Christoph Oelckers
|
be591e9cf9
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- the last bit of shoot_d.
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2020-11-03 22:41:24 +01:00 |
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Christoph Oelckers
|
16089e56f0
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- the rest of shoot_r.
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2020-11-03 22:41:24 +01:00 |
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Christoph Oelckers
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47f77a97e4
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- RR shootrpg and shootwhip.
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2020-11-03 22:41:24 +01:00 |
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Christoph Oelckers
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aa6dd72688
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- RR shootstuff
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2020-11-03 22:41:23 +01:00 |
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Christoph Oelckers
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32a7c2349e
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- shoot interface transitioned/operateweapon mostly done.
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2020-11-03 22:01:58 +01:00 |
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Christoph Oelckers
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513744aa56
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- this was nonsense. atwith is a tile number, not a sprite index.
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2020-11-03 21:51:17 +01:00 |
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Christoph Oelckers
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7e29be7569
|
- switched checkhitwall interface to actors.
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2020-11-03 21:49:57 +01:00 |
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Christoph Oelckers
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4258c27248
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- switched the checkhitsprite interface to actors.
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2020-11-03 21:43:50 +01:00 |
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Christoph Oelckers
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30f4057451
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- removed the remaining references to 'i' from checkhitsprite_d.
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2020-11-03 21:43:50 +01:00 |
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Christoph Oelckers
|
a31cb23be1
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- checkhitsprite_r references to 'i' removed.
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2020-11-03 21:43:49 +01:00 |
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Christoph Oelckers
|
1ab13688a7
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- RR shootweapon
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2020-11-03 21:43:49 +01:00 |
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Christoph Oelckers
|
51705e5a61
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- RR shootmelee.
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2020-11-03 21:43:49 +01:00 |
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Christoph Oelckers
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f276a5f443
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- shootlaser and shootgrowspark
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2020-11-03 21:43:49 +01:00 |
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Christoph Oelckers
|
badf536fef
|
- shootstuff and shootrpg.
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2020-11-03 21:43:49 +01:00 |
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Christoph Oelckers
|
ca78ed9b63
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- shootweapon
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2020-11-03 21:43:49 +01:00 |
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Christoph Oelckers
|
617c2c2503
|
- replaced index for sound origin in checkhitsprite_r.
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2020-11-03 21:43:48 +01:00 |
|
Christoph Oelckers
|
41f2fe5e06
|
- same for checkhitsprite_r.
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2020-11-03 21:43:48 +01:00 |
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Christoph Oelckers
|
4443234126
|
- replacing sprite[sn] in checkhitsprite_d.
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2020-11-03 21:43:48 +01:00 |
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Christoph Oelckers
|
faa4248c5c
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- lotsofglass wrapper and variable renaming in checkhitsprite_d.
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2020-11-03 20:43:38 +01:00 |
|
Christoph Oelckers
|
17737eea85
|
- wrapped hitscan in a variant returning an actor.
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2020-11-03 20:43:38 +01:00 |
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Christoph Oelckers
|
768487584e
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- aim and all calling instances.
This also takes care of RR's chicken arrow storing an actor reference in lotag.
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2020-11-03 20:42:03 +01:00 |
|
Christoph Oelckers
|
8268c1b538
|
- shootfireball, shootflamethrowerflame, shootknee
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2020-11-03 20:21:53 +01:00 |
|
Christoph Oelckers
|
6ee856b8c1
|
- added missing 'break' to SE code.
This caused the car in RR's first level to go too fast.
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2020-11-03 20:21:30 +01:00 |
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Christoph Oelckers
|
3fdeedcae7
|
- player.cpp is free of array references, except one that's unavoidable for now.
|
2020-11-03 19:25:07 +01:00 |
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Christoph Oelckers
|
79f850d126
|
- PlayerColorChanged, hits, hitasprite.
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2020-11-03 19:21:44 +01:00 |
|
Christoph Oelckers
|
1fcd5eef47
|
- CON game access interface done.
