Christoph Oelckers
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281b102fac
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- gave all textures that were accessed with their "#0xxxx" name a descriptive names.
Only the fallback fonts were intentionally excluded because these are supposed to get the ART file content.
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2022-12-11 19:45:18 +01:00 |
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Christoph Oelckers
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a63ee8079a
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- implemented customizable breakable walls and ported all hard coded variants to use this.
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2022-12-11 19:43:57 +01:00 |
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Christoph Oelckers
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d83e203b8d
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- renamed a few RR sprites plus one associated global variable.
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2022-12-11 19:43:53 +01:00 |
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Christoph Oelckers
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e5ac32e329
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- scriptified the remaining RR destructibles.
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2022-12-11 19:43:53 +01:00 |
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Christoph Oelckers
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066c4c88b2
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- scriptified the two final special stat items from RRRA.
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2022-12-11 19:43:52 +01:00 |
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Christoph Oelckers
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7cbc713b4e
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- scriptified stat121 special effect.
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2022-12-11 19:43:52 +01:00 |
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Christoph Oelckers
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5a155730b4
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- scriptified RR's bowling stuff.
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2022-12-11 19:43:52 +01:00 |
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Christoph Oelckers
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9ad8f67ce9
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- added isEffector inline and exported NATURALLIGHTNING which got a bit in the way.
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2022-12-11 19:43:52 +01:00 |
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Christoph Oelckers
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be6ead173a
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- scriptified several smaller actors
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2022-12-11 19:43:51 +01:00 |
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Christoph Oelckers
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0bc9023e17
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- scriptified the pipe bomb and RR's dynamite, which is mostly the same thing.
The mortars were split off because they made the code too convoluted.
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2022-12-11 19:43:51 +01:00 |
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Christoph Oelckers
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ff6a9b89ac
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- scriptified the green slimer.
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2022-12-11 19:43:51 +01:00 |
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Christoph Oelckers
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59659bc284
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- scriptified the last two RR projectiles.
These are particularly messy - they have different looks depending on the shooter...
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2022-12-11 19:43:49 +01:00 |
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Christoph Oelckers
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403141807f
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- scriptified all simple and explosive RR projectiles.
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2022-12-11 19:43:49 +01:00 |
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Christoph Oelckers
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44fa420387
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- added a few new flags and renamed some sprites.
All this is preparations for scriptifying the projectiles.
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2022-12-11 19:43:48 +01:00 |
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Christoph Oelckers
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99413651b3
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- scriptified the respawn marker.
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2022-12-11 19:43:46 +01:00 |
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Christoph Oelckers
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dbb7965550
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- added two new flags for later use.
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2022-12-11 19:43:46 +01:00 |
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Christoph Oelckers
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f43dc9d925
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- Duke: fixed Jibs animation and scale.
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2022-12-11 19:43:46 +01:00 |
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Christoph Oelckers
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a6a4e628df
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- scriptified RRRA's gambling machines.
These were fallout from the generic destructibles because the code to destroy them was removed along with that.
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2022-12-11 19:43:46 +01:00 |
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Christoph Oelckers
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1d52963d4b
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- converted all simple destructible sprites.
Ironically the first item I used for testing needed a dedicated class, so here's that, too...
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2022-12-11 19:43:46 +01:00 |
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Christoph Oelckers
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9e29c3970d
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- generic destructibles
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2022-12-11 19:43:45 +01:00 |
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Christoph Oelckers
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786c335489
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- added SFLAG2_NORADIUSPUSH flag.
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2022-12-11 18:46:40 +01:00 |
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Christoph Oelckers
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c7cdf96a62
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- exported two more settings to tile flags.
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2022-12-11 18:42:02 +01:00 |
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Christoph Oelckers
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67e807de26
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- exported the tile flag setters to .def.
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2022-12-11 18:42:01 +01:00 |
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Christoph Oelckers
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347d725ba0
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- Duke: gave all switch animation phases proper texture names.
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2022-12-11 18:41:52 +01:00 |
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Christoph Oelckers
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1ac4aee0c1
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- RR cactus stuff
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2022-12-11 18:41:50 +01:00 |
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Christoph Oelckers
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76fabcd1c7
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- chickenplant scriptified.
