Christoph Oelckers
dd2ea96d6c
turn players into DObjects and fix several bugs with bad memory access.
...
* DObjects may not be memset to 0.
* There was still code trying to retrieve the player index with pointer artithmetic. With an array of pointers this does not work.
2023-10-02 21:03:59 +02:00
Christoph Oelckers
02c6b68581
Merge remote-tracking branch 'remotes/origin/playerArray' into blood-script-export
2023-10-02 18:51:51 +02:00
Mitchell Richters
ac35e09d1c
- Move each game's stored nPlayer/pnum value to CorePlayer
.
2023-10-02 18:44:04 +11:00
Mitchell Richters
d90aca9640
- Directly store a ticcmd_t
object within CorePlayer
.
2023-10-02 17:00:50 +11:00
Mitchell Richters
23d4cbc3bd
- Remove all game-side PlayerArray[]
objects and store within common code.
2023-10-02 15:43:00 +11:00
Mitchell Richters
0aac044da6
- Blood: Initial setup to convert PlayerArray
array to array of BloodPlayer
pointers.
2023-10-02 15:43:00 +11:00
Mitchell Richters
0ed54ed719
- Blood: Rename gPlayer[]
array to PlayerArray[]
and wrap its access.
2023-10-02 15:31:05 +11:00
Mitchell Richters
49104f9b24
- Blood: Rename PLAYER
struct to BloodPlayer
.
2023-10-02 15:30:51 +11:00
Mitchell Richters
2755b17fd5
- Blood: Wrap access to player's actor pointer.
2023-10-02 15:30:34 +11:00
Christoph Oelckers
e5d8b097fc
wrapped many more accesses to spr.type.
2023-10-01 14:06:58 +02:00
Christoph Oelckers
9b22d9a811
add a getDudeInfo variant that only takes an actor pointer as parameter
2023-10-01 14:06:57 +02:00
Christoph Oelckers
f46db83ab3
removed two leftover floatification helpers.
2023-09-28 11:43:14 +02:00
Mitchell Richters
ff652f454c
- Tidy up how games reapply needed bits at start of tic.
2023-03-22 18:17:50 +11:00
Mitchell Richters
528eb0ea9a
- Blood: Fix state checks when using TNT while diving underwater.
...
* A mess of bloody proportions...
* Originates from d30c94c709
.
* Fixes #878 .
2023-03-16 15:50:52 +11:00
Mitchell Richters
30cacb1a70
- Blood: Fix bad cherry pick in bcd2d82bc7
.
2023-01-02 19:33:51 +11:00
‮
bcd2d82bc7
- Blood: Allow fire button to be used for tnt/spray throw
...
Prevent alt fire blocking fire button for tnt/spray can throwing
* Advised of fix to Raze here: https://github.com/nukeykt/NBlood/pull/654#issuecomment-1253886969
* Fixes #671 .
2023-01-02 19:24:38 +11:00
Mitchell Richters
2e0b9490e1
- Change spritetypebase::angle
to a DRotator named Angles
.
...
* Major pre-requisite for the next steps I'm undertaking, let's get it into the branch now.
2022-12-11 18:41:52 +01:00
Mitchell Richters
f524abdf47
- Blood: Utilise new weapon drawing offsets from the backend.
2022-12-11 18:41:37 +01:00
Christoph Oelckers
ac4be79e96
- implemented cl_weaponswitch for Duke.
2022-11-12 09:34:08 +01:00
Christoph Oelckers
51768439a9
- started removing wrappers. ScaleX() and ScaleY() done.
...
No manual changes in here.
2022-10-30 16:51:31 +01:00
Christoph Oelckers
e60fafec52
- got rid of most REPEAT_SCALE factors.
2022-10-30 16:51:19 +01:00
Mitchell Richters
8bc34f3dac
- Handle all remaining VecToAngle()
calls.
2022-10-27 16:55:53 +02:00
Mitchell Richters
9b98388215
- VecToAngle() with XY()
inside to .Angle() replacements.
