Christoph Oelckers
fb79228600
- get rid of all ANIMATOR function pointers.
...
Everything now uses VMFunctions.
2023-05-28 09:06:51 +02:00
Christoph Oelckers
280d685774
- get rid of more ANIMATOR declarations.
2023-05-28 09:01:43 +02:00
Christoph Oelckers
4e5372133c
- removed the godawful hack to use function addresses as identifier for playing sounds.
...
This already required a bad workaround, but let's do it cleanly now so it can be used from scripts properly.
In most places this wasn't even used to decide on sound playing at all - only the 'broadcast' decision matters.
2023-05-28 09:01:05 +02:00
Christoph Oelckers
f12cc01055
- wrap all personality decision actions in VM functions.
2023-05-28 08:52:46 +02:00
Christoph Oelckers
540f96407d
- clean up ANIMATOR declarations.
2023-05-28 08:46:03 +02:00
Christoph Oelckers
1b685d8652
- wrap all action functions in a VMFunction.
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To allow piece-by-piece refactoring.
2023-05-28 08:35:19 +02:00
Christoph Oelckers
89cce849e8
- wrapped more direct access to the states.
2023-05-28 08:32:52 +02:00
Christoph Oelckers
beb8368819
- more stateGroup wrapping
2023-05-28 08:24:56 +02:00
Christoph Oelckers
7eb713ab04
- wrap state setters so they can use state names.
2023-05-28 08:13:20 +02:00
Christoph Oelckers
213bdbadad
- allocate VMFunction's PrintableName from the ClassDataAllocator arena.
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This avoids execution order issues on shutdown. VMFunction should not use FString.
2023-05-27 22:40:47 +02:00
Christoph Oelckers
7d30f1921c
- moved remaining stuff to refactor to a substructure for easier lookup later.
2023-05-27 22:15:52 +02:00
Christoph Oelckers
3612127a5e
- move stuff to refactor to a sub-structure.
2023-05-27 12:37:24 +02:00
Christoph Oelckers
12266a3693
- SW: inline setting the end state.
2023-05-27 12:11:41 +02:00
Christoph Oelckers
98961b54a8
- removed unused variable
2023-05-27 10:11:31 +02:00
Christoph Oelckers
5dfb0c902a
- consolidation of sound init code.
2023-05-27 09:12:51 +02:00
Christoph Oelckers
6866e86e3e
- missed change for Blood
2023-05-27 09:11:26 +02:00
Christoph Oelckers
92f2503160
- did a bit of optimization on sfxinfo_t.
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Using two bytes of alignment gap to add a userval variable.
2023-05-27 09:03:10 +02:00
Christoph Oelckers
1cb86af5f9
- give SW's sounds proper names and move their definition out of the EXE.
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Also handle custom rolloff by the sound engine
2023-05-26 23:27:46 +02:00
Christoph Oelckers
f35ae98e13
- remove unused variable.
2023-05-21 08:11:44 +02:00
Christoph Oelckers
1b2a249243
- got rid of all tile index constants in Exhumed.
2023-05-21 07:42:26 +02:00
Christoph Oelckers
c707167c94
- eliminated all uses of tile index constants in Blood.
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The literal numbers still remain, though.
2023-05-20 18:28:29 +02:00
Christoph Oelckers
9bf028b7f0
- eliminated use of one more tile index in Exhumed.
2023-05-20 18:27:12 +02:00
Christoph Oelckers
fd9a9232af
- cleanup of Exhumed's 2D code.
2023-05-20 18:08:59 +02:00
Christoph Oelckers
4e4be4f3d0
- use the global texture ID array where available.
2023-05-20 18:08:58 +02:00
Christoph Oelckers
6de41eec46
- get rid of last tileGetTexture calls in Blood.
2023-05-20 18:08:58 +02:00
Christoph Oelckers
a2b2e2ec87
- got rid of tileHeight and tileWidth.
2023-05-20 18:08:40 +02:00
Christoph Oelckers
2f2021f5d2
- Blood: simplify burnTable.