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2022-12-11 18:41:50 +01:00 |
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Christoph Oelckers
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13e19bad36
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- fixed handling of bad class assignment to map picnums.
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2022-11-24 08:12:18 +01:00 |
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Mitchell Richters
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fd8ac602f0
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- Duke: Fix a few missed names from the last commit.
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2022-11-21 13:22:25 +11:00 |
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Christoph Oelckers
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1e421af8bc
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- renamed one more sprite.
Unused, non-functional, but it got some text on the actual sprite, which was used for naming it.
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2022-11-20 21:29:39 +01:00 |
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Christoph Oelckers
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476dd138c9
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- renamed several of RR's sprites, mostly related to the chicken processing plant.
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2022-11-20 21:22:04 +01:00 |
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Christoph Oelckers
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a76d166966
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- scriptified tongue actor.
This seems to be develpment garbage. No proper sprites exist for this.
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2022-11-20 20:40:46 +01:00 |
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Christoph Oelckers
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b069904be1
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- scriptified the remaining controller sprites.
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2022-11-20 13:57:51 +01:00 |
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Christoph Oelckers
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9fa2fb75cf
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- scriptified the respawn controller.
This also handles one special RRRA controller which was just easier to scriptify right away than temporarily work around it.
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2022-11-20 11:58:19 +01:00 |
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Christoph Oelckers
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dee33ba4dd
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- scriptified viewscreen and camera.
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2022-11-19 17:35:04 +01:00 |
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Christoph Oelckers
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11acb92553
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- scriptified the bolts.
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2022-11-19 12:54:50 +01:00 |
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Christoph Oelckers
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b106fb693a
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- scriptified OozFilter + Seenine
Also fixing the default handling for onHit.
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2022-11-17 21:46:24 +01:00 |
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Christoph Oelckers
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26ba1f601e
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- scriptified the fire extinguisher.
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2022-11-17 20:19:22 +01:00 |
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Christoph Oelckers
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d253468b22
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- scriptified the scraps.
A Duke-ish mess of epic proportions.
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2022-11-15 00:06:21 +01:00 |
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Christoph Oelckers
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190fd1827e
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- scriptified Dukes water fountain.
That's this thingy in the first corridor of E2L1.
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2022-11-14 12:10:13 +01:00 |
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Christoph Oelckers
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9bf3642cb8
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- named the scrap sprites.
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2022-11-13 11:51:44 +01:00 |
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Christoph Oelckers
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9d1ddb72d4
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- added some texture names.
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2022-11-13 10:13:49 +01:00 |
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Christoph Oelckers
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35f6ece473
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- renamed RR’s weapon sprites to match their weapons
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2022-10-30 16:51:38 +01:00 |
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Christoph Oelckers
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4d38f62a14
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- cleaned up and floatified the jaildoor code
(which should probably be renamed to 'slidedoor' because it gets used for lots of stuff other than actual jail doors...)
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2022-02-15 22:18:25 +01:00 |
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Christoph Oelckers
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6fbecf2348
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- RR: cleaned up and floatified the mine cart code
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2022-02-15 22:18:25 +01:00 |
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Christoph Oelckers
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fba8f54bb3
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- two more flags to get sprite indices out of movecrack.
# Conflicts:
# source/games/duke/src/constants.h
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2022-01-27 00:48:39 +01:00 |
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Christoph Oelckers
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c0a40cb7d7
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- renamed RR's TRIPBOMBSPRITE to POWDERKEG
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2022-01-27 00:46:46 +01:00 |
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Christoph Oelckers
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3d0c794224
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- two more flags for LASERLINE.
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2022-01-27 00:46:24 +01:00 |
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Christoph Oelckers
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5bc8b1c2d3
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- Duke: added two more flags to eliminate the references to the crane's tile numbers.
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2022-01-25 22:26:53 +01:00 |
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Christoph Oelckers
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4b35a30de5
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- RR: fixed the bowling lane lights.
Tiles had not been made writable.
Also renamed a few bowling related things.
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2021-06-09 23:53:05 +02:00 |
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Christoph Oelckers
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5b38343407
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- fixed sprite exclusion logic in getzrange.
This was using the wrong flag.
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2021-06-09 00:31:54 +02:00 |
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