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2020-11-03 19:21:44 +01:00 |
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Christoph Oelckers
|
f5cccb0df2
|
- actorflag, actorfella, automap, animateaccess, holoduke spawn, initreactor.
# Conflicts:
# source/games/duke/src/game_misc.cpp
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2020-11-03 19:21:43 +01:00 |
|
Christoph Oelckers
|
2db8ace275
|
- eliminated all array accesses in game_misc.cpp.
|
2020-11-03 19:21:43 +01:00 |
|
Christoph Oelckers
|
61013af910
|
- fixed three crashes found when testing WW2GI.
|
2020-11-03 19:21:43 +01:00 |
|
Christoph Oelckers
|
a514910aa4
|
- use an actor pointer in Get/SetGameVarID's parameters to weed out the ordering screwups.
|
2020-11-03 19:21:43 +01:00 |
|
Christoph Oelckers
|
de92287d0b
|
- fixed the messed up parameter order of OnEvent.
This should serve as a textbook example why passing around indices is a very, very bad idea!
|
2020-11-03 19:21:42 +01:00 |
|
Christoph Oelckers
|
c1b5b17541
|
- removed a few references in animatesprites.
|
2020-11-03 19:21:42 +01:00 |
|
Christoph Oelckers
|
3ea6887c43
|
- replaced a bit more.
|
2020-11-03 19:21:42 +01:00 |
|
Christoph Oelckers
|
2c573a720b
|
- starting at the bottom of player_r.cpp.
|
2020-11-03 19:21:42 +01:00 |
|
Christoph Oelckers
|
33f730baf3
|
- replaced "sprite[p->i]" globally.
|
2020-11-03 19:21:42 +01:00 |
|
Christoph Oelckers
|
b5309a6410
|
- some quick'n easy replacements.
|
2020-11-03 19:21:42 +01:00 |
|
Christoph Oelckers
|
cd70818d54
|
- added a few NULL checks.
|
2020-11-03 07:12:11 +01:00 |
|
Christoph Oelckers
|
b2497b346c
|
- use GetActor() wrapper in hud weapon code.
|
2020-11-03 07:06:30 +01:00 |
|
Christoph Oelckers
|
f729f7d7a3
|
- renamed a few things in animatesprites.
This function will need special handling later, for now let's just reduce the work surface to a few pointers.
|
2020-11-03 07:06:30 +01:00 |
|
Christoph Oelckers
|
ac58dd8017
|
- execute.
|
2020-11-03 07:06:30 +01:00 |
|
Christoph Oelckers
|
8f815f9391
|
- LoadActor.
|
2020-11-03 07:06:29 +01:00 |
|
Christoph Oelckers
|
da9c4d90a2
|
- parse - part 7.
|
2020-11-03 07:06:29 +01:00 |
|
Christoph Oelckers
|
38817c3bee
|
- parse - part 6.
|
2020-11-03 07:06:29 +01:00 |
|
Christoph Oelckers
|
aa3d1fdcad
|
- parse - part 5.
|
2020-11-03 07:06:29 +01:00 |
|
Christoph Oelckers
|
7438b57f23
|
- parse - part 4.
|
2020-11-03 07:06:29 +01:00 |
|
Christoph Oelckers
|
59d9138b77
|
- parse - part 3.
|
2020-11-03 07:06:28 +01:00 |
|
Christoph Oelckers
|
65fc6dd3c7
|
- parse - part 2.
|
2020-11-03 07:06:28 +01:00 |
|
Christoph Oelckers
|
8bdeb66dcb
|
- parse - part 1.
|
2020-11-03 07:06:28 +01:00 |
|
Christoph Oelckers
|
0fac102c26
|
- renamed variables in ifcansee.
|
2020-11-03 07:06:28 +01:00 |
|
Christoph Oelckers
|
83217ee620
|
- ifcansee.
|
2020-11-03 07:06:27 +01:00 |
|