2023-05-20 13:17:55 +02:00
Christoph Oelckers
058f1b4233
- handle exclusion of tilenum 0 for sprites in the backend.
2023-05-20 12:55:58 +02:00
Christoph Oelckers
de6b5fec7b
- got rid of some 'picnum's that don't reference spritetype.
2023-05-20 10:59:03 +02:00
Christoph Oelckers
5999cb8218
- fix savegame size of temp_data
2023-05-20 10:00:29 +02:00
Christoph Oelckers
43bc6edba3
- print errors in red.
2023-05-20 09:11:14 +02:00
Christoph Oelckers
5ba01bb38d
- fix crash in RR when dying with an item-less weapon.
2023-05-20 07:19:35 +02:00
Christoph Oelckers
a8e03723ef
- NOSHADOW flag.
2023-05-19 23:03:20 +02:00
Christoph Oelckers
b993f05c8f
- fixed missing handling for BADGUYSTAYPUT flag.
2023-05-19 23:00:27 +02:00
Christoph Oelckers
11ba136df1
- make autosaving happen immediately for other games than Blood only.
...
Blood does not like it, but for the others it should be ok.
2023-05-19 22:59:47 +02:00
Christoph Oelckers
513de38723
- pass the spawner to Initialize as an explicit parameter.
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Using ownerActor is not robust, for some actors this will have unwanted side effects.
2023-05-19 22:57:26 +02:00
Christoph Oelckers
22415d0d22
- Duke: for camera textures, set display_mirror
to 2, not 1.
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This avoids actually mirroring the sprites while otherwise retaining the effects on player visibility. Although a value of 1 was working previously it was merely by happenstance, not by design.
Also remove two redundant local copies of display_mirror in Blood and SW.
2023-05-19 22:53:17 +02:00
Christoph Oelckers
6e060c2e83
Revert "- Tidy up autosaving for all the games."
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This reverts commit 10445635cf
.
Contrary to what the reverted commit states, it is absolutely essential to have this delay. Duke and Blood initialize a lot of things in their first tick that are necessary before the world is stable to save.
2023-05-19 22:53:17 +02:00
Christoph Oelckers
5d4e6696ca
- Blood: clear gHitInfo when starting a level.
2023-05-19 22:53:17 +02:00
Christoph Oelckers
cf349fbd7d
- Duke: clear resource ID when setting up the original sounds for World Tour.
...
This made them unconditionally override the replacements - bad as they are.
2023-05-19 22:53:16 +02:00
Christoph Oelckers
e0de0893a9
- autoaim must never apply to WW2GI's pistol.
2023-05-19 22:53:16 +02:00
Christoph Oelckers
bab432ed72
- refinement of aiming fix.
2023-05-19 22:53:15 +02:00
Christoph Oelckers
fa1e667140
- Duke/RR: Use the exact same trajectory for autoaiming and the actual attack hitscan for the pistol.
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These were not identical so the pistol was likely to miss small targets the autoaim acquired. This was particularly bad for Duke's ceiling turret and RR's mosquito.
2023-05-19 22:52:36 +02:00
Christoph Oelckers
94a80dda11
- initialize the angle of script spawned actors.
2023-05-19 22:52:00 +02:00
Christoph Oelckers
e8a3e2ee53
- fixed sprite rotation in mirrors.
2023-05-19 22:51:45 +02:00
Christoph Oelckers
ff24711710
-put the remaining directly accessed textures into the aTexIDs arrays for Blood and Exhumed.
2023-05-19 22:51:32 +02:00
Christoph Oelckers
481f139962
- put texture ID lists into a namespace.
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These conflicted with each other.
2023-05-19 22:51:31 +02:00
Christoph Oelckers
aee26c2637
- reset counter in SetMove
2023-05-19 22:50:02 +02:00
Christoph Oelckers
8aaa8b4113
- use the native implementation for Duke.rnd.
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This ensures that results are consistent.
2023-05-19 22:46:43 +02:00
Christoph Oelckers
7bb678bb7e
- fixed 'move' property handler to properly store its z value.
2023-04-30 13:33:05 +02:00