Mitchell Richters
15f1d89855
- Wrap access to current pitch.
2022-12-11 18:41:56 +01:00
Mitchell Richters
b9f5bb71cc
- Merge PlayerHorizon
and PlayerAngle
structs into PlayerAngles
struct.
2022-12-11 18:41:56 +01:00
Mitchell Richters
d75ac9e445
- Rename PlayerAngle
prototypes in preparation for replacement work.
2022-12-11 18:41:56 +01:00
Mitchell Richters
353c2a20fd
- Rename remaining PlayerAngle
methods.
2022-12-11 18:41:55 +01:00
Mitchell Richters
bd063de5f5
- Rename PlayerAngle::ang
in preparation for replacement work.
2022-12-11 18:41:54 +01:00
Mitchell Richters
d810afa2e9
- Rename PlayerHorizon
prototypes in preparation for replacement work.
2022-12-11 18:41:54 +01:00
Mitchell Richters
9ab8db04db
- Rename remaining PlayerHorizon
methods.
2022-12-11 18:41:54 +01:00
Mitchell Richters
3758d93ad8
- Rename PlayerHorizon
getters in preparation for replacement work.
2022-12-11 18:41:54 +01:00
Mitchell Richters
401a829d54
- Rename PlayerHorizon::horiz
in preparation for replacement work.
2022-12-11 18:41:53 +01:00
Mitchell Richters
f027d07ae5
- Annotate all player angles that are being set as the sprite angles to review later.
...
* Once the angles between player and sprite have been unified, these will be much harder to identify.
2022-12-11 18:41:53 +01:00
Mitchell Richters
110cc5149d
- Annotate all sprite angles that are being set as the player angle to review later.
...
* Once the angles between player and sprite have been unified, these will be much harder to identify.
2022-12-11 18:41:53 +01:00
Mitchell Richters
2e0b9490e1
- Change spritetypebase::angle
to a DRotator named Angles
.
...
* Major pre-requisite for the next steps I'm undertaking, let's get it into the branch now.
2022-12-11 18:41:52 +01:00
Christoph Oelckers
347d725ba0
- Duke: gave all switch animation phases proper texture names.
2022-12-11 18:41:52 +01:00
Mitchell Richters
4a6e2683f2
- Duke/RR: Properly fix movement()
so the player's Z always makes it back to floorz.
...
* The `abs(k)` here was really messing it up.
* RR's height of 40 is actually a fix of Duke's 38, which left the player slightly off the ground.
* Duke when returning from crouching, jumping, or otherwise changing the Z always correctly ends up at the floor's Z now.
2022-12-11 18:41:51 +01:00
Christoph Oelckers
1ac4aee0c1
- RR cactus stuff
2022-12-11 18:41:50 +01:00
Christoph Oelckers
c48dfc082f
- scriptified RR's lumber blade.
2022-12-11 18:41:50 +01:00
Mitchell Richters
f10f1b9154
- Duke: Remove player_struct::posoldZset()
and player_struct::posoldZget()
.
2022-12-11 18:41:44 +01:00
Mitchell Richters
66a08a26e8
- Duke: Remove player_struct::posoldX()
, player_struct::posoldY()
, and player_struct::posoldXY()
.
2022-12-11 18:41:44 +01:00
Mitchell Richters
4551274e7d
- Duke: Remove player_struct::posSet()
.
2022-12-11 18:41:44 +01:00
Mitchell Richters
27be72c7ec
- Duke: Remove player_struct::posGet()
.
2022-12-11 18:41:43 +01:00
Mitchell Richters
b42672dcf9
- Duke: Remove player_struct::posZget()
.
2022-12-11 18:41:43 +01:00
Mitchell Richters
bd8a6dd956
- Duke: Remove player_struct::posZadd()
.
2022-12-11 18:41:43 +01:00
Mitchell Richters
78b04649f1
- Duke: Remove player_struct::posZset()
.
2022-12-11 18:41:43 +01:00
Mitchell Richters
92dd6c9795
- Duke: Remove player_struct::posXY()
.
2022-12-11 18:41:43 +01:00
Mitchell Richters
6f102e1171
- Duke: Remove player_struct::posX()
and player_struct::posY()
.
