Mitchell Richters
fcc09afa18
- Consolidate Exhumed's nCamerapos
and SW's DSWPlayer::si
into something inside DCorePlayer
.
2023-12-05 22:39:31 +01:00
Mitchell Richters
1c725377ea
- Interalise slope tilting checks for DCorePlayer::doViewPitch()
.
2023-12-05 22:39:31 +01:00
Mitchell Richters
59366d3ffc
- Internalise player velocity setup for DCorePlayer::doRollInput()
.
...
* Would have been nice to have this constexpr, but can only do that when we switch to C++20.
2023-12-05 22:39:30 +01:00
Mitchell Richters
ce75f7d7ef
- Internalise player InputPacket
access.
2023-12-05 22:39:30 +01:00
Mitchell Richters
531c95c7ca
- Move PlayerAngles
class directly into DCorePlayer
.
...
* No refactoring around it yet.
* The #includes could use some cleaning up...
2023-12-05 22:39:30 +01:00
Christoph Oelckers
8aa34eea7b
renamed $conreserve to $resourceid.
...
This better matches its use, especially since it is not exclusive to CON supporting games.
2023-12-05 22:39:30 +01:00
Christoph Oelckers
c12b94cf48
fix handling of super secrets in statistics code.
2023-12-05 22:39:29 +01:00
Christoph Oelckers
b67f2cb727
added some awful hackery to handle the different offsetting of Blood's native voxels vs. those imported via .DEF.
2023-12-05 22:39:29 +01:00
Christoph Oelckers
6229a6256c
fix compilation of release builds.
2023-12-05 22:39:28 +01:00
Mitchell Richters
395a4e5421
- Apply last remaining .GetChars()
fixes for POSIX targets.
2023-12-05 22:39:27 +01:00
Christoph Oelckers
0c397033f1
added the remaining needed GetChars calls.
2023-12-05 22:39:27 +01:00
Christoph Oelckers
7cffe6e3f0
a few Getchars
2023-12-05 22:39:26 +01:00
Mitchell Richters
7ba5d22d5d
- Bump MAXVOXELS
from 1024 to 2048.
2023-12-05 22:39:26 +01:00
Mitchell Richters
d3811c7816
- Add getTicrateAngle()
to reduce the amount of times DAngle::fromDeg()
needs to be called in input code.
2023-12-05 22:39:26 +01:00
Mitchell Richters
2ddd15b932
- Slight clean-up in gameinput.cpp.
2023-12-05 22:39:25 +01:00
Mitchell Richters
ddd39775e6
- Re-add lost paused
check in GameInput::GetInput()
.
2023-12-05 22:39:25 +01:00
Mitchell Richters
1e6ee7ee61
- Remove unnecessary clamp in PlayerAngles::doViewPitch()
.
2023-12-05 22:39:24 +01:00
Mitchell Richters
52b20e1f59
- Move syncinput mechanism into GameInput
object.
2023-12-05 22:39:24 +01:00
Mitchell Richters
0f1f3d804f
- Use DCorePlayer::GetActor()
inside of CCMD(warptocoords)
.
2023-12-05 22:39:23 +01:00
Mitchell Richters
0c13d4fe3a
- Fix most GCC warnings in the backend/common code code.
...
* Most of them were just signedness issues. Hopefully I got everything right here.
* 3rd party stuff deliberately not touched.
2023-12-05 22:39:23 +01:00
Mitchell Richters
084be1a45c
- Store scaleAdjust
directly inside the GameInput
object.
2023-12-05 22:39:23 +01:00
Mitchell Richters
bdf566b348
- Remove GameInput
friendships inside PlayerAngles
in lieu of a local inline function.
2023-12-05 22:39:23 +01:00
Mitchell Richters
18f362d68e
- Add player's view angles to stat coord
.
2023-12-05 22:39:19 +01:00
Mitchell Richters
561d756baa
- Duke: Repair SB_CENTERVIEW
not re-applying on the first tic.
2023-12-05 22:39:18 +01:00
Mitchell Richters
a6396cb491
- Centralise input clamping to occur centrally when the engine requests a packet.
2023-12-05 22:39:18 +01:00
Christoph Oelckers
60a36f4902
fix Vectoe3 clamp for real.
2023-12-05 22:39:17 +01:00
Mitchell Richters
e8451d3ddb
- Take better advantage of InputPacket::ang
's FRotator
status.
