Mitchell Richters
828e46a8da
- Remove the TVector2 (const TVector3<vec_t> &other)
constructor.
...
* This narrowing constructor was causing a problem with a `clamp()` overload in the next commit.
* Believe this is a product of a by-gone time before we had the `XY()` method on `TVector3<T>` objects.
2023-10-03 23:07:44 +11:00
Mitchell Richters
d107b6a1fa
- Exhumed: Rename PlayerList[]
array to PlayerArray[]
and wrap its access.
2023-10-02 15:42:09 +11:00
Mitchell Richters
61bc8c23cf
- Exhumed: Wrap access to player's actor pointer.
2023-10-02 15:30:35 +11:00
Mitchell Richters
ef81e713e2
- Exhumed: Clamp off vale in fix from adbd5c3c69
.
...
* Fixes example situations where the player is underwater and smashing against the ceiling, etc.
2023-04-28 19:30:14 +10:00
Mitchell Richters
742d76a4bf
- Exhumed: Tidy up some unnecessarily nested if statements in movespritez()
.
2023-04-27 22:51:30 +10:00
Mitchell Richters
adbd5c3c69
- Exhumed: Fix velocity loss in movespritez()
when warping.
...
* Old code was adjusting the actor's Z to right off the ceiling with no factoring in of the old interpolation position.
* Due to this, we were hitting the `nCamerapos.Z = min(max(nCamerapos.Z, pSector->ceilingz + 1), pSector->floorz - 1);` bounding in the draw code.
* Since game puts you right at the ceiling, we apply this to the old interpolation position, as well as the current position, however we then add their velocity back onto the current position to make the warp seamless.
2023-04-27 22:51:30 +10:00
Mitchell Richters
78df82e1ed
- Exhumed: Clean up loHit
global in move.cpp
.
...
* More lazy arg passing via a global...
2023-04-27 22:51:30 +10:00
Mitchell Richters
b93a2cf61b
- Exhumed: Move UpdateCreepySounds()
into MoveThings()
so its processing time can be clocked.
2023-04-21 21:13:19 +10:00
Mitchell Richters
8255a23833
- Exhumed: Move bTouchFloor
into Player
struct.
...
* No need to save this out either, it's reset at the start of every tic.
2023-04-21 21:13:18 +10:00
Mitchell Richters
4a37453765
- Exhumed: Convert sequence system to FTextureIDs.
2023-04-21 21:13:13 +10:00
Mitchell Richters
fcfee9addc
- Exhumed: Convert remainder of statusbar code and delete old system.
2023-04-21 21:13:13 +10:00
Mitchell Richters
e82981929d
- Exhumed: Make overridesect
global local to movespritez()
.
...
* Fixes #933 .
2023-04-16 19:30:35 +10:00
Mitchell Richters
fd62f1fb68
Revert "- Exhumed: Increase quake precision in SetQuake()
."
...
This reverts commit fb9ff7d105
.
* The game relies on this being low precision. It was causing a weird tremor in the training map.
2023-03-26 19:52:55 +11:00
Mitchell Richters
52618ede14
- Exhumed: Amend 187710e9e2
.
2023-03-25 15:10:54 +11:00
Mitchell Richters
e2d3c4dceb
- Exhumed: Get rid of GetAngleToSprite()
in favour of backend utility.
2023-03-24 19:50:27 +11:00
Mitchell Richters
eaa58e6687
- Exhumed: Get rid of GetWallNormal()
in favour of backend utility.
2023-03-24 19:50:26 +11:00
Mitchell Richters
fb9ff7d105
- Exhumed: Increase quake precision in SetQuake()
.
2023-03-23 17:38:18 +11:00
Mitchell Richters
bd30e31b8d
- Exhumed: Move nQuake[]
array into Player
struct.
2023-03-23 17:38:18 +11:00
Mitchell Richters
0cf44e42fc
- Exhumed: Eliminate initsectp
global.
2023-03-18 19:19:22 +11:00
Mitchell Richters
d30ce9691a
- Exhumed: Eliminate initpos
global.
2023-03-18 19:19:22 +11:00
Mitchell Richters
5fe4b0fdb1
- Exhumed: Eliminate inita
global.
2023-03-18 19:19:21 +11:00
Christoph Oelckers
e26d9106aa
- handle all occurences of tileWidth and tileHeight using spritetypebase::picnum.
