
0017b5d9c5
- pad out the StreamData buffer to 16 bytes and avoid any form of conditional compilation here.
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Vulkan does not manage to get the shader properly compiled without this.
2021-04-05 18:00:02 +02:00
Christoph Oelckers
f2dd4ceaab
- always ensure that the global index buffer is not empty.
...
This needs to be valid for Vulkan, even if it isn't used.
2021-04-05 18:00:02 +02:00
Christoph Oelckers
96fb96617f
- backend update from GZDoom.
2021-04-05 17:59:54 +02:00
Christoph Oelckers
a12f277846
- fixed uninitialized clear color variable.
2021-03-22 12:07:51 +01:00
Christoph Oelckers
98e4a3035d
- updated the earcut.hpp triangulator.
...
The old one wasn't triangulating the bathroom sector in DUKEDC2 properly, the bug got fixed upstream in the mean time.
2021-03-21 17:18:15 +01:00
Christoph Oelckers
90cb82d244
- disable the player specific volume modifiers if replay gain is enabled.
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These two functions would get into the way of each other otherwise.
2021-03-14 09:05:28 +01:00
Christoph Oelckers
8ae5d0b30e
- backend update from GZDoom.
2021-03-13 01:21:38 +01:00
Christoph Oelckers
ee5950e7ad
- backend update from GZDoom.
2021-03-07 13:21:15 +01:00
Christoph Oelckers
9104fba3ec
- moved colormap constants to backend.
2021-03-06 23:06:26 +01:00
Christoph Oelckers
5b85105762
- re-added the fix for the inverted card reader in Twin Dragon's Map 10.
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This accidentally got lost when the one-sided key fix was generalized.
2021-03-06 12:20:03 +01:00
Christoph Oelckers
bbd5c0ac8b
- transitioned voxel rendering to use the backend's implementation.
2021-03-02 17:10:34 +01:00
Christoph Oelckers
4b59acd251
- Blood: Check the sound's internal loop flag when playing a sound.
...
Fixes #275
2021-03-02 11:59:20 +01:00
Christoph Oelckers
b9050b1a35
- Blood: properly clip the gauge for throwing dynamite force instead of stretching it.
2021-03-02 03:31:10 +01:00
Christoph Oelckers
2f2d0443f2
- fixed size setup for most menus.
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All of Raze's menus scale to 320x200 and to get proper mouse coordinates the definitions must reflect that as well.
Fixes #271
2021-03-01 13:08:10 +01:00
Christoph Oelckers
80404558f6
- RR: Fixed the drink and eat meters on the status bar.
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Turned out that the status bar's DrawGraphic cannot handle it with its coordinate hackery, this needs a separate, cleaner interface function that does not mess around with the pivot which needs to be passed unaltered to the backend to properly rotate around it
2021-02-28 22:34:52 +01:00
Christoph Oelckers
ce87e18f90
- block Escape to toggle the console while AppActive is false.
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This is for testing #174 - this is the only place in the code where the escape key is explicitly checked.
2021-02-27 13:47:30 +01:00
Christoph Oelckers
ba5ede65b8
- backend update from GZDoom.
2021-02-26 19:06:10 +01:00
Christoph Oelckers
4c915180da
- fixed stale pointer access in Unix version of D_AddFile.
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Pointer was assigned a buffer of a local variable that went out of scope before checking its content.
Fixes #268 (hopefully)
2021-02-26 13:28:02 +01:00
Christoph Oelckers
c96e04e6c9
- backend update from GZDoom.
2021-02-12 14:44:54 +01:00
Christoph Oelckers
ba22df2a2a
- removed unused I_GetBuildTimeFrac function.
2021-02-03 12:18:58 +01:00
Christoph Oelckers
8e0c50c22c
- fixed: F2DDrawer::AddPoly was missing a texture validation check.
...
This caused problems when the automap wanted to render portal planes, which normally use an invalid texture as marker.
Fixes #263
2021-02-02 23:13:40 +01:00
Christoph Oelckers
e7ab4cd176
- backend update from GZDoom.
