Christoph Oelckers
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fc11f537f7
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- project cleanup
* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
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2021-01-10 20:31:32 +01:00 |
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Christoph Oelckers
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b98e06cd20
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- Blood: header dependency cleanup.
These are extremely ordering dependent so now blood.h serves as an umbrella header for most.
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2020-12-09 15:56:32 +01:00 |
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Christoph Oelckers
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3b59bf759c
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- Blood: there's no need to store the loadsave handlers in local variables that never get used.
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2020-10-11 14:30:40 +02:00 |
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Christoph Oelckers
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5d7a51df9d
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- use a local bit array in Blood's precacher.
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2020-09-08 19:18:11 +02:00 |
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Christoph Oelckers
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0fa742f0ca
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- Blood: fixed some issues with precaching.
This code was still unaware of hardware rendering and created useless software buffers for some textures.
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2020-09-01 19:59:15 +02:00 |
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Christoph Oelckers
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dfb6c0d6fa
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- Blood: moved the precaching code to its own file.
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2020-09-01 19:39:30 +02:00 |
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