Commit graph

92 commits

Author SHA1 Message Date
Christoph Oelckers
321608e5ac - made cursectnum et. al. real pointers. 2021-12-26 23:09:41 +01:00
Christoph Oelckers
30f36e4871 - use backend's collision struct in SW. 2021-12-26 23:08:58 +01:00
Christoph Oelckers
a5ccd2ccd2 - adapted FAFhitscan to the new backend API.
Lots of search & replace to change the names of the HitInfo struct, no manual edits outside of FAFhitscan.
2021-12-26 23:08:57 +01:00
Christoph Oelckers
3f43f48b57 - adapted all SW hitscan calls outside of FAFhitscan. 2021-12-26 23:08:56 +01:00
Christoph Oelckers
19f8458f01 - FindCeilingView, FindFloorView and related things. 2021-12-26 23:08:54 +01:00
Christoph Oelckers
98c3d57b73 - ->sectnum in ai.cpp and draw.cpp. 2021-12-26 23:08:54 +01:00
Christoph Oelckers
1a7cc6d782 - FAFgetzrangepoint + ActorDrop 2021-12-26 23:08:53 +01:00
Christoph Oelckers
0c9d465e4c - FAF_Connect* functions and related code. 2021-12-26 23:08:52 +01:00
Christoph Oelckers
270a443c88 - hitinfo.hitsect is gone. 2021-12-26 23:08:51 +01:00
Christoph Oelckers
b936345e11 - sectnum() cleanup and AnimSet return type. 2021-12-26 23:08:48 +01:00
Christoph Oelckers
e17da708e7 - lots of ->sectnum search & replace. 2021-12-26 23:08:43 +01:00
Christoph Oelckers
eb82f60981 - FAFcansee. 2021-12-26 23:08:42 +01:00
Christoph Oelckers
3ccf3ab52d - pointers in mirror struct. 2021-12-26 23:08:42 +01:00
Christoph Oelckers
4d8434ffd2 - CircleCamera and interpso.cpp 2021-12-26 23:08:42 +01:00
Christoph Oelckers
40ae38c173 - calcChaseCamPos. 2021-12-25 21:29:03 +01:00
Christoph Oelckers
16bdea1b2e More SW shorts 2021-12-25 21:28:54 +01:00
Christoph Oelckers
6a9b377724 SW de-shortification 2021-12-25 21:28:53 +01:00
Christoph Oelckers
7d2404ce76 - made sector a TArray. 2021-12-25 21:28:49 +01:00
Christoph Oelckers
bd43f49c29 - replaced half of the remaining SectUser accesses. 2021-12-25 21:28:46 +01:00
Christoph Oelckers
4266edfa04 - SW: automatic ->sector() replacements (lots of them) 2021-12-25 21:28:46 +01:00
Christoph Oelckers
f6db4a8e51 - SW: move User into DSWActor. 2021-12-25 21:28:39 +01:00
Christoph Oelckers
1de9c63d45 - fixed center aligned rendering of 2D content.
This calculates the centered pivot point in integer texel coordinate space so for odd numbers it must round down instead of using a fractional position.
2021-11-29 00:57:10 +01:00
Christoph Oelckers
cd3288860a - fixed automap player drawing for follpw mode off in all games. 2021-11-29 00:56:32 +01:00
Christoph Oelckers
ed2d8373fc - final cleanup. 2021-11-29 00:56:17 +01:00
Christoph Oelckers
e12ae040de - collision code cleanup.
# Conflicts:
#	source/games/sw/src/game.h
#	source/games/sw/src/sprite.cpp

# Conflicts:
#	source/games/sw/src/game.h
2021-11-29 00:56:17 +01:00
Christoph Oelckers
2f1e23a654 - replaced PLAYER::PlayerSprite with PLAYER::actor
# Conflicts:
#	source/games/sw/src/save.cpp
2021-11-29 00:56:15 +01:00
Christoph Oelckers
57fc6ce53a - several smaller Shrap functions. 2021-11-29 00:56:05 +01:00
Christoph Oelckers
f66dcd8d53 - fixed deletion of FAF_COPY actors.
This called the wrong function.
2021-11-29 00:55:56 +01:00
Christoph Oelckers
269f2580b9 - obsolete prototypes in Exhumed 2021-11-29 00:55:43 +01:00
Christoph Oelckers
b878bf8aac - SW: renamed all unsigned chars to uint8_t
Also deletes some unused declarations
2021-11-29 00:55:43 +01:00
Christoph Oelckers
01abe7b2ac - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
Christoph Oelckers
5078750569 - sprite indices in mirrors converted to actor pointers 2021-11-29 00:55:28 +01:00
Christoph Oelckers
7d7000f6ab - FindNearSprite + PLAYER::remote_sprite. 2021-11-29 00:55:26 +01:00
Christoph Oelckers
8336f689dd - DoPickTarget. 2021-11-29 00:55:24 +01:00
Christoph Oelckers
5eca574bba - got rid of some rarely used macros. 2021-11-29 00:55:23 +01:00
Christoph Oelckers
928b5d2ee8 - SW: un-flag mirrors that got smashed.
The new renderer cannot check tilenums.
2021-11-29 00:55:18 +01:00
Christoph Oelckers
e192f4d40f - rest of draw.cpp.
This file is very messy...
2021-11-29 00:55:17 +01:00
Christoph Oelckers
919a08448e - first half pf draw.cpp 2021-11-29 00:55:17 +01:00
Christoph Oelckers
de12433809 - USER::Attach and SetAttach. 2021-11-29 00:55:13 +01:00
Christoph Oelckers
c0c27dfd1a - replaced lo_sp with an actor pointer, both in USER and PLAYER. 2021-11-29 00:55:10 +01:00
Christoph Oelckers
16f9d4ec36 - got rid of COVERupdatesector
Not needed as it just forwards to the engine’s updatesector - and it gets in the way of other changes
2021-11-08 23:11:30 +01:00
Christoph Oelckers
d20aa47adf - made sector parameter of updatesectorz an int and deprecated the short version. 2021-11-06 19:27:51 +01:00
Christoph Oelckers
83fe41e71e - made updatesector receive a 32 bit int pointer and deprecated the 16 bit variant. 2021-11-06 15:53:16 +01:00
Mitch Richters
9495b9e6d0 - SW: Interpolate the player's weapon recoil.
* Reported as missing by @nashmuhandes.
2021-10-31 08:53:26 +11:00
Christoph Oelckers
62d0d3712e - use a sprite flag to mark mapped sprites.
This avoids another global array which needs to be addressed by sprite index.
2021-10-14 15:09:43 +02:00
Christoph Oelckers
a358cf8516 - SW: eliminated all SPRITE_TAG# macros. 2021-10-12 22:21:08 +02:00
Mitchell Richters
9d64779da0 - SW: Replace all uses of NULL with nullptr. 2021-07-10 22:25:18 +10:00
Christoph Oelckers
9c60ab791b - implemented all needed font overrides for localization. 2021-05-31 21:20:31 +02:00
Christoph Oelckers
a7921e4c01 - use the same formula as Duke to offset SW's shadows in Polymost. 2021-05-29 14:04:57 +02:00
Christoph Oelckers
8fae793341 - defined a new constant, CR_NATIVEPAL, to use the font functions with a predefined palette.
This is mainly for code clarification, the value is the same as CR_UNDEFINED.
2021-05-29 11:47:05 +02:00