2022-12-11 19:44:01 +01:00
Mitchell Richters
2e0b9490e1
- Change spritetypebase::angle
to a DRotator named Angles
.
...
* Major pre-requisite for the next steps I'm undertaking, let's get it into the branch now.
2022-12-11 18:41:52 +01:00
Christoph Oelckers
42e02d2956
- eliminated firstWall as well.
2022-11-15 15:44:33 +01:00
Christoph Oelckers
7d9a4ea70d
- eliminated wallsofsector.
2022-11-15 15:24:17 +01:00
Christoph Oelckers
84b17a8a53
- eliminate wall_count.
2022-11-15 14:59:28 +01:00
Christoph Oelckers
c23db8ea35
- wrapped all reads of sectortype::wallnum and renamed all other wallnum variables.
2022-11-15 12:21:21 +01:00
Christoph Oelckers
98e2fecd37
- another bunch of type conversion warnings fixed.
...
the ones in the findplayer functions are not critical in singleplayer.
2022-10-30 16:51:35 +01:00
Christoph Oelckers
81341ce4a6
- unwrapped SetScale as well.
...
Again no edits here - it's one big replace action.
2022-10-30 16:51:33 +01:00
Christoph Oelckers
51768439a9
- started removing wrappers. ScaleX() and ScaleY() done.
...
No manual changes in here.
2022-10-30 16:51:31 +01:00
Christoph Oelckers
8c308c8d3e
- added ScaleY method to spritetype and used it to get rid of a large amount of 'yrepeat * REPEAT_SCALE'
2022-10-30 16:51:18 +01:00
Christoph Oelckers
d8fac32459
- more simple SetScale replacements.
2022-10-30 16:51:17 +01:00
Christoph Oelckers
a6e35edc6c
- replaced all set_native_clipdist
...
Note that truncation has to be preserved here to ensure the size stays the same as before so the MulScales were not resolved into their factors.
2022-10-30 16:51:16 +01:00
Christoph Oelckers
03d6826fce
- first batch of set_const_clipdist replacements
2022-10-30 16:51:14 +01:00
Christoph Oelckers
4af4983d3e
- floatified clipdist and replaced fClipdist wrapper.
...
This uses a new variable because a few things use clipdist as a flag byte
2022-10-30 16:51:14 +01:00
Christoph Oelckers
600c2a0243
- map all clipmove calls to the version with a full float interface.
2022-10-30 16:50:48 +01:00
Mitchell Richters
8bc34f3dac
- Handle all remaining VecToAngle()
calls.
2022-10-27 16:55:53 +02:00
Mitchell Richters
1e7cce28af
- VecToAngle() with delta()
inside to .Angle() replacements.
2022-10-27 16:55:53 +02:00
Mitchell Richters
c00c8d196e
- Simple VecToAngle() > .Angle() replacements.
2022-10-27 16:55:52 +02:00
Christoph Oelckers
22ccf33569
- floatified walldist parameter of getzrange
2022-10-25 07:07:14 +02:00
Christoph Oelckers
ff25dc7ae5
- fixed AngleChase pitch calculation.
...
This had one variable replacement missing.
2022-10-21 23:57:49 +02:00
Christoph Oelckers
72dc3d5da9
- use mapangle in more places, mainly constants and random values using special formula
2022-10-18 19:01:45 +02:00
Christoph Oelckers
b14ab1bde3
- use a lower value range for the xy factor in movespritevel.
2022-10-18 19:01:45 +02:00
Christoph Oelckers
42389133d3
- function separators.
...
Also removing some dead code.
2022-10-18 19:01:44 +02:00
Christoph Oelckers
3709b61fd1
- floatified PlotCourseToSprite's return
2022-10-18 18:55:22 +02:00
Christoph Oelckers
7b8b4a48f7
- floatified all of movesprite.
2022-10-18 18:34:30 +02:00
Christoph Oelckers
6854e8030d
- floatify half the movesprite calls.
2022-10-18 18:34:30 +02:00
Christoph Oelckers
a043c7fa4d
floatified body of movesprite and prepared the calls for adjustment.
2022-10-18 18:34:29 +02:00
Christoph Oelckers
98eb4a169d
- renamed movesprite functions as preparation
2022-10-18 18:34:29 +02:00
Christoph Oelckers
c41af213b4
- another set of simple changes.
2022-10-18 18:34:29 +02:00