nukeykt
|
f87f38b8f0
|
Always load widescreen def file
|
2019-09-21 10:40:19 +02:00 |
|
nukeykt
|
0a74187512
|
Add blood specific parameters to tilefromtexture
|
2019-09-21 10:40:18 +02:00 |
|
nukeykt
|
f6ce571075
|
Fix improper callback id in FlareBurst.
Thanks to NoOne for report
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2019-09-21 10:38:47 +02:00 |
|
nukeykt
|
68c7b8c402
|
Compile fix
# Conflicts:
# source/build/include/build.h
|
2019-09-21 10:38:26 +02:00 |
|
nukeykt
|
d3994b0801
|
Revise polymost HOM issue workaround in Duke's E1L1. Add code to remove very thin spans.
This commit does not gain noticeable rendering performance, but at least should prevent weird polygon leakages
|
2019-09-21 10:31:34 +02:00 |
|
nukeykt
|
e999e2058c
|
Do not mess up random seed in seq/qav
|
2019-09-21 10:31:34 +02:00 |
|
nukeykt
|
935084ae52
|
More hacks to emulate old clipping
# Conflicts:
# source/build/src/clip.cpp
|
2019-09-21 10:28:10 +02:00 |
|
nukeykt
|
af2106c9d0
|
Finally Duke's DEMO1 is sync
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2019-09-21 10:27:59 +02:00 |
|
nukeykt
|
05749679a8
|
I think this is enough
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2019-09-21 10:27:59 +02:00 |
|
nukeykt
|
1aab7601df
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Add old lintersect implementation
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2019-09-21 10:27:58 +02:00 |
|
nukeykt
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5c099bea05
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Start adding old collision code for demo compatibility.
DEMO2 and DEMO3 of Duke3D are sync again
# Conflicts:
# source/build/src/clip.cpp
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2019-09-21 10:27:58 +02:00 |
|
nukeykt
|
3458a88f8e
|
Backport framelimitter fix
# Conflicts:
# source/rr/src/demo.cpp
# source/rr/src/game.cpp
# source/rr/src/net.cpp
# source/rr/src/screens.cpp
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2019-09-21 10:26:47 +02:00 |
|
nukeykt
|
6fea4bf527
|
Fix compilation on linux
|
2019-09-21 10:24:13 +02:00 |
|
nukeykt
|
e6ffc816c9
|
Fix blood crash
# Conflicts:
# source/build/src/engine.cpp
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2019-09-21 10:24:13 +02:00 |
|
nukeykt
|
6c08ae1966
|
Fix 16-bit audio mixing
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2019-09-21 10:21:27 +02:00 |
|
nukeykt
|
2762044313
|
Fix interpolation bitmap OOB issue
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2019-09-21 10:21:26 +02:00 |
|
nukeykt
|
065cf13945
|
Fix in CanMove
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2019-09-21 10:20:54 +02:00 |
|
nukeykt
|
a90711f328
|
Add extra field to tilefromtexture
# Conflicts:
# source/build/src/defs.cpp
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2019-09-21 10:20:43 +02:00 |
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nukeykt
|
ce43103ae9
|
Use engine's cstat defines
# Conflicts:
# source/blood/src/mapedit.cpp
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2019-09-21 10:18:24 +02:00 |
|
nukeykt
|
9c5cbd6308
|
Delete pqueue.cpp
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2019-09-21 10:18:20 +02:00 |
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nukeykt
|
1561ffae9e
|
make PriorityQueue template class, and extend index field in EVENT struct
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2019-09-21 10:17:04 +02:00 |
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nukeykt
|
e4174d4f2d
|
Extend xobject reference field size to fit 16384 sprites/walls
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2019-09-21 10:16:53 +02:00 |
|
Grind Core
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dd79c66f20
|
Changes in adjustSprites
# Conflicts:
# source/blood/src/mapedit.cpp
# source/build/src/2d.cpp
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2019-09-21 10:15:58 +02:00 |
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nukeykt
|
599f086fd9
|
Xobjects editor wip
