Christoph Oelckers
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f89ccec829
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- scriptified Duke's reactor.
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2022-12-11 19:43:50 +01:00 |
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Christoph Oelckers
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59659bc284
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- scriptified the last two RR projectiles.
These are particularly messy - they have different looks depending on the shooter...
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2022-12-11 19:43:49 +01:00 |
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Christoph Oelckers
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403141807f
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- scriptified all simple and explosive RR projectiles.
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2022-12-11 19:43:49 +01:00 |
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Christoph Oelckers
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fcd05e38c9
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- scriptified the freezer projectile.
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2022-12-11 19:43:49 +01:00 |
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Christoph Oelckers
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a756b71647
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- scriptified the firelaser projectile.
This also fixes the animation of the RR variant, which used a bad value with '&'.
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2022-12-11 19:43:48 +01:00 |
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Christoph Oelckers
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44fa420387
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- added a few new flags and renamed some sprites.
All this is preparations for scriptifying the projectiles.
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2022-12-11 19:43:48 +01:00 |
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Christoph Oelckers
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15fb7dab35
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- virtualized the 'shoot' interface and scriptified the bloodsplats to test it.
This calls virtual functions on the actor defaults now to allow writing specific shoot functions for subclasses.
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2022-12-11 19:43:48 +01:00 |
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Christoph Oelckers
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9d1384449c
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- scriptified the Recon.
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2022-12-11 19:43:47 +01:00 |
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Christoph Oelckers
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7db953e0ea
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- scriptified the force sphere.
Doesn't seem to be used anywhere, though...
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2022-12-11 19:43:47 +01:00 |
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Christoph Oelckers
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f138798e26
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- scriptified the rat.
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2022-12-11 19:43:46 +01:00 |
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Christoph Oelckers
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99413651b3
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- scriptified the respawn marker.
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2022-12-11 19:43:46 +01:00 |
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Christoph Oelckers
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b485d7a450
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- use isPlayer function where possible.
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2022-12-11 19:43:46 +01:00 |
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Christoph Oelckers
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1d52963d4b
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- converted all simple destructible sprites.
Ironically the first item I used for testing needed a dedicated class, so here's that, too...
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2022-12-11 19:43:46 +01:00 |
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Christoph Oelckers
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3ac8bd02f5
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- scriptified the jibs
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2022-12-11 18:46:40 +01:00 |
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Mitchell Richters
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599a375d67
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- Rename DCoreActor::interpolatedangle() to DCoreActor::interpolatedyaw()
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2022-12-11 18:41:59 +01:00 |
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Mitchell Richters
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2e0b9490e1
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- Change spritetypebase::angle to a DRotator named Angles .
* Major pre-requisite for the next steps I'm undertaking, let's get it into the branch now.
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2022-12-11 18:41:52 +01:00 |
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Christoph Oelckers
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1ac4aee0c1
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- RR cactus stuff
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2022-12-11 18:41:50 +01:00 |
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Christoph Oelckers
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76fabcd1c7
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- chickenplant scriptified.
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2022-12-11 18:41:50 +01:00 |
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Mitchell Richters
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b42672dcf9
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- Duke: Remove player_struct::posZget() .
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2022-12-11 18:41:43 +01:00 |
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Mitchell Richters
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92dd6c9795
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- Duke: Remove player_struct::posXY() .
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2022-12-11 18:41:43 +01:00 |
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Mitchell Richters
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b1bd59db41
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- Duke: Clean up all player position calls referencing gs.playerheight that don't need it when using the sprite height.
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2022-12-11 18:41:42 +01:00 |
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Mitchell Richters
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b0c95f69c5
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- Duke: Wrap calls that get player_struct::PlayerOldPosition .
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2022-12-11 18:41:41 +01:00 |
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Mitchell Richters
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a3b1ab10fe
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- Duke: Wrap calls that get player_struct::PlayerNowPosition .
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2022-12-11 18:41:39 +01:00 |
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Mitchell Richters
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25e6c4ecf8
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- Duke: Wrap calls that get player_struct::PlayerNowPosition.Z .