2022-12-11 18:41:43 +01:00
Mitchell Richters
b1bd59db41
- Duke: Clean up all player position calls referencing gs.playerheight
that don't need it when using the sprite height.
2022-12-11 18:41:42 +01:00
Mitchell Richters
a78d976352
- Duke: Remove player_struct::backupxyz()
in lieu of actor variant.
2022-12-11 18:41:42 +01:00
Mitchell Richters
b0c95f69c5
- Duke: Wrap calls that get player_struct::PlayerOldPosition
.
2022-12-11 18:41:41 +01:00
Mitchell Richters
e4dd69f5b0
- Duke: Wrap calls that get player_struct::PlayerOldPosition.Z
.
2022-12-11 18:41:40 +01:00
Mitchell Richters
fa16d5d344
- Duke: Wrap calls to player_struct::PlayerOldPosition.XY()
.
2022-12-11 18:41:40 +01:00
Mitchell Richters
a3b1ab10fe
- Duke: Wrap calls that get player_struct::PlayerNowPosition
.
2022-12-11 18:41:39 +01:00
Mitchell Richters
e9dcffc5ec
- Duke: Route all clipmove()
/pushmove()
calls through a new interface that accepts a separated Z coordinate.
2022-12-11 18:41:39 +01:00
Mitchell Richters
58381c6eca
- Duke: Wrap calls that set player_struct::PlayerNowPosition
.
2022-12-11 18:41:39 +01:00
Mitchell Richters
25e6c4ecf8
- Duke: Wrap calls that get player_struct::PlayerNowPosition.Z
.
2022-12-11 18:41:39 +01:00
Mitchell Richters
44166ae9e6
- Duke: Wrap calls that add to player_struct::PlayerNowPosition.Z
.
2022-12-11 18:41:39 +01:00
Mitchell Richters
93189037c3
- Duke: Wrap calls that set player_struct::PlayerNowPosition.Z
.
2022-12-11 18:41:38 +01:00
Mitchell Richters
008c05710b
- Duke: Wrap calls to player_struct::PlayerNowPosition.Y
.
2022-12-11 18:41:38 +01:00
Mitchell Richters
3a07c05af7
- Duke: Wrap calls to player_struct::PlayerNowPosition.X
.
2022-12-11 18:41:38 +01:00
Mitchell Richters
5d3878eb55
- Duke: Wrap calls to player_struct::PlayerNowPosition.XY()
.
2022-12-11 18:41:38 +01:00
Mitchell Richters
4b7d2fcfcc
- Duke: Rename player's opos to something identifiable.
2022-12-11 18:41:38 +01:00
Mitchell Richters
4aa63b5446
- Duke: Rename player's pos to something identifiable.
2022-12-11 18:41:38 +01:00
Mitchell Richters
fb74ece44b
- Duke/RR: Fix up 2x missed Z changes.
2022-11-24 19:41:58 +11:00
Christoph Oelckers
476dd138c9
- renamed several of RR's sprites, mostly related to the chicken processing plant.
2022-11-20 21:22:04 +01:00
Christoph Oelckers
5528725985
- got rid of deletesprite, plus one new flag.
2022-11-20 19:25:23 +01:00
Christoph Oelckers
cb005062cd
- scriptified activators and locators.
2022-11-20 12:43:24 +01:00
Christoph Oelckers
b106fb693a
- scriptified OozFilter + Seenine
...
Also fixing the default handling for onHit.
2022-11-17 21:46:24 +01:00
Christoph Oelckers
36f753df8f
- RR: fixed weapon switching code.
2022-11-13 19:47:10 +01:00
Christoph Oelckers
ac4be79e96
- implemented cl_weaponswitch for Duke.
2022-11-12 09:34:08 +01:00
Mitchell Richters
60366d298e
- Duke: Use player's pitch sine rather than tangent when throwing a pipebomb while crouched.
...
* Maintains the feel of the weapon by having the pipebomb roll along the ground.
* Sign of sine is correct and allows for an expected throw behavior when looking up/down unlike original code.
* Prevents an infinite tangent value from messing things up.
2022-11-11 21:10:41 +11:00
Christoph Oelckers
a8585d72c7
- fixed velocity for Duke's pipe bomb and RR's dynamite when crouching.
...
These cases may not use the generic free aim adjustment.
2022-11-09 22:50:13 +01:00