...
* Change it to a DRotator as that's what the game is expecting. Too many narrowings against DAngle objects needed.
* Utilise object methods where possible.
* Do all math against the object where possible, not its members.
2023-12-05 22:39:13 +01:00
Mitchell Richters
af8f3139ed
- Change InputPacket
angles to an FRotator
.
2023-12-05 22:39:12 +01:00
Mitchell Richters
3eaf7d2b87
- Make the last commit compile.
2023-12-05 22:39:12 +01:00
Mitchell Richters
e2a949949c
- Take better advantage of InputPacket::vel
's FVector3
status.
...
* Change it to a DVector3 as that's what the game is expecting. Too many narrowings against DAngle objects needed.
* Utilise object methods where possible.
* Do all math against the object where possible, not its members.
2023-12-05 22:39:12 +01:00
Mitchell Richters
8c1e392afc
- Remove the TVector2 (const TVector3<vec_t> &other)
constructor.
...
* This narrowing constructor was causing a problem with a `clamp()` overload in the next commit.
* Believe this is a product of a by-gone time before we had the `XY()` method on `TVector3<T>` objects.
2023-12-05 22:39:12 +01:00
Mitchell Richters
592d416485
- Change InputPacket
velocities to an FVector3
.
2023-12-05 22:39:12 +01:00
Mitchell Richters
19c64e55c4
- SW: Consistently apply SOP angle scaling to pitch as well as yaw.
2023-12-05 22:39:11 +01:00
Mitchell Richters
ae0de2d6aa
- Clean up serialisers in savegamehelp.cpp
.
2023-12-05 22:39:09 +01:00
Christoph Oelckers
a6467d2c9a
use a TArray for the screenshot buffer.
2023-12-05 22:39:09 +01:00
Christoph Oelckers
3e47edb677
Revert "fixed CollisionData export."
...
This reverts commit fe02190604
.
2023-12-05 22:39:09 +01:00
Mitchell Richters
8bed6c9241
- Centralise the saving of player actions within DCorePlayer
's serialiser.
2023-12-05 22:39:08 +01:00
Christoph Oelckers
c02cff1e48
fix saving.
2023-12-05 22:39:07 +01:00
Christoph Oelckers
5448f6ec2c
turn players into DObjects and fix several bugs with bad memory access.
...
* DObjects may not be memset to 0.
* There was still code trying to retrieve the player index with pointer artithmetic. With an array of pointers this does not work.
2023-12-05 22:38:34 +01:00
Christoph Oelckers
1ce8ceac5d
fixed GC handling of players.
...
These were missing null checks, the player pointers also weren't nulled after deleting the objects.
2023-12-05 22:03:57 +01:00
Mitchell Richters
ac35e09d1c
- Move each game's stored nPlayer/pnum value to CorePlayer
.
2023-10-02 18:44:04 +11:00
Mitchell Richters
16189ff7f9
- Remove GameInterface::getConsoleActor()
in place of direct access.
2023-10-02 18:11:53 +11:00
Mitchell Richters
6de8fc91d6
- Remove GameInterface::reapplyInputBits()
and directly perform operation in GameTicker()
.
2023-10-02 18:11:51 +11:00
Mitchell Richters
02bd017d07
- Directly set CorePlayer::ucmd
rather than copying it to a temporary array.
2023-10-02 17:00:50 +11:00
Mitchell Richters
d90aca9640
- Directly store a ticcmd_t
object within CorePlayer
.
2023-10-02 17:00:50 +11:00
Mitchell Richters
7953fe7425
- Delete all players upon engine shutdown.
2023-10-02 17:00:50 +11:00
Mitchell Richters
23d4cbc3bd
- Remove all game-side PlayerArray[]
objects and store within common code.
2023-10-02 15:43:00 +11:00
Mitchell Richters
1604cf009c
- Move the actor pointer for each game's player structures into CorePlayer
.
...
* Something strange was going on here with Blood where the static_cast would not work... Moved the player structure into `bloodactor.h` for now to work around it.
2023-10-02 15:42:59 +11:00
Mitchell Richters
6beec5eed2
- Set up initial implementation of CorePlayer
struct and make game-side player structs inherit from it.
2023-10-02 15:42:59 +11:00
Mitchell Richters
eeb9f48436
- Fix uncommitted change missed from 7fa5df934b
.
2023-10-02 15:30:32 +11:00