Christoph Oelckers
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d13b2dc130
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- got rid of the dynamic tilemap.
Most tile access is in game specific code, the remaining code only accesses 51 tiles
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2020-07-03 23:56:14 +02:00 |
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Christoph Oelckers
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d6e021a63d
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- statistics output
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2020-07-03 21:44:57 +02:00 |
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Christoph Oelckers
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6be1a9a9e4
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- copyright
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2020-06-28 09:03:31 +02:00 |
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Christoph Oelckers
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99067f3bd6
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- a small bit more is gone.
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2020-06-23 21:12:15 +02:00 |
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Christoph Oelckers
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7ec3232a3a
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- removed old process input code.
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2020-06-21 23:46:30 +02:00 |
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Christoph Oelckers
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a966e34caa
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- broken palette checks fixed - the new input routine mostly works.
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2020-06-21 23:46:29 +02:00 |
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Christoph Oelckers
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960e656be6
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- more gone
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2020-06-21 23:46:29 +02:00 |
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Christoph Oelckers
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4ecee598af
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- P_ProcessWeapon transitioned.
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2020-06-21 23:46:29 +02:00 |
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Christoph Oelckers
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244826cfa0
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processinput_r
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2020-06-21 23:46:28 +02:00 |
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Christoph Oelckers
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fadbe61b9c
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-processinput_d
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2020-06-21 23:46:28 +02:00 |
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Christoph Oelckers
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df41875aa6
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- weapon code cleaned up
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2020-06-21 23:46:28 +02:00 |
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Christoph Oelckers
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1c29a44d3e
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- use access functions to change horizon.
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2020-06-21 23:46:28 +02:00 |
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Christoph Oelckers
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2085167703
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- safety commit, weapon code incompletely ported.
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2020-06-21 23:46:27 +02:00 |
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Christoph Oelckers
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c2d9f86832
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- safety commit.
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2020-06-21 23:46:27 +02:00 |
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Christoph Oelckers
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dbbc5e0790
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- doincrements
# Conflicts:
# source/games/duke/src/zz_sbar.cpp
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2020-06-21 23:46:26 +02:00 |
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Christoph Oelckers
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cb14555ef6
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- world tour weapon code added and redundancy reduction.
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2020-06-21 23:46:26 +02:00 |
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Christoph Oelckers
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2e15cec17a
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- safety commit
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2020-06-21 23:28:47 +02:00 |
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Christoph Oelckers
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990cb2acb8
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-'shoot' replaced.
# Conflicts:
# source/build/src/palette.cpp
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2020-06-21 23:24:49 +02:00 |
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Christoph Oelckers
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e1c76e4c26
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- safety commit.
# Conflicts:
# source/games/duke/src/zz_sbar.cpp
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2020-06-21 23:07:42 +02:00 |
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