2022-10-27 16:55:53 +02:00
Mitchell Richters
c00c8d196e
- Simple VecToAngle() > .Angle() replacements.
2022-10-27 16:55:52 +02:00
Christoph Oelckers
10144b0436
- floatified tesla missile offset.
...
This was the last use of inttoworld outside of clipmove.
2022-10-25 07:07:13 +02:00
Christoph Oelckers
c0a628dc7f
- floatified SpawnBulletEject and SpawnShellEject
2022-10-25 07:07:13 +02:00
Christoph Oelckers
5ab75f45e9
- floatified and consolidated throwPower handling.
2022-10-25 07:07:11 +02:00
Christoph Oelckers
b176ceda38
- floatified playerFireThing
2022-10-25 07:07:11 +02:00
Christoph Oelckers
312b96fedc
- floatified aim and relAim
2022-10-25 07:07:10 +02:00
Christoph Oelckers
a9095a5a1e
- floatified all FireSpread functions.
2022-10-25 07:07:10 +02:00
Christoph Oelckers
bd011c69a6
- wrapped most of aim
2022-10-25 07:07:10 +02:00
Christoph Oelckers
f286565abc
- floatifying player::slope, part 2
2022-10-25 07:07:09 +02:00
Christoph Oelckers
1a03c56eec
- floatifying player::slope, part 1
2022-10-25 07:07:09 +02:00
Christoph Oelckers
f1b5bba035
- length calculation in teslaHit.
2022-10-25 07:07:09 +02:00
Christoph Oelckers
3814dfcf0e
- floatified distance in AltFireVoodoo
2022-10-25 07:07:09 +02:00
Christoph Oelckers
b2bf137d72
- floatified UpdateAimVector
...
the biggest mess of all.
2022-10-25 07:07:09 +02:00
Christoph Oelckers
0999ffd5c0
- floatified fxSpawnEjectingBrass/Shell and got rid of the inlines.
2022-10-25 07:07:03 +02:00
Christoph Oelckers
7804e23ad0
- 8x set_int_ang
2022-10-22 12:16:54 +02:00
Mitchell Richters
f56cb7de48
- Blood: Floatify QAV's x/y coordinates.
2022-10-18 19:52:02 +02:00
Mitchell Richters
8f0e020e21
- Blood: Floatify POSTURE::eyeAboveZ
and POSTURE::weaponAboveZ
.
2022-10-18 18:30:38 +02:00
Mitchell Richters
0019b5ee02
- Blood: Floatify PLAYER::zWeapon
.
2022-10-18 18:30:38 +02:00
Mitchell Richters
f35fffdf3d
- Blood: Floatify PLAYER::zView
.
2022-10-18 18:30:37 +02:00
Mitchell Richters
dd23b60810
- Blood: Clean up as much Q16.16 smoothratio usage as possible.
2022-10-18 18:29:09 +02:00
Mitchell Richters
45d4d3e41a
- Eliminate __interpvalue()
and clean up Q16.16 smoothratio values where it made sense to do so.
...
* Also eliminates a now empty header.
2022-10-15 13:32:02 +02:00
Mitchell Richters
f02035b15a
- Eliminate __interpvaluef()
and clean up Q16.16 smoothratio values where it made sense to do so.
2022-10-15 13:32:01 +02:00
Mitchell Richters
06e772b44b
- Rename interpolatedvalue()
in preparation for replacement.
2022-10-15 13:32:01 +02:00
Christoph Oelckers
49f0e9c57d
- batch 3 of vel.
2022-10-14 23:52:43 +02:00
Christoph Oelckers
e7b09dbaac
- renamed vel.
2022-10-14 23:52:42 +02:00
Christoph Oelckers
f80b228a83
- deal with int positions in approxdist calls
2022-10-13 00:58:59 +02:00
Christoph Oelckers
08c19cd2a4
- floatified CheckProximity position parameter
2022-10-10 17:37:18 +02:00