2021-01-29 13:20:00 +01:00
Mitchell Richters
ff0be3079e
- m_fixed.h: Fix incorrect return type for MulScaleF()
originating from 8cf2588bad
.
2021-01-29 21:19:15 +11:00
Rachael Alexanderson
3f30d91323
- 21:9 improvements
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- vid_aspect is now set to change to 21:9's ACTUAL aspect - 64:27
- screen elements now scale to 64:27 properly. to restore classic behavior, set cvar `vid_allowtrueultrawide` to false
2021-01-17 11:45:12 -05:00
Mitchell Richters
5124c0daec
- Amalgamate ksgn and sgn into Sgn in cmdlib.h, and remove pragmas.h.
2021-01-05 07:31:37 +11:00
Mitchell Richters
f20daa2595
- Replace divscale64()
calls with DivScaleU()
from common.
2021-01-05 07:31:17 +11:00
Mitchell Richters
8cf2588bad
- Replace fmulscale##()
calls with MulScaleF()
from common.
...
* Regex for reference: fmulscale([0-9]+)\((.+)(\)+)
2021-01-05 07:31:13 +11:00
Mitchell Richters
8f75f06efd
- Replace tmulscale##()
calls with TMulScale()
from common.
2021-01-05 07:31:08 +11:00
Rachael Alexanderson
fc7dada764
- sync from gzdoom
2021-01-02 07:52:59 -05:00
Christoph Oelckers
b73b59cf66
- fixed badly inherited exception subclass.
2020-12-30 09:55:57 +01:00
Rachael Alexanderson
218b0cfb03
- syncing these files over from GZDoom
...
- this does not actually yet build for Windows ARM64, but it does put the framework in place to make that possible in the near future
2020-12-12 09:20:02 -05:00
Christoph Oelckers
dd7d661f9a
- explicitly disable mipmapping for indexed textures.
...
It looks like this code was not handled properly.
2020-12-10 20:46:44 +01:00
Christoph Oelckers
94d3d643d7
- fixed: the file system's entry count was not updated before rehashing.
...
This broke Blood's RFS parser.
2020-12-09 18:56:17 +01:00
Christoph Oelckers
5a5f9b8e02
- backend update from GZDoom.
2020-11-23 15:54:06 +01:00
alexey.lysiuk
07eeba88fa
- fixed incorrect autosegs section addresses on macOS
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It appeared that getsectbyname() returns address stored in executable header as is, i.e. without adjusting it for ASLR
2020-11-14 12:48:39 +02:00
Christoph Oelckers
36479b623d
- re-fixed crosshair scale to only use one CVAR for everything.
2020-11-13 17:56:55 +01:00
sinisterseed
34dfb6c5fc
- fixed crosshair scaling in Exhumed & the other games.
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The problem was that the CVARs operating the scale were different between Exhumed and the other titles, meaning that "crosshairscale" worked in one, but not the others. They have now been split.
Also lowered the default crosshair size as it was too much for Exhumed.
Fixes #180 .
2020-11-13 18:33:18 +02:00
alexey.lysiuk
555007539d
- eliminate dependency on linking order for autosegs registration
...
This fixes #164
2020-11-13 09:41:58 +01:00
alexey.lysiuk
6b12514a29
- fixed compilation with MSVC 14.28.29333 from VS2019 16.8.0
...
This fixes #175
include\algorithm(7419,1): error C2678: binary '=': no operator found which takes a left-hand operand of type 'const T' (or there is no acceptable conversion) (compiling source file source\common\scripting\jit\jit.cpp)
include\algorithm(7419,17): error C3892: '_First': you cannot assign to a variable that is const (compiling source file source\core\searchpaths.cpp)
2020-11-12 11:38:53 +02:00
Christoph Oelckers
a92b4943f9
- Duke: use original colors for inventory status display.
...
I took one liberty and still use green/yellow/red for the percentage, but this now uses palette translations so that it works better with hires replacements.
2020-11-11 11:49:05 +01:00
Christoph Oelckers
3558289d70
- give forward declared enum a type.
2020-11-10 21:44:15 +01:00
Christoph Oelckers
96fbfdcf86
- made hires replacements work for untranslated fonts.
2020-11-10 21:34:49 +01:00