# Conflicts:
# source/blood/src/mapedit.cpp
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2019-09-21 10:13:02 +02:00 |
|
nukeykt
|
14401ca694
|
Fix TROR NULL texture
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2019-09-21 10:11:03 +02:00 |
|
nukeykt
|
2f49b549df
|
Oops
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2019-09-21 10:11:02 +02:00 |
|
nukeykt
|
107a630883
|
Add TROR rendering
# Conflicts:
# source/blood/src/mapedit.cpp
# source/build/include/editor.h
# source/build/include/polymer.h
# source/build/src/build.cpp
# source/build/src/polymer.cpp
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2019-09-21 10:11:02 +02:00 |
|
nukeykt
|
1fe344d273
|
Free cstat bit 14
# Conflicts:
# source/blood/src/mapedit.cpp
# source/build/src/build.cpp
# source/build/src/engine.cpp
# source/duke3d/src/astub.cpp
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2019-09-21 10:10:15 +02:00 |
|
nukeykt
|
858da4351c
|
Semi-working map save
|
2019-09-21 10:08:04 +02:00 |
|
nukeykt
|
140174d1ee
|
Minor tweaks
# Conflicts:
# source/blood/src/m32common.cpp
# source/blood/src/mapedit.cpp
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2019-09-21 10:08:04 +02:00 |
|
nukeykt
|
db5c628b34
|
Fix silly error with yax stuff
|
2019-09-21 10:07:11 +02:00 |
|
nukeykt
|
2867131c86
|
Add ability to load blood maps
# Conflicts:
# platform/Windows/nmapedit.vcxproj
# platform/Windows/nmapedit.vcxproj.filters
# source/blood/src/mapedit.cpp
# source/build/src/build.cpp
# source/build/src/engine.cpp
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2019-09-21 10:06:57 +02:00 |
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nukeykt
|
57e9ff2fbc
|
Move stuff around
# Conflicts:
# platform/Windows/nmapedit.vcxproj
# platform/Windows/nmapedit.vcxproj.filters
# source/blood/src/config.cpp
# source/blood/src/config.h
# source/blood/src/mapedit.cpp
# source/blood/src/screen.cpp
# source/blood/src/screen.h
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2019-09-21 10:05:26 +02:00 |
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nukeykt
|
381f5dcac2
|
Increase build objects count max size
# Conflicts:
# source/blood/src/mapedit.cpp
|
2019-09-21 10:04:03 +02:00 |
|
nukeykt
|
4e0a563cfe
|
Add macros.h
|
2019-09-21 10:03:34 +02:00 |
|
nukeykt
|
afff9ce61f
|
wip
# Conflicts:
# platform/Windows/nmapedit.vcxproj
# platform/Windows/nmapedit.vcxproj.filters
# source/blood/src/blood.cpp
# source/blood/src/blood.h
# source/blood/src/gui.cpp
# source/blood/src/m32def.cpp
# source/blood/src/m32def.h
# source/blood/src/m32exec.cpp
# source/blood/src/mapedit.cpp
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2019-09-21 10:02:46 +02:00 |
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nukeykt
|
8fd6e0e183
|
TROR related tweaks
# Conflicts:
# source/blood/src/mirrors.cpp
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2019-09-21 09:59:58 +02:00 |
|
nukeykt
|
388bf2665f
|
Enable TROR code and rotated wall cstat bit for blood
|
2019-09-21 09:59:16 +02:00 |
|
nukeykt
|
d7865bfab4
|
nothing
|
2019-09-21 09:57:27 +02:00 |
|
nukeykt
|
d2c9734e9c
|
Hope this fixes mp lags
|
2019-09-21 09:54:01 +02:00 |
|
nukeykt
|
dcc950378e
|
Update prediction code to account for RR
|
2019-09-21 09:54:01 +02:00 |
|
nukeykt
|
dbe93a1671
|
Fix accept option in game setup not returning to host game menu
patch from Striker
|
2019-09-21 09:54:00 +02:00 |
|
nukeykt
|
976fb2c9e9
|
Fix squished player self fragging
patch from Striker
|
2019-09-21 09:54:00 +02:00 |
|
nukeykt
|
ab0cc0d578
|
Oops
|
2019-09-21 09:54:00 +02:00 |
|
nukeykt
|
222f9cc282
|
Network prediction
|
2019-09-21 09:53:59 +02:00 |
|
nukeykt
|
20420dc702
|
Semiworking mp
|
2019-09-21 09:53:59 +02:00 |
|
nukeykt
|
3ce70b7c3a
|
Non mp stuff fix
|
2019-09-21 09:53:58 +02:00 |
|
nukeykt
|
5e182e2962
|
oldmp wip
# Conflicts:
# source/rr/src/game.cpp
# source/rr/src/net.cpp
|
2019-09-21 09:53:58 +02:00 |
|
nukeykt
|
c3fc897a3e
|
oldmp wip
# Conflicts:
# source/rr/src/net.cpp
|
2019-09-21 09:53:37 +02:00 |
|
nukeykt
|
fe80b46d54
|
OldMP wip
|
2019-09-21 09:53:19 +02:00 |
|