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2022-12-11 18:41:39 +01:00 |
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Mitchell Richters
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5d3878eb55
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- Duke: Wrap calls to player_struct::PlayerNowPosition.XY() .
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2022-12-11 18:41:38 +01:00 |
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Mitchell Richters
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4b7d2fcfcc
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- Duke: Rename player's opos to something identifiable.
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2022-12-11 18:41:38 +01:00 |
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Mitchell Richters
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4aa63b5446
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- Duke: Rename player's pos to something identifiable.
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2022-12-11 18:41:38 +01:00 |
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Christoph Oelckers
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dee33ba4dd
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- scriptified viewscreen and camera.
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2022-11-19 17:35:04 +01:00 |
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Christoph Oelckers
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f9826241ef
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- scriptied the cracks.
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2022-11-17 20:18:46 +01:00 |
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Christoph Oelckers
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d253468b22
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- scriptified the scraps.
A Duke-ish mess of epic proportions.
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2022-11-15 00:06:21 +01:00 |
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Christoph Oelckers
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94a13118b3
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- handle nofloorpal for CallAnimate overrides.
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2022-11-15 00:06:21 +01:00 |
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Christoph Oelckers
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e3aa1da175
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- CallOnanimate
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2022-11-13 11:50:28 +01:00 |
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Mitchell Richters
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79a1110d5f
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- Duke: Create new flag SFLAG2_INTERPOLATEANGLE and use for the bearing plate on gears.
* Fixes #719.
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2022-10-30 16:51:39 +01:00 |
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Christoph Oelckers
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35f6ece473
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- renamed RR’s weapon sprites to match their weapons
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2022-10-30 16:51:38 +01:00 |
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Christoph Oelckers
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81341ce4a6
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- unwrapped SetScale as well.
Again no edits here - it's one big replace action.
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2022-10-30 16:51:33 +01:00 |
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Christoph Oelckers
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15db7a7143
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- unwrapped SetScaleX/Y.
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2022-10-30 16:51:32 +01:00 |
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Christoph Oelckers
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51768439a9
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- started removing wrappers. ScaleX() and ScaleY() done.
No manual changes in here.
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2022-10-30 16:51:31 +01:00 |
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Christoph Oelckers
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2a4483e860
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- all remaining repeats in Duke except spawn_d and spawn_r
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2022-10-30 16:51:27 +01:00 |
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Christoph Oelckers
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8a8ef22e53
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- mostly '>' comparisons with scale values.
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2022-10-30 16:51:22 +01:00 |
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Christoph Oelckers
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a11a366697
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- some automatic replacements.
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2022-10-30 16:51:21 +01:00 |
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Christoph Oelckers
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71d61b26df
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- 34 more uses of SetScale.
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2022-10-30 16:51:19 +01:00 |
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Christoph Oelckers
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e60fafec52
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- got rid of most REPEAT_SCALE factors.
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2022-10-30 16:51:19 +01:00 |
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Christoph Oelckers
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e6a97157d7
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- several manual replacements with SetScale.
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2022-10-30 16:51:18 +01:00 |
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Christoph Oelckers
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d8fac32459
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- more simple SetScale replacements.
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2022-10-30 16:51:17 +01:00 |
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Christoph Oelckers
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86d6ba43d4
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- more automatic SetScale replacement, plus all of SetScale(0.5, 0.5);
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2022-10-30 16:51:17 +01:00 |
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Christoph Oelckers
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c7c3b2a20c
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- added a SetScale method to spritetype and used it for all places setting x/yrepeat to 0.
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2022-10-30 16:51:17 +01:00 |
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Christoph Oelckers
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a4dd5bb4ce
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- rewrote the model storage code.
Using proper C++ containers now.
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2022-10-27 16:55:54 +02:00 |
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Mitchell Richters
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8bc34f3dac
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- Handle all remaining VecToAngle() calls.
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2022-10-27 16:55:53 +02:00 |
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Mitchell Richters
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9b98388215
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- VecToAngle() with XY() inside to .Angle() replacements.
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2022-10-27 16:55:53 +02:00 |
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Mitchell Richters
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41bbbd9df5
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- Remove all remaining uses of fixedhoriz::asbuild() .
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2022-10-25 07:06:55 +02:00 |
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